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Feedback comments for LD33
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| Timestamp | Since previous | Game | SoulGame's comment |
|---|---|---|---|
| Aug 25 11:43:00 | Lil' Drake | Just finished it, it's cool. The controls are fresh, the level design is pleasant except for two details: the spike hitbox is sometime unfair, and the blue Button is not enough contrasted with the blue around. Sfx would have helped bring more mood but overall good entry :) | |
| Aug 25 12:02:00 | 19m 00s | You Are The (Loch Ness) Monster! | Well inspired monster game. This is a cute interpretation which doesn't involve blood and guts and that's fun! I actually wanted to make a mini-game using Loch ness but failed to find a concept, yours work well ^^ I only regret that sometimes tourist behavior is a bit unstable and hard to anticipate, other than that, solid entry. |
| Aug 25 13:41:00 | 1h 39m | Monster Quest | I missed the point you were trying to make with the Theme, until I read the description. Okay, I play a monster! Anyway, mission accomplished I think : "Hope you get a laugh out of it :)" => I did. <br/>It's a shame you didn't have a bit more time to balance the 1 player mode, I mostly died after 2 or 3 choice, because I was too weak. Also if you could manage to create a combat system as WTF as the dialogs, it would be epic ^^ |
| Aug 25 13:48:00 | 7m 00s | Robo Monster Hunt | That Headshot I took! Funny :) Liked the concept, pretty cool link with the theme. That was very laggy on my end but that must certainly comes from my PC. One bad note: I felt the hitbox with the field of view of the farmer was a bit unforgiving! |
| Aug 25 13:59:00 | 11m 00s | No Pictures Please | I first thought it would be a fighting/rampage game, but it quickly turned out to be a pretty clever puzzle game with an interesting take of the theme. Kinda subtle after all. I felt the speed of my character was a bit slow but still okay. Appreciated the Throw mecanics which takes a very cool part in resolving puzzles. Nice work! |
| Aug 25 14:05:00 | 6m 00s | Monster Tag | Such a shame our team split last night after the launch, we would have had a nice coffee break on this. I'll rate it tho, and rate it good, cause I'm confident this would have been very fun and anyway, it's obviously well realized. |
| Aug 25 14:16:00 | 11m 00s | Alien Plant II | Loved it. Solid gameplay and design. I don't know if I caught your message correctly but to me it was like: Okay I'm the monster, but hey, I'm super environmentally aware, I destroy stupid building blocks in order to let Nature breath again. Sure, a few casualties will me made but everything comes at a cost! <br/> <br/>Didn't manage to trigger the win condition, even tho I think I destroyed every piece of building. Nevermind, that way I could enjoyed the Game Over letters, falling over me like a bird crap on my noze. "Take this, you noob" that was super fun xD <br/> <br/>Congrats! |
| Aug 25 14:27:00 | 11m 00s | You are the munchster! | Despite my efforts and my many tries, I couldn't figure out clearly the "bite or be kicked" mechanics. In the dark, from behind, I'm still kicked in the face! That's a shame because the overall work is stunning (sfx, animations <3, arts, controls) and the Munchster design is super cute, but I failed poorly :( |
| Aug 25 14:33:00 | 6m 00s | Werewolf Was Looking For Love (In Several Wrong Places) | Liked the story telling, interesting take. But then I wondered... Am I the monster? Or am I just listening to the monster? ^^ |
| Aug 25 14:43:00 | 10m 00s | Quarantine | Nice entry. The game relies a lot on its upgrade system but I like it... A shame I reseted my progress by mistake :/ |
| Aug 25 14:50:00 | 7m 00s | Get Out! | I like being the monster, but not being the *bad guys*. It's an idea I'm glad to see in this jam. Regarding gameplay, it seems like waves takes forever to arrive which break a little bit the dynamism of the early game. I liked being able to push the humans into my traps. This is very clever and uncommon, as most games in this gender, allow either to kill attackers or do nothing. You found a nice alternate solution which values the traps system. Nice one! Oh and I enjoyed the music :) |
| Aug 25 16:38:00 | 1h 48m | Unawere | Thanks for your review on Drumster! The theme is actually a bit hidden in the last part of the game where you turn evil while playing metal ;) (https://youtu.be/nXihe66Wbnc) <br/> <br/>Regarding your game I'm actually kinda proud for finishing it without killing or attacking anyone! Achievement unlocked: "Pacifist"! I simply made them stumble on each other, in a way they wouldn't outrun me anymore... I'm a kind monster after all :p |
| Aug 25 18:59:00 | 2h 21m | n8b cthulhu fhtagn | Why not publish the game online directly ? I'm afraid you'll lose some tester who won't know how to run your swf! |
| Aug 25 19:06:00 | 7m 00s | Galagan's Island ~ Metagalatic Monstrosities | Even if the gameplay is not always super clear, and if I miss a life bar for the hero ship (maybe I'm just blind..), I find the concept very unexpected! Being a boss in a Shoot them up is kinda cool :) Nice job |
| Aug 25 19:09:00 | 3m 00s | Ghost Haunt | I have an error pop up regarding resolution and then I can't play the game it's incredibly small :( |
| Aug 25 19:29:00 | 20m 00s | Famous Nessie | Impressive work, making a 3D game in such a delay is not an easy task! It's a shame because it lags as hell on my PC (I won't blame you for this...) but I still had a nice time. Not sure I understood clearly the pictures mechanics but it's okay. I enjoyed swimming around :) |
| Aug 26 15:40:00 | 20h 11m | Eye In The Sky | Hey there. Pretty cool stuff you have, I'm impressed you had the time to create two game modes. Nice and consistent arts and nice retro music. Regarding gameplay, the animations are okay and the controls seemed right at first, nice climbing system! But I ended up getting a bit frustrated by the jump and overall controls of my monster. I died a couples of times for no apparent reasons (I was frozen in the air and fall to my death!). Sorry if I misunderstood something. You made a cool work, I just wish the handling could be smoother. <br/> <br/>Also, thanks for your nice comment on DRUMSTER! I just wanted to mention that the theme is actually at the heart of the game concept, but only revealed on part 3 (metal song) which was probably a bad design choice considering nobody actually reaches it... If you wanna have a look, we have a link to a youtube video on our game's page. |
| Aug 26 19:27:00 | 3h 47m | Sticky Pudding | Thanks for the cool comment on Drumster :) <br/> <br/>If that's not too much to ask, I'd like to invite you to check the Youtube link we provided (https://goo.gl/NLgdJ4) in which you could see the connection with the theme (and if you change your mind, please update your rating :p). It's a bit tricky because the link to the theme appears at the end of an hardcore game... Poor choice of design I made! <br/> <br/>Regarding your game now: <br/>- I couldn't play on web (loading frozen) so I download the windows and it worked. <br/>- You want honest and constructive feedback, here you go: this is the first time in this jam I smile upon discovering a concept (humor 4/5)! And this is also the first time I experiment really tight controls (my favorite kind). So this is fun to play (5/5)! <br/>- Plus, the frustration is limited by the fact that I have complete control of what I'm doing (in theory at least...). <br/>- I noticed that the jump was maybe a bit more usefull than you probably intentend as it often allows to prevent death by making you going up at the last moment. It sometime simply prevent death just like it'd make you invincible (if I jump right before the ground and still hit it, I won't die and will be able to continue). <br/>- Arts (3/5) aren't that great but sufficient, sfx are perfectly correct and the cool music (4/5) weirdly fit the whole ambience (4/5) Out of curiosity, did you composed it? <br/>- Despite my 15min of effort I couldn't go pass the 5th obstacle... That said, I'm already proud for passing the balancing one. <br/>- Regarding theme, it's a bit of a joke as the theme is not exploited and that could be anybody on that bike... BUT as it's both original and fun and mainly because the monster brings some enjoyable weirdness to the game, I couldn't give you less than 4/5. <br/>- So overall great job (4/5). |
| Aug 26 23:33:00 | 4h 06m | Horrifying Human Hunter | This is GOOD. Neat concept and realisation. You nailed the "being a monster" thing by providing a real monster experience: hiding in the shadows, luring poor humans, taking advantage of your strenght and speed, and devour them without pitty :D <br/> <br/>You managed to polish the gameplay so it looks like a finished game and it works: very easy to handle, yet interesting. It's hard to achieve that kind of efficiency in a Ludum. Just loved it. Best entry so far. |
| Aug 26 23:46:00 | 13m 00s | Dark Lord | Nice work. Not easy to make a 3D game in such a short delay. Ît was lagy on my end but that comes from me I guess. I regret the lack of feedback (visual&sounds) uppon damaging enemies, took me a while to figure out I could actually kill them. So even tho the gameplay is a bit clumsy at this point of development, I like the idea of being some badass dark lord which burn stuff around him ^^ |
| Aug 27 00:19:00 | 33m 00s | HahaOya | Tried a few times, each time my poor babies die while a get 1 or 2 flowers, I don't even have the time to feed them :( they run out, and they are no more "Babies alive" counted. And also I can't toggle monster form. It's a pity 'cause the game looks nice ^^ Wish I could play it. |
| Aug 27 08:40:00 | 8h 21m | The Bear Hunter | Wonderful entry. A few notes: <br/>- The art is super cute. <br/>- I get the intention for the music, but it's a bit raw. The recording seems to be of poor quality, and the composition itself is a bit repetitive. (But I just realized it was a compo entry so... Nice work!) <br/>- Gameplay & controls are neat. I'm fund of archers in general, and this one I love much. The Game Feel is clean and everyting in the controls seem super polished. I especially enjoy the speed of my character, I think it plays a big part in the Game Feel quality. Here again, impressive compo work. <br/>- Too bad there are only defensless jellies... Enemies with ranged attack would have been sooo fun to kill. Looks a bit like a shooting gallery now. Lack of time? Design choice? <br/>- The final boss was a disapointment for me. Of course I completely understand (do I? :D) what you tried to achieve with it, but the thing is it was too obvious... So non solely I have no boss fight, but I'm also not intrigued at all. Everthing basically screams at me "You'll be the monster if you kill it" : the name of the boss ("mother bear"...), the fact that is doesn't move, the fact that my character actually notify me that it doesnt move... All that breaks the ending twist which should be metaphorical and poetic (I guess?). <br/> <br/>Anyway just wanted to make a constructive feedback, this is a super great entry anyway. |
| Aug 27 09:20:00 | 40m 00s | A Bad Wolf King is Hard to Feed | 13/13 :) <br/> <br/>You did an amazing job. Everything is cute, smooth and enjoyable. Loved the sens of (almost) pointless exploration, climbing trees, jumping off moutains, entering abandoned sky fortress... Very clever way to draw the terrain btw. <br/>Kudo to the music composer for his piece, that just works so well with the game ^^ <br/> <br/>II found very poetic to land on clouds, that was both cute & fun :) <br/> <br/>Regarding theme, I think the point of Ludum Dare is to put yourself to challenge by facing constraint and overcoming it with Game design. Choosing his own theme is for me a little misunderstanding on what is ludum dare ^^ Considering that and respecting your choice of transparency, I prefer note to rate the entry as it put itself apart from the jam (too me). |
| Aug 27 10:37:00 | 1h 17m | Kiera | I walked around the map a long time, searching for relics but I didn't find any... Then I waited even longer for the night to come but she never came... So here I am! The pitch sounded interesting I was curious to try but I didn't find the actual game, have I missed something? (I read the desccription). <br/> <br/>For what it worthes I found Kiera was cute, but kinda slow to move :) |
| Aug 27 10:39:00 | 2m 00s | King of the Dungeon | Downloaded it, launched it, I had the main title, but I "Pressed any key" for a while, nothing happened. Tries a couples of time without success :( |
| Aug 27 11:07:00 | 28m 00s | You are the Dragon | It's cool! Not enough game where I can be the dragon. A couple of notes: <br/>- Dragon's controls and actions are tight and quite cool. I enjoyed it. <br/>- The arts aren't great but at least they're here ^^ Some animations are a bit buggy (see the crossbowan throwing his weapon, stuck in the air upon dying!) <br/>- The gameplay could have bit really fun but there is a few things that bothered me: the arrows' speed make them almost not possible to dodge with reflexes, they're simply too fast. Therefore my only solution is to travel the screen one side to the other, so I minimize the risk of taking damage, but that ruins the mechanics of aiming enemies... Finaly, talking about aiming, if there is a point later in the game where I need my straight fireball, I didn't reach it :( <br/>- Also the "level design" (rythm at which enemies spawn) is kinda slow and that makes the game not very dynamism. <br/> <br/>All that said, this is a pretty cool entry you have, especially regarding the theme. Burning peasant and crossbowman to the crisp => that's dragon life :) |
| Aug 27 13:16:00 | 2h 09m | The Loved Ones | Very good take on the theme and neat realization. The idea of making a simple gameplay and invest more time in polish and narration is a cool strategy, it works well here as the game looks perfectly achieved. You even offer us an end scene! Nice! <br/> <br/>The main complaint I would have is the rhythm of the game. Somehow I think the balance might have been done better, maybe by accelerating step by step, the speed at which you grab and scratch tickets. That would have had a kind of frenetic feel. Or, if you don't wanted that kind of acceleration, then I think the game should have been shorter because, at one point, I found myself scratching endlessly, staring at the photo waiting for a change, and finally when it changed, I sometimes didn't even notice the difference. Less photo steps, bigger photo, shorter game, might have improved my experience. That's subjective of course ^^ |
| Aug 27 14:00:00 | 44m 00s | The Kennedy's Move In | Oh it's funny to have a board project as a Ludum Dare game, first time for me. Unfortunately I've nobody to test it but it's a cool idea, for what I've read, it sounds fun. |
| Aug 27 14:09:00 | 9m 00s | Attention, Please | Haha, so I'm not a monster but stupid students think I'm and so they are throw stuff at me? That's pretty original! <br/>Concept and gameplay are quite cool, despite the lack of challenge, I enjoyed! |
| Aug 27 14:21:00 | 12m 00s | Cruelty Free | Best entry so far, out of the 25 I've already seen. Your team has made a terrific work. The concept is fresh, gameplay is smoooth enough for a 3D game in 3 days :p and the realisation is top notch. The level design brings his share of fun, loved to act as rat, creeping between stuff and behind wall. Maybe a bit more threath would have been cooler? Loved the last twist, both fun & clever interpretation of the theme. <br/>P.S: the UI is super ugly :D |
| Aug 27 14:32:00 | 11m 00s | A Duel with the Devil | Super cool dueling game. Surprigly deep for a ludum dare game, I had fun time! It's not very clear at which step of the progression I respawn when I die, so that was a bit confusing. Not sure I understood why horns came out of my head all of a sudden :)But that matched the theme at least. The rewards for killing would have been improved by a cool simple animation for killing your opponent. The game feels a bit raw currently. Still, excellent compo entry. |
| Aug 27 15:16:00 | 44m 00s | Only a Monster Would Pop Children's Balloons! | HAhaha diabolic :D I'm terrible person, and I enjoy it. The awarness level is a nice addition. But once you get the hang of it, it seemed to me that there were no challenge anymore. I pop all baloon but one on each kid so they don't cry, I make one cry from time to time, and if one gets out, well I only lose -25. <br/> <br/>Still, fun and original :) |
| Aug 27 16:49:00 | 1h 33m | Pokemen | I downloaded the zip but after unpacking it I don't know what to launch :/ |
| Aug 27 16:58:00 | 9m 00s | Elemental Monster | Cool idea, incredible realization but guys... I've restarded 10 times the games, read the description, can't figure the RULES :D I don't understand what elements is strong against what. Please help me with a short tuto. Or at least, don't make people shooting at me, killing me 2 seconds after I spawned, so might I have the time to figure out what the hell is going on ^^ |
| Aug 28 10:17:00 | 17h 19m | Grave | Super awesome compo. I'm a fan of Dark Soul and I mostly hate 2D fighting games cause they pretty much always end up in boring beat'm all. But you have managed to bring that "Dark Soul" feel into your 2D combats, and that's freakin' great => each sword swing I choose to start MEANS something, it's engaging, challenging, rewarding and of course, punitive. Not sure if you were indeed inspired by the Souls series, but in any case, you demonstrate brilliant game design and realization (oh yeah, forgot to say that mood and arts are top notch, even the animations look cool and add to the feel). <br/>5/5 |
| Aug 28 11:28:00 | 1h 11m | U no take Loot! | Wow impressive work for a compo! (even for a jam actually...) Pixel art is neat, audio is okay (fireball get repetitive tho), and gameplay is quite handy, even tho "E" to build is not really the most logic choice, Space would have been more easy to use I think. The fact that there are many levels is impressive as well, it seems that you managed really well your development time. <br/> <br/>On the bad side, despite the fact that the game is cool on all aspects took one by one, I miss an overall actual gameplay challenge. I just buy all traps (because I have all the money needed from the beginning of each level), I spawn most goblins I can, and then I shoot and wait... At the end of the day, I had enough at the 3rd level, cause no real fun was emerging of my experience, even if I loved the controls, the arts, the mood, etc. ^^ Just saying, in case it might be an useful feedback. <br/> <br/>Anyway, again, super impressive entry regarding work achieved (+1 because I love being a dragon :p) |
| Aug 28 18:35:00 | 7h 07m | Writhe: The Thing from the Omega Sector | Astonishing entry. I can't believe you had the time to achieve this level of music quality while polishing this much the game... Plus the concept is relatively original: not much game where I can play an octopus! <br/> <br/>One thing I regret is the slowness of my character. I would have liked the kind of speed I get from "booster" as a normal speed... |
| Aug 28 18:44:00 | 9m 00s | Delicious Cortex | Super amazing entry :) <br/> <br/>Everything is pretty much nailed as always. I only felt a bit annoyed by the movement of my character somehow a bit glitchy I felt. Nothing too serious tho. |
| Aug 29 07:51:00 | 13h 07m | That Cow Game | This is a very special entry. Even if, as you said, there is not much of a "gameplay", I consider that from the moment it makes me feel something, it's probably some kind of art, no matter if we call it a game or not ^^ <br/> <br/>So that was really disturbing, and somehow powerfull, and at some point funny... In any cases congrats for achieving the whole 3D scene in 48h, quite well done. <br/> <br/>P.S : Can't believe you got the rank Drumboo on a first try on our game Drumster... Congrats! |
| Aug 29 12:36:00 | 4h 45m | Hear Me Rawr | Haha very fresh concept. This is the only game using microphone I've seen around. I had some troubles detecting the device (fortunately you included a nice tips in the main menu to solve the issue) and then I started shooting stuff to the game to see the result xD pretty fun! Tho my neighbors probably think I'm retarded now. The graphics are not super great but yet the game's cool, well done. |
| Aug 29 12:43:00 | 7m 00s | Chicken Lord | Don't know which mayor decided to have a demonic portal built right in the middle of his village, but that was definitely a neat move! <br/>Joke apart, the concept was pretty cool. This "demon invocation" thing, really adds up with the theme. It's also really funny how you made chicken both victims and enemies :) <br/>I agree with commodoreKid regarding animations, the visual feedback for attacks is not at its best, but the overall realization (music, graphics, controls) remains very impressive, and that is true from the main title to the game over. <br/>Great entry! |
| Aug 29 13:04:00 | 21m 00s | Sakeo | The Web version didn't work here, it froze Mozilla! <br/>The Windows version didn't work as well, you might have forgotten a file with the .exe, it says: "There should be 'sakeo_Data' folder next to the executable" <br/>Hopefully the WebUnity version worked on Mozilla! <br/> <br/>The game is cool, took me a couple of time to understand the rules better, but then it was fun! A couple of notes: <br/>- Considering the size of the map, I felt a bit slow. Traveling around would have been smoother for me at a higher speed. <br/>- It would be cool if my units could teleport to me when they're stuck in trees out of the screen. I had to backtrack a couples of times to pick up them! <br/>- I'm not sure I clearly understood the combat rules: I often lost units which were way bigger than the one attacking...? Maybe the random is a bit too high (just saying) <br/> <br/>Overall, I enjoyed it :) |
| Aug 29 13:13:00 | 9m 00s | SchoolMonster | Eheh funny entry :-) <br/> <br/>Took me 3 restart to understand that I had to swap on the tool in order to throw it in a direction (despite the fact that I read How to play). <br/> <br/>The concept is fun (and super illegal!) and the gameplay is okay, even if my whole arm is tens like hell now x) <br/> <br/>The sfx when I hit a child is a bit irritating after a while, but the cartoon style explosion is very well made. |
| Aug 29 13:26:00 | 13m 00s | Lumberjack Monster | "I will leaf you!"... nice punchlines! <br/> <br/>I've restarted a lot to get past that freakin' moment when they have Leaf Gatlings and you have nothing but a short axe... But then I got the flamethrower and I taught them a lesson...! I think I might have received the wrong message here xD <br/> <br/>Seriously, the fact that the game is hard as hell, just make me (fervent lover of Nature IRL) want to kill those unfair trees, not feeling sorry for cutting them down. Just saying :) <br/> <br/>Still, the game is quite fun and original. |
| Aug 29 14:03:00 | 37m 00s | Melody Muncher | I was kinda proud of our rhythm game made in 3 days with four people... But when I see the work and level of quality you achieved in 48 freakin' hours I'm really amazed. Non solely you've a lot of tracks, but they are super cool :) <br/> <br/>The gameplay is very solid and the timing reliable. Btw great "lag option" in the main menu, even tho I'm not sure how it works. The different enemies abilities you included are very clever and adds up a lot to the game. Nice design here. Also the level design is (once again) perfectly adapted. In my game I failed on this... If you wanna have a look at our rhythm, I'd be curious to have your opinion on the gameplay. <br/> <br/>The graphics, without being super awesome, do their job perfectly, bringing both cuteness and clarity to the ensemble. The huge contrast on plant and enemies works nicely. <br/> <br/>Two "bad" notes: I felt the sfx for the eating sound was too loud and invaded a bit much the music space. Plus, since it goes with the key pressing, it is often not exactly synchronized with the music and that tends to put me out of rhythm. <br/>Also, I'm not sure what purpose serves the recovery after mistakes? It's okay to be punished (like -1, or 0 chain) when I fail on one enemy, but it's quite frustrating to fail for what's coming next, that extends the penalty! (it's just a deduction I made, sorry if it's not actually what's happening) <br/> <br/>So let's see, awesome gameplay, concept, music, arts... Oh I forgot the theme which is of course, nailed x) <br/> <br/>Congrats! |
| Aug 29 14:25:00 | 22m 00s | Growing Up | Hey, I read you liked rhythm games in Melody Muncher's comments, so here is a link to ours: http://goo.gl/wphAJ3 (I must warn you, it's not as polished as his) <br/> <br/>Not so often that I keep on playing a snake game (I must say I had bad feeling at first...). But the idea of zooming out is actually very cool, even if the simple arts doesn't really serve the idea, the concept is quite sufficient to keep me interested in what's next. Plus, being a snake which eats towns, works pretty damn well with the theme :D <br/>I usually end up frustrated by snake games' controls and I rarely feel like it's my fault when I die. But here I found the controls surprisingly responsive and fair, and I died because of my very own clumsiness. I did managed to eat some planets on the way tho. (a ordinary snake's day...) |
| Aug 29 14:58:00 | 33m 00s | Separated | I managed to catch a villager in a corner, and then I shouted non-sens to his face: "£^@!%$&" for two minutes Mwahahah, so devilish of me. Then I let the poor bastard go, of course I could have end him, but ya know... I'm mostly into shouting. <br/> <br/>Seriously, impressive work on the overall mood, it's very engaging. The audio, arts, animations, are very coherent and bring something special. <br/> <br/>I know it's a matter of taste but: moving slowly, instead of adding up to the experience of being a poor monster, tended to disengage me by lack of dynamism. I'm 100% positive that I'd have enjoyed it more if I was allowed to move around a bit more lightly (like in Journey for example). But that's of course, subjective. <br/> <br/>/!!!\ SPOILER /!!!\ <br/>Oh god that ending... I was pretty bored as it was getting long since I first started the game. But then oO that's something! <br/> <br/>Very, very well put together. 5/5 |
| Aug 29 15:48:00 | 50m 00s | Fear Syndicate Thesis | Craaaaazy game! I'm glad you warned me about the game content, I was better prepared for the insanity ^^ At least I didn't kill my sister, I feel kinda great about that, it's nice to have the choice. Unfortunately I stuck my super bike in the black house at the mission where I had to drive on 40 people :( Mmmh, let's restart... <br/> <br/>Okay this time I finished. I kill my sister because I'm a freakin' monsta. Full stars for the theme, clearly :D I appreciated the psychedelic bad trip you provided. |
| Aug 29 18:20:00 | 2h 32m | The Admin Of The Dungeon -In a MMORPG- | The concept is truly original and funny, and the realization matches it very nicely. Thing is, I had terrible difficulty to kill a single hero. It seemed to me they were super smart and the cooldown of my traps prevented me to be effective in any way! Sorry if I got it all wrong. |
| Sep 1 01:54:00 | 55h 34m | Lardum | It's quite funny :D |
| Sep 10 08:09:00 | 222h 15m | Yet Another Terrible Monster | WebGl was throwing an error for me, so I played with the web version. It's a pretty cool game :) Impressive content for 48h (interface, shop, worlds...) The gameplay is working nicely, I only miss a nice feedback for when my bullets hit ground and enemies. I found the gameover mechanic very original, all the little dudes stacking together to push me, that was fun :D |