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Feedback comments for LD31
MiniBobbo's games and stats for all events →
| Timestamp | Since previous | Game | MiniBobbo's comment |
|---|---|---|---|
| Dec 8 03:41:00 | Super Pong Invader Stuff | I can confirm it works now. I finished in 168 seconds! :D <br/> <br/>I liked it. Everything was very functional. Controls felt a little loose on the platforming section. I felt like by the time I got used to the fall jump and the sliding the section was over. I really liked the transformation from the guy to the plane. | |
| Dec 8 03:48:00 | 7m 00s | Escape | This is great for a first attempt. I agree the resolution was huge, but also my player kept sinking into the ground and ceiling when moving up and down. <br/> <br/>It took a couple tries but I finished both levels! I also like the grey, white and orange colors you have going! |
| Dec 8 03:57:00 | 9m 00s | pluvia | I loved the sound and music, as well as the mood you achieved. I kept expecting the gaunt man to jump out at me or something. Is there a reason you chose to have a black background around the character? |
| Dec 8 04:06:00 | 9m 00s | Color Company | I actually really enjoyed this even though I lost. I'm generally not a big fan of clickers but it worked. I understood the purchasing, but I wasn't sure how I was supposed to add pixels to the board. Maybe just a quick line or two explaining would make the game more accessible. |
| Dec 8 04:10:00 | 4m 00s | Robo Pusher | Yeah, I'll add my loss due to crates stacking half way in the ground. I liked the audio though! |
| Dec 8 04:18:00 | 8m 00s | Illinois Smith and the Temple of the Sky | This was awesomely innnovative. At first I thought I was having weird graphical glitches, but then it becomes clear what's going on. Then I thought that I glitched through the floor, but surprise!, that was part of the plan too. <br/> <br/>The only problem is the character moves so slowly I wasn't even able to get past the first enemy. Maybe I'm just missing something though. Do you take two hits from the golems? |
| Dec 8 04:29:00 | 11m 00s | LightRays | Great mood. Controls felt a little weird, but I think that's because you can't move diagonally. <br/> <br/>Does the game get any more difficult as you go along? I ended up with over 100 lives and I don't think I ever would have died. If as time when on more beams spawned at once I think it would add a better feeling of accomplishment and would make you want to try to beat your previous score. |
| Dec 8 04:41:00 | 12m 00s | Christmas Punch! | I'm ridiculously confused, but I enjoy being there. <br/> <br/>And that video was awesome. <br/> <br/>Unfortunately in Chrome my mouse wouldn't stay in the Unity plugin window so I wasn't able to really do much. What does the water do? |
| Dec 8 04:48:00 | 7m 00s | Super Pong Quest | I never found the keyboard. I picked up the monitor, accidentally threw it through a wall, and then cleaned up the room instead of playing pong. <br/> <br/>You should remarket this as "Room Cleaning Simulator" I enjoyed shooting apples at the trashcan more than I would have liked Pong anyway! |
| Dec 8 04:53:00 | 5m 00s | The Last Standwich | I got two sandwiches before being trapped by an encroaching mound of food and devoured by zombies. |
| Dec 8 04:57:00 | 4m 00s | Literate | I was confused how the scoring and timer were being measured. So I didn't know how I was doing or how long I had. This was tricky. I thought I was going along pretty well but then the letters started disappearing on me. <br/> <br/>The intro is also super cool. |
| Dec 8 05:00:00 | 3m 00s | Achievement Get | I'm getting a Java Exception whenever I try to run this. I don't even know what the exception is because all it says is "A Java Exception has occurred." Worthless error message... <br/> <br/>Sorry I couldn't be more help and good luck! |
| Dec 8 05:06:00 | 6m 00s | Astro Conflict | This looks great! The controls were confusing for about 10 seconds, but after that work really well. |
| Dec 8 05:10:00 | 4m 00s | Beat Bop Delicious | I loved this. And I'm horrible at multitasking. I can't even get all the elements... <br/> <br/>1:07! |
| Dec 8 05:15:00 | 5m 00s | Super Snowgirl Dash | I had fun. I like how when you die some of the obstacles have disappeared from the level (like the icicles in level 2) which makes it easier the more times you die. <br/> <br/>I think the hitboxes are off a little though. I was stabbed by the first horizontal spike below me when I was still standing on the platform. |
| Dec 8 05:18:00 | 3m 00s | Cyclic Clash | Hey, I won a match! <br/> <br/>It took a couple tries to get what was going on and how my choices mattered. But afterwards it was fun. <br/> <br/>I think the only reason I won was because two of my elements were the same and beat two of his elements that were the same. So I just picked those over and over. |
| Dec 8 05:30:00 | 12m 00s | A MAZE inc | Great graphics and music. The whole experience was neat. I liked how the robots stayed dead after they killed you to make the next playthrough simpler. |
| Dec 8 23:44:00 | 18h 14m | Cube Shooter 31 | Nice clean look. I found it best to just hide in the corner and randomly shoot towards the middle. <br/> <br/>I would have liked it if the bullets ricocheted off the walls instead of just following them. <br/> <br/>Good job! |
| Dec 8 23:48:00 | 4m 00s | Entertainment Software for Lonely Children | I learned that I'm really bad at switching control schemes mid game. <br/> <br/>I also wish that you could press space once to have all the text instantly appear. I wanted to read them, but didn't want to wait for them to scroll in. |
| Dec 8 23:51:00 | 3m 00s | Reluctant Rudolf | Echoing the praise for the smooth animation. The second form is tough! |
| Dec 8 23:55:00 | 4m 00s | Kerfuffle | I love the animation and the weight you feel when landing a hit. |
| Dec 9 00:55:00 | 1h 00m | Wavy Jumps | Elegant is a great way to describe this. It needs some soothing tones as the circles start. Almost like rain falling. |
| Dec 9 00:57:00 | 2m 00s | One on One | This looks great and the music fits well, but I don't have a controller or second person to play with... :( |
| Dec 9 01:00:00 | 3m 00s | Entire Game Off One Screen | Fun idea. The controls and jumping did feel a little weird. I like the extra touches like the buttons in the lower right block balls falling off the screen. |
| Dec 9 01:03:00 | 3m 00s | El Dictador | This was fun. Apparently the economy isn't very important to me... |
| Dec 9 01:09:00 | 6m 00s | Dark Vaimanika | I finally won by completely ignoring the enemies. In my opinion, trying to shoot anything made this game extremely difficult. If enemies only took a single shot I think it would be worth going after them. <br/> <br/>Maybe all the variables in the game need to be lowered (player acceleration, shot speed, etc.) It might play better, but wouldn't be what you were going for. |
| Dec 9 01:11:00 | 2m 00s | Flashlight | When I first started the game I thought it was going to be a cute little game because of the theme music. Then the game started and the tone got all dark before the ghosts killed me and dragged my corpse out of the house... |
| Dec 9 01:17:00 | 6m 00s | LonelyPlanet | This is a beautiful game. The music and everything works. It is just punishingly hard! The jumping mechanics take a little time to get and even after playing a couple times I still can't control it well enough to make any progress. My record is 1. <br/> <br/>I suck though, so take that into consideration! |
| Dec 9 01:25:00 | 8m 00s | Penguins Can't Fly | I have to admit that I never saw the aliens coming... <br/> <br/>Nice quick fun. Nice music too. The iceberg sinking as more things pile up is a good one. |
| Dec 9 01:32:00 | 7m 00s | You Are Lost | This game is beautiful and well done, but it is punishingly hard. Does the level change each time? It was hard because to find the next fire you have to move beyond the half-way-to-freezing point and then you are committed. Guess wrong? Dead. Try again. <br/> <br/>I had to avoid one wolf and it was enough to stop me from reaching the next fire. I think the freezing bar could go down half as fast and still give you the feel you are going for. <br/> <br/>Unless I'm just missing something. |
| Dec 9 01:37:00 | 5m 00s | ☃s Revenge | I like the twist when the people get to the side of the screen. I certainly didn't expect it! Great job! <br/> <br/>The humans ran away pretty quickly and the snowmen melt pretty fast. Catching anyone was hard. |
| Dec 9 01:46:00 | 9m 00s | Chad Brags | Ok, being picky! <br/> <br/>Getting the game to run was tricky. I had to download the unity file, then the html file, then make sure they were both in the same folder and run the HTML. Do you have somewhere you could host it? <br/> <br/>50MB seems really large to me. <br/> <br/>I wasn't sure if my choices were making any difference. Maybe if Chad's head shrunk down in a noticeable way it would make the players feel like they were accomplishing something. <br/> <br/>I really liked the whole idea and the graphics. The stories were great and I really liked how the options went along with whatever Chad was talking about. <br/> <br/>Plenty fun and great job! |
| Dec 9 01:56:00 | 10m 00s | Snow Wars | Some feedback on attacks would be nice. The first couple times I attacked I wasn't sure that it was doing anything. <br/> <br/>Are the enemies hurting me? |
| Dec 9 02:02:00 | 6m 00s | One Killer - One Window | I won! I have to admit it was all luck though! The person that I thought was the killer and I was watching all the time actually ended up getting murdered. <br/> <br/>Everything works well, but I do have a suggestion. When you get the anonymous note at the beginning it referred to the killer as male ("he" "him") but the murderer ended up being a woman. <br/> <br/>Great game. Everything works together! |
| Dec 9 02:08:00 | 6m 00s | The Screening | "He is running away! I will stop his car with my body!" *dead* |
| Dec 9 02:17:00 | 9m 00s | To Continue | Echoing the "fun but tough" comments. |
| Dec 9 02:23:00 | 6m 00s | The Incredible Zombie Slaying Lumber Jack | Neat game! The only thing I didn't like was the fact that the axe moved opposite of the mouse location. I would personally prefer it if the axe always faced the mouse. |
| Dec 9 02:31:00 | 8m 00s | Maze of Doom | I wasn't able to beat it after four tries. I just hit a level with no boots. :( <br/> <br/>Overall, I would have liked to know how the boss fight worked so I knew how to change my strategy for the next time. I just hit a button and died instantly. |
| Dec 9 02:38:00 | 7m 00s | Baulders | This was hilarious. |
| Dec 9 02:43:00 | 5m 00s | Baa Ram Ewe | This was a lot of fun. I'm a big fan of anything that uses flocking algorithms. |
| Dec 9 02:54:00 | 11m 00s | Darumaban | This was fun. Nice and relaxing. |
| Dec 9 03:00:00 | 6m 00s | Tenebris | Nice atmosphere and graphics! |
| Dec 9 03:09:00 | 9m 00s | Pocket Contra Force | This was a lot of fun. The whole package feels great. |
| Dec 9 04:23:00 | 1h 14m | Temple Swapper | That big boulder is a spider killin' machine! |
| Dec 9 04:34:00 | 11m 00s | Thief of Insulo | I thought the puzzle progression was really god and how each element was introduced in a way that taught you how it worked before you were asked to do it in the game. I can see how creating levels would be difficult though. |
| Dec 10 03:11:00 | 22h 37m | Contact Cowboy | Took some getting used to, but once the controls felt comfortable it played nicely. I noticed that the keys changed between the embedded version and the Newgrounds version though. |
| Dec 10 03:26:00 | 15m 00s | Derelict | I was a confused about what was going on when I started playing. After the first playthough I figured out I could locate the position of the monster by using the probes. The second game I learned that you can't hide from it in the rooms. <br/> <br/>I really enjoyed this, although some sort of instructions would have helped make this more accessible. I didn't understand what was happening the first time through and I almost didn't try again, which would mean I would have missed out in an excellent experience. |
| Dec 10 03:33:00 | 7m 00s | A Place in Space | I liked how the ammo and gun types could be combined to form different weapons. My spreader laser was awesome until it ran out of ammo. The machine gun actually killed me on room 17. I would have preferred the regular gun to it. Live and learn! <br/> <br/>I do think that the screen shake and graphical glitch on firing and hitting was too much. I could only play it twice because it was too visually distracting. That might just be me though. |
| Dec 10 03:44:00 | 11m 00s | REPROPULSOR | I want to echo the loose controls comments. I got frustrated trying to jump up one of the tubes with blades on both sides. I would tap the button and shoot all the way over to the other side and die. I felt I mostly died because of the loose controls. <br/> <br/>Also, your hitboxes for obstacles might be a tad too large. A pit can kill you before you fall in it. A set of blades on the platform above you can kill you from below them. <br/> <br/>I'm not trying to sound overly critical. I actually thought this game was great. I could have seen myself finishing if not for those two things. Graphic style was very cool and the music fit the feel of the game perfectly. Good job! |
| Dec 11 01:15:00 | 21h 31m | Much Ado About Pirates | This was a lot of fun. Some of the jumps were frustrating because To fire the canon underneath me I had to click outside the game window, which would make me lose focus, but I think that is just a thing that the Unity player does in Chrome. So totally not your fault, <br/> <br/>I had a lot of fun playing. The setting reminds me of Paper Mario |
| Dec 11 01:24:00 | 9m 00s | Snowmän! Factory | I like how the levels transitioned to keep everything on the same screen. The puzzles, music and voice was good also. <br/> <br/>The only thing I didn't like was the fact that the snowglobe starts off rolling. I died a couple times because I thought that the level was still being set up and didn't realize that I was supposed to be playing. Small complaint on a great product. |
| Dec 11 03:54:00 | 2h 30m | Creep Arena | This was fun for a little while, although like others have said, it is very easy to make an impenetrable barrier using only your starting money. My high score is 6070. Wait, now 6380. It's still going up after I died :) <br/> <br/>I also agree that the font should pop more. I found the keys by hitting random buttons before I noticed the text! <br/> <br/>I like the simple music and graphics. Overall this is nice! |
| Dec 11 03:58:00 | 4m 00s | Bean Bag Toss | It's got a lot of charm. The fact that it was created on an iPad is impressive! |
| Dec 11 04:09:00 | 11m 00s | Not on my watch!! | This game suffers from some resolution problems. It looks like you hard coded in some values and it gets all messed up whenever you play it at resolutions different than what you wrote it at. The default resolution doesn't show the kill button and if you play it at a higher resolution you lose the game when the zombies are about 2/3 of the way across the screen. <br/> <br/>This is a good first attempt. Fighting with multiple resolutions is a challenge for any game developer, but this shows real potential. The fact that you were able to put this together is great. Just keep making games and you'll get better! |
| Dec 11 04:22:00 | 13m 00s | Nocturnal Garden | I was a little confused at first how I was supposed to plant new plants. A quick in-game explanation would have been nice. I eventually just gave up on the torches because they stayed lit for so short a time. <br/> <br/>I loved the main character! And the mood was great. |
| Dec 11 04:26:00 | 4m 00s | Cave of Mirages | I was super confused until I read the description and noted the "non-elucidean geometry" :) |
| Dec 11 04:30:00 | 4m 00s | Shots In The Dark | I agree about the zombie brains glowing in the dark makes the game lose some of its tension. Plus, the music subtracts also. This might work without any music, but only occasional groaning and gunshot noises! |
| Dec 11 04:34:00 | 4m 00s | Don't hit the Bad Guy ! | I was really confused and would have been frustrated if the sad llama didn't cheer me up every time I lost. Then I started to get the hang of it! <br/> <br/>Keep refining! And I fought with GWT for a long time before I got it working also! My problem was that I was running a 32 bit version of Eclipse and a x64 bit version of Java, so neither the 32 or 64 bit GWT would work. I uninstalled everything and got the 32 bit versions of them all and things started deploying. <br/> <br/>That might not be your problem, but that's what worked for me! |
| Dec 11 04:39:00 | 5m 00s | Mechanised Menace | Man, the speed upgrade is not your friend... <br/> <br/>This is nicely done. I like the scrolling score on the floor. |
| Dec 11 04:42:00 | 3m 00s | Solyanka | That was pretty funny. |
| Dec 11 04:44:00 | 2m 00s | One Infected Snow | I felt like I was playing the snowball scene from Elf. Sliding around was fun. |
| Dec 11 05:14:00 | 30m 00s | Square | I also struggled at first a lot until you get used to being able to move blocks and get used to how the dropping works. I love the whole feel of the game and the clean look. |
| Dec 12 04:15:00 | 23h 01m | The Shift | I had a ton of fun with this. My record is 42 kills. It takes a little while before I got used to the fact that if I missed the kill it was quicker to loop around the level than it was to try to correct. <br/> <br/>As far as expanding the game I would be interested in seeing how you would do it. I think that it is pretty self-contained as it is and I do wonder if making additions would add anything new or dilute the good thing you have going. |
| Dec 13 00:12:00 | 19h 57m | Return of the Floppy | I liked the simple and clean gameplay. Sometimes individual elements would come to a stop and then start up again after a half second. It really threw my timing off! <br/> <br/>My high score was 16400 after I hit my stride on the second or third playthrough. I can see why we don't use floppy disks anymore! |
| Dec 13 02:02:00 | 1h 50m | SnowMelt | This was tricky because once you get behind you can never catch back up. It seemed to me once one kid was close enough to touch you, your game was pretty much over. I think that the snowball refill rate could be turned way up. <br/> <br/>Nice presentation and the tutorial at the start was a nice touch. I do wish that you refilled the players snowballs and ice levels after the tutorial ended though! |
| Dec 13 02:07:00 | 5m 00s | Do you want to kill a snowman? | I liked how you could continue even if you didn't kill everything. I did have trouble with the last level where the explosions along the bottom didn't kill the snowmen in the house and afterwards I had no way to hit them again. |
| Dec 13 02:11:00 | 4m 00s | Train your Jedi ! | This was hilarious. I loved the "music" and the Yoda quotes at the end. <br/> <br/>At first I thought it was too easy, then the remotes started activating quickly and I retreated to the corner. Wasn't enough to save me though... |
| Dec 13 02:16:00 | 5m 00s | MRBOX | This was very cool. I loved the ah-hah! moment when I first realized that I was supposed to climb the credits. Plus, I'm a fan of puns. |
| Dec 13 02:18:00 | 2m 00s | Vertical Defence | This is great. I love the clean lines and animations. It oozes polish. <br/> <br/>The feeling of getting the timing down on the explosions is great. |