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Feedback comments for LD33
MiniBobbo's games and stats for all events →
| Timestamp | Since previous | Game | MiniBobbo's comment |
|---|---|---|---|
| Aug 25 04:32:00 | Minion Factorium | I'd echo what some others said about not really understanding what I was doing to start. Each level required some trial and error to get, which isn't a problem. What made it a little frustrating was that it wasn't clear what each machine did. Maybe a quick splash screen introducing each device would make the game more accessible. Overall, it was really fun. <br/> <br/>I also loved the sound. It must have been fun to make. | |
| Aug 25 04:40:00 | 8m 00s | TORITO BRAVO | It was fun. I never got the progress bar to move at all though. Was I missing something? <br/> <br/>Great music and sound! Graphics were very nice and functional. |
| Aug 25 04:47:00 | 7m 00s | Dungeon of the Mimic | Nicely done! It plays really smooth and the music is great. I liked opening up and summoning all the guys to one spot and then destroying them all. <br/> <br/>Also, the individual randomly generated names was a nice touch. It added a bit of humor that I enjoyed. |
| Aug 25 05:09:00 | 22m 00s | Empowered Darkness | Good idea and well executed. I would have liked to have some additional feedback when a hero was hit though. I spent a long time on the first level with the stronger heroes not sure exactly if I was hitting him or not. |
| Aug 25 05:14:00 | 5m 00s | The Old One | This is great. Top notch graphics and the audio went well with the game. <br/> <br/>I was never able to shake off a single attacker. Once they got past my fists it was game over. Am I just missing something? |
| Aug 25 05:18:00 | 4m 00s | The Monster I Am | This looks great. It is what I wanted Rampage to be. I liked the attacking helicopters also. <br/> <br/>Controls are loose. Sometimes I had trouble with the helicopters because the buildings were in the way, but that's just me. |
| Aug 25 05:29:00 | 11m 00s | Mon Mon Quest | That was really funny! It was a huge time saver once I learned that you could just keep using your best skill even though it only said one use :) <br/> <br/>My keyboard hates you. |
| Aug 25 13:05:00 | 7h 36m | Eternal Rest | This was a ton of fun. I felt really fragile, but then when I saw large groups of fighters I would just run in and count on the life regen to carry me through it. <br/> <br/>I would have liked to have a minimap or an enemy indicator to know where the enemy was. It is hard to make the decision about where to place traps and if you need to stick around your coffin when you don't know anything about the level or where the enemies are. <br/> <br/>Great job! |
| Aug 25 13:48:00 | 43m 00s | Memory of Psychopath | I enjoyed this until the spikes. I played the last level dozens of times and couldn't make the jump over the second set of huge spikes after the second checkpoint. <br/> <br/>Great audio and the mood was wonderful. The way the music and background changed when the story changed was a great touch. I would have liked to see how it ended. |
| Aug 27 03:31:00 | 37h 43m | Not-So-Slender Troll | A fun little distraction. I agree about the low draw distance. The other thing that seemed weir to me was that there were fires spread out all around but they didn't help me see anything. <br/> <br/>Great mood. |
| Aug 27 03:39:00 | 8m 00s | Shape-Shift Escape | Go point and click adventure games! We don't have enough of them in the jam! <br/> <br/>I really enjoyed this. Music went well and I loved the "security question" :) |
| Aug 27 03:45:00 | 6m 00s | Katrun | I hot some weird glitches where I think the game was registering my position incorrectly. So I suddenly couldn't walk in a direction, and I would occasionally hit hit restart and instantly die. |
| Aug 27 03:53:00 | 8m 00s | Wolfsbane | I loved the start of the second night where I was traveling through the darkened hallways. Really made me feel like I was stalking my enemies. <br/> <br/>How do you kill the ghosts? I think they were succubus that killed me and my bolts seemed to go right through them. Biting did;t work out so well either. <br/> <br/>It would have been nice to have some sort of feedback about how long the cooldown on mine and the enemies attacks were. |
| Aug 28 00:24:00 | 20h 31m | You Have Been Found Guilty | Great mood graphics and sound. Gameplay was a little repetitive though. <br/> <br/>I liked the one hit kill from the back too. It is those kind of little things that show a high level of polish. |
| Aug 30 18:40:00 | 66h 16m | Profession: Chair de Poule | I wasn't sure exactly what was going on at first, but once I got it the game became a lot of fun. |
| Aug 30 18:48:00 | 8m 00s | Creature Power | This is great audio, although the controls are punishingly hard. |
| Aug 30 18:56:00 | 8m 00s | Neverending Forest of Beasts | Nice animation of the bunny. I also felt that you moved a little slow and the combat was random. I had three attacks and I'm not sure what the difference was. <br/> <br/>This is a great first time entry! |
| Aug 30 19:05:00 | 9m 00s | Waning Moon | Man, those villagers were awesome. They practically didn't need me! <br/> <br/>Very smooth and played nice. Sort of repetitive, but overall good. There seems to be a problem with the Z ordering of the layers though. If I stood above a villager, my legs wouldn't be visible, but my torso would be drawn on top of them. <br/> <br/>Turning into a monster the more damage you took was a nice touch! |
| Aug 30 19:09:00 | 4m 00s | Munk | This was fun. very smooth and the music added to the whole silly feel of the game. <br/> <br/>The only thing that bothered me was that Munk wouldn't follow the mouse when he woke up. So he wouldn't turn and face where the mouse was pointing, so I would often wake up and then click on an enemy only to have him swing the wrong way. |
| Aug 30 19:19:00 | 10m 00s | Monday Night Monsters | This was wonderful. The music, graphics and the announcers really added to the whole thing. This is one of the favorites I've played so far. <br/> <br/>I would have liked to play an actual game though. Pick a number of players on a side and duke it out for X minutes. <br/> <br/>The only thing that felt weird was that I held space to give orders but would pass and shoot in real time. I understand this was for game balance reasons, but it felt a little awkward. I bet if I played more it would be fine. <br/> <br/>It reminded me a little of Mutant League Hockey and Mega Man Soccer :) |
| Aug 30 19:26:00 | 7m 00s | Rowdy Boo | This was a lot of fun. The first time I walked into the light and discovered I was actually green I chuckled. <br/> <br/>I had some problems getting to the points on the bed-side of the room. I thought I found the route I needed to take but wasn't able to make the jumps... <br/> <br/>Very nicely done! |
| Aug 30 19:35:00 | 9m 00s | KAIJU TYCOON | I didn't realize until late in the game that I could send multiple kaijus. I also was a little unclear on the loss conditions. Is there a limited number of kaijus that I get? <br/> <br/>Graphics were great. Music was good. The little details were neat. Gameplay was a little stale, mostly because I just felt like I was guessing what each city needed to defeat it. |
| Aug 30 19:41:00 | 6m 00s | Raiders of the retirement home | Nice job. It was a little tricky because when you were spotted the guys would often get stuck and an unlucky hangup made the game impossible before I got the shield. |
| Aug 30 19:46:00 | 5m 00s | Sea Monster | These are the bravest divers ever. Mines everywhere and a scary monster eating them, but they just keep coming! |
| Aug 30 19:51:00 | 5m 00s | Minotaur Maze | I liked the way that the camera tried to keep ahead of me so I could always see where I was going, but the effect was too fast. It was jarring to have it jump all over. <br/> <br/>It had a nice feel. Smooth. I'm a bad minotaur though because I got lost in my own maze... |
| Aug 30 19:57:00 | 6m 00s | The Gold Eaters | The graphics, mood and audio were nice. I wasn't ever able to attack anything though. I also ran into a bunch of gold that spawned in inaccessible locations. Once even the door was unreachable, prompting a restart. |
| Aug 30 20:03:00 | 6m 00s | Chamber of the Monster | Nice first 3D attempt. Little things like allowing the player to slide along the walls instead of just repelling will add a lot. |
| Aug 31 02:25:00 | 6h 22m | Mobs, Inc. | This was wonderful. <br/> <br/>The only thing that seemed a little off to me was the hitboxes. There were times that I could have sworn that I should have hit when in reality I missed. Are you testing for intersections on a line from current position to click location? I didn't have a good feel for when I would hit the enemy and when I wouldn't. <br/> <br/>This is actually a very minor concern because everything about this was excellent. Great polish. |
| Aug 31 02:35:00 | 10m 00s | From SLIME to KING | Maybe I just got extremely unlucky with the RNG, but I played almost a dozen times and on about half of them the first enemy was too strong for me to kill. The second to last time I spawned right next to the king, who killed me instantly. The final time I beat the game because I spawned with the king on the screen and I just repeatedly shot him and he never moved. <br/> <br/>So I win? <br/> <br/>I personally would have enjoyed this more if it played at about half the speed (with half the weapon cooldown also). The randomly generated everything was cool but I think you needed some logic in there to stop the instantly unwinnable situations. <br/> <br/>+1 humor for the "Have lots of children with yourself" comment at the end :) |
| Aug 31 02:46:00 | 11m 00s | McTremson Bar | Echo all the comments on the mood and the music. It was wonderful. Also echo the comments on the walking speed. <br/> <br/>It looks like the events that happen are random each time. So every playthrough can be different. That is nice in that it makes the game more replayable, but it is frustrating when I'm searching for endings. <br/> <br/>Wonderful job! |
| Aug 31 03:02:00 | 16m 00s | The Monster Files | This was fun. I like how the accusation is the theme. Refreshing change from the player actually being the monster. <br/> <br/>I definitely felt the beat-em-up sections at the end were the weakest part. But they were still plenty fun and each monster made me laugh. |
| Sep 3 21:47:00 | 90h 45m | Moon Base Shootout | This was fun. I enjoyed the shootout aspect and the puzzles. The sounds were functional and didn't distract from the rest of the game, although some ambient music would be nice! <br/> <br/>The only weirdness I ran into was that the teleporting alien guys would go all over the place when you try to suck them out the windows. |
| Sep 4 00:31:00 | 2h 44m | OMNOMNOM | I honestly couldn't tell you if I had a good time playing this game or not. I'm still torn to give you 1 star or 5 stars for fun :) I made it to the second helicopter stage when I would die almost immediately. Then I figured out I could pick up the first guy, throw him at the second sniper, pick up two more guys. Go left and throw him to take out the chopter, then munch the guy in my left hand to recover enough health to survive the next volley of bullets. I never survived the third wave. <br/> <br/>You ever play Dragon's Lair? Where you have to hit every move exactly right with not a lot of indication what the right move is? All the later levels played like that for me. I died a dozen times on that level and quit. <br/> <br/>But I had fun. I think... <br/> <br/>I like how polished everything was. The 1 bit graphics and sfx worked well. |