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| Timestamp | Since previous | Game | kyyrma's comment |
|---|---|---|---|
| Apr 20 16:17:00 | Protector Of The Shrine | Couldn't make it past 1000 no matter how I tried. Neat little game. Best part was the singing, naturally. <br/> <br/>One simple way to improve the game would have been to have some sort of animation for swinging your sword. Right now it is a bit disorienting! | |
| Apr 20 16:23:00 | 6m 00s | Smoking Kills | It's a game where you play as a penguin rolling cigarettes at your factory to kill all humans. Also: You make an electronic cigarette by rolling smashed electronics. <br/> <br/>How could anyone dream of beating that? |
| Apr 20 16:29:00 | 6m 00s | DUK | This was was 2deep4me. Don't be ignorant and burn wood, otherwise the duck will kick you over. The pixel art was fantastic, especially the skeletons underground. |
| Apr 20 16:33:00 | 4m 00s | Dumb & Number | The game performs a bit odd for me. The level seems to shift around and I keep losing focus when I press space. I only played the first two stages, but overall seems like a solid entry. The scanlines are a nice touch. |
| Apr 20 16:40:00 | 7m 00s | Shombies | That was certainly unconventional. Fun little game, but getting stuck in the scenery was a bit annoying. Congrats on your first entry! |
| Apr 20 16:43:00 | 3m 00s | Color Commander | The visuals are basic yet really really cool! Solid game, although getting your minions caught behind a wall does cause some weird effects with the AI and there is a bit too much luck involved with the random layouts. |
| Apr 20 16:46:00 | 3m 00s | braingun | It seems a bit more like an engine test, but from your description I understand the game was left underdeveloped due to being a bit too ambitious. What is in there though is very solid. Especially the way your character moves and how others follow in formation feels polished. |
| Apr 20 17:21:00 | 35m 00s | So long, Space Hero. | Congrats on your first entry! Simple, but pretty original idea. I messed up Space Man pretty bad. <br/> <br/>Also thanks for the feedback on my game: I fixed the missing download link, if you want to try it out. |
| Apr 20 17:23:00 | 2m 00s | Intergalactic Alien Boy Band Conquest | Ha, very short but at least I got a good laugh out of it. Some spelling mistakes here and there, but nothing major. |
| Apr 20 17:29:00 | 6m 00s | HK-21 | I absolutely love the small puff of smoke effect when you toss the attractor. Plenty of spelling mistakes in the intro, but that is a minor detail. |
| Apr 20 17:32:00 | 3m 00s | Lolita Tea Party | I have to say, that was exactly as I've imagined lolita teaparties to be. |
| Apr 20 17:34:00 | 2m 00s | The Rapture Vacuum Cleaning Madness | Somehow I have the feeling this music is not completely original. But what the hell: at least I got to vacuum some dudes while meteors fell around me. |
| Apr 20 17:37:00 | 3m 00s | Rainbow Tank | At first I just shot out single rainbows, but then I realized I can hold down the button to spew out glorious rainbow puke. A pretty solid entry! Wish the in-game graphics were as well thought out as the intro screen. |
| Apr 20 17:39:00 | 2m 00s | Gunslinger | So far the most amusing use of the theme. Clever! |
| Apr 20 17:41:00 | 2m 00s | Smiling Rockets | Very simple, but a good game jam title: does something small, but does it well. Everything from graphics to gameplay feels polished. |
| Apr 20 17:44:00 | 3m 00s | HoneyGuy | This is great! I'm glad to see someone made a game with bees as a weapon. Was my original idea, too. |
| Apr 20 17:47:00 | 3m 00s | Bad Buns | So many donut and waffle puns...! Nice to see a parallax background, although the effect is a bit underutilized on such a small playing field. |
| Apr 20 17:50:00 | 3m 00s | Super Burning Mummy! | Fun idea, nice polished game. This is something that could actually work in a full game - maybe on a mobile platform. Right now the biggest issue how floaty and sensitive the controls are. |
| Apr 20 17:52:00 | 2m 00s | Drums of the Dead | My favorite game of the jam so far. Really impressive pulling off a rhythm game in just 48 hours, even if there is just one song. I take it you made the music as well? Catchy! |
| Apr 20 17:56:00 | 4m 00s | Extinguished | I actually had to check and recheck if this was a jam entry or compo entry. Super impressive visually for the time limit. I love the filmgrain and hazy look, very Alien. Goes straight to the top my list of games this compo. |
| Apr 20 18:04:00 | 8m 00s | Radisheriff | One my favorites so far. Feels really polished with different powerups and full fledged mechanics. Graphically the character sprites are bursting with personality. Really good job, especially for your first entry! |
| Apr 20 18:08:00 | 4m 00s | Geisterblut | Goichi Suda presents: Silent Hill. It's games like this that make me want to learn Unity. |
| Apr 20 18:13:00 | 5m 00s | Yo-Yo Ninja vs Flat Evil | The 2D-3D plane switch effect is pretty ambitious. I'm so far behind times I have no idea how hard making something that in Unity is, but I know I couldn't pull it off. Lots of humor too, I liked it. |
| Apr 20 18:15:00 | 2m 00s | Answer Questions | Very simple, but good idea on using the theme. I got 8 correct in 21 seconds. Does that make me smart? |
| Apr 20 18:19:00 | 4m 00s | Telefragger | The mechanic is really interesting. I'm not sure because I've not played it but only heard of it, but is this somewhat similar to the game The Swapper? Telefragging is something I really miss from old FPS games. Building a game around that is an intriguing idea. <br/> <br/>Congratulations on finishing your first LD! Good stuff! |
| Apr 20 18:24:00 | 5m 00s | Yoyokidz | This was fantastic! The graphics, music and gameplay are all super polished. I've seen games of roughly this quality (and worse) beings sold for pennies on the App Store. <br/> <br/>Charming and blast to play. Great job guys! |
| Apr 20 18:28:00 | 4m 00s | Kiwi Jelly Boy | Good use of the theme. Nice touch with the character getting smaller as he spends gelatin. Great humour too! |
| Apr 20 18:32:00 | 4m 00s | Organ | The visual style is amusing, but like scorched mentioned the actual game mechanic is limited to just rhytmically clicking your mouse. Maybe I'm just sour because I couldn't get any money from the pedestrians... Congrats on your third game! |
| Apr 20 18:54:00 | 22m 00s | Robot Downfall | Really interesting art style! It reminds me of early Windows games. Using fries as a weapon sure is unconventional, but as a mechanic it's pretty much like shooting anything. |
| Apr 20 18:57:00 | 3m 00s | Unconventional Guns | This was both unconventional and super fun. Good puzzles and nice minimalistic art. Most of all, made me want to read up on PuzzleScript. |
| Apr 20 19:00:00 | 3m 00s | Valley of the Farting Unicorn | Not much of a game, more of an engine or mechanic test. Still, congrats on finishing your entry! |
| Apr 20 19:52:00 | 52m 00s | Beep Boop | The aesthetic is spot on, very good emulation of an early monochrome LCD screen. Deceptively simple mechanic and fantastic puzzles. |
| Apr 20 19:54:00 | 2m 00s | Cube Invaders 32 | Seconding PeerPlay, the web version is unplayable. Only interaction I could find is clicking on tetraminos to rotate them. |
| Apr 20 19:56:00 | 2m 00s | Get the Game! | Seconding much of the reviews here already: really fun artwork, but the actual game is pretty lacking. Congrats on your entry nonetheless! |
| Apr 20 20:16:00 | 20m 00s | Light'em Up | Works fine for me, music and all. Interesting effects, but I didn't really figure out how to beat the enemies. Shining my light on them or zapping them with the laser didn't seem to do much - maybe these are the funky things you mention? ;) |
| Apr 20 20:18:00 | 2m 00s | Guitar Masters | The game is very rough right now, but I'm pretty impressed by the graphics! |
| Apr 20 20:22:00 | 4m 00s | FISHGUN | This is really good for a game made in just a few hours. Feels pretty finished and polished, and with randomized levels it has plenty of content to boot. Really good job! |
| Apr 20 20:51:00 | 29m 00s | ICE CREAM | Add some type of collection element to this and it's good to as a mobile game. Great work! |
| Apr 20 20:55:00 | 4m 00s | A conventional Day | The art is quite pretty, but the shoddy hit detection doesn't do it justice. Fun game mechanic however, and nice to see an arabic theme. |
| Apr 20 20:58:00 | 3m 00s | Rough Day At The Office | Congrats on your entry! Nice little game. I like how the staples stick around for a while after shooting them. <br/> <br/>There are some issues, naturally. Sometimes the flying enemies can get stuck in the outer walls, which causes you to get stuck in a room. Also the music gets tiring real quick. Still, a great effort! |
| Apr 20 21:03:00 | 5m 00s | 99 problems (and a bitch is one) | I feel ashamed for my actions. Also, I can't believe I walked to the other room to get my controller for this. |
| Apr 21 11:26:00 | 14h 23m | Anarchy Reigns | The graphics are really neat, I love the mixture of sprites and low-res 3D. Sometimes it's not exactly intuitive what is on the same layer with the character (platforms that he can jump on) and what is on the background / foreground. |
| Apr 21 11:31:00 | 5m 00s | Parasite | If you miss infecting an ant in the beginning (press space without an ant in vicinity) the delay until the game restarts is a tad too long. I made it to the queen, but for whatever reason I was no able to infect her. Cool take on the theme! |
| Apr 21 11:34:00 | 3m 00s | Gun-chan | Dating sims with unconventional love interests is the new black, isn't it? I was expecting more of a traditional VN with dialogue choices and such, but I guess you had to streamline the experience. |
| Apr 21 11:37:00 | 3m 00s | Le Roman de Goupil | Unfortunate that you didn't have the time to finish this. I love the concept and the whimsical graphics, and the mechanics seem solid. I'll check back later to see if you have developed this further. |
| Apr 21 12:14:00 | 37m 00s | Serial Mother | Oh my, is that Barbamama? Pretty cool take on the theme! I wasn't able to give the baby hot milk, was there some step I didn't know? I took a clean bottle, filled it with milk and microwaved it. |
| Apr 21 12:17:00 | 3m 00s | Hoop Fighter | Much of the graphics look really polished. Also, one of the most unconventional weapons I've seen so far. Unfortunately didn't have someone to play with, but I had a bit of a fight with myself. Congrats on a cool entry! |
| Apr 21 12:20:00 | 3m 00s | Celebrity Fart | If nothing else, this rates pretty high on my WTF-scale. Congrats on your first entry! |
| Apr 21 12:24:00 | 4m 00s | Glorch's Great Escape | This is really cool. Good progression with the mechanics. This could work well as a commercial game - maybe mobile? Simple way to improve it would be to add an indicator for the grenade arc when you hold down the mouse button. <br/> <br/>One of the most polished titles I've seen this jam. The only bug I faced was getting stuck in a force field, but even that fixed itself after a bit. Congrats on a great entry! |
| Apr 21 12:27:00 | 3m 00s | Snowden Dickpics Simulator 2015 | So, will this be sold as a set? |
| Apr 21 12:34:00 | 7m 00s | Mable: The Journey | Oh come on, this is beyond sweet! Amazing effort for just 48 hours, especially the graphics. <br/> <br/>One thing that put me off was the fact that the game came with an installer. I wonder if there was a reason for not exporting a stand-alone executable from Game Maker? Installing is just that extra bit of hassle that might cause some people to skip this entry, which would be a huge mistake. |
| Apr 21 16:48:00 | 4h 14m | Does It Shoot? | The pixel art is fantastic, and so is the music. Everything that is in there is very polished. Too bad it's really missing the game - if you had the time to make the runner part functional the rating for this would have been even higher |
| Apr 21 16:51:00 | 3m 00s | Terroba Run | Fair effort! Being able to only shoot left and right is a bit of a bummer, and once you get the gold bar killing (bribing?) the enemies gets a bit too easy. Hits the theme though! |
| Apr 21 16:53:00 | 2m 00s | Blockade Arcade | The music, the grungy pixel graphics and scanlines and very solid controls. I love it! A tiny but polished package. |
| Apr 21 16:57:00 | 4m 00s | Play Your Doom | Very difficult! I like what you did with the theme, and the ocarina does automatically bring forth some memories of Zelda games. <br/> <br/>I did have some issues though: the game seems to be very laggy, even on quite high-spec hardware. Also opening the doors with spells seems to be pretty hit and miss. I tried opening the first door a good dozen times before I got it. |
| Apr 21 17:02:00 | 5m 00s | CharnHell | The graphics, controls and basic mechanics are all absolutely top notch... but! We just couldn't figure out the controls right. I think some type of tutorial in game would have been ideal, although I understand making something like that would have taken precious time. Still, a fantastic entry! |
| Apr 21 17:05:00 | 3m 00s | Write Fite | Tiny and whimsical. Very polished to boot! Great entry, and actually very fun for a short while with two people. |
| Apr 21 17:09:00 | 4m 00s | Zero Point | Cool visuals and music! Reminiscent of many succesful vector styled SHMUPs I guess. Gameplay-wise the meteors might have been a bit in short supply. There simply were way too many enemies and too few rocks, and sometimes it seemed my rocks didn't do much damage at all. Still, a really cool entry! |
| Apr 21 17:12:00 | 3m 00s | Soundkraft | The concept is fantastic, great use of the theme! The visuals and audio are great for a solo 48 hour job. The gameplay itself is a bit lacking though, and I found it odd that weapons would stay behind and continue shooting even after I had blasted off the soldiers with my sweet tunes. |
| Apr 21 17:14:00 | 2m 00s | Off to the Races | Very simple but I had a good laugh with it. Little content but what is there is very polished. Reminded me of Track and Field. |
| Apr 21 17:16:00 | 2m 00s | Temporal Gardener | Maybe it's just me, but I couldn't quite figure out what to do in the game. I guess a bit more of instructions in-game could have helped. I grew some vines, I dropped some grapes... very little seemed to happen. The growing vines were pretty hypnotic though. |
| Apr 21 17:22:00 | 6m 00s | fateOS | This is just such a damn treat. Great work, big thanks to the whole team. I had a blast with this. I'm a sucker for these types of sim games (and I actually made one for this compo, but your effort puts mine to shame at every turn). <br/> <br/>This presentation, music and writing could work as a full fledged game if you were to pursue it. Just get more content and interaction in there and you are golden. <br/> <br/>Congrats and thanks again! |
| Apr 21 17:29:00 | 7m 00s | NOPAEW | Seconding the issue with the web version. Will try the Windows executable once I get home. |
| Apr 21 17:33:00 | 4m 00s | Mecha Cop 2875 | That was pretty cool, like a mashup of Judge Dredd, Robocop and the worst and best of the neon soaked faux-80s. I think the biggest problem was trying to shoot the perps without hitting civilians, because of how many there are and how hard they are to tell apart. I guess that is a part of the challenge though! <br/> <br/>@DesignerNap: https://www.youtube.com/watch?v=_MS4sLlBvbE |
| Apr 21 17:38:00 | 5m 00s | Zombies 'N' Marshmallows | WebGL worked fine for me (Windows 7). This was really cute! With Unity being so prevalent now, I'm struggling to understand how impressive a game like this is for 72 hours. It looks amazing to me, but I wonder how hard that is to make in Unity? Either way, I loved it. High marks all the way. <br/> <br/>Also seconding that this game needs the ability to roast marshmallows. You have the fire, you have the marshmallows. Come on! |
| Apr 21 17:42:00 | 4m 00s | Ani-melee | Not sure if I was playing against bots (are there bots, probably not?) or real players, but there were four of us and it was pretty great. Controls remind me of Super Meat Boy. Really cool visuals and physics for such a short time frame, congrats! |
| Apr 21 17:44:00 | 2m 00s | Monkey Pop | Pretty amusing, but the controls are a bit complicated. Maybe it would have been simpler to just control the enemy monkey with your own movement keys when you pick up the remote? |
| Apr 21 17:52:00 | 8m 00s | An Unconventional Weapon | The visuals are really the high point of this game, but the mechanics are absolutely solid and serviceable as well. Nothing wrong with the audio either, although maybe some music would have been a cherry on the cake. Cool entry! |
| Apr 21 17:55:00 | 3m 00s | Miyu | Like you said in the description, very relaxing. I like the fact that there was no real sense of urgency or danger. Nice visuals and music as well. An all around solid entry! |
| Apr 21 17:58:00 | 3m 00s | Sound Barrier | Well, it's exactly what it says on the tin: a game that simulates the simplest of LCD games. It's not terribly fun, but it does what it promises at least. <br/> <br/>Looking at the graphics and layout, I'd imagine you could have made this into a more involving rhythm game by assigning each of the lanes it's own button, and made it so that musical notes drop more faster down each lane (think Beatmania). |
| Apr 21 18:01:00 | 3m 00s | Space Bug | Really fun gameplay mechanic with stealing enemy skills. Great way to integrate instructions in the game as well. A very polished and fun entry, especially for the time limit. Also you understood the theme just right! |
| Apr 21 18:17:00 | 16m 00s | Slam Jam Bakery | That was awesome! The only downside is the main menu, which really doesn't measure up to the visual quality of the rest of the game. Great music, great visuals and a humorous idea. Fantastic entry. |
| Apr 21 18:21:00 | 4m 00s | Hugline Miami | Oh god, the only thing I can think about now is an isometric Hotline Miami à la Assault Trooper on DOS. Big bucks to be made for the first person who grabs for that idea. <br/> <br/>Oh and this is an amazing homage to Hotline Miami. Top notch graphics and music. |
| Apr 21 19:21:00 | 1h 00m | Robot Restores Nature | It's like Harvest Moon for the Call of Duty generation. The isometric pixel art is really beautiful. Too bad you didn't have time to fit in the enemies, but it works as zen robot garden just as well. |
| Apr 21 19:25:00 | 4m 00s | MV | Really cool and polished entry. The puzzle mechanic is much better than in games where you simply hit a key to switch worlds, because together with the jump key it forces you to really think about what you are doing. Fantastic work! |
| Apr 21 19:59:00 | 34m 00s | Ted's Quest | Pretty cool visual style and a unique idea. Having to start over if you drop a character is a bit harsh though. |
| Apr 21 20:00:00 | 1m 00s | Magic Chopter | Don't bother playing this. |
| Apr 22 11:07:00 | 15h 07m | Hunger King | Pretty simple, but still a solid package especially considering you all had to work during the weekend. If the background graphic was just a tad bit larger so you wouldn't end up seeing those black borders, the finished product would feel much more polished. |
| Apr 22 14:01:00 | 2h 54m | Flail Rider | This was an absolute blast to play! The difficulty level felt a bit off however, with the car not being able to take any damage. Maybe it would be better if the car just spun off and became uncontrollable for a while when it bumps into something? Also the powerup was amazing, but there should be a clear indicator when it is about to stop. |
| Apr 22 14:10:00 | 9m 00s | You Are a Skunk | Moved me more than Shelter. Also 48 hours, wow. |
| Apr 22 14:17:00 | 7m 00s | Eye Rush | Very solid and polished. Good use of the GB palette and resolution, although I'd appreciate the possibility of playing in a less scaled window. Nice touch with the BG-inspired icon. |
| Apr 22 14:45:00 | 28m 00s | Shield Maiden | The art and gameplay are both absolutely fantastic. The sudden death is an annoyance though (being thrown straight to the title when you touch an enemy). I see that you already noted that in the post-mortem, so if you keep building this further I guess that would be one of the first things to polish. |
| Apr 22 14:49:00 | 4m 00s | Mass-X | Another fantastic entry in the compo category. I'm constantly impressed by how much people can squeeze out in that short time frame. Graphics, gameplay and level progression is all super polished (although the level that starts with a drop into a laser annoyed the hell out of me.) The fourth wall breaking smartass main character was surprisingly ungrating as well. Great entry, congrats! |
| Apr 22 15:27:00 | 38m 00s | HYPER DELUX BINGO QUEST STORY | Pretty neat! Most importantly, thanks for bringing Pico-8 to my knowledge. The concept of a tiny fake console is cool to say the least. |
| Apr 22 15:40:00 | 13m 00s | Cooper 32 vs. Doctor Dynamo | Pretty cool! Nice art too. The line of sight mechanic was a bit crude. I wish it was a bit smoother instead of just a huge triangle changing position now and then. Also the controls were a tad too slippery for my tastes. <br/> <br/>One simple way to improve the game would be to have some in-game instrucion on the controls. It's not that they weren't easy to guess, but still :) |
| Apr 22 15:47:00 | 7m 00s | Backfire | Fantasticly polished and very consistent art style. The gameplay was interesting as well, although I'm not quite sure if I understood everything correctly. I did manage to make it further on to other bullets though. <br/> <br/>If I would improve something, it's the instructions. Have some more controlled tutorial levels in the beginning. |
| Apr 22 15:55:00 | 8m 00s | Monster Detective Agency | Finding the perp ended up being too difficult for me, but I really enjoyed the mood and ambience. It did feel a bit like an imitation of Bernband, but that isn't at all a bad thing. <br/> <br/>Also the performance seems to be pretty bad like you mentioned. The second mode (Hitting Q twice) seems to work best, and I'm saying this on a pretty beefy PC. |
| Apr 22 16:01:00 | 6m 00s | Aora, Spirit of Nature | Damn, that was pretty ethereal. The art style is not exactly to my taste, but I have to commend how consistent it is. The running animation for the main character feels a bit off though. |
| Apr 22 16:06:00 | 5m 00s | Baker's Dozen | I came for the palette and graphics. Pretty neat! The actual gameplay did leave a lot to be desired, especially the decision to make twin stick shooter only on a keyboard. Controlling the crosshair was a pain, and for whatever reason it seemed to spawn at the very edge of each room I entered. |
| Apr 22 16:13:00 | 7m 00s | Nuclear Autumn | Well that was simply amazing, great work! Felt very polished and the amount of content and planning was very impressive even for the jam timeframe. One of the best I've played this LD for sure. <br/> <br/>Although I like the lack of handholding, I have to say the game is maybe a tad bit too obtuse. Also you can get trapped on an elevator trip back up if you don't step off in the beginning, which is pretty aggravating. |
| Apr 22 16:26:00 | 13m 00s | Cave Berries | Another great Pico-8 title! I really need to get into programming something for this. |
| Apr 22 16:28:00 | 2m 00s | Where Is Your Gun Now, Mr. Chekhov? | Ha, I really wanted to make a humorous game about Chekov's gun but I just couldn't come up with a concept silly enough. You guys pulled it off! Great artstyle and the music fit so well. Loved it. |
| Apr 22 19:17:00 | 2h 49m | I Saw Her and She Ran Away | Neat artstyle, game reminds me a bit of This War of Mine. I really liked the climbing and all the mechanics felt solid, but some of the jumps were just a bit too hard for my taste. |
| Apr 22 19:25:00 | 8m 00s | SHAFTED | There is very little of a game here, but the presentation is absolutely top notch. Also what the hell are you talking about amateurish voice acting in your post-mortem? That stuff is gold, it was hilarious. |
| Apr 22 19:37:00 | 12m 00s | One Hundred Million Screams | Silly thing, it was exactly what I expected. |
| Apr 22 19:47:00 | 10m 00s | Peka vs Beaver | What did I just play? |
| Apr 22 19:50:00 | 3m 00s | Evil Cupido: Haters gonna hate | Amusing gameplay. Pretty great art too. Somewhat reminds me of Ghost Trick, which can never be a bad thing. |
| Apr 22 19:52:00 | 2m 00s | Mutiny on Samovar V | Really fantastic art and audio. Great production values for a jam game. Too bad about the lack of AI, as I'm seconding it's hard to test a 2-player game proper when you might not have a second player handy. Really cool entry nonetheless! |
| Apr 22 19:57:00 | 5m 00s | Seamus' Gun | The audio and graphics are both really cool, and the basic gameplay mechanics seem solid. I guess the biggest thing it is lacking is thought out content. There are a bunch of levels, but the color mechanic feels more like an annoyance than something interesting most of the time. Still. a nice take on the theme! |
| Apr 22 20:00:00 | 3m 00s | Deadly rain | Damn, why didn't my game have nice scanlines like this. I've rated tons of titles this jam with scanlines, and the all look fantastic. |
| Apr 22 20:02:00 | 2m 00s | TLDR OTT - An Unconventional Weapon | Lots of options, lots of small stories. I can appreciate pulling off that much written content in the time period you described. Nice work. |
| May 11 18:17:00 | 454h 15m | Ultimate Booter | Now this was really sweet. A fantastic throwback that still manages to feel fresh. This one is destined for the top 100! <br/> <br/>I did have some issues with the last line of text being lost while playing windowed, but that is a minor complaint. <br/> <br/>Also, if you are looking to exchange votes: <br/> <br/>http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=8424 |
| May 11 18:23:00 | 6m 00s | TETRATOR | One of the best mashups this LD. Very polished, and a great first time jam! Congrats! |