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| Timestamp | Since previous | Game | jprogman's comment |
|---|---|---|---|
| Apr 20 03:43:00 | Weight Lifter 2000 | Quite difficult to play and I wish dropping the blocks would be easier than dropping on my head. Very nice physics and ultra-smooth frame rate. The game is a little too hard for me. | |
| Apr 20 03:56:00 | 13m 00s | Wee Pon | Nice 2D platform in a 3D world. |
| Apr 20 04:03:00 | 7m 00s | Spacebees | Bee with a gun. Such a bizarre concept (in a good way,) but it doesn't fit the theme. There is a glitch with the screen. The screen can only scroll when I keep firing. |
| Apr 20 05:12:00 | 1h 09m | The Pamphleteers | Your game has a unique idea, but there is a learning curve. I've played it a few times to get the idea, but I have to play it longer to understand it more. |
| Apr 20 05:49:00 | 37m 00s | Noel and the Spiders | Very funny game! I love the audio and music; which adds to the hilarity. |
| Apr 20 06:05:00 | 16m 00s | Saber Disk | Very spiffy atmosphere! |
| Apr 20 06:25:00 | 20m 00s | Sock Ninja | I like it how during the dialog I can still throw socks at them. It looked like a glitch, but still very funny that I can do that. <br/>Good work! |
| Apr 20 06:42:00 | 17m 00s | SHiFT | I couldn't finish the game as it got too difficult. I think I was near the end since the level just got long and deadly. There are spots where controls are very touchy. Often the character accelerates too fast and the gravity is too heavy to get my reaction. The game is okay, but I don't like how there are long levels with multiple difficult parts with no checkpoints. |
| Apr 20 06:52:00 | 10m 00s | Caffeine Rush | There is a glitch where i can constantly hit the space bar so I can float in the air. I love the 2D game in a 3D world, although it's rather linear from point A to point B. |
| Apr 20 06:58:00 | 6m 00s | Invasion Pizza Defender ! | Interesting to have the auto-generating map. Wish the enemies stop appearing to darn close to me. |
| Apr 20 07:17:00 | 19m 00s | Calling Mr. Blacksmith | It took a few minutes but I got the hang of it. I always have a thing for games using ASCII characters. |
| Apr 20 22:24:00 | 15h 07m | FISHGUN | Cool to have the level auto-generate, but there are some issues when there are solid blocks (the red ones) blocking above you at the ladder. That would often have me to resort to double-jumping. It's all right over all. Auto-generating levels are never easy to create. Good work! <br/> <br/>I take it that I'm shooting blowfish because of... well... the blow-ups. :) |
| Apr 21 01:23:00 | 2h 59m | Caves of Undalek | Fun little ASCII explorer. Do I just move or is there a weapon somewhere? Love how each time I get a blue dot and a little bit of music plays. Although, I would prefer the air timer to tick for each step I move rather than time itself so I can plan my moves. |
| Apr 21 01:33:00 | 10m 00s | Yoyokidz | Always love a yo-yo as a weapon. :) |
| Apr 21 02:09:00 | 36m 00s | Spike Nut's Temple | Love how a 2D platform game can be made in Unity. |
| Apr 21 02:25:00 | 16m 00s | Curved Curse | I take it there are only three levels? I couldn't get through the third level's exit. <br/> <br/>Very neat work. |
| Apr 21 02:35:00 | 10m 00s | Space Boy | If asteroids become 3d and on a sphere, this will be it. As for the music, is that Final Fantasy I'm hearing? :) |
| Apr 21 02:41:00 | 6m 00s | Solipsism | Very interesting concept. A few suggestions though: <br/>1) See if you could increase the movement speed a bit. It's rather slow. <br/>2) Have a meter that allows you to freeze time for a certain amount of time. This is so I don't abuse freezing time for the entire round or game. <br/> <br/>The fourth level or so got too difficult for me to finish as there are new enemies that are immune to the time freeze. |
| Apr 21 03:02:00 | 21m 00s | Bees Bears Buzz | I really like the artwork and audio -- especially the audio since I can tell you did the bear voices heh. <br/>However, the combat is very limited as I can only shoot left and right, not up and down. Which made of getting rid of bears harder when they're blocked by the left or right sides. |
| Apr 21 03:08:00 | 6m 00s | Null Chroma | Love the concept! But the middle mouse button to shoot green paint doesn't work for me and I have a middle wheel button. |
| Apr 22 22:49:00 | 43h 41m | Bubble Trubble | The platform engine needs improving as the jumping is too awkward and sluggish. Hope it isn't too difficult to fix. Nice game though. |
| Apr 22 22:55:00 | 6m 00s | Flavourish | Neat -- yet unique -- idea. <br/>I got annoyed with the unresponsive controls, but still managed to play the game -- especially since there is only one level. |
| Apr 22 23:15:00 | 20m 00s | Decipher Quest | It's a good thing you have provided the wiki of pigpen because I would have such a tough time playing. <br/>Although, I might have been able to figure out the pigpen characters by some clues like the loading screen or from easier words like "hello" during the game. <br/>The learning curve is actually very light after I got the hang of the pattern. The wiki was too helpful and sort of spoiled me, but I didn't have it up while I played the game. <br/>Great challenge. |
| Apr 22 23:23:00 | 8m 00s | Evil Cupido: Haters gonna hate | I got stuck on the third level with the dog. I didn't know I had to shoot an arrow at the mouse trap. There isn't much of a hint to what things I can shoot at. <br/>Very nice concept. |
| Apr 22 23:42:00 | 19m 00s | Eyes that Fry | It's a little difficult to jump when I'm next to the wall, but I can get around that. <br/>I couldn't play the game in full because it is presented in widescreen only. <br/>It would have been very helpful to switch between widescreen and fullscreen as I don't have a widescreen monitor. (Yes, there are still such a thing as fullscreen monitors.) |
| Apr 23 00:00:00 | 18m 00s | Floating Island Shootout | Your work does have a lot of elements that can be turned into a nice platform game. Some glitches here and there, but I'm not too concerned about those. The rotation is a nice touch, but are usually in the wrong places. (I take it those are randomly placed.) Hope you'll continue developing this further. |
| Apr 23 00:03:00 | 3m 00s | Piano Man Adventure Game | Good start so far. I heard Love is a nice editor to make games. Keep it up on using Love! |
| Apr 23 00:09:00 | 6m 00s | Samarkhanda, the Dancing Sword | I really like how you can rotate the sword around so the enemies can be killed by the blade. You should stick with that idea on your future projects with different level designs, enemies, and so forth. |
| Apr 23 00:24:00 | 15m 00s | Dimension Traveller | I'm stuck at the beginning of level 2. Can the bullet from the gun be in the same dimension as me? Because the bullet is being blocked by a space that supposed to be a red block (but I'm in a dimension with the blue blocks.) |
| Apr 23 01:37:00 | 1h 13m | Snow story | There is an issue with the web browser scrolling around when I'm playing the game. The space and arrows moves the page around. Very annoying. Hope you can do something to prevent that from happening. <br/>I've played the game in full. Nice work. |
| Apr 23 01:49:00 | 12m 00s | Mary | Good work. Needs a score to track your progress. <br/>Funny how I died and made a bloody Mary. :p~ |
| Apr 23 02:03:00 | 14m 00s | Mechanically Enhanced Nano Unit | Wow! Talk about outside of the box thinking! Never thought how much help the menu would be! |
| Apr 23 02:22:00 | 19m 00s | Abort This | Interesting concept with the zombie fetuses and all. |
| Apr 23 02:48:00 | 26m 00s | Drybreed | There needs to be a hint to what to do at the end. I see a flashing black box and a big hexagon. Not sure what to do. <br/>Very interesting game. My little suggestion is having a counter to show how many blocks you have in your gun. |
| Apr 23 03:12:00 | 24m 00s | Deadly rain | Very compelling story. <br/>Only griping issue is how the solders weren't killed in a friendly fire. One solder shoots another... nothing. <br/>Overall, the game is purely on luck and coincidence, which gets cumbersome. |
| Apr 23 03:27:00 | 15m 00s | Cleaning the Attic | Cool puzzler with a mix of different obstacles. |
| Apr 23 03:58:00 | 31m 00s | Emotional Magic | The enemies are really well programmed. I can't seem to shake them off my tail. |
| Apr 23 04:05:00 | 7m 00s | The Spooky Ghost | Some parts of the game are quite tricky to get through; like when I have to be a small green ball on a moving platform and jump into a narrow passage. <br/>The ghost-processing-enemies idea in general is neat. |
| Apr 23 04:19:00 | 14m 00s | UMBRELLA OF DOOM | Thank goodness I could ricochet the bullets with my umbrella. That helped me enjoy the game a little more. But still, the combat in general is too unresponsive and with many circumstances like how the enemy attacks and how I can or can't attack just makes it frustrating. But, the idea of using the umbrella as a weapon is a great idea and it is nice to have two ways to attacking. |
| Apr 23 04:28:00 | 9m 00s | Qbit | It was a bit challenge to control the cube and get to that sphere. <br/>Somehow, I've managed to fling my cube off the board. Heh. |
| Apr 23 04:39:00 | 11m 00s | I Made Decisions | Still no answer on how to pass the blue rocks. Unless... that is your way of saying there are no more levels. <br/>Interesting game by the way. |
| Apr 23 04:48:00 | 9m 00s | flowerpower | Nice touch to make flowers the weapon of choice. It needs more to get a better understanding on how the game works. Hope you'll develop it further. |
| Apr 26 05:49:00 | 73h 01m | Rabbitville | I find the asynchronous timer a bit of a disadvantage when I'm trying to fully read what each bunny is saying. Meaning, the timer runs independently from the frame-rate. Sometimes it is impossible to read the entire conversation when my computer makes the game lag a bit. <br/> <br/>As for the game entirely, I'll just say this... after playing the game in hopes to find the way to finish the game, I came to a solution: I've stopped playing. <br/> <br/>Interesting game overall. Like the music and dialog. |
| Apr 26 06:08:00 | 19m 00s | Bubbles & Slugs | At first, I was quite lost on how to play the game with so many things moving around. After reading your description, the objective was clearer. I've realized there is no way to actually lose, which is alright since there are so much things moving around. Very interesting concept. Nice work! |
| Apr 26 21:57:00 | 15h 49m | Secret Weapons Factory! | The shooting is rather frustrating to work with. I do wish for the shooting angle to be more precise so the aiming would be more forgiving. <br/>I love the little auction feature! |
| Apr 26 22:11:00 | 14m 00s | THUMP | Definitely a unique game. Glad I wasn't too obligated to destroy every drone. That would be agonizing. <br/> <br/>Pretty cool game, but I do wish for an ability to change to a smaller non-widescreen resolution though. |
| Apr 26 22:27:00 | 16m 00s | Global Warning | Great idea of using monsoon rain as a weapon. Clever puzzler! <br/>Hopefully the post-compo version addresses some issues with the water flow. Some spots not near the drain wouldn't flood with just one cloud. |
| Apr 26 22:36:00 | 9m 00s | Commando Kibbles | Great music and graphics. <br/>Just a little concern: direction of the canon dependent to the kitty's direction. It could be an issue when the game gets tough, but I suppose you can get used to that with practice. |
| Apr 26 23:03:00 | 27m 00s | The Umbrella Man | Love how you added names to each customers, heh! |
| Apr 28 22:01:00 | 46h 58m | Atled | I like how you can interact with some things and get them going. Making the globe spin insanely fast made me chuckle a bit. <br/> <br/>The game's idea is neat, but the window size is too huuuge for my screen to handle. :/ |
| Apr 28 22:08:00 | 7m 00s | TRANSMATTER WHIRLMPOLE VACUUMBUSTER | Good music. Neat little game overall! Interesting that I can suck the projectiles over to me, although I can't blow them away. |
| Apr 28 22:18:00 | 10m 00s | Maggie | I was able to ride on a metal platform and move the magnetism across the level. Not really an exploit, but allowed me to get pass the level PDQ. :) The jumping is sort of unresponsive, but that is all what I'm concerned. Love the bat dying sound, heh. |
| Apr 29 00:13:00 | 1h 55m | Imagine | I'm not fond with the controls, especially when switching gravity. There are times I wanted to tap in order to nudge a little to the left or right expect that triggers the gravity switch. It's playable, but agonizing. <br/>It's a solid Android game, but the controls are an issue. Also, I can't seem to see how this fits the theme. If gravity suppose to be the weapon, I wouldn't understand. <br/>Nice work overall. |
| Apr 29 00:24:00 | 11m 00s | (Un)Con | Ideally for controlling, I prefer to control the movement with one hand and attack with the other hand. Doing all of that with one hand is rather awkward especially when things get chaotic. Only my two-cents. <br/>Fun little game overall. |
| Apr 29 00:41:00 | 17m 00s | Stop the Goblin Army | Interesting take on bowling. Bonus points for humor! <br/> <br/>There's a serious glitch though: I've pulled a u-turn and landed the car in the gutter. It ends up going to the start than towards the goblin, pretty much stops the game. I like to suggest a timer to when it is time to go to the next frame. |
| Apr 29 01:10:00 | 29m 00s | Nightfall | It's a good start. The game is playable at this point and you should be happy that you managed to do that. I bet you have many ideas to put into it once you make time for it. Good luck on that! <br/> <br/>Even if you didn't do them, I still like the graphics. |
| Apr 29 01:31:00 | 21m 00s | Wash It | I'm a little confused for why I have to pick an enemy up in order to clean them. It cannot show me picking up an enemy so it me wondered if I did that step or not. Only way is by pressing P a few times. <br/>Very fun game. Got a thrill for sliding and going through many doors with the slide. |
| Apr 29 04:52:00 | 3h 21m | The Rock the Paper and the Scissors | I love the real-time strategy. I hate to compare games with other games, but the whole strategy genre reminds me of a boxing game "Punch Out!!." <br/>I have only got to the big boss and couldn't figure out his pattern. Very good work on the game! |
| Apr 29 05:06:00 | 14m 00s | Dylan Fries | I like the hand-drawn characters. Although, I couldn't help but think of those as placeholders as I thought there would be more details. Nothing wrong with that, just an impression. <br/>Neat storyline, but I felt stuck as I couldn't progress farther. I do notice some links in conversing... talk this thing, then this other thing, etc. So afterwards, I walked off the cliff, heh. Neat concept overall. |
| Apr 29 05:48:00 | 42m 00s | Covert Courier | I'm glad there are special abilities to select from as the game did get challenging to finish -- since there are no ways to replenish your health. My only concern is no way to remove an ability once is has been selected. For example, I wanted to unset the slowdown ability as it got a tad disruptive. <br/>Fun game. Nice work. |
| Apr 29 05:59:00 | 11m 00s | Miroir du Mort | Very well done entirely! The game, the graphics, the music... all superb! Clever level designs with a simple objective. Most of the times the enemy just walk right into the light, which saves me some work, heh! |
| Apr 29 06:26:00 | 27m 00s | Pinata game | The difficult really ramps up. I could only last for 30 seconds on average after getting ambushed with pinatas. I'm glad to have 4 powerful weapons, but I'm having an awkward time using the controls. <br/>I think you can make this game work without the use of the mouse. Have the character face according to what direction you move to aim and use the space key to shoot. It's just a suggestion to help improve the controlling as the game ramps up. |
| Apr 29 06:41:00 | 15m 00s | Hallway Hero | It's rather agonizing that my airplane throw meter resets each time a teacher attacks me. I take it that they're immune to paper airplanes. <br/>Glad you have added a shop so I can upgrade; especially since those kids are a pain and my weapon at the start is too slow to shoot. I like the voice work. |
| Apr 29 06:53:00 | 12m 00s | Panash & Plume | It seems like I can move both players with WASD regardless of whom I'm playing as. <br/>It's a vibrant explorer. Just I wish there is a mission somewhere. |
| Apr 29 06:59:00 | 6m 00s | Sticks and Stones | Easy controls, that is how I like it. <br/>I love the story on avoiding negative words and reaching toward the positive labels. It felt the words were applying to me personally. |
| Apr 29 18:39:00 | 11h 40m | Hating Men(s): Chocolate Hunt | This should have been marked as "contains inappropriate material" honestly. While the "weapon" of choice does fit the theme, I find it too taboo and tacky to accept it -- actually socially unacceptable to hear about. The whole subject matter is considerable too much and I guarantee you are going to ruffle some feathers. <br/>As for the game mechanics, it is alright. I'm amazed for how far the enemy's attack can go from off-screen. I find the music quite funny to listen to. |
| Apr 29 18:57:00 | 18m 00s | KILLIPEDES | Somehow I cannot tell if I'm close to the ground or not as the ground blends in with the background. Not that it matters since I'm mostly in the sky, so there isn't much reason to travel near the ground other than to destroy one enemy -- which happened to be a pain to destroy. <br/>Very interesting concept. I like the humor. |
| Apr 29 19:12:00 | 15m 00s | Chef Adventure | I wished there are instructions to play this game. I can move, but I felt I cannot use the three weapons you had mentioned. <br/>There seems to be only one level. Oh well, nice start overall. |
| Apr 29 19:44:00 | 32m 00s | HK-21 | Love the concept of manipulating things with two kinds of forces. |
| Apr 29 20:11:00 | 27m 00s | Dabbag | Easy concept, but gets painful as the enemies swarm in and undo whoever you've captured. <br/>The controls are okay, but I wish for it to be more responsive and precise with the aiming and movement. Nice game, but only play it when you're in a good mood. heh. |
| Apr 29 20:20:00 | 9m 00s | Mr. Whiskers | Short game. It's not bad, but considering that this is a very short game, why it is still 330MB big?? I'm actually laughing about that issue and somehow think of it as a joke: BIG download, VERY SHORT game. |
| Apr 29 20:41:00 | 21m 00s | Dislocator | I like the idea to disrupt the enemy formation in order to score points. I hope the more disrupted the formation would lead to bigger points. Nice work. |
| Apr 29 20:52:00 | 11m 00s | Kick it Hard! | So funny to use the ball as a weapon, heh! <br/>My only concern is to remain stunned when I'm ambushed by a lot of enemies. There should be some invincibility time so I can get the heck out of the way. |
| Apr 29 21:10:00 | 18m 00s | Ballad of Fury | Nice that there are weaknesses that one track do more damage depending on the person. The button responsiveness seems to work 50% at the time. I'm not sure how precise I have to be to play the note; I assumed dead on. <br/>Oh and the Emo track is insane! |
| Apr 29 21:19:00 | 9m 00s | Fjuffy teh kloud | Took me a while to realize I have to loop around to make the gold rings. I was trying to click to make those rings since I couldn't find the instructions. I didn't see the small hint at the top of the page where your game is as I thought it was gibberish. I'm guessing the mispelt wrds r intensual fr humr. :) Fun little game. |
| Apr 29 21:28:00 | 9m 00s | Word War 5 | Thanks for making a small-screened version. <br/>I don't know if there is a penalty for mistyping a word other than having to re-type the word again. <br/>Very nice typing game. |
| Apr 29 22:14:00 | 46m 00s | Gravity Gram | I did have some serious frame rate issues. There were long pauses between frame updates and I was on a powerful computer. However, I did find the frame rate improved when I closed many programs running on my computer. (I'm guessing there's a problem with the delta timer or something.) <br/>Now that I have played the game, it was pretty good. Managed to get to the end with the smile. :) <br/>I did have some problems clicking as it usually take two clicks to shoot another orb when one is already shot. I'm not sure if I have to right click to delete and THEN left click to shoot. <br/>Nice work, but I hope you can find the issue to that frame rate hiccup. Just to let you know, I've also tried the demo and there was no frame rate issues with that. |
| Apr 30 00:28:00 | 2h 14m | legumes | Nice work on making the 3D models. |
| Apr 30 01:04:00 | 36m 00s | Basement RPG | Not bad for a first time on LD. <br/>I did find a little strategy in this game: just get to the darn weapon. After that, it was a major cakewalk of slaying all the spiders. Of course leveling up helped too. I've played it to the end at least and glad it wasn't too difficult. Sadly, there isn't anything innovated I can say about this game, but I hope you'll participate on the next LD! |
| Apr 30 02:00:00 | 56m 00s | Soul Breaker | I was stuck at one part with the three buttons with three elbow passages, but then I realize the jumping gives the throw some inertia. I was able to progress afterwards. <br/>Very atmospheric game. Made it feel like a different kind of mini golf heh. |
| Apr 30 02:31:00 | 31m 00s | Corporal Cancer | Difficult game. Much because the hit detection is not responsive. This is especially troublesome when the key doesn't want to unlock the door until it really touches it. That level where I have to carry the key with the nodes is horrible for that reason and the key doesn't want to regenerate sometimes. (It's nice that it resets into position if you lost it, but only works 3/4 at a time.) <br/> <br/>I had to quit because it got too challenging. Not a good idea to have one hard part and then a harder part in a same level. <br/> <br/>It's an interesting yet challenging game. |
| Apr 30 02:44:00 | 13m 00s | Forest Hecate | Later levels with volcanoes started to make the game too difficult to complete as it is constantly adding lava and it just keeps piling on. There should be a way to prevent too much lava to appear in each level. <br/> <br/>There is some fun and enjoyment though. Nice work. |
| Apr 30 03:36:00 | 52m 00s | Billy McMath Solves Problems | Love the story. Great creative writing too. Reminds me of some flash animations but with interaction. <br/> <br/>Sometimes the math problems only last as few as 3 seconds. At least I'm alright with math. <br/> <br/>I take it you done everything yourself, including the voices? Otherwise, very impressive array of skills. |
| Apr 30 03:48:00 | 12m 00s | Garden of Strife | I sort of wish the melee weapon range is a little longer. I had to get close to the enemies and got easily hurt. <br/>Love the usage of vegetables as weapons. Very imaginative. |
| Apr 30 03:55:00 | 7m 00s | Circus Escape | Nice artwork with photo cut-outs on a big photograph. <br/>The mini-games are simple overall. |
| Apr 30 04:02:00 | 7m 00s | Gapurin | Good game! Short and sweet and wanting more. |
| Apr 30 04:44:00 | 42m 00s | HEAT | Just what have me puzzled is during the ice block fight the ice shoots the usual orange cubes, but the missiles do not seek them as they supposed to. I take it those blocks are also ice? Just a little confusion there. <br/> <br/>Nice game overall. |
| Apr 30 04:50:00 | 6m 00s | Crump Rush | Short but tough game. Love the challenge. I like how I can destroy blocks and make short cuts. |
| Apr 30 05:00:00 | 10m 00s | Berry | The Last Straw | Only issue is since so many blueberries are spawning in large numbers it made the game lag big time. Not a heck of a lot to do in this game, but it was fun none of the less. Good artwork and music. |
| Apr 30 05:12:00 | 12m 00s | You Can Shave the Baby | Some of the micro-games were tough to understand what to do. The mustache part I thought was obvious is what I couldn't win. <br/>Interesting mix of games. Some weren't too suggestive but rather strange. |
| Apr 30 05:27:00 | 15m 00s | Frazzle Dazzle | Very spiffy graphics. Some nostalgia with the blue and pink graphics. So CGA. |
| Apr 30 05:34:00 | 7m 00s | Turbo Moon Hero | I believe the uni-direction of the orbiting adds to the difficulty. Fortunately, the speed-up or down helps add some control. I've tried to keep myself alive until I try the turbo attack. Managed to do that... then I lost the game. <br/> <br/>Nicely done. |
| Apr 30 05:41:00 | 7m 00s | Cheesy Defender | The mice started to appear and move too fast for me to throw an airplane at them. The delay of throwing a plane at the mice is rather long. I ended up just shooting as many planes as I can at such a short distance. Sort of worked... made it to the end. <br/>Funny little game. |
| Apr 30 05:50:00 | 9m 00s | Renfield Hearts Dracula | Never seen a tower defense like this. Platform tower defenses are something new to me over the usual top-down versions. Great work! |
| May 2 21:42:00 | 63h 52m | Just a dream... | There isn't any room for mistakes, and this game is very easy for me to make mistakes. I like the idea however. |