Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → blubberquark
Feedback comments for LD35
blubberquark's games and stats for all events →
| Timestamp | Since previous | Game | blubberquark's comment |
|---|---|---|---|
| Apr 19 08:34:00 | WolfBit | There is a link that says web, but it does not allow me to play in the browser. It seems you took down the webGL build. Now there are no downloads for Linux. | |
| Apr 19 12:58:00 | 4h 24m | Shifting Shapes | The game is very well put together: I like the clean simple graphic style. I like the balance and the difficulty curve. <br/> <br/>One point of criticism: I often shifted too far. I think it should not shift so fast when you hold a key. <br/> <br/>Please make a post-compo version with some sound effect when completing a row and better controls! <br/> <br/>This concept could also make for a fun phone/tablet game. |
| Apr 22 08:07:00 | 67h 09m | Soko Match | I really love the minimalist graphics and the polished animation. The difficulty was not too great or too small for a jam game. <br/> <br/>I don't know how you could keep on increasing the difficulty and add a score attack mode, but that would really add replay value. Maybe a hard mode could have more columns and rows. Also the complete lack of audio feedback holds the game back a tiny bit. |
| Apr 22 08:53:00 | 46m 00s | DRACUL64 | Making a multiplayer shooter in LUA is a great feat for a game jam! <br/> <br/>The wall graphics were all the same and it was hard to tell where I was. It would be nice if the level layout was a bit clearer and more distinctive. Maybe some stuff on the ground or interesting landmark-billboard. <br/>A minimap would also solve the issue for me. Unfortunately, a minimap can not be "mini" under the low rez jam constraints. Maybe make a post-jam version with slightly higher resolution? <br/>Finding your way around is not as big an issue gameplay-wise, as there is no place you need to be. It was just disorienting for me. The turn speed felt too slow. <br/> <br/>I will try again with more players later and maybe re-adjust the "Fun" category. It's always more fun with friends. |
| Apr 22 09:05:00 | 12m 00s | motion: a | An interesting not-game. |
| Apr 22 09:26:00 | 21m 00s | Shiftah | The music is very good. The graphics are okay. The mechanics are not particularly interesting, but not bad. <br/> <br/>The controls and the feedback are where the biggest problem lies. The Rocketship feels like it has no weight to it. It feels floaty. There is too little feedback (The fire coming out when you accelerate is a nice touch though). The fast-paced action of the game really accentuates the kinetic aspect. Maybe try to experiment with different control schemes and wall movement speeds. <br/> <br/>Also I got stuck on walls often. Maybe try to do x and y movement independently, so you can slide along a wall in y direction if x is blocked and vice versa (I learned this trick from Notch, by reading the source of one of his game jam games). |
| Apr 23 09:15:00 | 23h 49m | Wake Up Shaple | Good puzzle design, easy controls, even a story! |
| Apr 23 16:35:00 | 7h 20m | Weaponshift | The controls felt floaty and I have no idea what the different weapons do or how they relate to the music. The attack animation of the player does not have enough weight, and the enemies do not telegraph their attacks. <br/> <br/>The jump has the shape of the capital letter A instead of a parabola. The weapon animation has 2 frames and nothing interesting happens on impact. <br/> <br/>The music idea sounded promising, but it can't carry the mechanics, level design and game feel all by itself. |
| Apr 24 10:15:00 | 17h 40m | Disarranged | The reveal had me in stitches! It looks like it is a PSA about a Serious Problem and then that! Best mood, best humor! <br/> <br/>But why do you jump? |
| Apr 24 15:09:00 | 4h 54m | Claws shape | your web link went to an .apk download. You can edit the names of the links you know... |
| Apr 25 15:55:00 | 24h 46m | Formation! | I feel like there should be more basic combat mechanics so you can see *why* the wedge formation defeats the lines. |
| Apr 26 12:17:00 | 20h 22m | Railroad Shifter | Interesting mix of space-chem and tile shifting. The trains were very slow on my machine. Maybe your train speed depends on the framerate. |
| Apr 26 13:27:00 | 1h 10m | Cyan | I really wanted to like it, but I fell down a lot and had to get back up again. Outright dying would have been better. I also had problems with the controls, but I am grateful for your consideration of non-US keyboards. |
| Apr 26 14:06:00 | 39m 00s | SandShifter | Native version hangs on my linux notebook (I half expected it to on sandy bridge integrated graphics), but the WebGL one worked. |
| Apr 26 14:31:00 | 25m 00s | Galaxy Shift | Linux version does not run on my machine. Just immediately exits after controller and resolution config |
| Apr 26 16:35:00 | 2h 04m | RGB Escape | Can you label the link Web(Unity Plugin) please? I can't even run WebPlayer games in Wine. |