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Feedback comments for LD34
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| Timestamp | Since previous | Game | blubberquark's comment |
|---|---|---|---|
| Dec 16 21:20:00 | SNAP! | Love the mood and the effects. And I don't think the game needs more of an explanation, it's pretty simple as it is. <br/>Unfortunately for such a fast-paced, skill based game the controls are too hard/glitchy, especially jumping off ladders. <br/>Otherwise it's a lot of fun and it looks really polished, well done. | |
| Dec 17 18:26:00 | 21h 06m | Spindulum | Very interesting game design, good fit to the theme. I think this has potential if the controls were made to feel better. Its too difficult to make small and precice movements, and the bigger movements don't feel special. For this kind of game I think controls are essential. If you experiment with cool controls (acceleration etc) and control difficulty by level design (how dots spawn etc) you might have an awesome game :). Also, if you are truly minimalist, maybe you can make all oranges and the red the same color? -@OhHelloTilman (using bobs account) |
| Dec 17 18:35:00 | 9m 00s | 2 Button Garden | Fun game. I can set the plant on fire and then drown it - a game over/restart screen would have been cool. The game is a bit too simple and easy - maybe random elements like rain that makes water less attractive would have been cool. Also it would have looked nicer if stage and timer where two seperate elements in the unity canvas. - @OhHelloTilman (writing from blubberquarks account) |
| Dec 17 18:51:00 | 16m 00s | Plantown | Looks great! I like the scale of the setting - everything tiny is big. After playing it a bit I managed to kill monsters, but never was succesful with growing anything. A simple improvements could be to always have a roulette running. - @OhHelloTilman |
| Dec 17 20:58:00 | 2h 07m | Matrix Infiltration | Very nice Audio and overall atmosphere. And a Matrix-Theme :D <br/>But I think the gameplay should be more dynamic. You should not wait so long for the next move. |
| Dec 18 09:49:00 | 12h 51m | Scary Snake | I see how it fits the theme "growing". <br/> <br/>Quitting the game on losing can be very annoying. I did the same thing with my first LD game (also written in pygame). It is better to put something there like "Press SPACE to exit" than nothing at all. <br/> <br/>Also some advice for coding things like snake and tetris: Try to keep the coordinates small (so lead_x_change in your code would be 0,1, or -1) and multiply by an up-scaling factor in rendering like: <br/> <br/>pygame.draw.rect(gameDisplay,orange,[XnY[0]*SCALE, XnY[1]*SCALE,1*SCALE,1*SCALE]) <br/> <br/>That makes it easier to change the resolution later. <br/> <br/>- bob |
| Dec 18 10:22:00 | 33m 00s | Dying Light | I did not get why sometimes it was bad when I press space. How does it work? <br/> <br/>-bob |
| Dec 18 14:05:00 | 3h 43m | Rollin Lemmin | WebGL did not work in Firefox (unknown compression method?) <br/>-bob |
| Dec 18 15:35:00 | 1h 30m | You and your parasite | I don't know if you can call this a horror game, but it was very surreal and unsettling. Great mood! I think you could make it clearer what you are supposed to do. <br/> <br/>-bob |
| Dec 18 15:46:00 | 11m 00s | Flip Flop Adventures | I start the program on linux, select the resolution and then it just terminates on me! <br/> <br/>-bob |
| Dec 18 16:20:00 | 34m 00s | Left-leaning | My biggest criticism is that the horn sounds boring. I know you give it a button because it is a joke. But it needs a funny sound like a clown nose. Other than that I really like it! <br/> <br/>- bob |
| Dec 18 19:16:00 | 2h 56m | Thorn - The Dreamer | I love the happy mood and how you used both themes at once! <br/> <br/>-bob |
| Dec 18 20:29:00 | 1h 13m | Slash to Victory | I did not get from the game what theme you were going for. Growth and leveling make sense. I liked the fusion of IWBTG and Rogue Legacy graphical style. The tiles look weird in their repetitive pattern. An alternative wall tile design to break the symmatry could have gone a long way. The controls felt somewhat loose. <br/> <br/>-bob <br/>-bob |
| Dec 18 20:55:00 | 26m 00s | Kowloon Walled City | (I think your windows build still has debug files by accident.) <br/> <br/>This is a great little puzzle/sim game. I like how it takes SimCity and turns it 90 degrees like walled city. <br/> <br/>Your visual design is great in its simplicity. <br/> <br/>-bob |
| Dec 18 21:09:00 | 14m 00s | The Incredible Blobert | This is the first UE4 game I saw in LD. Could not get it to run. Will try on a team mates Windows box later. <br/> <br/>-bob |
| Dec 20 20:45:00 | 47h 36m | Lightreach | Great puzzles, great use of the theme. I wish the switches were connected to the bricks by wires. Right now you have to play the level one time to find out. <br/> <br/>-bob |
| Dec 20 21:07:00 | 22m 00s | Wayward Souls | Sometimes your sprite does not turn turn around to look left, but goes left anyway. <br/> <br/>-bob |
| Dec 22 15:33:00 | 42h 26m | OrbiHop | $ java -version <br/>java version "1.7.0_91" <br/>OpenJDK Runtime Environment (IcedTea 2.6.3) (7u91-2.6.3-0ubuntu0.14.04.1) <br/>OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode) <br/> <br/>$ java -jar OrbiHop.jar <br/>Exception in thread "main" java.lang.NoClassDefFoundError: javafx/embed/swing/JFXPanel <br/> at TnT.ld.ld34.LD34.start(LD34.java:57) <br/> at TnT.ld.ld34.LD34.main(LD34.java:53) <br/>Caused by: java.lang.ClassNotFoundException: javafx.embed.swing.JFXPanel <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:366) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:355) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:354) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:425) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:358) <br/> ... 2 more |
| Dec 22 15:38:00 | 5m 00s | GreenGrow | I'd like a level 4 walktrough much more! How am I suposed to beat this thing? <br/> <br/>-bob |
| Dec 28 18:36:00 | 146h 58m | Growing experiment | Can't run UE4 games in WINE <br/>-bob |
| Jan 4 17:12:00 | 166h 36m | Sanctuary Station | Linux version is broken, and Wine .exe does not show text i think. Don't know but feel there should be text there. -bob |