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Feedback comments for LD30
kyyrma's games and stats for all events →
| Timestamp | Since previous | Game | kyyrma's comment |
|---|---|---|---|
| Aug 25 18:03:00 | InfiLoop | I ended up doing a lot of loops before I stopped. Really cool stuff, although the part with having to stare at the eye gets a bit annoying. Haven't played Antichamber, but having seen screens of it you seem to have gotten the name right for this game ;-) <br/> <br/>Seconding the problem with cursor not locking in the game screen in the webplayer. | |
| Aug 25 18:09:00 | 6m 00s | PLANETOID | Fantastic art and music. I couldn't quite get the before watching the video, despite reading the instructions throughly, but that could just be my lack of reading comprehension. |
| Aug 25 18:13:00 | 4m 00s | To Hell and back | I like the idea here, but controlling the game is a major pain because of how mouselook works. Could have used some sound effects as well, just so you would better know when you hit something, or when you are hit. Still a good effort. |
| Aug 25 18:17:00 | 4m 00s | Twin Bullets | I adore the pixel art in the logo, really nice. Cool concept for gameplay as well! |
| Aug 25 18:20:00 | 3m 00s | Gatekeeper | Having to right click for rotating the view is slightly annoying, as that brings up the menu for the webplayer. |
| Aug 25 18:26:00 | 6m 00s | Labyrinth Challenge | A bit too trial and error for my tastes, but very built very solid. Enjoyed the smooth scrolling and animation though. |
| Aug 25 18:31:00 | 5m 00s | Enaxius | Short but pretty sweet! Very solid SHMUP mechanics, and a great detail in the beginning showing the rest of the fleet blowing up. <br/> <br/>The addition of music would have made this entry even better. If you are not into composing, I suggest you look into automatic music generation for future LDs! :-) |
| Aug 25 18:37:00 | 6m 00s | MS. PORTAL MAN | The music is... rather morbid. I was expecting something more humorous. Nicely polished entry. |
| Aug 25 18:41:00 | 4m 00s | Northlonde | Took me a while to get my head around how the game works. The graphical style is fantastic and most of all consistent, evokes the industrial era perfectly. Absolutely great job there. |
| Aug 25 18:44:00 | 3m 00s | UltraRealistic Moon Wrecking Ball Simulator | At first I was expecting a joke / "couldn't actually finish" -type of entry, but was I mistaken. The actual gameplay is really really fun! |
| Aug 25 18:50:00 | 6m 00s | Foo | Very polished for a 48H entry, impressive work. You have a good grasp on how to teach the player gameplay mechanics. Felt very well executed and the difficulty grew at perfect pace. The autotracker music is a bit of a downside, as better random music generators exist and the melody is annoyingly recognizeable. Much better than no music at all however! |
| Aug 25 18:52:00 | 2m 00s | Linked by a Rhythm | Love games where music is a part of the gameplay. Very interesting and trippy experience, although a bit simplistic. |
| Aug 25 18:54:00 | 2m 00s | Disconnect | Really cool! There are quite a lot of keys to remember, so there should maybe be a way of viewing them while in-game. I'd really like to see a further polished game with this gameplay mechanic. |
| Aug 25 18:58:00 | 4m 00s | Rift Device | The first screen of the game was so neat, so I had pretty high expectations... I'd venture to guess you ran into some time constraints? :-) Congrats on your first entry! |
| Aug 25 19:02:00 | 4m 00s | Chromasis | Very polished entry with beautiful graphics. Somehow there is a very strong atmosphere even without music. Makes you appreciate small aural details like how objects responded with different tones when hit. |
| Aug 25 19:10:00 | 8m 00s | The Lion's Song | This was an absolutely gorgeus entry on every level. The writing was really strong, and the graphics and music made my day. Beautiful stuff! |
| Aug 25 19:16:00 | 6m 00s | Hold Please | Fantastic. I wish the game had some sound though, maybe the sound of cables flailing around and a digitized voice actually telling the desired number when you jack in the cable. Would have added to the already brilliant chaos :-) |
| Aug 25 19:22:00 | 6m 00s | I Find Another | This was a truly bizarre but somehow very compelling entry. I got until you have to cross a ravine full of spikes, after that I got tossed back into space and I returned to the first world. Not sure what I should have done after that, Good use of single color graphics as well. |
| Aug 25 19:28:00 | 6m 00s | The Tree | Really good art for the short timeframe½ I kept running into a bug where my character would be stuck walking into a certain direction. At first I though that was because of loss of focus, but the game seems to be built to handle that (with the large play icon appearing when focus is lost). <br/> <br/>As mentioned by others, sound can usually be handled fairly quickly. Look into sfxr and its multitude of offspring for sound effects, absolute-music, fakemusicgenerator, autotracker etc. for music. |
| Aug 25 19:30:00 | 2m 00s | CAVVE | As you mentioned, a bit of a miss with the theme - but that's alright, it's about making games after all ;-) This game caught my eye with the preview picture, and I wasn't disappointed. Fantastic work with the minimalistic art style! |
| Aug 25 19:36:00 | 6m 00s | Crepuscular | Short, but I can see the concept, works with the theme. The pixel art is both well drawn and animated. Good job! |
| Aug 25 19:40:00 | 4m 00s | Shattered | Really sweet game, you should work on this idea futher. Great degree of polish in having both gamepad and PC controls supported, although I didn't have a controller handy to test. <br/> <br/>I felt the need to collect those small pellets after putting a planet together wasn't a necessary mechanic, I'd rather focus on putting some more planets together :-) |
| Aug 25 19:43:00 | 3m 00s | IRIDESCENCE | Neat scanlines / noise, a pretty tricky game! I had trouble remembering which button gives me which color, so maybe an on screen indicator could make it easier. |
| Aug 25 19:46:00 | 3m 00s | Purotekotoru | Guess I have a bit of asian blood in me, because I could hold my own against that wave just by myself ;-) <br/> <br/>Really cool entry. Despite taking a rather literal approach to the entry, you managed to get rather unique gameplay out of it. Like in many other entries, a piece of music could have made this much better! |
| Aug 26 17:52:00 | 22h 06m | Attack of the super ninja nazies from another dimension | You actually managed to make a rather faithful reproduction of the mechanics in the Kunio games! Good touch with the cart ;-) |
| Aug 26 17:55:00 | 3m 00s | Linker | The artstyle is absolutely fantastic, and the gameplay is smart as well. Very polished entry. |
| Aug 26 17:58:00 | 3m 00s | Links | You really nailed the theme with this one, simply a blast to play. The graphics remind me of old DOS games, which puts a bit of nostalgia as icing on the top :) |
| Aug 26 18:01:00 | 3m 00s | Ethernet Quest | Very difficult! Not exactly on the theme, but teels really smooth and fun to play. I like that this is one of the first entries I've seen to focus more on humor. |
| Aug 26 18:06:00 | 5m 00s | Thirteen | Seconding that the walking speed is rather slow. I understand that a slower pace is good for building tension, but especially when you are unsure of what to do next it can get slightly tedious. A very solid first entry however, and I like the pixel art a lot! |
| Aug 26 18:12:00 | 6m 00s | Cablage | This is one of the most visually interesting games I've played this year, including both indies and AAA titles. This also made me want to look up Naissancee to see the source of inspiration. <br/> <br/>You've done a great job building this gorgeous geometry in just 72 hours, I guess the trick was reusing objects like the pillars etc.? |
| Aug 26 18:17:00 | 5m 00s | Interplanetary Postal Service | Super simple, but very neat and polished. After having heard nothing but sfxr sound effects so far, your sound effects really cracked me up. Bonus points for that, a really nice touch! |
| Aug 26 18:19:00 | 2m 00s | Two Islands | A bit complicated, due to a lack of tutorial. Once I got it though, I found the concept clever. Good job on interpreting the theme. |
| Aug 26 18:25:00 | 6m 00s | Starlight Cowboy | I felt like a bit of a dick warping straight into our own system (at least Earth and Uranus were there!) and sucking the life out of our sun... Simple, but enjoyable. <br/> <br/>Bonus points for the instantly recognizeable ship, despite it only being a few pixels tall ;-) http://goo.gl/tA48JB |
| Aug 26 18:29:00 | 4m 00s | Cyperspace Connect | I'm a sucker for 80's cyberpunk visuals, so you can imagine how much I enjoyed this. A bit simple but fun distraction. Slightly disappointed the level wasn't randomly generated though. This would seem like the perfect game for that. |
| Aug 26 18:34:00 | 5m 00s | Connected Worlds - The Adventure | Pretty impressed about how much you have managed to pull of in the short time frame. Having the camera control taken away from the player is something I generally dislike in games, but in the case LD it does make the game feel more "legit" somehow. |
| Aug 26 18:37:00 | 3m 00s | zero_sum | Came for the cool pixel art, stayed for the gameplay. <br/> <br/>Seconding that the web version is slow. Curious, was this made with GM:S? I've been thinking about buying the HTML5 module, but if it causes problems like that, I might reconsider it... |
| Aug 26 18:44:00 | 7m 00s | Don't Share! | This was a rather trippy experience, unfortunate that I couldn't really see the connectivity due to lack of players. Were the models made by your team? I thought the player character has badass design, pat the designer on the back if he is around. |
| Aug 26 18:58:00 | 14m 00s | Enduring Atlas | Really cool visually, very moody. Good choice of music as well. The actual game was not that intriguing to me, but that's likely because I had no one but myself to test it with. |
| Aug 26 19:09:00 | 11m 00s | This Little Piggy... | Well that escalated quickly. <br/> <br/>The beginning alone was charming as hell, and weirdly enough it only got better from there. This was really something. |
| Aug 27 07:08:00 | 11h 59m | A Hole New World | Happy to see more people embracing the NES in their LD creations. I've found that going with an NES aesthetic is a good way of limiting yourself on putting too much time in the graphics alone. Fantastic work guys :) |
| Sep 4 18:27:00 | 203h 19m | Heaven or Hell | Duuuude, you made all these graphics in 48 hours? I am absolutely blown away, really good work. |