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CHRONOKICKER 202K
CHRONOKICKER 202K
By jwkim
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 73 | 4.31 | | |
| Fun | 115 | 3.67 | | |
| Audio | 195 | 3.44 | | |
| Overall | 225 | 3.56 | | |
| Innovation | 350 | 3.27 | | |
| Theme | 606 | 3.44 | | |
| Coolness | 2356 | | | |
Comments
ossi
2014-12-09 03:43
Really fun two player fighting game! The artwork is great and the music really fits the frantic nature of the combat. The characters move super fast and it's sometimes funny to accidentally jump out of bounds or walk off the screen only to die immediately. I like the arena changing mechanic and how it just drops you immediately into a potentially dangerous pitfall if you're not fast on the double jump to escape. Very cool stuff, well done!
soulgame
2014-12-13 01:47
Impressive animations and overall realization. Kicking the opponent into the pit is really fun and the feeling of power is very well implemented! I'll save it for further matches with colleague :)
Awesome visuals, and game concept. I liked the brawler theme however the combat was a bit dull, there wasn't any combo system nor any more moves apart from the lightsaber and kicking. However on the brightside this game has potential with a bit more polish on the mechanics, the visuals are stunning good entry!
rmc
2014-12-16 19:14
Awesome!
Visuals and Animations are very good! Really Interesting, but I wish it had and AI I could play against!
shimone
2014-12-17 11:15
Audio and graphics are really awesome. I like how the stage changes as you go on. The controls are a bit tough at the beginning because the characters move very fast, but it's just a matter of getting used to them I guess. I wish the game had a single player mode.
the art is fantastic. the controls were a little rough at the beginning, like i felt the jump was stunted because the double jump sometimes didn't seem to work... i don't know, could be that the movement was so fast it took longer to get used to everything
wertle
2014-12-17 19:42
I like the concept of the joint progression meter a lot. The execution was a little rough but I think there are fun concepts worth exploring here. A minor note, it would be nice if you were using the controller if the other person could use the wasd controls instead of the cramped numpad controls. I appreciate that you didn't count self-deaths, as there were many. Many many. The feedback on the kick was my favorite, I think it was the most enjoyable to use because of the animations and nice impact sound. The sword attack was pretty hard to hit with, a wider hitbox might be worth trying so you get more actual combat instead of flailing and self-deaths. Nice work!
It is really hard to control yourself, mainly in the icy parts and small platforms.
The kick animation is really good, but the sword attack is a bit more stale, keep in mind the action line when animating.
It is a really nice mechanic kicking the other player off a platform. Good job!