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Aug 26 01:57:00 Honko's Worlds Impressive work, don't know how you achieve so much work in 72h, congrat! Especially about overall realization. I regret the lack of auto-fire considering the constant need to smash fire button. At first I thought enemies wasn't a danger at all, then I met the big guard in the first dungeon... I'm not sure about the theme related aspect beside room by room exploration. Anyway great job.
Aug 26 02:42:00 45m 00s Shit my Planet Amazing job. Game's rules are not very clear for me so I kept dying without understanding what I was doing wrong. I think I was creating bridge and collecting resources as fast as I could. In any case very impressive work.
Aug 26 03:09:00 27m 00s Fuel Runner Liked it. The gameplay seems heavy and old-school at first but then you start feeling how accurate you have to be to time your jumps on your bike's wheels and its feels good to me. Nice implementation of the theme by the way. Hope you'll polish the game a bit more (like improve walls left/right transitions, add in game instructions, musics, etc.) and release it for real. Good luck with that.
Aug 26 03:28:00 19m 00s Schrodinghost Very nice arts and animations. Well done on finishing :)
Aug 26 03:36:00 8m 00s World Portals Mmh, I usually feel comfortable with minimalist platformer, tho this one seems a bit glitchy. What the hell's going on with double jumps !? :D One time out of two I can't double jump, and I can't figure out why. Sorry if I missed something. 1st level design is a bit harsh for a starter!
Aug 26 03:48:00 12m 00s Ignis Well done for achieving your work. On one hand the game looks nice with its pixel arts and overall design, plus the theme is pretty well respected. On the other hand the water reflect + the huge size of pixels + the cruelty of level design just make it no fun for me. I like runner/plate-former but this one is too much pain!
Aug 26 03:59:00 11m 00s ICCC Hey, communism is back in the game! I had a good laugh when I was assassinate all of a sudden :D A bit hard to handle. The tool-tip on HUD doesn't help to aim and I get more error messages than I perform actual game actions.
Aug 26 04:00:00 1m 00s Two Worlds Oh, the link of the 64x version seems to be broken right now.
Aug 26 04:07:00 7m 00s Battle of Colorado beatles So this is about a granny who loads her shotgun with living bugs while jumping around and shooting soldiers who are stealing vegetables? This game is so what the f*** xD Anyway, the gameplay is pretty rigid but good laughter here.
Aug 26 04:18:00 11m 00s The Forgotten Day There are very good elements here but also a few bad. For instance I liked the innovative way of attacking enemies but it should be better explained in the help section, I almost quit just before I understood I had to rotate my mouse like hell :) Fun, but a bit redundant after a while. Also being automatically transferred in the next floor is a very punitive thing for a player who didn't want to go. Especially with the incredibly large hit box the holes have!
Aug 26 04:26:00 8m 00s From Earth To Mars Love the concept, really nice mix of multiple familiar gameplay like puzzle/shooter/physic. It's a bit hard to play right now because controls are kind of rough and the level design is a bit harsh but I think it could become really cool. Thanks for the idea on Galactic Dump, I just wrote it down ;)
Aug 26 13:59:00 9h 33m Icecream and World Domination I think the concept is interesting but it could have been more challenging. Currently it seems hard to loose a level. Also, it seems that connecting planets doesn't imply anything special except taking control of the new planet. It would have been cool that connections bring some kind of combo between your planets.
Aug 26 15:35:00 1h 36m Meteor Merchant The game looks great but when I play it keeps crashing on second screen. Something like Error Access denied Save... :/
Aug 26 15:50:00 15m 00s The Never Ending Cycle Wow, solid project. I'm not familiar with RPG maker but I guess it's not that easy and it seems like you put a lot of effort into this. I really wanna play this through but I keep dying on snake in the dungeons and I can't figure how up my stat. It says I need 700 souls, yet I have 2 in my pockets... So it's a bit confusing I guess, but still, nice work.
Aug 26 16:09:00 19m 00s WorldGate WG-1 Controls with mouse are not really intuitive at first but I got the hang of it. It's pretty cool. Is there any level 2? I tried to click the close button on debriefing screen but it won't work.
Aug 26 16:10:00 1m 00s Clash Worlds The character is not dynamic enough and the concept lacks originality. <br/>But you did not give up and your game is playable. Keep it up and the next Ludum Dare will be better! :)
Aug 26 16:18:00 8m 00s Shattered Very cool! A good metroid-vania game. It was a bit tricky to distinguish doors to enter cavern, took me a while. The controls are a bit heavy to my taste, and the hitbox seems unfairly large, but those are little details compared to the work you achieved. Great level design and it seems that there is a large content. Unfortunately I got stuck on the way back from the cavern, I kept dying one the three spiky blocks. Couldn't pass it.
Aug 26 17:27:00 1h 09m Uninhabitable That's awesome graphics! And the voice acting is a nice plus. I really enjoyed playing it, collect, craft, etc. Congrats.
Aug 26 17:44:00 17m 00s A Glove Between Worlds A few flaws : I should automatically lose if I have empty my power point before reaching the final orb. Level design is not very clear, is there levels? how my glove is restored? And I should be invincible while teleporting. On the good side, it's already a massive work for a jam so you can take this further. The arts are also nice. Good luck!
Aug 26 20:23:00 2h 39m Growing To The Moon Loved the intro with the music and the arts, it instantly brings poetry into the game. For now the in game arts are not as good as the intro, but I hope it might evolve. The gameplay is a classical doodle jump like, yet, it's very smooth for a ludum dare game, it's really neat. Plus the handcrafted level design, the checkpoint, the star collecting system, are well balanced so I don't wanna stop playing. Even when I died 15 times on the floor with breakable platforms, I continued without forcing myself. The first unfair thing I noticed is when spikes platform are introduced =&gt; I should not die on my way up through the spikes. If you want that feature, you need to add platforms with downward spikes :) <br/>Anyway overall =&gt; great jam game. <br/>PS:the sound effect for collecting star is very weird x)
Aug 26 20:40:00 17m 00s Little Jimmy and the Great Imagination Machine The concept is SO awesome. I thought dreaming was a simple excuse for the Theme but I was amazed to realize I was actually in the leaving room with a bucket on my head, fighting my stupid sister xD Very nice implementation. That said the realization is a bit under the concept quality and the gameplay feels a bit hazardous during combats, the hitbox are a bit weird. Also going back to the room each time is a bit boring but I understand your needed to do that. Anyway I got caught by the game, nice job.
Aug 26 20:46:00 6m 00s The Life of a Pixel World 487 generations and 45 strange worlds, not much but it's my best! Very original concept. The game looks a bit more like an interface than actual real worlds but it's still nice to play, I enjoyed to see my little creepy stupid living animals ruining everything and killing themselves in panic :)
Aug 26 20:56:00 10m 00s Nature Trial Realization is nice but the game feels a bit heavy in the controls. I keep failing puzzles not because of the difficulty but because of the fox handling! But you definitely succeed in creating a stable and nice looking game.
Aug 26 21:15:00 19m 00s CosmicCom: Connecting Worlds Sure, idle games aren't really fun and full of creativity, but I like idle games and this one is cool!
Aug 26 21:22:00 7m 00s LyftOff! I liked the realization and the taxi idea but was a little bit disappointed that it was just a kind of "click the good picture" game. Nice job anyway.
Aug 26 21:38:00 16m 00s Fear - Friendly Extraterrestrial Assembly Robot Original concept, funny alien girlfriend, terrifying living black-hole and insane puzzle system! That would describe the game pretty well :)
Aug 26 21:46:00 8m 00s Other Side The game mood is powerful. Pitching sounds according to the player direction is a very nice polishing. Overall, the game has an impressive realization. And it intrigued me quite a lot so I was eager to see what would happen.
Aug 26 22:04:00 18m 00s Moon Rabbits The idea of creating a simple cute adventure exploration game is very appealing and I do appreciate that aspect of the game. Climbing a ladder for no other purpose that finding a nice point of view, auto spaceship travels, walking on planets, etc. I loved that. On the other hand the gameplay is terrible at current state. Not only on platforms phases, also looking around with the mouse almost got me sick :D Anyway I liked it despite the lack of gameplay and actual goal, so I hope you will accomplish your wishlist features and make a great game :)
Aug 26 22:15:00 11m 00s Links You took the common two screens/worlds kind of game and you brought it to another level in a very interesting implementation. Collect links to randomize rules of connection between the two screens is awesome. Even if it could be a negative rule, you HAVE to collect it in order to increase your score... It's really cruel! But it's also a very neat game design. Congratulations. 4/5 currently, 5/5 with a solid realization.
Aug 26 22:28:00 13m 00s Dimension Jumps I tried for 15 minutes to understand how to use this ring. I kept smashing Z key, just in case, everywhere on the map, on the locked doors, on the enemy... Nothing happen. I don't get it! Help!
Aug 26 22:36:00 8m 00s Adventures of Captain Spook Arts &amp; animations are nice looking but the rest is for now not very good. The game engine needs more work hit boxes are glitched and the fights are not currently interesting for the player. Good luck working on it.
Aug 26 22:45:00 9m 00s Effraction Aha you mixed up Watch Dog, Ultimate Assassin and Shoot'em up elements! Kind of insane but the overall realization is nice, especially for 3 days of work.
Aug 27 00:40:00 1h 55m The Little Princess I wasn't able to play the game : when I clicked "Click here to play" the browser opened with an error message.
Aug 27 00:46:00 6m 00s Shoot the Zombies This is clearly not related to the theme! But even with a simple prototype with no fancy polishing, you managed to create a very fast paced shooter gameplay. I like it very much because it requires aiming AND move skills, when most classic zombie shooter only require a bit of aiming. This is mainly due to the zombie AI. If you continue to work on the game it could step out from the rest of the classic zombie shooter. Good luck
Aug 27 00:52:00 6m 00s Planet Swinger The game is not very fancy at the current state but you've made something original here and easy to play, which is in itself something very cool. Plus, it's very well theme related :)
Aug 27 00:57:00 5m 00s KiloWar I tried to play several times. First it didn't work somehow (I could neither move units nor end turn) and then it work after relaunch but I wasn't able to understand what's going on! I click single player but it seemed like I had to play both camp... Even trying to play both camps I failed to understand how to take control of resources and how to fight enemies...
Aug 27 01:08:00 11m 00s Alien Gift Exchange One thing is sure : you're game is both thematic and original. The arts helped to create a nice mood and convinced me to pay attention to dialogues. Plus the idea of giving gifts to some random aliens to gain protection is quite fun. After that the game turns quickly into a click-click, give random gift, click again, etc. If there was a specific strategy to apply, I fail to find it out. Also I'm not sure why I keep getting told 'WAIT' but it breaks a bit the game feel. Then the war begun, I used all my amazing gift to buff the earth like hell... and it was devastated xD Didn't get the hang of it was kind of fun.
Aug 27 01:15:00 7m 00s The Journey of 92.4b-A Liked the concept. The title screen which explains robots' dreams is a very seducing idea and catch players instantly. Problem is both X and Z gameplay feel a bit weird, especially due to the incredible inertia. Each move seems like to take forever in the oven, and driving the ship is not very smooth. Still, the concept is very charming, good job.
Aug 27 01:33:00 18m 00s Passion (World of Julio & World of Romett) The idea of submiting two separated games is fun, the thing is they are pretty much the same :/
Aug 27 01:34:00 1m 00s Dis-Connected Worlds Way too much inertia, makes the game not very handy!
Aug 27 01:42:00 8m 00s Starpiercer Outstanding realization and very fluid game-feel. Not sure what are the rules for using boost tho, something I smash things, sometime I get destroyed. Great job anyway.
Aug 27 10:15:00 8h 33m Disconnecting People Thanks for your comment on Galactic Dump! I saw your game on At0mium show as well and the concept impressed me instantly. I'm glad I could test it finally. Very good entry, professional look, smooth gameplay and related to the theme in a very smart way of disconnection. Congrats. I just have troubles to distinguish the hourglass! Almost reach 1M tho.
Aug 27 10:29:00 14m 00s Dreamonaut Even if the gameplay is quite simple, you made such a great work on mood and story that I felt connected to the game and I was really touched by this little girl situation. I just didn't liked the slow alpha death of enemies, doesn't help to see if you hit them or not. That said, the gameplay is fair in his collisions so it's cool.
Aug 27 10:36:00 7m 00s Cosmonaut First ragdoll of the jam :)Loved the letters arts and the concept idea is smart. Nice!
Aug 27 10:41:00 5m 00s Join Us! Arrgh, the borders are such a filthy trick!! Didn't expect to be caught in a vortex there. Fun game, nice gameplay. And nice take of the theme, it made me watch out for my shots and don't waste ammo. Good teach!
Aug 27 10:46:00 5m 00s Pilgrimage That seems really great but I can't play it due to the huge lag. I have not the best PC but still play lot of recent game with it. Anyway, seems awesome.
Aug 27 10:51:00 5m 00s Mega Golf Aha golfing with dynamite, always wanted to do that. Nice!
Aug 27 10:54:00 3m 00s Interplanetary Sync I can't play it, it stays frozen on the first text with the little square dancing around but nothing happens. I tried all keys, clicks around...
Aug 27 13:32:00 2h 38m I Think I Broke Something Nice art style. It's fun to be forced to change worlds constantly while still killing a few monsters to gain time, it's actually very hard to stay alive, you have to try many times to get the hang of it. I have a small complaint about enemies' resistance. It's not clear what hero I have to use. Would have been simpler if red kill red etc. Anyway neat game, congrats.
Aug 27 13:39:00 7m 00s Polar Dash Nice game, beautiful atmosphere. The concept is not exactly new but you've implemented it in a nice and fresh way.
Aug 27 14:50:00 1h 11m Game Jam RGB You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg). The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)
Aug 27 16:46:00 1h 56m Cyber Goopy Love the scanner thing, very nice idea. If you could polish a bit more the rest of the gameplay it would be cool. Especially detections collisions.
Aug 27 17:04:00 18m 00s Sara Space Rescue It's cool to jump into the rocket and try to find Sarah but it's very hard to handle and we're very low on resources!
Aug 27 17:57:00 53m 00s Provider Bob Nice realization for such a short time! Gameplay is a bit repetitive but that goes along with this kind of hardcore shooter :) Great work.
Aug 27 18:58:00 1h 01m Advesperation Oh my ... All that labyrinth to find a fridge xD ? Just kidding, the game is very old school but I felt the work you put in there. Too bad there are no sounds or musics, that would have brought even more depth to the game.
Aug 27 19:02:00 4m 00s Seeing Double No lag for me, the game worked fine. It would be cool to add the controls information directly in game, and also maybe use space instead of ENTER to fire. Finally, if you could add the feature you mentioned above, it would definitely be cool :)
Aug 27 19:24:00 22m 00s Souzou Cliff Few complaints : clicking text boxes to skip text is not very handy, I would suggest using space or something like that. Also, not sure why pushing blocks is so slow! It break a little bit the natural flow of the game. Anyway, the game is well polished regarding characters controls and overall mood, so that's very nice. I liked the little cut love story, but unfortunately it appears that the game crashed after the first level with both character playable. I entered the 2nd level but there were only the girl ... I finished it normally but nothing happened and the game was like frozen :/ A bit disappointed not to have the closure of the story, but it's solid work anyway. Congrats.
Aug 27 19:54:00 30m 00s B.O.W. Nice entry, but the concept is not very new isn't it ? :) Anyway you achieve a nice work.
Aug 27 20:17:00 23m 00s Bond A.M.A.Z.I.N.G. I don't understand how you pulled that off in a 48h jam. Your game is original and immediatly get me into the dialogues (which I usually skip). Falling from the sky is a very good intro for a game :) Characters who carry each other is fun two, without speaking of both set of skills. The story is very appealing and I want to continue my adventure. Gamepad control is a very nice plus. And finally the level design, without being perfect, is really good and challenging (86 deaths to reach the end). Congrats! <br/> <br/>A few notes/details for a possible future update : 1.Some platforms seem reachable by normal jump and in reality I actually miss them and had to use double jump. 2.The dialogue box shouldn't disappear each time a different character speak, that not convenient to read. 3. Laser turret's are just insane! 4.The button which has to be pressed using double jump star ... that's very tricky. I almost quit by despair right before I find out by pure hazard. 5. The rope should be took automatically, without having to press up (too me)
Aug 27 23:44:00 3h 27m Planet Jumper Nice one. The concept is funny and rather well realized. <br/>With a little less rigid character controls (a minimum of air management maybe), the game could be more pleasant. <br/>Well done anyway :)
Aug 27 23:49:00 5m 00s Grindrunner Nice tribute of 10sec heroes, liked it. A restart button would have been nice :)
Aug 27 23:53:00 4m 00s ShiftKeeper This is really good. Great mood and concept.
Aug 27 23:57:00 4m 00s Dance Dance Invasion Aha funky take of the theme, cool. Controls are great and smooth, yet gameplay is a bit simple at the time, it's pretty much an alien rampage :) Oh and loved the houses arts by the way.
Aug 28 00:05:00 8m 00s Me And My Ghost Just loved it. Very impressive. Just a note regarding level design : I found level 3 insanely hard! After the phantom quick apparition I either get stuck on the wall, or fall into spikes=&gt; 26 tries. Seems to be almost frame perfect input...!
Aug 28 00:08:00 3m 00s kunektd This is ... strange. The way the game seems to not be a real game surprised me. And finally, the minimalist feel caught my attention for several minutes. <br/>But currently, it lacks some clarity in order to solve the puzzles. <br/>Anyway, interesting entry ^^
Aug 28 00:17:00 9m 00s When Worlds Collide Not sure what the goal was but I created my own : try to ruin the universe by simply crushing the most planets I could on poor innocent inhabitants who try to fight for their lives. I had some doubt about that strategy when I saw somewhere, somehow, the word "CHARM 0%" 8) The main difficulty is to aim enemies ship.
Aug 28 00:33:00 16m 00s Stellarlink Corp I found the concept surprising and interesting so I step into the game for a while... I didn't make ONE single connection after the one in the tutorial xD This is SO hard. When I think I'm gonna finally make a connection, the little message explode just on the side of a receptor... I think you might make the game more interesting by speed things up a bit. I mean, if you increase rotation speed, if you remove both blockers around receptors and if you give players only 30s or 45s to deliver, I think it might be more balanced and less frustrating.
Aug 28 00:53:00 20m 00s Thinkings I like this kind of game but I had really some hard time on this one. It's very hard to guess what to do, even when you read 25 times the quote. I had to retry countless time the first level. Then I look to the solution... And I learned about a new control I didn't know before! I've done that with each level until I reach the point where I couldn't even complete the level, even with the solution... Anyway still a good catch, but puzzles might be improved in a more logical way (just my humble opinion).
Aug 28 01:03:00 10m 00s Spanner You made my night, my brain is dead. <br/> <br/>Spoil : <br/>http://www.casimages.com/img.php?i=140828032318722141.png <br/> <br/>No energy left for the next levels x)
Aug 28 01:34:00 31m 00s Dreamless Some good ideas, nice arts, i like the dialogue between the two main characters. <br/>Maybe you should add some animation to the characters. <br/>Good work, very pleasant game.
Aug 28 12:45:00 11h 11m Planetshipper Nice first entry. <br/>It needs to be more challenging (random pop of enemies that move, aim and shoot the main starship for example).
Aug 29 17:42:00 28h 57m McNugget Quest Crashes on start up as well. Windows 7 :/
Aug 29 18:02:00 20m 00s Regain Background sound and character art are very weird! But you achieved some nice overall work and everything is working well so, good job! The small beam of vision from the light we carry is a nice touch. Magic bubbles which transport you to another world could be balanced a bit : (1) The first one is too far from the start and I got a little bored in the first area because it's super easy. (2) On he other hand they appear so quickly in the later areas that I barely have to avoid 3 obstacle and I can already escape to another world. That ruins a bit the difficulty. (3) Finally I don't understand why you made a random transport? I would be clearer if it would transport you one world further each time, increasing the difficulty at each step, and then you reach the end of the game. Or could add a tricky transporter with downwards bubbles which would transport you back in the last level :) Just some thoughts!
Aug 29 18:17:00 15m 00s Eiradirian Phasejumpers If it was a regular game I would say : I'm not a fan of the combat gameplay, it's not very fluid and needs some balancing regarding attack power, attack visuals, and HP and AP. And there is also a bug if you smash your LMB on a ennemy you will attack him below 0 hp... BUT as we are in a jam context, I just want to say bravo for making that happen, it seems so huge to put all that together... 8)
Aug 29 18:32:00 15m 00s The Masterplan: It Came From The Vault A bit hard to judge considering you've mainly adapted your current project. I would say that your project looks great : nice mood, sound design and arts, I also noticed the little stealth details in the gameplay, like footsteps noises detection, shadow areas, etc) but this Ludum version isn't very exciting for me. Mainly because aiming with a keyboard with such a small rotation speed is the most frustrating thing in a shooter :D I think mouse gameplay will be better. Good luck with your main project!
Aug 29 18:41:00 9m 00s Planet Bouncer Nice and original gameplay idea, but the physic is not clear enough so it's not very handy and a bit frustrating to play. A bit more work on physics and some polishing on player's interactions visual feedback, would bring more fun into the game.
Aug 29 19:19:00 38m 00s Connecting Worlds. Very nice gameplay. It works very well and It's a pleasure to navigate through the meteors field. I couldn't manage to find the 4th relay, yet I had plenty of fuel, health and O2, but just didn't find it! Congrats.
Aug 29 19:40:00 21m 00s Tribe of the Giant It's funky, I like the way you make the giant walk. Gameplay might be a bit lacking of dynamism right now but it's still awesome work for the Jam.
Aug 30 21:46:00 26h 06m This Little Piggy... Absolutely awesome! It's a very surprising and funny development to the story. The gameplay could be more polished but it's already insanely good for a Jam! I had a lot of fun :)
Aug 31 13:03:00 15h 17m Chained Worlds Hey you really made something original there. Very nice entry. The best step was clearly the 2nd: the root is the coolest and most original phase of gameplay (to me). <br/>A few notes in case you intend to improve this version and bring the game a bit further : <br/>First step has a solid gamplay but isn't very clear, it looks more like atoms than mineral world. Third step is nice, but the duck moves are very rigid and a few animations would help. Finally the last could be fine but I really felt like there were some collisions detection problem, i missed almost all my fires. <br/>Again, impressive concept and implementation.
Aug 31 13:18:00 15m 00s confLINKted I thought it would be another classic two worlds platform but you managed to add new gameplay elements and bring something new and enjoyable. Nice entry!
Aug 31 16:14:00 2h 56m Bipolar World This is very neat. You managed to make work all together concept/gameplay/level design in a very good way and in a very short time. Well done.
Aug 31 16:22:00 8m 00s The Wild West And Its' Living Fossils Great mood brought by your work on backgrounds, characters and musics. However the gameplay seems slow and lacks a bit of interest at the current time.
Aug 31 16:32:00 10m 00s You never call. Incredibly well made, arts are truly lovely and this is clearly a nice theme related game. Making and destroying bridges is easy and fun to handle (well if a bridge projection could follow my mouse when I'm building it would be even nicer). But I'm not sure about the AI: I had the red-haired girl on an island with only one bridge leading to the rest of the family... Skip 9 turn and she didn't move once x) Oh wait, I read that some people will only go specific places...? Well, in that case, it's just very hard and look like a die and retry more than a puzzle! Little detail : characters are kind of hard to notice among the background. Anyway great entry.
Aug 31 16:54:00 22m 00s Passeur This looks cool. Not matter if you didn't achieve what you wanted now, you should carry on with that idea and see where you can go. Many (including me) seem to find it promising.
Aug 31 17:43:00 49m 00s Connecting LD30 to the Real World This is a very convenient tool and a nice twist to the original theme.
Sep 1 13:03:00 19h 20m Solar Collider Good concept, it's a nice and original way to destroy asteroids. Your gameplay is fun but the realization is a bit cheap at the current time. The audio are not very good and the planets sprite are very low quality.
Sep 1 13:36:00 33m 00s DINO BOLT Very well made, clean, polished and handy. Impressive 48h entry. Love the simple idea that if both dino are alive you gain double points.
Sep 1 15:17:00 1h 41m Omnis Nice! My turn to wonder how you managed to make that 3D world happens in such a few days :) Smart implementation of the theme also. I like the way the camera is set, it gives a fresh look for an adventure/platform/action, but it doesn't help the clarity of combats and it's not super convenient when there is a hole behind the corner! Do you plan to work long term on this game?
Sep 2 11:41:00 20h 24m byepolar Crazy concept! It's awesome to bring the well known concept of two worlds controls at once into the third dimension. I had to say it was insanely difficult for me :) Great work.
Sep 2 15:31:00 3h 50m Distant Worlds Ah ah fake music generator spotted :D The inimitable sound of randomness! About the game : I like the theme but there are a few strange points I would like mention : 1.Camera seems too focused on characters and it makes me feel a bit suffocated by the level design. 2.I love having narrative text but it's breaking the rhythm to have them between levels instead of directly inside the level... 3.Gameplay is okay but sometime it gets a bit inaccurate when it comes to platforms colliding. 4.Finally, I didn't understand what the collectible items are used to? <br/>In any cases, nice work and very cute arts.
Sep 2 15:42:00 11m 00s Fight those Pirates Just completed it. Nice work on this entry! A few comments : 1.Music is copyrighted I think? 2.Controls feel a bit odd due to the slow acceleration thing. In order to move faster, you have to keep holding keys and that's not convenient to shoot and avoid. 3.I'm not sure about how this is theme related?
Sep 2 15:49:00 7m 00s Zombie Miner Impressive work but not sure about the theme?
Sep 2 15:54:00 5m 00s Capture the mighty orb! Feels like a impressive work but the controls are really really hard and not clear for me. I carefully read your instructions but it doesn't help to quickly face the direction I want and attack my enemies. Good point on realization tho.
Sep 2 16:13:00 19m 00s Divided We Fail Good work on arts, you managed to reunit different ressources in a good way and the contrast between two worlds is great. Controls are clean so that's cool but I feel like you could have done something better with the obstacles.
Sep 2 16:18:00 5m 00s Invaders From Another World Gold Medal for the most WTF main character of this Ludum Dare 30 :D Gameplay is a good start, it's clean and kind of fresh, even if action is a bit slack for now. Hope you'll push this further and bring it on web distribution.
Sep 2 16:32:00 14m 00s KLIN DESTINY Musics and pixel arts definitely set a nice and special mood. Unfortunately, that mood tends to be altered by the huge inertia in controls and the brutality of camera moves. Also I felt like the portals doors weren't matching the overall nature fantasy mood! (it's subjective tho). Apart from that, very nice little experience, I had amazing feelings while climbing those huge ladders, watching the gigantic planets in the background, and also while jumping between two far pieces of land. I really felt the emptiness beneath my feet and that was chilling. Keep up the good work.
Sep 2 16:38:00 6m 00s Run Out in Space This feels great, good gameplay and nice mood. Tho, I miss some relevant arts for the car and an actual objective to my driving!
Sep 2 18:14:00 1h 36m The World Within WONDERFUL arts, really loved it. Such a shame you didn't used some kind of bitmap for the background, it would have prevent lag during camera move.
Sep 4 02:02:00 31h 48m Cosmic Conqueror You got it. Amazing entry, I think the best of the 110 I've rated. Concept is awesome, arts are very neat and consistent, gameplay is surprisingly smooth, interfaces are polished and intuitive enough, sounds design is fitting perfectly... I regret I couldn't figure out how to properly connect planets. I did buy bridges and connected my home with other planets but nothing happened. <br/>According to me, the main flaw for now comes from the fighting system : lots of collisions glitch especially when a lot of characters are colliding. Getting hit is not very clear. Recoil is not very handy because it affects camera. Finally I miss some shooting enemies, I apologize if there are any, didn't find them. Shooting enemies on bigger planets could bring the game to the next step like a real rogue-like space shooter adventure. <br/>P.S : Come on! You could have us re-spawned on main planet when we die!
Sep 14 18:14:00 256h 12m A Tale Of Words Friends of yours told me about your game, I was eager to try it but unfortunately I have troubles installing Unity web player... I'm currently troubleshooting this issue with Unity support team. Looking forwards to play it!
Sep 16 20:07:00 49h 53m Intergalactic Express Seriously very cool game, it's a shame I didnt run into it during the juding process. I like the core of the gameplay, and features like blackholes are very interesting in that particular take. Regarding Kepler, I think he might also disaprove your ship size :)