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Feedback comments for LD29
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| Timestamp | Since previous | Game | kyyrma's comment |
|---|---|---|---|
| Apr 29 07:56:00 | Nether | For me personally this was a really smooth entry. Enjoyed it a lot! <br/> <br/>The gravity switching is cool, because its not exactly all powerful. In fact I never quite grasped exactly how it works, which some could see as a negative. Maybe a bit more explanation would do? | |
| Apr 29 08:05:00 | 9m 00s | Beyond the Surface | The controls are a bit wonky, but I like the fact that you had an in-game tutorial. It's a sign of good design. I really wanted to have one in my game too, but I never had the time for it. <br/> <br/>The graphics in the first level are very nice, especially the monochrome palette. I can see you were rushing to get the graphics done in the later levels but they are still serviceable. <br/> <br/>Short, bizarre, but I had fun! |
| Apr 29 08:17:00 | 12m 00s | Water Hazard | This is five start material right here. Not only does it press all the right nostalgia buttons, its actually a very polished game in its own respect. This is possibly the most faithful recreation of PS1-era 3D effects I've seen outside the realm of emulation. <br/> <br/>Simply fantastic, massive kudos to the team. Viis kautta viis. |
| Apr 29 08:23:00 | 6m 00s | Hot Diggity | Like many others, this is something I'd consider developing further. You've got a great formula down: its both pick up and play and addictive. <br/> <br/>The music and visuals work well too, only the devourer of worlds seems to clash slightly with the art style. <br/> <br/>This entry came highly recommended, and I can easily see why. |
| Apr 29 08:32:00 | 9m 00s | Candorem | In the future you might give controls a bit more though, right now the layout is a bit odd. Also using mouse for the menu and keyboard for the actual game would work if not for having to use enter as your attack button. <br/> <br/>The sprites and background are really nice, but the floor tiles are a bit bland and repetitive. The latter goes for the music too. <br/> <br/>Still a solid entry, congrats! |
| Apr 29 08:46:00 | 14m 00s | Deep Blue Home | This was a really impressive entry for the 48-hour time limit. You really nailed the underwater setting with a rather simple tile set, I'm envious! <br/> <br/>This game showed real finesse with game design, especially the moment when you first get the bubble bomb and are trapped between the two lasers. That is exactly how you should teach new mechanics to the player. <br/> <br/>The game is also surprisingly long for being made in such a short time, and the music and sfx are very fitting. The only thing I felt was out of place was the HUAH when picking up a power, it kinda' clashed with the style. <br/> <br/>A very impressive entry, congrats! |
| Apr 29 08:49:00 | 3m 00s | An old man and space | Couldn't play because I need a plug-in, but as a note you should probably make controls for the WASD layout as well! |
| Apr 29 08:55:00 | 6m 00s | Yumbugs | At first I thought the graphics were really cute, but man, the game is downright disturbing once things get going! Fantastic graphics and audio, especially love how the music changes once things start going south. <br/> <br/>Game feels like something that could work as a full game, probably on mobile platforms. |
| Apr 29 08:58:00 | 3m 00s | Diver | Congrats on finishing your entry! Very easy to get stuck. |
| Apr 29 09:01:00 | 3m 00s | Deep | Very simple, but nothing wrong with that. Reminds me of flash games in the style of Copter Game. Games like these can be surprisingly addictive. Can't test mobile support right now, but good job on supporting those platforms! |
| Apr 29 09:04:00 | 3m 00s | Soulitude | It's like I'm really on acid! <br/> <br/>Really cool use of the theme, artsy stuff. The presentation is A+ as well. |
| Apr 29 09:36:00 | 32m 00s | Beneath | I got the security prompt, after I changed that the game still doesn't load. Hangs on a screen saying BENEATH. |
| Apr 29 09:39:00 | 3m 00s | Deep Diver | You really nailed the arcade gameplay, top notch presentation as well. Loved it, a really cool entry! |
| Apr 29 09:42:00 | 3m 00s | Let's Get Digging | Very nostalgic. Good use of a limited palette in the graphics. Enjoyed it! |
| Apr 29 09:46:00 | 4m 00s | Beneath The Surface | Congrats on finishing your first LD! The transition between levels is a bit abrupt, and I managed to get the game to crash by going left from the start of the second area. |
| Apr 29 09:56:00 | 10m 00s | console.enable(); | This is a fantastic use of the theme, and a great game to boot. Very nice! |
| Apr 29 10:05:00 | 9m 00s | Sub Terraria Zero | Although difficult, this is a really polished entry. The graphical style is fantastic, and everything feels solid. Congrats! |
| Apr 29 10:08:00 | 3m 00s | Behind the Bookcase | Congrats on finishing your first LD! It's a bit too easy to get stuck on corners, and I can see there is still a lot of placeholder stuff there. Still a solid entry :) |
| Apr 29 10:12:00 | 4m 00s | Tiny Haunt | Really fun gameplay and a great a piece of music behind it. I also like how the soldiers are animated. <br/> <br/>This is an entry that I could see developed further as a mobile game. |
| Apr 29 10:21:00 | 9m 00s | Minecart Rollercoaster | Congrats on finishing! <br/> <br/>At first glance the graphics are really cool, but you might have gone a bit overboard with the stretched pixely style. The camera is also a bit too close to the player, so anticipating jumps is really hard. Kudos on the animation though, I really like how the character tips over the minecart. |
| Apr 29 10:25:00 | 4m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | This was really really cool! Although the controls were a bit odd at first, I worked well. You guys should check out WaterHazard by Hemuuuli, they had a bit of a similar thing going. |
| Apr 29 10:28:00 | 3m 00s | Surface Tension | Cool game. Would have worked great in the one-button compo. Personally I'd like it better if the movement and shooting were given to the player. Congrats! |
| Apr 29 10:30:00 | 2m 00s | Reggid | Simple but sweet. I really liked that you could see the depths below as you feel to your death! A bit of music could do all the difference for this game. |
| Apr 29 10:33:00 | 3m 00s | Kyle the Caiman in: Kyle's Dreamland | Simple, cutesy graphics. I keep getting stuck by using the sleep button, not sure why. Couldn't finish, but I'm rating what I could see. |
| Apr 29 10:36:00 | 3m 00s | Growth | Unfortunately short, but I can second it works really well with a 360 controller. Nifty art style. The movement was almost a bit too slippery and fast! |
| Apr 29 10:40:00 | 4m 00s | Feelin N Dealin | Wow, bleak stuff. Although the gameplay wasn't anything spectacular, it somehow kept me playing for a long time. Cool entry! |
| Apr 29 10:43:00 | 3m 00s | Kill or Kill | This game is nuts, great use of the theme! The camera could be a bit further from the player though, especially when dragging corpses. I kept getting killed by cops I could never see coming. |
| Apr 29 10:46:00 | 3m 00s | Beneath Colossal | Really cool graphics, awesome. I also loved the very simple yet effective storytelling in the beginning with the little dude going to wake up the giant. Fantastic mood! |
| Apr 29 10:49:00 | 3m 00s | Beneath The Surface | While I felt the actually gameplay mechanics are a bit lacklustre, the visuals are really cool. I'm impressed! |
| Apr 29 10:54:00 | 5m 00s | The Westport Independent | This was really cool, and has a great atmosphere. Good interpretation of the theme as well. I love that these type of games are becoming more popular as of late. |
| Apr 29 11:07:00 | 13m 00s | The Monastery | Captures the essence of old SSI Gold Box games really well. Possibly one of the most expansive entries I've seen this LD, and one of my favorite so far. I'm going to finish this once I have the time. |
| Apr 29 21:06:00 | 9h 59m | Sink | I really liked this entry. With a bit of music this would be absolutely perfet. Fantastic use of minimalistic graphics, a polished package and a nail biting difficulty level - I love it! |
| Apr 30 12:40:00 | 15h 34m | They Lurk Beneath | I like the graphics, very simple and flash-like but especially the monsters had a consistent visual style. The only real complaint I have is that using the Shift key for shooting is slightly annoying, as Windows kept giving me a prompt about toggling on Ease of Access settings every few presses. |
| Apr 30 12:47:00 | 7m 00s | Wormhunter | Fantastic art style, I really liked the atmosphere. The only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something? Maybe it could have been some sort of organic bait instead. But its a minor complaint! <br/> <br/>I did manage to get the worm AI stuck on my first playthrough. I couldn't reproduce the effect, but what I did is I tossed an beacon to which the worm become attracted, then tossed another upwards along exactly the same line as the previous one. The worm moved to the second beacon and just kept on burying itself and coming back up again. <br/> <br/>Despite these small nags, this was one of the strongest entries I've seen so far. Great work! |
| May 10 06:24:00 | 233h 37m | Anenenemenone | This is exactly the kind of game I first envisioned for this LD. How I wish I had an Oculus to try it out! |