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Feedback comments for LD32
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| Timestamp | Since previous | Game | gnx's comment |
|---|---|---|---|
| Apr 21 18:07:00 | A weapon for our freedom | Nice game for a first try. I really got interested reading the description and your inspiration for this game. <br/> <br/>Controls are a bit unusual as they have a fair bit of "startup" to them, but I managed to beat the game after a couple of tries. <br/> <br/>The self-recorded sounds were also a nice bonus :) | |
| Apr 21 18:27:00 | 20m 00s | Cosmo's Apprentice | There's a certain era of 90s platformer, this game instantly reminds me of. The graphics, the FM-style music and gameplay could be from an obscure SNES game, which is a compliment :) <br/> <br/>Game is quite punishingly hard, but the controls do work really well. The only thing I wish for really is that there would be more exploration as the jetpack mechanic is very suited for trying to find new things. <br/> <br/>Very nice! |
| Apr 21 20:15:00 | 1h 48m | Square Sprint | Really good production values here. Visuals & sound work really well and it feels like a polished game. <br/> <br/>Mechnically the game is a bit bland and seems to mostly amount to clicking really fast. <br/>Still, very nice effort and with some more work on the mechanic it could be a great game :) |
| Apr 21 21:36:00 | 1h 21m | Monks: The age of reason | Excellent stuff. Really nice use of a simple 3d and characters to build genuine atmosphere :) <br/> <br/>I also liked how in the story the combat suddenly just erupts as you're still getting into grips with the game. <br/>Lots of mood points for that! |
| Apr 21 21:47:00 | 11m 00s | Sound Runner | Encountered the same startup bug as many other commenters, the use of numbers keys could've also been explained a bit better :D <br/> <br/>However I find that the mechanic is actually quite nice and visually everything runs silky-smooth. I think a bit more time is what this game needs. |
| Apr 22 18:00:00 | 20h 13m | Pixel4Dead | Played the unconventional mode. The music and setting combined create a really strange atmosphere for this game, I like it. <br/> <br/>I also liked the timer mechanics with the win condition and getting infected. Despite the very barren presentation everything is actually pretty easy to understand. |
| Apr 22 18:10:00 | 10m 00s | Cake Wars! | Spread gun! First space shooter I've played this LD. Nicely done and there's actually a bit of more to it than just holding down the shoot button. <br/> <br/>Technically the game seems to run great despite the high numbers of bullets flying around, which is very important in a game like this. <br/> <br/>Would've really loved to have music to go with the blasting though! |
| Apr 22 18:21:00 | 11m 00s | Eurovision: world domination through the power of song | This was so much fun :D Also very realistic since the great nation of Finland netted something like 12 points all put together! |
| Apr 23 19:23:00 | 25h 02m | A Way Out | Typing is nothing new in itself, but this one has really cool mood and style to it :) Really enjoyed how the words, music and visuals fit together. |
| Apr 24 05:18:00 | 9h 55m | AntiCon | The mechanic is really interesting. I think there could be a bit more inertia with the mouse following as now your position moves reaaally fast and most of the time I didn't even see the bullets that hit me. |
| Apr 24 05:23:00 | 5m 00s | Makeshift Defense | This is a fun spin on tower defense, that has a nice mix of reflex and strategy. The animations and sounds are a big bonus, as they make the gameplay really satisfying. <br/> <br/>Missing some music :) |
| Apr 24 05:28:00 | 5m 00s | The Grand Carpet Hotel | Definitely an unconventional weapon in this one :) <br/> <br/>Animations are super pretty and the game in general has a lovely style and setting. <br/>I noticed some hit detection bugs with the carpets where it wouldn't launch a wave despite standing on what I thought was the right spot. <br/> <br/>Also while I commend you for having music, it does get on the ears a bit after a while :D <br/> <br/>Good game. |
| Apr 24 18:13:00 | 12h 45m | Druid of the Moon | Obviously it is not quite done, but you can walk right and what not, so there's that :D |
| Apr 24 18:39:00 | 26m 00s | Nallies Party | It is a very brief game. I noticed that when the screen transition happens the character stops moving towards the mouse, so there's probably a bug worth fixing :) <br/> <br/>The characters are pretty original and game is winnable, so good job. |
| Apr 24 18:47:00 | 8m 00s | Dollheart | Engine seems to work alright :) Not really a lot to play in a sense of a game, but it looks nice and like you said it is a proof of concept. |
| Apr 24 19:09:00 | 22m 00s | Exploding cat vs zombie | a 2d zombie rush game that works well :) I found it a bit weird that while you aim with the mouse, shooting is bound on spacebar (where as I'd expect a mouse button). <br/> <br/>I think there's also room for improvement with the sfx and music to better suit the "feel" of the game :) |
| Apr 24 19:20:00 | 11m 00s | Soul Of The Forest | Very impressive! The weapon has a great feel to it and the design really makes you use it in very interesting ways :) <br/> <br/>Graphics look super nice and the background music is fitting and suspenful. <br/> <br/>Really impressive work in terms of overall design, supported by wonderful execution. |
| Apr 24 19:33:00 | 13m 00s | Head Sword Ninja | TIL: ninjas are deadly even if a bad case of epilepsy should befall them. |
| Apr 24 20:07:00 | 34m 00s | hypercatsensitivity disorder | What can I say, basic platforming. Nothing wrong with that, mechnically pretty good and there was some solid gameplay on display. <br/> <br/>Good job! |
| Apr 24 20:22:00 | 15m 00s | Happy Face vs Bad Robots | Graphics looks good and the mechanic works, but like you said the game is not quite finished so there is only so much to play here :) |
| Apr 24 20:38:00 | 16m 00s | The Magical Hat of Usefulness | Nice game with diverse weapon options. It was fun retrying the game just to try out all the weapons :) Graphics are nice and music & sfx are clearly thought out for the game, so good job on that too. |
| Apr 24 20:54:00 | 16m 00s | Luigi - Mastering Energy | Interesting concet, took me a while to understand what I was supposed to do. I think the mechanic has a lot of potential though and it has been realized very well with the visuals. |
| Apr 24 21:01:00 | 7m 00s | A Game of Drones | Interesting entry. Took me a while to get it working before I realized pasting the sample program in the textarea adds whitespace at line endings, which makes the execution fail. <br/> <br/>So maybe trim your input and it is bit easier to get into. <br/>Extra points for the theme approriate gfx :) |
| Apr 24 21:06:00 | 5m 00s | Sun Beam | The mechanic was interesting and it was nicely tied together with the visuals, which is always a plus :) Had some WASD issues (for some reason for me the key bindings were SDQZ?). |
| Apr 26 14:50:00 | 41h 44m | Escape The Killer | Text adventures come down to the writing, and I think there's a few issus here for me. I think I personally would prefer a bit shorter blobs of text, so there's enough time to take in the setting etc. Secondly it seems there is an awful lot of exposition once things get going. <br/> <br/>Also it would've been nice to have at least some background colors adjusted or something to give it a bit more personality :) |
| Apr 26 15:12:00 | 22m 00s | Terraforming Blues | Played the web version. Game is really hard, but I think there is potential in the mechanic at least :) |
| Apr 26 15:53:00 | 41m 00s | A Last Mole King's Lullaby | Very hard game. Also first play I got stuck in a pit almost instantly :D <br/>I like the notes as weapon, and you've done very ambitious work with the audio and voiceover. |
| Apr 28 20:33:00 | 52h 40m | Bottle Toss | I liked the controls a lot, I think they'd be a good basis for a longer game. Playwise only thing that bothered me was a lack of direction indicator for the player, which resulted in me throwing bottles in the wrong directions. <br/> <br/>Graphics and sound are also nice, so even though the game is very short, there is nothing wrong with the fundamentals here :) |
| Apr 28 20:45:00 | 12m 00s | Dreamscape | Very solid entry! It looks and sounds very polished, and you've managed to make the mechanics intuitive without much text explanation. Very good! <br/>The only downside I can see is that the game runs a bit slow and also for me the web version suddenly just booted back to the main menu for no apparent reason(maybe I died?). <br/> <br/>All in all very nice entry and one of the most complete I've played, despite some technical problems :) |
| Apr 28 21:48:00 | 1h 03m | Bond | I think the idea is cool. Mechanically it is a bit fiddly and sometimes less than intuitive. Nice clean visuals and audio though. |
| Apr 28 21:56:00 | 8m 00s | The Path of Least Resentment | The concept is certainly original. I like the basic mechanics of the game and the voice acting was really great. <br/> <br/>The actual objective of the game and what the different buildings mean don't really come across from the gameplay alone though. |
| Apr 28 22:10:00 | 14m 00s | The Uke Guy | Nice idea and clearly you wanted to make a bit deeper rhythm system. One issue though is that this game is awfully confusing with a non-US keyboard like mine :D |
| May 1 19:27:00 | 69h 17m | Crossy Hell | The parody premise is interesting and it helps that the game visually resembles the reference a lot :) The gameplay could be tuned a bit with better indicators on where the boxes will land, and I experienced some performance hiccups on the webgl version, but otherwise everything looks and sounds fine :) |
| May 1 21:12:00 | 1h 45m | Peka vs Beaver | I like the basic concept, it is very simple but I see a lot of things that could be done with it. Visually the game communicates very clearly and the camera controls are a nice bonus. <br/> <br/>What I really missed was any kind of sound though :) |
| May 1 22:20:00 | 1h 08m | Power of Djent | I enjoyed this entry. The graphics and music aspect is very well done and it appears a lot of effort was put into it sounding like actual music :) One obvious problem with the gameplay programming is that enemies keep spawning even as you respawn, so dying results in enemies swamping the whole level quite quickly :) Good effort! |
| May 1 22:29:00 | 9m 00s | Depressopia | Neat concept :) You also have a lot of very advanced mechanics in the game that make it quite interesting. I think the gameplay however isn't quite as fun as it could be with all the possibilities available. <br/> <br/>Also would've loved some audio :) |
| May 1 22:41:00 | 12m 00s | Nano VS Bot | This is a really neat concept and I really like how you combined the line-following mechanic with some rpg elements. <br/> <br/>This is the kind of game I find really inspiring, because it is looking at things from a slightly different angle :) <br/> <br/>Also your game mechanics did a good job of explaining themselves as they appeared and everything felt very natural and fluid, which is a very good achievement! |
| May 1 22:54:00 | 13m 00s | Love Bomb | Very nice looking entry :) I think the premise, mechanic and art style play nicely together for an effective experience. |
| May 1 23:46:00 | 52m 00s | Deadly Tiles | Very hard game. The animations look nice and there is nothing wrong with the fundamentals, but the instant onehit nature of the game makes it a bit less appealing than it should be :) |
| May 2 01:47:00 | 2h 01m | Bell of Souls | Rather innovative idea and interesting setting. The execution is very minimalistic and I think it could use a bit better indicators on what is actually happening, but definitely interesting little game. |
| May 2 17:24:00 | 15h 37m | Discord Seeder | Interesting mechanic with strong visual & audio feedback, which is very nice design. |
| May 2 18:05:00 | 41m 00s | Exion XII | The intro is cool and the music is really fitting. Gameplay is really simple and some of the mechanics are a bit strange (like the way climbing ladders work). <br/> <br/>Still, good effort :) |
| May 3 01:15:00 | 7h 10m | Android Runner by @JohnNWFS | A bit simplistic when it comes to gameplay, but I like the music and the basic concept :) |
| May 3 13:55:00 | 12h 40m | Slime Trap | Tower defense with an interesting mechanic :) <br/>The game seems pretty easy going in terms of difficulty, but I could see the mechanic could be developed as flying enemies were introduced. <br/> <br/>I think you should work more on this concept, since there are plenty of interesting directions to take this. |
| May 3 14:04:00 | 9m 00s | Space Worder | Engine is not bad :) |
| May 4 04:40:00 | 14h 36m | I just wanna go to work! | Ah, slow movement combined with inertia of a small planet :D <br/>Despite the "shortcomings", I think I got the spirit of the game. The standout is easily the score, which possesses just the right kind of dramatic banality to go with every scene of sand throwing -based carnage this game has to offer. |
| May 5 17:07:00 | 36h 27m | Shadows | Wonderfully simple mechanic, skillfully expanded through what seems to be a rather large number of levels! <br/>The visuals are crisp and the audio is carefully thought out create a specific mood and setting for this game. <br/> <br/>I played this by far the longest time among the entries I've rated this time :) |
| May 5 17:13:00 | 6m 00s | You are the carré | The mechanic is nice, but the controls are perhaps a bit fiddly. Also on the second level it is possible to simply fall off the level and then nothing happens :D <br/> <br/>The music is fun and the look of the game is great. |
| May 5 17:21:00 | 8m 00s | no. 55 | The story adds a lot to this. I think it begins with an interesting hook which goes together with the gameplay. But then the game kind of just stops. <br/> <br/>Still, shows that you have skill in crafting an interesting scene :) |
| May 9 00:24:00 | 79h 03m | Kitty Wings - html5 web- | Nice looking game that has a couple of execution issues with the mechanic :) 1) most of the time when you're in the air you can't see the ground which leads to a lot of unlucky death with enemies/pits. 2) the indicator for when an enemy has been neutralized is not quite strong enough, so sometimes you run into enemies thinking that you have killed them, but have not. <br/> <br/>Graphically it is really nice and the meter tells you very clearly what is going on, so that's very good :) |