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Feedback comments for LD32
MiniBobbo's games and stats for all events →
| Timestamp | Since previous | Game | MiniBobbo's comment |
|---|---|---|---|
| Apr 20 02:19:00 | Mystical Youth Amy | I think the guys with the Jetpack were overcome with love and embraced peace... and then splatted on the ground because I removed their jetpack when they were miles in the air! <br/> <br/>I also never figured out how to use the strike that I charged up. But the game played very smooth and looked good. The only thing I would mention is that the music became repetitive quickly. A mute button would be a nice option so the sound effects would still be heard. <br/> <br/>Good job! | |
| Apr 20 02:25:00 | 6m 00s | Slaughter the to Lamb | I was a little confused by the game. It looked neat and walking around hitting the chickens was pretty funny. But I didn't know how to advance in the game. I couldn't jump up the ladders or find a way to climb them. I would hit reset, a single chicken would fall down, I would gruesomely kill him, then I would just walk around until hitting reset. <br/> <br/>Maybe some description of how to play would help? I feel like I was missing some key feature. |
| Apr 20 02:52:00 | 27m 00s | Ageless Machine: Cup of Tea | I have to admit I certainly didn't expect an algebra problem in the middle of my creepy exploration game. <br/> <br/>Great mood and the graphics went along well with the the whole experience. I like the sense of inevitability. You see what is coming but you can't stop it. <br/> <br/>The game might have benefited from smaller sprites though. I found some things harder to navigate then they needed to be because everything was so big. |
| Apr 20 23:59:00 | 21h 07m | Skull Bomb | It was fun. I am a stealth ninja. <br/> <br/>I agree with jk5000's comments about the voice over. It did lend a feeling of importance to what I was doing. I wasn't exactly sure what I was looking for though. I just started walking around thinking "I just hope I'll know it when I see it". I did. <br/> <br/>I was playing in IE and it didn't lock the mouse, so my view was restricted when I looked up. It made keeping track of the robots overhead difficult. <br/> <br/>Good job! |
| Apr 21 00:00:00 | 1m 00s | High Fiverer | I get a "This webpage is unavailable" also. |
| Apr 21 00:04:00 | 4m 00s | Extinction Explosion!! | This was funny! I loved the little pep talk between levels too. <br/> <br/>Although the entire game can be beaten by moving slightly to the left or right and holding down spacebar until you sin :) |
| Apr 21 01:03:00 | 59m 00s | Indifference | I really liked this. It was challenging to get the timing (spacing?) down but once I did it was neat to dodge between attackers. The music and graphics went well. <br/> <br/>I really like how you incorporated the story, instructions and theme into the beginning of the game. <br/> <br/>Maybe a score thing would have been nice? I wasn't sure if my later attempts were any better than my earlier ones. |
| Apr 21 01:12:00 | 9m 00s | Lasers have recoil, right? | This was neat and the level progression as great. I like how you introduced new elements in a way that was safe and you could experiment with before it really counted. <br/> <br/>A suggestion would be to reduce the hitbox on the fire. There were times when I would die when it never hit me. Also, some immediate feedback of my death would be nice too. <br/> <br/>A great clean layout! |
| Apr 21 01:16:00 | 4m 00s | Pie Day Revenge | I laughed. <br/> <br/>This played super smooth and was a lot of fun. |
| Apr 21 01:25:00 | 9m 00s | Orion's Battle | At first I was confused why you pressed a direction to go in the opposite one. Then when I actually read the instructions it all clicked. It is counter intuitive to press in the opposite direction of the enemy to get closer to him, then press towards him to kill him, which moves you away. <br/> <br/>Fun and +1 for having a menu! Menus make everything seem polished. |
| Apr 21 01:34:00 | 9m 00s | Freakish Revolution | The spear is a beast! I shot a dozen people with the unconventional weapon and it never did anything even at full charge. Maybe I was just unlucky? <br/> <br/>Musket battles were very period accurate. We both stood in a line and shot at each other. :) |
| Apr 21 01:39:00 | 5m 00s | Spike Nut's Temple | Great music and sounds. The graphics were nice and functional. Movement felt a little slow. |
| Apr 21 01:51:00 | 12m 00s | Thanks Guugle! | This was great. The music and whole presentation was a lot of fun. It took me the longest to get the wrong answer for the blue thing that was red. <br/> <br/>I appreciated the "You failed!" message with the thumbs up. |
| Apr 21 01:56:00 | 5m 00s | Polarity | I think the Windows download contains the Mac build. <br/> <br/>Holy cow I am bad at this. Great theme and execution! |
| Apr 21 02:00:00 | 4m 00s | Dick Cannon: Police Investigator | I am mildly disturbed now... Super smooth presentation, but the doors were tough to open. |
| Apr 21 02:06:00 | 6m 00s | Toby the Reckless Giant | I think the ingame instructions were good, but you should emphasize the HOLD more. Once I learned that I could hold the left button to pick up massive amounts of stuff it became much more fun. <br/> <br/>Neat art style! |
| Apr 21 02:08:00 | 2m 00s | BeatBopper | I wasn't able to run with because I got a missing MSVCP110D.dll message. |
| Apr 21 02:13:00 | 5m 00s | Specter Snap | This was fun. Switching between the focal lengths were hard at first, but I got it after a minute. <br/> <br/>The score for me wasn't working. Collecting the photos doesn't add anything. Then after awhile it threw an exception and blew up on me. <br/> <br/>Still, I was able to play for a couple of minutes and it was a lot of fun. Nice and smooth gameplay! |
| Apr 21 02:20:00 | 7m 00s | No Vacancies | Neat concept. I couldn't beat the first stage though. I killed everyone except for 1 and he panicked and ran to the door. Then he got stuck. I had to restart. This happened twice... |
| Apr 21 02:27:00 | 7m 00s | Space Trash! | The intro was funny and the voice acting was great. The game got repetitive quickly, but overall it was fun. |
| Apr 21 02:31:00 | 4m 00s | Tsurara Donna | This was fun! I totally missed the fact that you meant to double tap the keys to throw and stomp. <br/> <br/>The music and graphics were nice too. |
| Apr 21 02:36:00 | 5m 00s | Bad Service Cafe | I wasn't sure what exactly was going on during the battles. It would have been nice to get some feedback that my input was actually doing something. I used a taco on a zombie. I'm not sure what it did. |
| Apr 21 02:44:00 | 8m 00s | Mag Gunner | Nice overall feel! As you mentioned, collisions were glitchy but that wasn't noticeable once you got going. I was worried that the enemies were going to start shooting at me, which would have made this extremely difficult! |
| Apr 21 02:53:00 | 9m 00s | Just Another Day | I liked how the whole thing flowed. At first I was annoyed that my happiness meter would be so wildly affected by something as simple as opening an email and I had no way of knowing beforehand what it would do. But then I realized that is like life. <br/> <br/>I only played through the game once and Sam had the worst day of her life. I thought about playing through it again, but worry that trying to maximize my "happiness score" sort of ruins the statement, so I didn't. |
| Apr 21 02:59:00 | 6m 00s | Hold Space To Fart | The game looks great and I love the humor! The walking animation looks good on the main character and the weird shuffle of the background characters are perfect. |
| Apr 21 03:09:00 | 10m 00s | Hat Attack | Nice graphics and gameplay. I found the most difficult part was trying to tell what I was going to collide with and what was just a background element. The music and sound effects were adequate, but could be spiced up I think. |
| Apr 21 23:23:00 | 20h 14m | Into The Fray | It took playing through the first level twice to get the concept, and afterwards it was a lot of fun. Controlling the monster indirectly was a neat feature. I think what wasn't apparent and lead to some confusion was that you have to block off the paths BEFORE the monster walks down them to herd him into the red guys. That and the judicious use of the speed power made it possible. <br/> <br/>I managed to beat all three levels once I got the concept and the control scheme. It plays nice and smooth, although everything moved a little slow for my tastes. |
| Apr 21 23:28:00 | 5m 00s | Reap What You Sow | I agree with the other posters about the controls. It seems like you tried to remap the gamepad controls to the keyboard and it is just a little awkward. A WASD control scheme might work better. <br/> <br/>I liked the twist and the gameplay. |
| Apr 21 23:35:00 | 7m 00s | No casualties | I avoided the AA gun and took out the bunkers with the heli dropping leaflets. Then my soldiers proceeded to walk around and do nothing. How long does it take for them to surrender when cut off from the factories? |
| Apr 22 01:09:00 | 1h 34m | Give'em love | I made it all the way to the right of the screen. I guess I won? <br/> <br/>I'm not sure that the pikzooka was better than the nyan cat. |
| Apr 22 01:14:00 | 5m 00s | Electromagnet | Digging the portal vibe. |
| Apr 22 23:01:00 | 21h 47m | Turbo Super Smash Battle Chicken Royale Between Worlds Ultimate HD Remix and Knuckles | Fun, but I couldn't tell when I was hitting the other player. |
| Apr 23 01:29:00 | 2h 28m | TLDR OTT - An Unconventional Weapon | I'll be back to try some of the other endings, but my cats rule the house also. |
| Apr 23 01:36:00 | 7m 00s | They Come from Behind | There is a reason that humans generally come back to the conventional weapons. This unconventional one is much more difficult to use! <br/> <br/>Fun and very smooth. It looks like there is a cooldown on the laser firing but not the sound effect, so if you hit space too fast you get the sound with no laser. <br/> <br/>Also, not sure what happened, but I was at the bottom of the screen and just blew up. I know it wasn't the enemies because they don't come that low, so it must have been my own shot, but I couldn't see one. Maybe it was slightly off the bottom of the screen? That or when I press space it is firing even if I can't see it. |
| Apr 23 01:51:00 | 15m 00s | Poison Mushrooms | I enjoyed the resource collecting and TD aspects. The meed was good and your music choice was nice. <br/> <br/>I did have a problem during the resource collection phase though. Sometimes my character would move incredibly slowly and other times he would shoot around all over the place. The timer fell at the same rate during both so I'm not sure why that was. |
| Apr 23 02:01:00 | 10m 00s | Gravity | I agree with the previous comments that this game has a high learning curve, but once you get the hang of it it is a fun little game. I love the SFX and the mood you conveyed. |
| Apr 23 02:07:00 | 6m 00s | Sam On Tape | Level progression was going well. The second to last floor was challenging and took twice to beat. Then the last one just required pressing right and waiting. <br/> <br/>This is a great proof of concept with cool music and some fun dialog but would definitely benefit from some more levels and enemy types. Great job, and the ending animation was great. |
| Apr 23 02:18:00 | 11m 00s | Pew Pew Club | That was fun! I defeated the boss and restored the generator and basked in the glory of my interness. <br/> <br/>Graphics were great (although the clouds appeared on top of everything else. Not sure if it was intentional, but to me it looked a little weird). The keytar aliens were a pain until I saw that you can outrange them. Also, the jump from the top to that small platform in the water was mean. I had to try three times before I made it, and the first time was frustrating because I had no way of telling where I was supposed to jump. Maybe raise the platform so it is on the screen to reduce the luck based leap of faith? <br/> <br/>Great job! |
| Apr 23 02:22:00 | 4m 00s | Bookshelf Brawl | I liked the fact that taking books off the shelves took time while picking up your opponents (or your own) thrown books was instantaneous. Tank controls felt a little weird, but I can see why throwing at any angle is necessary in a game like this. <br/> <br/>Wish I had others to try it out with! |
| Apr 23 02:34:00 | 12m 00s | Click It | This was fun. I beat the first level and boss but the second is punishingly hard (not in a bad way. I don't think it is unfair). <br/> <br/>My only source of frustration was the jumping. The kind of precision jumping the game seems to want is hard when you only have one jump height. I kept tapping the jump button for short hops and holding it for longer ones, but both result in the same height. <br/> <br/>The other frustration was that if you hold the jump button you use your double jump halfway up the first jump and totally waste it. I would have liked jump to only fire when you press the button so it would require a release and press again. <br/> <br/>Not trying to be overly critical! This might just be me. I really enjoyed this and would have loved the jumping to be a little more polished. <br/> <br/>The hourglass and spinning globes slowing you down was a nice touch! |
| Apr 23 02:52:00 | 18m 00s | L.O.V.E | I love these action platform exploration type games. This was very well polished and everything worked well. <br/> <br/>A couple small things that I found. <br/> <br/>There were a couple times where I would fall through one of the down doorways and onto some spikes. It's a little cheap but not a big deal because there was a checkpoint right at the top. But the problem is that the screen transition (which is a cool effect) never catches up to where I died, so I never saw where the spikes were. So I was forced to just repeatedly jump to my death until I happened to find the platform. This happened at two different points in the game. <br/> <br/>When I hold up I didn't bounce any higher on the enemies. It means that to cross that one spike section with the button in the middle I had to repeatedly die to get the enemies to spawn and fill it up with their bodies to cross. It worked, but probably not what you intended :) |
| Apr 23 03:02:00 | 10m 00s | Genemon | I loved this. The art, sound and gameplay worked wonderfully. <br/> <br/>Maybe it was just me, but all the type was so small it wasn't useful to me. So it was all trial and error gameplay. I'm assuming there was some rock/scissors/paper type thing going with the creatures, but I couldn't read the stats during the game to figure it out. |
| Apr 24 02:09:00 | 23h 07m | Stand and Deliver | I feel like this is a social commentary, but I'll be damned if I can figure out what it is. |
| Apr 24 02:16:00 | 7m 00s | SideArmed | This was fun. The animation ran super smooth and the feeling of power was pretty great. It has a steep learning curve though. Once you amass something like 15 guns though you just kind of run forward hitting space. |
| Apr 24 02:21:00 | 5m 00s | An Evening of Modern Dance | Was I supposed to explode and then just be a pair of legs? Because I was and it was awesome. |
| Apr 27 21:54:00 | 91h 33m | Deadly Roads | Curse you Super Sheep! |
| Apr 27 22:03:00 | 9m 00s | Zombinball | This is a great idea and a lot of fun to play. I agree with some of the earlier commenters that the physics feel a little off. <br/> <br/>Now you just need some kicking zombie tunes and sound FX. |
| Apr 27 23:58:00 | 1h 55m | NOPAEW | I like the feel you've captured. The animations and movement are good. <br/> <br/>I think that there is a problem with the destructible terrain. There were some spikes near the beginning that were blown up, but they could still kill me. So I ended up with this jump with some invisible spikes floating in the air. It made things a little tricky! |
| Apr 28 00:24:00 | 26m 00s | Lucid | Mood was great. Thanks for making this! <br/> <br/>I found the hitboxes on the enemies to be a little large. There were times with the jump between the spikes with two flying enemies that I swear I would clear the enemy but then die even without touching it. |
| Apr 28 00:36:00 | 12m 00s | Where Is Your Gun Now, Mr. Chekhov? | I only ever got three... <br/> <br/>They kept stabbing me with expensive vases and I never saw it coming! |
| Apr 28 00:45:00 | 9m 00s | Slam Jam Bakery | I loved the game. The level of polish and how everything worked together was great. <br/> <br/>The only part I didn't like that much was having to climb onto the ship from the outside. The controls near the ship are a little strange (like when jumping and hovering sometimes I would move along with the ship even though I was outside) and it was frustrating to just sit around because I just died and I needed a tall area of ground to jump from and there wasn't anything around. <br/> <br/>Overall though, that was great! |
| May 5 03:51:00 | 171h 06m | You Brought A Knife To A Gun Fight! | Those poor suckers brought a gun to the knife fight. <br/> <br/>Not much to add to what's already been said. There are some issues and it could use some more polish, but it was a super fun experience. I even enjoyed playing back through the levels to see if I could win without slowing time. Most the the guys are possible. |
| May 5 03:56:00 | 5m 00s | I CRUSH YOU | This was funny. My first playthrough I only had two guys appear though. The other ones wouldn't come on the screen so I could crush their heads... :( |
| May 7 00:01:00 | 44h 05m | Maggie | Not much to add that hasn't already been said. The game and concept were neat. I really liked pulling things all over with the magnets. It felt rather random though. <br/> <br/>Also, some feedback with things like the bats getting you would be nice. <br/> <br/>Good job! The post compo is well on its way to a really neat game! |
| May 7 00:24:00 | 23m 00s | Ultimate Booter | This was a fun entry with a lot of good parts. I do feel that everything played a little too quickly and the assets were a little too large to really get a good grasp of what is going on. If the gameplay was slowed down and everything shrunk by about 50% I personally would have enjoyed it more. |
| May 7 00:26:00 | 2m 00s | Love is a Weapon | Love defeated every robot! At least, I think it did... |
| May 7 01:10:00 | 44m 00s | The Pen Is Mightier | HaxeFlixel is a lot of fun and great for these types of things. All the experience you gained from this attempt will serve you well going forward. Just make a list of things you know to do and not do next time and to get to this point next time will be quick! Then you will have the time to make it a little farther. |
| May 7 01:34:00 | 24m 00s | Save Earth | This looked fun. Too bad a Mac only build... <br/> <br/>Plus, MediaFire tried to trick me into installing a bunch of junk when trying to get to your download. Maybe next time sign up for a free DropBox account? |
| May 7 01:38:00 | 4m 00s | PoP | The video was awesome. I'm actually glad that I couldn't play it because actually thinking about it from a platformer perspective would have ruined some of the experience for me. |
| May 7 01:48:00 | 10m 00s | Viral Mutation Manipulation Simulation | I failed as an overseer. My Subject remained highly intelligent and logical, but while trying to dull his senses I accidentally created a super soldier serum. He ended up much stronger, faster and smarter after I was done. I apparently suck at this. |
| May 7 01:54:00 | 6m 00s | FEATHERROCK | I enjoyed the divebombing mechanic. Flapping was a little tricky for me though. <br/> <br/>I also downloaded your source to help me learn Luxe, so thanks for that! |
| May 10 05:22:00 | 75h 28m | Crookman | I'm not sure what I was expecting, but it certainly wasn't to beat the intruder with a glove, a sock and a cactus! <br/> <br/>The mood was wonderful! If you made the music loop a little longer I think it would have made the ending more satisfying. |
| May 10 05:29:00 | 7m 00s | Slick | The first time I threw oil into a torch I lit myself on fire. After running around for a minute I realized I wasn't going to die and it went out. Then I ran out of oil and thought I was screwed when I came across the first enemy, but I didn't find one. I think the level is procedurally generated too because I never reached the end. <br/> <br/>If you were going to continue this I would recommend tightening up the controls and maybe increasing the light radius while making the shadows darker. |
| May 10 05:34:00 | 5m 00s | Invaded | I wasn't sure how to enter a mission, but I enjoyed the introduction and listening to the sweet voiceover during the mission selection screen. As you practice more you will start to develop a better understanding about what you're capable of and how to approach things. <br/> <br/>Just keep going and keep learning! Programming games is fun and teaches you all sorts of useful things you can use for the rest of your life! |
| May 11 04:43:00 | 23h 09m | Nasal Defense Force 2033 | I'm a little confused about the wisdom of leaving a thumb tack up my nose to avoid damaging my finger... <br/> <br/>I didn't reach the end because I didn't know there was one I was looking for. A progress indicator would have helped. <br/> <br/>Sound effects and music were spot on. |