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Feedback comments for LD31
SoulGame's games and stats for all events →
| Timestamp | Since previous | Game | SoulGame's comment |
|---|---|---|---|
| Dec 9 03:01:00 | Dogs Peeing Everywhere | That's quite unique :D We laughed while peeing around the neighborhood! Cool implementation of the theme btw. I feel like the duration for converting houses is a bit long though. | |
| Dec 9 03:06:00 | 5m 00s | Spirit Dance | I liked the concept of circling around enemies to defeat them, it requires some practice but it's a good feature. I just didn't understood why I was getting hurt while touching nothing. By the way, you should maybe use the new "Host on your game page" feature! |
| Dec 9 03:11:00 | 5m 00s | Voxey Adventure | "You won wtf such short" x) Nice one. Took me a while to figure out things at first but it could be a nice game (or an useful engine). Good luck working on that. |
| Dec 9 03:16:00 | 5m 00s | Silk | Peaceful game. First levels were quite challenging but since level 5, challenge disappeared when the sandbox became larger for not enough pieces to play. Concept was simple but maybe it miss a good use of it. |
| Dec 9 03:44:00 | 28m 00s | Kevin's uncommon story | Neat puzzle game with a fluid rotation effect. Challenge came nicely. I was blocked really fast and i wonder if i'm not skilled enough or if the game got no solution (haha). One point i didn't enjoyed much was the robot's feeling. I didn't felt like a robot :) |
| Dec 9 03:52:00 | 8m 00s | The Spy | You tried and you need to train to develop games. <br/>I think i couldn't beat the game. Maybe with balancing something can work. |
| Dec 9 03:58:00 | 6m 00s | Guadaneitor | Theme respected. I feel stresed by the lawn mower (in a good way). Interface looked buggy. |
| Dec 9 03:58:00 | 0s | Kazee ! | Controls are solid and you achieved a pretty neat work on polishing. Concept is kinda weird but that's not necessarily a bad thing :) (quick in-game instructions would be a nice plus). It's cool to change seasons but I'm not sure if it matches the theme well? |
| Dec 9 04:04:00 | 6m 00s | Office Gaming Inception | Wow this is just a bunch of star into Humor/Innovation/Theme/Fun... Well pretty much everything :) Even if it's not always very handy, it remains fun, and unhandy aspects actually become fun. Congrats on that. |
| Dec 9 04:17:00 | 13m 00s | Electric Jezebel | Graphics are nice but i think some animation could improve the overall. Puzzle platfrom challenge seems to be here but i felt stuck when i pushed floors with the rigid jump. |
| Dec 9 04:31:00 | 14m 00s | Catspoutine versus Evil Snowmen Army | The shooter mechanic is okay, but enemies take a lot of time to spawn and that makes the game very slow. |
| Dec 9 04:33:00 | 2m 00s | Champions League | This could be fun with some perfromance optimization i think because the game was a bit laggy. It reminds me tower defense games. Not really my type of game. |
| Dec 9 04:39:00 | 6m 00s | The Caged Burd Sings | Good work. Found no bug. The multi-gameplay thing is quite weird but if it's to serve the purpose of freeing a bird, it's pretty cool after all :) |
| Dec 9 04:40:00 | 1m 00s | TURN it UP | At start, game seems to be promising and chellenging. Maybe too much elements arrived in game and i lost my way into. Parsimony in game elements distribution could help balancing that game in a really good way because for now, some elements are here but i don't understand why. |
| Dec 9 04:47:00 | 7m 00s | Chin Chan Chow! | Haha we had quite some fun here :D I think you have to be two to understand it. |
| Dec 9 04:57:00 | 10m 00s | Perceptions | I think you have wrote a good concept here. Helping people one after the other, changing characters via an overview map, etc. this is a nice touch. But I feel the game fail a bit to deliver the experience you initialy planned because of the gameplay and the overall confusing mechanics. Maybe you will work on that? At first I was skeptical regarding theme, but I had to acknowledge the fact that you actually made a game on only on screen... |
| Dec 9 05:02:00 | 5m 00s | Maze of Doom | The game seems to be interesting becasue it ask to establish a good set of attack and defense with elements found. <br/>With a better visual hierachy (finding my knight was a bit difficult ^^),a lighter, well balanced difficulty (i was instant killed 6 times) that game could be strategically challenging. |
| Dec 9 05:07:00 | 5m 00s | Space Opera | First time I arrived on the title screen, I got stuck. Pressed all keys (including space), clicked everywhere, nothing! I refreshed, and the second time, I pressed space and the game started. But then, I had no idea how to play so I pressed all keys again, clicked around but nothing happened. You might wanna let us know how to play your game :) Anyway, I reloaded the game a third time and finally I could move around. I laugh a lot, this is quite different and funny to play. I agree with Timtipgames though, it's a bit frustrating. |
| Dec 9 05:11:00 | 4m 00s | BIRDS! | I don't get it, why i have to activate electricity to make the game interesting ? My friend liked the concept. |
| Dec 9 22:28:00 | 17h 17m | INtire | Interesting, with some polish it can be fun,, i tried to eliminate spiders but they seemed invincible (almost 20 hits can't kill one). Goats were too difficult to launch correctly becasue they can't get launch high enough i think. <br/> <br/>At my second launch of the game, all entities (player ,spider, goats) weren't on the ground but walking horizontally. It was weird. |
| Dec 9 22:56:00 | 28m 00s | Leaving | Nice animations. <br/>The game is cute but imo a bit slow. Moving from edge to edge of screen, cruishing rocks and talk take a lot of time. <br/>Time smashing rocks, for example, could maybe be reduce by increasing smashing animation of crush to let the player speed his progression. Or, because actual luck parameter to find objects is set to low in comparison to the amount of rocks, letting less rock appear on ground can increase the speed of gathering ressources by reducing the number of time the player will take time to smah rocks. |
| Dec 9 23:12:00 | 16m 00s | Node Alpha | Interesting puzzle game with a pretty nice evolution curve. <br/>The goal is clear but things to avoid are a bit confusing. When i saw the 1st green spot, i tried to reach it to generate some good effect because it was green (green means good, red mean bad msot of the time except when it's explained in an other way). |
| Dec 9 23:21:00 | 9m 00s | Demons Trial | Nice game. Well polished and fun. <br/>I'm not used to that kind of game (i'm bad at it :)) but i feel that this one can be fun and challenging. <br/>I like the way feedbacks of dangers arrival are made and allow you to escape from. <br/> <br/>Maybe it's too much punitive to let the player gets instant kill by enemis because early game can be full of dangers. <br/> <br/>I don't get what are the green smoke look alike that appears and kill me. |
| Dec 10 00:35:00 | 1h 14m | Press Enter | Very cool and surprising. Neat entry ^^ |
| Dec 10 06:19:00 | 5h 44m | MACHO KNIGHT | The game is pretty simple but feels right. The first 20 enemies are a bit boring because it's just click & wait after that point the game shows his potential! Very nice controls/concept/gameplay after all. The very basic feeling of protecting someone while becoming weaker and weaker is quite interesting. |
| Dec 10 06:56:00 | 37m 00s | ROCKROCKET | The bad points : 30s to locate my character! The frame perfect jump in the cave, quite frustrating. <br/>The good points : solid theme work, instead of making a plateformer with survival mechanics or rules changing, you actually made a whole plate former on one screen, with a supra tiny hero! Nicely done. |
| Dec 10 09:13:00 | 2h 17m | Mobius Dungeon | Smart concept and level design, cool controls & animations. The transition between rooms gets a bit heavy due to the control loss and the screen shake, but the rest feels right and well made. Even if it might be a bit out of line, you interpreted the theme in a unique way, congrats. |
| Dec 10 09:22:00 | 9m 00s | SUPER BOMB DODGER | The game is quite well realized and responsive. Interfaces and mechanics are a bit non-intuitive, but it's a cool entry. I liked the somehow touching mix between the arcade game and the dramatic topic. |
| Dec 10 09:31:00 | 9m 00s | Time for an upgrade! | Nooo! I got stuck at the end (I think it was), I think the dialog bugged... I was back in the store with the money and an empty dialog box pooped, I waited but nothing next. It's fun how you managed to intrigued me with simple arts and a few lines of texts. I was really looking forwards to find out what's going on with that screen. Nice literal take of the theme. |
| Dec 10 09:40:00 | 9m 00s | Charge Shot (local Multi-player) | Wow, pretty neat ! Too bad I didn't come across the game yesterday when the rest of the team where here :) <br/>What I would suggest if you want to develop the game further : maybe being able to let the weapons loading more than one slots, allowing players to fire 2 or 3 times in a row when fully loaded => if well balanced, it might bring a little bit of strategy (I'm thinking about Shootmania). As the game seems to require lots of accuracy to dodge all the shots, aybe tightening controls a little bit more would help to express players skills. Of course adding a mode selections, number of participants, etc. The usual stuff in those kind of game. Anyway very impressive entry. I'm gonna keep it installed and wait for friends to play with :) |
| Dec 10 09:50:00 | 10m 00s | Lost Path | I got stuck after the first shelter, in the wolf traps part, no way to find out what I was supposed to do, I had to abandon my little red raccoon in the cold :( Nice entry! Animations and mechanics are not perfect but the work on the narration is a very pleasant and engaging touch. Voice volume is a bit low though. |
| Dec 10 10:00:00 | 10m 00s | Infection | That's not every day I say that but... the controls are actually too responsive! A quick acceleration or a more classic controls scheme should work. The game works quite well nonetheless. |
| Dec 10 10:05:00 | 5m 00s | Little Snow World | I do like the driving and the cartoon style, it gives nice sensations, but I'm not sure the current level design (or circuit design should I say) is honoring the nice driving mechanic. PS : The motor sound is hurting my ears :D |
| Dec 10 10:09:00 | 4m 00s | Astro Conflict | Too bad I don't have another player here, sounds quite fun for a little game with a friend. Sfx are not really pleasant and I'm not sure I understood all the game mechanics but it's still cool. |
| Dec 10 10:17:00 | 8m 00s | Pyramid of death | Boom, one shot! Second game I found on this LD with a whole level on one screen and a very tiny character. I still think that's a good idea and it's nicely done here. |
| Dec 10 10:19:00 | 2m 00s | Terra | I'm not sure how to loose this battle but it was kinda fun playing pokemon with space ship :) |
| Dec 10 10:54:00 | 35m 00s | Dwindling Fire | Impressive work. Arts, audio animations are top notch for a ludum dare. Gameplay is polished enough as well. Congrats! |
| Dec 10 11:10:00 | 16m 00s | I love you, no matter what! | Moody game, impressive voice acting (even if Son seems a bit better than Mother IMHO). I clicked everywhere (or so I think) and listened to each little pieces of memories, but I got stuck eventually, wondering if there was an ending? |
| Dec 10 11:13:00 | 3m 00s | Lab | If you want to keep working on the project, I really encourage you to work on the wall collision physics. It can become quickly frustrating not to be able to slide along a wall. Let's say I press down and right. If I hit a wall downwards, I should still go right smoothly, not at 1/3 of my speed. Good luck with your project. |
| Dec 10 11:24:00 | 11m 00s | GTAlien | Completely wtf! Good laughing while knocking down pedestrian and cops with my gigantic alien morgenstern. Solid entry. Even if it's not in an original way, the theme is respected. Solid entry! |
| Dec 10 11:29:00 | 5m 00s | To Continue | 5/5 innovation and theme. How the hell did you manage to make both an original gameplay and a such engaging concept... Very cool. Maybe having a very small zoom out, letting us see the border of the actual monitor screen, would be even more powerful and engaging. |
| Dec 10 11:37:00 | 8m 00s | It Snows In Hell | The realization is really neat for a 72h game (controls, arts, music). But I'm not sure about the gameplay : I actually ran in circle for 1m30 without being in danger. I finally fall into the lava by lack of concentration. It's cool if you continue working on it, I encourage you to work on the pacing of the survival, especially at the beginning. Good luck! |
| Dec 10 11:47:00 | 10m 00s | Abdominal Snowman | The core mechanics is cool and well thought. I think the mechanic and gameplay would have make even more sens with a regular round shaped snowman :) (you current bad ass char design is fun though) |
| Dec 10 11:54:00 | 7m 00s | The Mosquito Effect (mosquito simulator) | What the hell :D Crazy game. I would have continue playing but at some point the camera was completely out of control: to see my mosquito centered on screen, I had to scroll all the way to the right, very weird. Still, impressive work for 32h. P.S: I've read your description but I'm not convinced by the theme interpretation though... |
| Dec 10 12:01:00 | 7m 00s | 2.5Dino Arena | Ha ha, we barely sleep here as well. Congrats for holding up, that's hard but rewarding :) If i'm not completely convinced by the gameplay itself which feels a bit heavy for now (except jet pack), I'm, however, very impressed with the technical work you provided here and the original physics. 4/5 |
| Dec 10 12:13:00 | 12m 00s | Nebula | The game mechanics are well implemented. It's not the most intuitive but it works fine. It's currently a bit difficult to evaluate the game without any kind of opponents but it does look good and could be promising => staring at a map, scanning around, planning torpedo, etc. I do felt like a bad ass commander for a minute. Good luck if you plan to work more on the project. |
| Dec 10 12:16:00 | 3m 00s | Encadenado | Very fun x) I think I might have some trouble with double tapping of the key the game required. Like "Z-Z". Maybe it's just me. |
| Dec 10 14:55:00 | 2h 39m | One Last Stand | The game looks nice but I failed to understand clearly what I had to do, I ended up clicking on random buttons whenever I had the cash to do so. It's a cool prototype though, hope you'll work on it further. |
| Dec 10 15:59:00 | 1h 04m | Jelly Test | Amazing 3 days realization, smooth controls & animations. The gameplay himself might need some balancing though. Rockets by example are pretty unfair and unpredictable. Currently I spend quite some times waiting, and then I die instantly cause I didn't see a rocket coming. Maybe making the rocket launcher appears ? Or decrease the speed of rockets ? Still, very cool entry. |
| Dec 10 16:20:00 | 21m 00s | Colored Ninjas | Nice entry and huge idea on the theme! Couldn't change the controls, I try but didn't seem to work. Too bad for my AZERTY keyboard :) |
| Dec 10 16:25:00 | 5m 00s | The Murderdome | Ah ah nice one. Being swarm by enemies right after the entrance of the room tends to be a bit frustrating, but the gameplay feels nice. |
| Dec 10 21:43:00 | 5h 18m | Harpoon Raccoon | Fun & original, solid overall work. |
| Dec 10 21:47:00 | 4m 00s | Neon Jellyfish Heart Attack | Pretty cool. I miss some audio but the mechanics are there. Congrats for finishing the work. |
| Dec 10 21:50:00 | 3m 00s | Information SuperHighway 1983 | I hoped that some cool developers would have the guts to actually make games about screens :) I'm happy to step across some of those. Neat entry! |
| Dec 10 21:54:00 | 4m 00s | Colosse Duty | I'm stuck! I'm terrible at this game! Maybe I'm too tired from the Ludum Dare rush... Anyway, I can see you made some real work here, so cheers! |
| Dec 10 22:00:00 | 6m 00s | 1 Screen | I don't understand what the goal is? I didn't found how to score point! I managed to jump over the title after a while but that'as all! |
| Dec 10 23:37:00 | 1h 37m | Asterion | Game fun with nice graphics. <br/>I would like to see more path possible to get all slaves. May be more exits from minotaur's cage can improve the challenge diversity. |
| Dec 10 23:53:00 | 16m 00s | ATTACK ON RADMARS | Bravo. Nice game, challenging, fun, addictive. Cool concept, art and music. Good Job. My best score 2128. <br/> <br/>The game make my pc lags and i think is there a limit to where you can go because there are too much missile that you can't avoid after a certain time. |
| Dec 10 23:57:00 | 4m 00s | boop beep | well done, maybe the physics need to be less heavy to make the controls better. <br/>Items are graphically a bit confusing, i don't know what is dangerous or helpful. |
| Dec 11 00:00:00 | 3m 00s | Browser Escape | There is a concept here. But i don't get the goal of the game. |
| Dec 11 00:05:00 | 5m 00s | Ginger Game ! | Funny dodging game. Some times the guy guy stay stuck on the edge of screen. <br/>I tried to spam spacebar but nothing changed. |
| Dec 11 00:30:00 | 25m 00s | Globo | Original idea. Physic of the ballon is really hard to control. I was frustrate so i couldn't enjoy the concept. I don't know how to improve this kind of movements. With a lot of test maybe. I suppose it's hard to set it well. |
| Dec 11 00:39:00 | 9m 00s | Joke's on you | Origianl concept. Too much limited but with less signs and more possibilities you could make a good puzzle/rythm game or something near. |
| Dec 11 00:46:00 | 7m 00s | Mossnaso | Wow. really wtf contemporary game. Graphics reminds me the first game i played on a computer : Cats. <br/>Doing music was really fun but sometimes was a mess. <br/>With a nice balancing and less action for more enigma could be cool. <br/>Nice job. |
| Dec 11 00:53:00 | 7m 00s | SmashTower | Cool one. It took me 3 dead to understand that the floor was killing me when i destroyed a tower (in fact it's a column tath supports fllor, right ?). Maybe you could make the column higher to let the player view the floor that they supports because at 1st view, floor seems to pop out the ground. <br/>With some balncing and less enemies can be really fun. For now, it's amusing. Nice idea. |
| Dec 11 10:38:00 | 9h 45m | LiliLight | Cool game ! I like the fx sound and graphics, they're very polished for a jam game :) <br/>Maybe you could have pushed the gameplay a little further with small collectibles that would improve the character. I feel it misses a little replayability. <br/>That put apart, great job :) |
| Dec 11 10:42:00 | 4m 00s | 7 Days of War | There is an interesting and original atmosphere we rarely see in game jams. I think I can see your idea behind it but you hadn't enough skills to complete it and push it as much as you wanted. This is a beginning, I'm sure you'll be able to do more next jam :) |
| Dec 11 10:57:00 | 15m 00s | For the Homeland! | I loved the graphics, setting and audio. It felt like a good satiristic game, with a fun touch and humor. The audio, graphics and co fits perfectly and have strong coherence. <br/>However, I really didn't understand the gameplay and the pop ups explaining the game. I felt like there was 1000 informations to understand. |
| Dec 11 13:25:00 | 2h 28m | Promenade | Cool western background but I hardly understand what was the thing with the WHOOOOO hiding your input clue... |
| Dec 11 13:31:00 | 6m 00s | Survival Camp: A Day-Night game | The game nicely fits to the theme and I really like the concept. I think you made a good job designing the whole experience. But you miss some tuning to make it a joyful game, :) |
| Dec 11 13:45:00 | 14m 00s | Flashlight | Good gameplay, even if it's classical. I liked it ! |
| Dec 11 13:49:00 | 4m 00s | Little Office Troubles | Very cool game Geraud ! I loved to smash my keyboard to get those hackers ass off, I lasted 1 min 10 :) |
| Dec 11 14:02:00 | 13m 00s | Alpha Circuit | I like the global mood and artistic direction. I think you made a good job on setting up a pace on the game. Gameplay is a little sleepy though, might need some more punch ! |
| Dec 11 14:34:00 | 32m 00s | One Screen Worship | Concept and graphics are very good. I'm sure I haven't seen this mood and concept anywhere else. But I didn't find enough elements of gameplay to make me play further. I understand and like the concept but I think your core is flawed and you need to make it rich. |
| Dec 11 14:37:00 | 3m 00s | Chewpi.net | Awesome graphics and glitches... but where's the gameplay :( ? |
| Dec 11 15:22:00 | 45m 00s | SPIN-2 | A game with awesome drum beat, very cool. I could really use some quick in game indications (I had to go back, read your instructions, and then play) because rules aren't intuitive, but that's not a bad thing. Once you get it, it's actually pretty original and very dynamic. Top 5 of entries I've been testing so far. |
| Dec 11 15:31:00 | 9m 00s | Sorceress Wars | I lack some feedback regarding what am I doing and stuff, but I got it eventually. This has some good strategy in it (reminds me a bit of FF8 Trial Card ^^). Good luck for your work. |
| Dec 11 15:38:00 | 7m 00s | Twisted Chamber | That's actually one of the concept we wrote before go for shifting :) And you made it better than I imagine, congrats. Too bad there aren't any audio, the game would have been even better. Subjectively, I'm not a fan of the huge inertia in the controls, I'm not sure how it fits a game about accurate moves. Anyway, the realization is still amazing. Good job! |
| Dec 12 00:37:00 | 8h 59m | PSYCHEDELIC CARNIVAL HANGAR X4Z33 | The animations and controls are incredibly realistic in a good way. It feels great and I feel like controlling an human being :) The collisions seems a bit inaccurate though I guess that's really insane to handle, plus that's not such a big deal, it's just a little bit hard sometimes. I tried your game because I liked the gif on your post, and I haven't been disappointed by orange bonus ^^ |
| Dec 12 01:21:00 | 44m 00s | Baa Ram Ewe | Very nice and cool :) I'm especially impressed by controls. I first thought it would be very annoying to controls sheep by repelling them with my mouse but you actually managed to somehow make it smooth. It gets a little bit annoying with large amount of sheep (the level with 7 sheep) but it's really okay. Nice sheep voice acting btw :D |
| Dec 12 01:27:00 | 6m 00s | Arena | Impressive entry. Particularly good graphics and animations! Would have been good to have a clear way to identify enemies types (maybe a later update?). On a subjective point of view, I find hero's attack a bit slow and repetitive but hey, it's awesome to make that happen in 72h ^^ |
| Dec 12 01:35:00 | 8m 00s | Rotate And Hide | I understood the basic mechanics but not how to actually kill my opponent! I tried to flee, I tried to swarm him... Didn't succeed :) But this is well made and encouraging for 72h of work from scratch. Congrats. |
| Dec 12 01:41:00 | 6m 00s | Catlaser | Wow 2h, you have some pretty bad ass production time sir! |
| Dec 12 01:44:00 | 3m 00s | Hyper Soccer | Oh my god what's happening xD First minute is so confusing! But after it gets cool. Really cool idea to give each player a unique skill, which is actually his skin. |
| Dec 12 01:50:00 | 6m 00s | Get Bigger! | "Sorry the entire game is on one screen." Hahaha you got me => +Humor +Theme. The gameplay himself is pretty neat as well! I thought you would made me explode on house but I actually swallowed them ^^ Very unique, very well made, just miss audio. |
| Dec 12 02:12:00 | 22m 00s | Buttfacę the Snowball Warrior: Winter Invasion | It was hell to play on my AZERTY but still fun! I like the amount of work you put in it, loved the chip sounds, the characters, the gameplay. Making snowballs is a bit long though and gets a bit repetitive, forcing us to remain in cover for a long time. Great entry anyway |
| Dec 12 05:07:00 | 2h 55m | Walk the Plank | Thanks a lot for your consistent feedback on The Shift, your game is pretty brain killing as well :) It's simple and original. I liked the super chiptune music and the concept and realization are ludicrous enough to be fun. <br/> <br/>Concerning upgrading The Shift, we would probably simply add more levels randomly switched, that would allows more variety and simplicity (current level is kind of complicated because it has to be self-sufficient to match the theme) |
| Dec 12 14:39:00 | 9h 32m | Stuck In Space | Nice entry with neat and cool concept. <br/>I will say jsut that art is too small, ship speed is too slow that makes me want to push acceleration button harder. <br/>And i would prefer shortcut to use laser beam or shield rather than click. And i didn't get how to repair base. |
| Dec 12 14:46:00 | 7m 00s | Snow to Basic | This joke made me laugh a lot but i don't really considerate it like a real game. But it was fun. |
| Dec 12 14:51:00 | 5m 00s | Siddhachakra | Art style is really intriguing and interesting but i really don't understand how to play. Even if i try hard. |
| Dec 12 14:59:00 | 8m 00s | Alien Machinery | Mmmh this game seems to be really well realized. But, i feel stupid because i can't understand what i have to do. Not enough intuitive imo. Maybe if you low difficulty of the 1st challenge (that i don't understand) you will help player to understand his goal and how to achieve it. <br/>Losing sound scared me. |
| Dec 12 15:05:00 | 6m 00s | oYo | Neat but interesting. I regret a better physics (force don't work) and more challenges. Well realized. |
| Dec 12 15:15:00 | 10m 00s | Walled | Art is really good, impressivly neat and clear. I like this kind of work. Concept of the game is cool, and i want to try more but controls frustrate me. <br/>Smashing spacebar is exhausting and hard to master with over controls. I recommand to let player long push space bar to collect points or better, just being on center spot to collect points. <br/>Also, i got confuse with the rainbow blocking line, i wanted to put it horizontally by pushing left or right because i felt like i was tracing a line with a ruler but this made me trace vertically. It's confusing. <br/> <br/>If this major issues are corrected, i really want to replay this game. |
| Dec 12 15:23:00 | 8m 00s | The Rose Processor | I like the idea. Hard to achieve. In fact i think you can't beat the game because petals appear constantly at same rate so it seems to be too hard to complete all ranges. <br/>Neat and simple graphics let a well sophisticated feeling. |
| Dec 12 23:57:00 | 8h 34m | birdsong | Very well done regarding theme implementation. Plus the game looks like a finished game and that's very impressive. |
| Dec 13 01:42:00 | 1h 45m | Snowman Defense - Ludum Dare 31 | Hey, neat entry, the polish is quite visible indeed and makes things smooth enough. My problem concerns ammo. All I could figure is that I had to press SPACE time to time to regain one. And also strategically using Q or E depending on the situation to save the most ammo I could. But... I still run out of ammo super quickly (only killed 21 snowmen). Sorry if I missed something obvious! Good luck with your post jam ^^ |
| Dec 13 01:47:00 | 5m 00s | CHRONOKICKER 202K | Impressive animations and overall realization. Kicking the opponent into the pit is really fun and the feeling of power is very well implemented! I'll save it for further matches with colleague :) |
| Dec 13 01:59:00 | 12m 00s | 20 Days at Sea | Looting human flesh on your friend's body... God there's something different in that game! I think I met my first "dramatic" bug ever : after the boat crash, there was still a dialog box remaining on screen "I think I'll just watch the sea today..." giving an even more tragic dimension to the scene because now, he was dead... Beautiful game and very nice entry. Congrats |
| Dec 14 09:49:00 | 31h 50m | Parable of the Broken Window | I agree with people above, very cool theme concept! |
| Dec 14 10:01:00 | 12m 00s | Law Breaker | Very cool entry! Congrats for actually creating a GTA like in 48h :) Loved how you managed to simplify things to the max while keeping the fun. |
| Dec 14 10:39:00 | 38m 00s | Snow Storm | It's pretty cool! Controls are a bit unusual but the whole thing is smooth and enjoyable. I liked the torches system, it's original and well used. The random generation is cool as well and helps keeping the fun after of a retry. |
| Dec 14 14:28:00 | 3h 49m | ColorBlocks | Cool game, with nice mood (I love the audio :)). Maybe you could add a 5th color to make a little harder. But I've seen the concept on many other places so I can't put a good score on innovation :/ |
| Dec 14 14:42:00 | 14m 00s | Avoid Rage | Very good game. Concept is simple but yet interesting, same for realization. I like how you managed collisions, it's really tolerant and never seems unfair. That's a really good point in those kind of game. |
| Dec 14 19:11:00 | 4h 29m | Pengie | I like the global mood of the game, I think it is discreete but effective. I like the bumping mechanics but I feel that your level design choice are too "standard" to fit with this specific mechanic. It feels more like an experiment than a game (but that's cool too !) |
| Dec 14 19:32:00 | 21m 00s | It's a website about video games. | I'm sorry but I don't really understand waht's happening here |
| Dec 15 00:36:00 | 5h 04m | Panic Course | Very impressive work. They're not so many 3D games in Ludum Dare that manage to achieve that level of quality. So congrats for the realization and concept! The only thing that bothered me is that I had troubles setting the camera zoom in a way that fit the building mode (either to close or to far) |
| Dec 15 00:40:00 | 4m 00s | Harmonic Umbra | Interesting twist your brought to the runner gender. It was hard to set my brain for those color operations but I managed my way more or less! Maybe if the pace was a bit higher it would be less frustrating to restart all over again (just a suggestion). Nice work anyway :) |
| Dec 15 00:50:00 | 10m 00s | Seven Lightyears of Bad Luck | Well done! Some random notes (hope it will be useful in some way) : I would have preferred if right stick would both aim AND shoot. Maybe that would have been a bit more handy. You could of course shooting by not pushing right stick. In addition, I think my ship should face the direction I shoot, not the direction I go, it wouldn't be realistic sure, but it might feels better. <br/> <br/>Anyway, the idea of making a bullet hell out of the very own bullets I fire is very cool and surprising, neat entry :) |
| Dec 15 01:02:00 | 12m 00s | Megamage | Really cool entry. One of the rare Ludum Dare game which immediately caught my attention towards its narration. The gameplay wasn't very clear but I kind of understood what to do. The writing is the core interest of the game I think: jokes, funny characters, original starting pitch and kind of touching final twist. Loved the laugh animation and sfx btw ^^ |
| Dec 15 01:05:00 | 3m 00s | Meteor Stack Attack | Cool entry! Quite simple but fairly enjoyable. Tried several times but I'm still a big failure :) |
| Dec 15 01:14:00 | 9m 00s | Clutch The Crown | Nice work regarding overall completion of the game. I couldn't figure out a way to win though. After the first miners/upgrade rush, me and the IA were a perfect mirror. Then started the age of knights! We fought for quite a while with no other result that dozen of dead corpses fallen in the abyss x) Good work anyway, would be fun to try the 2P mode. |
| Dec 15 01:18:00 | 4m 00s | ☃ | Ha ha I got 2nd ranked on the first try! (I'm bob...) Loved the simple concept and especially the smooth controls which allows great precision. Nice job. |
| Dec 15 01:29:00 | 11m 00s | Shooting Things in Space | The concept is just amazing. This is a simple yet such great idea:setting up the elements of a standard space strategic game but actually give player the control of a fighter ship. That immediately feels like my actions matter more than usual. I'm not just shooting up stuff in space, I'm doing it as part of a larger plan... Brilant! The gameplay himself is not perfect yet (I find a bit hard to aim and steer by example) but you did a overall nice job on realization. I would love a game like that, with both action and strategic options. Very inspiring thanks! |
| Dec 15 12:37:00 | 11h 08m | Press Space | I like the entry feeling. I wondered "press space... yeah and so what ?". The surprise is interesting, and the mix with misc sentences is cool. Personnally I would have placed it on a grid which would allow the eye to stick on some places, and then recognize it quickly. Still interesting and minimalistic for 6h of making ! |
| Dec 15 12:39:00 | 2m 00s | Hunt The Yeti | Perfect graphics ! Global mood is really good, I also loved the centered shop to go with the theme. Even the "dig ice" mechanic is interesting, nice job here. |
| Dec 15 13:07:00 | 28m 00s | Killine | Interesting game, I like the main mechanics with extending colliders and stuff. It misses some core tuning, like showing the goal clearly and removing that strange background, but still the game was interesting to play and inspiring. Nice job :) |
| Dec 15 13:57:00 | 50m 00s | Break the Limits! | I didn't understand the ending, but everything else was kind of genius. I LOVE IT. You kind of reinvented idle games by inserting a psychological dimension. |
| Dec 16 00:39:00 | 10h 42m | The Eternal Bee | This is a short but very interesting experience you provided here. The realization is just neat, the nice stars field, the smooth controls, the cute bee... Plus the ending is quite touching. My only complaint would be that it's a bit hard to evaluate distance with honey and something you just can't reach it. But maybe that's part of the design ^^ Well done anyway. |
| Dec 16 00:43:00 | 4m 00s | C.O.S.M.M.O.S. - Cool One Screen MMO Spacegame | The concept is pretty innovative! I admire the fact that you actually made a MMO for the Ludum Dare :) That was terribly hard for me to guess words (as I'm french) but the game is definitely a nice entry. |
| Dec 16 00:47:00 | 4m 00s | Planetary Body Shooter | Neat entry! You certainly did a impressive job on realization and adding ammo in an asteroid game is an interesting take. My only complaints would be the quite punitive hitbox of my shipt and the fact that I've been killed by asteroids which spawned pretty much on my head :) |
| Dec 16 00:55:00 | 8m 00s | Wizard Bounce | I'm not sure I completely understood the controls :( I do read all your instructions and try a few times to figure things out... but I keep dying :D Help! |
| Dec 16 01:00:00 | 5m 00s | Space FireFighter | Very hard but very well made as well. The controls are nicely responsive but they ask some time of learning to master (which is good). I got 3 times in a row a fire in the same building, maybe a semi-random fire starting would be better? |
| Dec 16 01:14:00 | 14m 00s | Ducks! | Very sweet. Maybe sometimes things are a bit unfair: hit boxes size, extreme border spawn points... But it's a cool job for only 48h :) Ducks are very cute! |
| Dec 16 01:31:00 | 17m 00s | Attack of the Screen Scrollers | Brilliant concept. It's very cool how you tied "enemies" and victory/defeat conditions: enemies' role is to disturb you, sure, but on the other hand, you have to use them to keep the screen centered and that implies not killing them... "Using" instead of "killing" enemies is a pretty clever concept, especially well implemented here. 5/5 innovation. Regarding gameplay I would maybe suggest to switch from "click" to "rollover" function to kill enemies, I think that might be smoother and more intuitive to play. Plus, the core-gameplay is more about managing screen position than actually aiming and shooting. And even if it gets to simple my way, you might still add a few obstacles to force players moving inside the screen... Anyway! Just some thoughts cause I liked your game. You just got a bunch of stars! |
| Dec 16 01:39:00 | 8m 00s | Tv Simulator 2015 | And again... and again... and again... Perfect! This is real fun here. I love how you made fun of modern TV (or at least I perceived it that way) by simply making me click again and again to discover more of your little jokes while getting crazy and angry at bad signals and commercials. By doing so, I was actually becoming a brainless TV watcher 8) Brilliant. |
| Dec 16 02:07:00 | 28m 00s | Final Swap | Truly impressive arts, music and well... everything. Kudo guys. The care for details (like the cycle day/night or animations) and the overall polish is astonishing regarding the short amount of time. Concept itself is very interesting and get richer as we progress through the game. Even knowing motions tween, I'm much impressed. <br/> <br/>I got one complaint (yeah) : the game starts real slow. Way to slow giving the fact that I needed 15 sec to learn the basics and the first two fight took me several minutes (mostly waiting). Anyway, you clearly nailed it... Wait! What about the theme ? x) |
| Dec 16 17:52:00 | 15h 45m | OMNI | Perfect theme implementation (I'm obviously bringing nothing new here), you also created a really unique mechanic and that's cool. This is really hard... the little cubes... Aarrgl! Controls inertia and unstable screen acceleration might sometime be a bit frustrating. Great work anyway. |
| Dec 17 14:24:00 | 20h 32m | Slimey's Quest | Just finished the game on Kongregate. I played it randomly there but when I saw the level evolving step by step, I knew it was an "On One Screen" game :) I enjoyed by the way, it's smart, smooth, intuitive and kind of lovely. I couldn't explain in accurate terms why I enjoy the overall "feel" of the game, maybe it's the gravity tuning, the sharp controls, the level design, or maybe it's all about the slim :p |
| Dec 20 05:39:00 | 63h 15m | Super Death Grid Of Death (with deadly beats) | Hi there, well done on the solid entry. The game seems pretty much complete and that's a cool thing to see in Ludum. At first I was like "Well it's okay, I avoid stuff" but then things got crazy with the bass drum, red shaking screen, lasers everywhere... It's pretty cool! It feels nice to play, it's challenging, and quite well realized, especially without an artist. I might have a small complaint regarding laser timing and appearance: animation is not that easy to read and it's hard to anticipate when the laser will actually hurt. That got me kill a few time. |