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Solifuge

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TimestampSince previousGameSolifuge's comment
Dec 9 04:23:00 The Cathedral Wow! This game has so many elements I like in it. I've never seen a graphical clicker game before, and everything looks absolutely gorgeous. I think the game could use some balance, though, because there's not really steady progression along the cathedral parts. Many of the later parts are resource-intensive but they don't get you much, or vice-versa. I felt like the balance for the first part, and the hitboxes (though I did eventually win!!) for the second part needed some adjustment. <br/> <br/>I really look forward to seeing you next jam! This was an innovative and beautifully made game.
Dec 9 04:43:00 20m 00s Orlyrinthum Boy, this is hard. I replayed a few times, but the point where you can't read the waves anymore seems to really come in in the second stage. I think more feedback when I was getting hit would have helped instead of just having the knockback, because I kept thinking that I was at full HP and didn't even notice that the bar was going down. <br/> <br/>Otherwise, I really wish I could rate you for the audio~ Really good sound choices. Thank you for the game!
Dec 9 04:46:00 3m 00s Dancing Shadows Thank you for the game! It's a really innovative setup, which I liked a lot. I had some trouble figuring out just when I was supposed to hit the keys, so some more feedback would have helped with that, but after I figured it out I was really impressed by the amount of effort you put into the graphics and creation of unique scenes. Cool concept.
Dec 9 04:48:00 2m 00s Chin Chan Chow! My god, a kendo game. I don't have anyone to play with locally so I can't rate it, but just looking at the stills brings me back. <br/> <br/>TSUKI!!
Dec 9 04:57:00 9m 00s Rringo Neat game and a nice send-up to Death Note, but I really struggled with figuring out how to kill people--it seemed like at certain times it was easy to kill, and at other times no matter how many times I clicked with a 3/4 full bar I would be unable to kill anyone. I also wasn't sure what the auras, or the spectrum indicator and the lower right hand corner of the screen were supposed to be used for... <br/> <br/>I think that with improved documentation, your game might be a lot easier to get a hang on. I'm intrigued and I'd like to play more--once I know how.
Dec 9 05:10:00 13m 00s entropy I liked how you used the single-screen theme to create a closed-room story... that's quite clever! Graphics and sound are pretty good, too. I agree with the other reviewers who have said that the mood falls a bit flat. You've sort of produced a "daily grind" aesthetic, which makes the pathos of the death scene--the death of a person we've never met before--sort of fall flat. You also need more to characterize someone than a speech pattern... I was a little bit shocked by the Irish guy whose accent carries over to IRC. <br/> <br/>Still, bravo for coming out with a visual novel for a theme like this! Thank you for the game.
Dec 9 05:40:00 30m 00s Lost Path A cute game! It seems appropriate for kids. I love to see these sorts of games showing up in the jam as well. All of the art and music are very nicely done and professional, with a narrator to boot! If I was going to tweak anything, I would say chiefly that the level design and playing could use some refinement: most of the time, I felt like the controls and passages were sticky enough that I was struggling with them more than the puzzles itself. <br/> <br/>However, it's just a minor amount of alteration that's necessary, I think, and then it would really be very nice. Thank you for the entry!
Dec 9 05:52:00 12m 00s Path of Thorns Wow, amazing graphics! I love the half-pixelated, half-painterly look of this entry. To be honest I gave up about halfway through because I've played so many of these puzzles before, but I really was curious to find out what was at the end--I'm expecting a rose, and given these graphics, I would have loved to have seen it. I agree with the other posters that some more motivation would have helped, though. Maybe a slow progression on the level appearance, so that the tones slowly become slightly warmer? <br/> <br/>Thank you for the game!
Dec 10 00:46:00 18h 54m Starring Annika Ah... a magical girl show game! I like your adorable character designs, and was attracted to the splash image :&gt; I would have liked a little bit more game depth and for Annika's controls to have been slightly more responsive, though. I didn't feel like there was a lot of game here for the Story Mode though, certainly not much strategizing on my part. The messages reminded me of the weird things that would come up on those old Tony Hawk games when you wiped out, so there was some nostalgia there. <br/> <br/>Thank you for the game!
Dec 10 01:56:00 1h 10m Galvatross I really enjoyed your menu music and animation, it got me pumped to play. I got kind of confused because there doesn't seem to be a loss state, though. My portal got really, really large, to the point where enemies would just spawn and go right in, and there didn't seem to be any impact on the game. I'd just get the next wave. I also died a lot/drifted off the screen without any apparent impact. So, ending a death screen of some sort would probably help! <br/> <br/>Thank you for the game!
Dec 10 02:12:00 16m 00s Promenade This is so much fun! I love the flavor and playing this brought me back (I played in a bluegrass band when I was younger). I wasn't able to progress after the bit where the shotgun is unlocked, though. Is there more? Also, with every call for the snowman fight, I lost health even if I responded correctly... <br/> <br/>I'd love to see a full, polished RPG in this style. Thank you for the game!
Dec 10 02:28:00 16m 00s Super Snow Girl Gosh, I love the art direction for this... and the depicted relationship ;3. Really good character design and I actually liked the single-frame animation for the punches, since they seemed to provide some characterization. The one thing I'd say other than the obvious "complete the game!! I want more snow ladies!!" is that the coin sound is tuned a bit too loud relative to all of the other SFX and music. An audio retuning would help the feel of the experience as it is right now a lot. <br/> <br/>Thank you for the game!
Dec 10 02:29:00 1m 00s THIS CAN BE DELETED Wow, really cute logo! Hope to see a game to go with sometime ;3
Dec 10 03:02:00 33m 00s RIZUMUDEKATTO Neat game! The graphics really pop. The one thing I'd change is that the enemies don't go at the same pace as the drumbeat and the key commands, so I ended up buttonmashing my way to victory just because. There was also a problem with the final boss where the attacks would come so fast that I couldn't actually see what my new button to press was supposed to be, and I got hit a couple of times in quick succession because of that. Still, I won~ Hurray! <br/> <br/>Thank you for the game!
Dec 10 03:14:00 12m 00s Pagoda Strike with Snowman REALLY great SFX work, and I loved the sword animations! I had a lot of trouble controlling, though--I didn't just get stuck on the trees, my dude would constantly walk in the wrong directions even if I wasn't pressing any keys. Might be a bug to look into? <br/> <br/>Thank you for the game!
Dec 10 03:37:00 23m 00s Four Seasons Wow, what a brilliant game, with such a well-defined and fun mood! I managed to get all of the crystals except that one in the middle-bottom of the screen... I think you have to step on little patches of snow or something, but I couldn't figure out at all which path I was supposed to take and ended up getting stuck :&lt; If I didn't have so many other games I need to rate I'd honestly go and play your 1.01 version just to get to the end. Thank you for the game!
Dec 10 04:29:00 52m 00s Battle for Ethonia Neat game! I really loved the idea of promoting balance, rather than unilateral conquest. This is really cool! It took me too long to figure out that clicking the buttons on the bottom turns on and off production (rather than that I needed to click them a lot--oh well, my error), and I agree with some of the other posters that gold probably went up a bit too fast. It seems like maybe needing to balance things so two wizards come out at the same time would have worked better? <br/> <br/>Still, I honestly enjoyed myself and played through a few times, trying to beat my previous score. Thank you for the game!
Dec 10 04:39:00 10m 00s Fallen Angel 2077! Not bad! <br/> <br/>I really like the audio direction for this game, and how you've synced it up to the gameplay--and especially the long loop, and how it keeps changing intensity with the speedups... in the end, it ended up feeling like a little rhythm game. Quite fun! I would have appreciated a little bit more feedback, though, and maybe a slightly less dulled out color palette to make everything pop a little more? Thanks for the game!
Dec 10 04:47:00 8m 00s CHROMAクロマ2 Wow, this is a great entry! I loved how you used the checkpoint/level end system to create more levels in the same space, and the ambience was great. I really struggled trying to get to that second checkpoint, though. I'm not sure what it was, but I died something like 45 times trying to make the jump from the first pedestal to the next. Did I need to dash and THEN jump? Not sure... but in any case, it's a brilliantly done little platformer. <br/> <br/>Thank you for the game!
Dec 10 05:07:00 20m 00s Adventure Cows Made it through nine waves! This is a really solid entry and I love the monster design--the sheer surrealness of all of it. I struggled with a lot of the gameplay, though... my walls seemed really ineffective and slow to build. A balance where I could build a little bit more of a fortress each time, rather than having my defenses totally obliterated with each (increasingly large) wave, would have been nice. Another minor gameplay tweak would be changing the player character slightly so that the antenna shot comes from closer to the center of the tile, since as-is I found myself missing a lot--it's a great visual design decision, but because players are usually so accustomed to shooting from the center of mass rather than the edge of the tile, it's pretty disorienting in the beginning of the game. <br/> <br/>Other stuff I liked--the VA, the horrible moment when I noticed the eyeballs all around me, the simultaneous attachment to and disdain for my own livestock. <br/> <br/>Thank you for the game!
Dec 10 05:39:00 32m 00s Teeny Tiny Little Ball This is a nice little entry! Easy to pick up but the challenges are both appropriate and not tedious. You've got a good difficulty curve, here. I was frustrated by a few bugs, though. The ball gets caught on the shooting blocks a lot, and on the frames on the edges. I had to spam space to get it unstuck. I also am not sure if I won the game or not... I got to a point where the ball was going so fast I couldn't possibly click it, and then ended up giving up. Stopping before that point would probably be a good idea &gt;&lt; <br/> <br/>It's a good game, though. Thank you!
Dec 10 05:53:00 14m 00s Lazy Hero Neat game! I really liked your subversion of the usual heroic narrative in video games, and the sound direction is just right. Volume on SFX, especially the chickens, needed to be tuned a little bit to match the music volume, though, and I felt that the campaign was a little bit underwhelming. I took very little damage and didn't understand why I was collecting rupees and maps if I was never going to use them... I expected the Happy Mask Seller to come by, heh. <br/> <br/>Still, a solid entry. Thank you for the game!
Dec 10 06:35:00 42m 00s Snowman Beauty Shop Oh god, I played so many of these games in my teens... it's the first one I've ever seen posted for an LD, though! Kudos to you! <br/> <br/>Something really nice would have been the ability to remove only *one* thing from my snowperson, without totally resetting everything. I wanted to find out what the candy cane did without necessarily being stuck with it! Facilitating choice and fantasy is pretty much the most important thing in these games... <br/> <br/>Still, good job. I loved the touch where the character's eyes follow you around, and the audio voiceover was nice, too. Thank you for the game!
Dec 10 07:04:00 29m 00s Lull Oh, wow. I've played a lot of VNs in Ludum Dare over the past year or so, and this was definitely the one with the most intensive and polished writing. Neat. I must have played through four or five times, fooling with various variables. <br/> <br/>Some way to help distinguish the characters would have helped a lot, though, because in the end I had five characters to deal with and all I could really remember is "Thatcher is me and Temperance is the girl." I agree with the other posters who suggested that some more definition on the art would have helped set mood, along with some more details in dialogue or image to help situate us temporally. <br/> <br/>Thank you for the great story, and I hope to see you in another jam...
Dec 10 07:16:00 12m 00s Snow Shoot! I quite liked this entry! I've never seen that sort of single-point perspective on a shmup in my life, and I really thought it added something special to the feel. Same thing for the cute candy-cane-colored Sierpinski Gaskets. The mood is really rather cheery! <br/> <br/>One thing to work on for future iterations or games would be the hitboxes, since that's the main thing making the game difficult to play right now. I really liked that the elves changed color rather than exploding or something, honestly. It gave a better, more Christmassy feeling to the visuals. <br/> <br/>Thank you very much for the game! <br/> <br/>(Oh my god, just saw that you did a minimalist danmaku game. Bookmarking that to play later...)
Dec 10 07:20:00 4m 00s Generic Airplane Game I really like the color scheme on this little entry. The puffs of orange smoke against the teal sky look great!
Dec 10 07:58:00 38m 00s Missing Picture This is such an aesthetically gorgeous game! I didn't find it too hard, though I did have to start over to read the rules. The sound design is so nice and the SFX fit perfectly. I even found myself wishing for more levels... great job. <br/> <br/>Thanks for the game!
Dec 10 08:00:00 2m 00s Adventures of Pug Unplayable entry... :c
Dec 11 05:40:00 21h 40m A Fine White Line Really liked the visual style... and "Uh oh, you murdered someone!" is probably my favorite stage-setting line I've seen in a game. It reads like "it just happens sometimes, no big deal!" <br/> <br/>Part of the challenge of the game was finding what to do with the evidence, or where to do it on the abstract floorplan. It felt a bit like a frantic race around the house, trying to think through a fog well enough to cover up your homicide, so good work! High points for style, mood, and originality from me. <br/> <br/>The game might have benefited from maybe nixing the inventory window altogether, and just having the mouse pick up or use an item on something in the house... or even just a single-slot that requires bumping into things. I've found that the fewer systems the game has to use for control and input, the better and more intuitively it tends to play. It also leaves you more time to build and test gameplay where the players will notice most. Thanks for making this, and best of luck in your future endeavors!
Dec 11 06:24:00 44m 00s Psychologist Simultor 2015 Hmmm.... an interesting game concept. I like the graphics, and the mood is well-established. The pose that you chose for the client--reclining, and facing away--is interesting. It's not just the psychologist who is disengaged, but also his patient. He's distracting himself with his phone, and she's distracting herself with the wall... I was tempted at first to read it as a straight condemnation of psychology, but instead it seems like a portrait of disengagement and misattunement in general, which in turn develops disengagement in the player... <br/> <br/>A nice little entry. Thank you for the game.
Dec 11 06:53:00 29m 00s Expression Quest Oh... cute game! If there's a second stage, I can't get to it. I just cheered up the cyan face, but I couldn't manage to make myself happy... I got confused for a bit myself and thought that the power socket was another little person, but on my second playthrough I figured it out. Loved the music. <br/> <br/>Thank you for the game!
Dec 11 07:40:00 47m 00s ROCKROCKET Exploring a fairly intricate one-screen environment was surprisingly fun... and the art and ambiance was fantastic! Honestly, gameplay was a bit on the tedious side (and some of those jumps were frustrating!), and it often wasn't really intuitive what I was supposed to be doing, or why. I think I explored all the rooms (it's hard to tell), got the big blue ball, broke the rocks and got the white ball, lit up all the $ Stones, and and started assembling what I bet is the Rockrocket, but I couldn't find the other parts, or what I needed to do to make them appear, after a good 20 minutes. In general, I never really knew why things were happening. <br/> <br/>Note that Collect-All-The-Things games have never been my cup of tea, but I know people who really like them, and I still enjoyed the exploration and aesthetics a lot. Good work on your entry, and good luck in the future!
Dec 11 21:32:00 13h 52m The Paper Dance This is so pretty... and congratulations! I really loved the look and feel of the game at the end, when the busyness of it really looked like the choreography of that portion of Swan Lake. Getting to dance with the corps de ballet was fun :&gt; <br/> <br/>Thank you for the game!
Dec 12 03:05:00 5h 33m Slime Ball High Score 22! Took a while to get the hang of, but I enjoyed it. It reminds me of the simple fun of old arcade games. Some (tilt-sensitive?) level turning and non-obnoxious sounds would help a lot, in a mobile adaptation. This is the sort of thing I'd totally play in my downtime.
Dec 12 07:30:00 4h 25m pluvia Well, if there's one thing you can say about me, it's that I certainly love rain... ! I played this with a storm outside. The audio sampling for the rain and footstep SFX is really nice, and the graphics are really clean. The story was kind of spotty, though. When the character said the rain made him fall in love, I thought the gaunt guy was going to be the target... I guess I ended up feeling a bit like no meaningful choices were available, and that events were totally random--even sometimes thematically inappropriate. <br/> <br/>Still, as an aesthetic vignette, this is very pleasant. You did a great job of the design! Thank you.
Dec 12 08:04:00 34m 00s Go farm! Ah, this is sooo cute! I loved the experience of farming on a sky island. All of the ambience and graphical design are right on point (and THANK you for letting us set our own key bindings). I'm not really into straight simulators, sadly, so I sort of got to a point where I felt like I was supposed to be landscaping to my heart's content and didn't quite manage to engage with that goal, but everything you've developed here was great and I really enjoyed the opportunity to relax. <br/> <br/>Thank you for the game!
Dec 12 08:23:00 19m 00s Eggogatchi Hmmm... You know, everything you've put into this is really solid across the board. I remember playing those old Tamagotchi games back when I was in elementary school, and they look and sound JUST like this. Cute twist, etc.... I think the main thing to change, if anything, would be that though it IS an idle game and is therefore going to play like one, the player still needs some kind of choice to figure out which of their options would be best. Right now, because it's so clear what to do, it gives us a very linear game with no risk to it. So, if you add some way to generate eggs, or some other kind of thing, I think that would help a lot with the balance and the playability. <br/> <br/>Thank you for the game! I really like your "challenger" designs :&gt;
Dec 12 08:42:00 19m 00s Two Fold Swan Oooh, an origami game! Ours is about origami too. You should come check it out :&gt; <br/> <br/>I really like the way you did the transitions to keep the game "All on one screen" for this. Very clever! The SFX work really well together, too. The volume's well-tuned and all that. I also enjoyed the writing a lot... honestly, it reminds me a lot of Fez, and that's a good thing. The only thing I wish is that the walk cycle was a little bit faster, since backtracking to you-know-which area took a while. <br/> <br/>Overall, a solid entry. Thank you for the game!
Dec 12 09:09:00 27m 00s The Room Hm... It's hard to be sure what to say with this. I agree with what Taunia Sabanki said about player psychology. I had to play through two or three times in order to collect the first stone, since it was on a part of an object I didn't expect to be able to interact with. If you'd introduced the stones with the one in the piano or something like that, I think it would have been a lot clearer. Even a hidden-object game needs some care with its design ;] <br/> <br/>I liked all the aesthetic choices you made, though, and I think that other than that one little thing, it was a good experience. Thank you for the game!
Dec 12 22:10:00 13h 01m Two Steps from Darkness I get the same "MSVCP120D.dll is missing" error, even after reinstalling directly from microsoft support. It looks like a great game, and I'd love to play it, though. For reference, I'm running 64-bit Windows 8.
Dec 12 22:22:00 12m 00s InstiGator High score of 220262. Silly fun game, with simple and effective graphics and sound. After all the Yolo/Swag/Salty word bubbles, I was pretty irritated at the InstiGator myself! As critique, I noticed after a time, people stopped chasing (I wasn't sure if this was a bug or intentional), and I also experienced a bit of slowdown when there were a large number of people after me. Some possible ways to build on this might be to create different pedestrian types with different abilities or movement patterns, and possibly some collectibles or terrain obstacles to mix up the obvious "run circles around them" play pattern. Good work, overall. I had fun!
Dec 12 22:47:00 25m 00s The end of Eurydice Really nice digital painting, and I appreciate the subversion of the "Rescue the Princess" trope there. Enemies and such would probably have helped this entry out, but even just flying around was fun on its own. The slow speed of steering, and the fast background created an interesting sense of hard-to-control high-speed movement. Faster shots would probably help that too. Arrow keys as alternate input would've also been helpful, since I was on a QWERTY keyboard (I found the controls eventually, though). <br/> <br/>Sorry to hear about your team problems; for next LD, it might help to use a tool anyone on your team could program in (there's no shame in using tools like Gamemaker), or learning a tool like Unity (it's free, easy to use, powerful, and has a lot of documentation for people with little to no prior programming experience).
Dec 13 04:29:00 5h 42m The Robot Gardener of Donut Planet I agree with indie4fun and some of the other commenters. Honestly, I had a really hard time figuring out what the weeds were that I was supposed to kill--just graphically, since I was expecting to start out the game with zero weeds. Some more feedback about when I was doing things correctly or incorrectly would have helped, as would have perhaps some mouse-and-keyboard controls. <br/> <br/>In general the graphical direction is really nice, and even though I ended up getting a bit of a headache from the spinning at the end, I thought it was a novel mechanic. Thank you for the game!
Dec 13 04:43:00 14m 00s Nocturnal Garden An interesting game! I had a really hard time picking it up at first, particularly because I didn't know what the seed bin in the middle was--I thought the plants would just grow, haha. The game got a lot easier after I figured that one out! I really liked the "dull" graphical palette, though, which created a certain mood. It was really that--the dark mood you created--that kept me playing all the way to the end. Thank you for the game!
Dec 13 04:51:00 8m 00s Patricia I Ah, this entry is fun! I admire your devotion to the Game&amp;Watch look and style, at the same time as changing the vertical stretch gives it a certain je-ne-sais-quoi--it looks a bit like a framed digital painting, in a certain light. Great active poses on all of your art, BTW. <br/> <br/>Thank you for the game!
Dec 13 05:17:00 26m 00s Leaving This is a nice entry! I like the sort of... small-town provincialism of the blobs' dialogue. The rock-smashing animation reminded me a lot of Harvest Moon 64, LOL. In general I really enjoyed myself, manipulating and crushing my way into outer space--just one thing I'd change would be that keeping the character movement on a fixed tile-based grid actually seems kind of an odd choice when you have such large sprites. We expect more granularity from the movement at this scale, so the gameplay can be frustrating. I also found a minor bug--some blocks can't be smashed, and sometimes there's no SFX when I crush stuff with my hammer. <br/> <br/>Thank you for the game! It looks great, and I enjoyed my chuckles.
Dec 13 05:36:00 19m 00s Yuki and Snow Hmm... this is a visually gorgeous entry with great audio design. I love the color choices, especially that little point of red from mom's flowers, and the character design is solid. All of the point-and-click is great, too (other than a bug I found where I had to use my book to get the clock down--my broom wouldn't animate correctly). I only wish that the puzzles had been a bit better-scaffolded, because I really felt in the end that I was playing a guessing game with no logical way to think through the proceedings :/ I so wanted to help Yuki and Snow get out of the room, and yet... ! <br/> <br/>Thank you for the game -&gt;&lt;- I'm looking forward to seeing you next jam!
Dec 13 05:48:00 12m 00s Spiral Wings I really like the color palette you used for this entry. It reminds me of the old Anne McCaffrey book covers, and the choice of making the dragon a little bit too large for the space was really great. Large fish, small pond, and the looseness of the controls gave a great sense of freedom. I really wished that there had been some more sense of choice, though--I was honestly expecting some kind of hidden-object game or puzzle at the very least. Orb-chasing in this case left me with a piece of my soul flitting across the screen even after I'd been told I'd recovered everything, which really shattered the mood. The opening shot of the well, though... that was really solid, an evocative image of despair. <br/> <br/>Thank you for the experience!
Dec 13 06:00:00 12m 00s Vertical Defence oh my god, the little deluge at the end ._. This game concept is so nice and clean, and so juiced up! I especially love your placement of the hit bar. It makes it a lot easier to see your health, so you don't have to keep looking at the top of the screen like usual. I wish I were better at this... I felt like it gets a bit fast a bit quick, and the amount of force it takes to push a triangle back away from you, along with the lack of horizontal control, made it very hard for me to get anywhere at all even though I played four or five times. I get the feeling that I still don't really "get" this game, as much as I wanted to. Maybe a little bit more scaffolding near the beginning? Having the particles speed up a bit, too, as the game goes on, and starting slower, would probably help a lot. This is sort of an "active puzzle game" like Tetris, and I feel like future design should maybe follow the same principles. <br/> <br/>Looks great, feels great, handles great, is great! Thank you for the great game!
Dec 13 06:04:00 4m 00s Dayo Fantastic audio o_O +1 for good sound attitude
Dec 13 06:14:00 10m 00s Press Simulator 1964 Oh my god, you have to do the "store in a database" thing. There was a while when I was having a wonderful time hammering on the keyboard, saying nothing, and then I discovered that the "return" key actually worked and started doing some pithy one-liners. I wanted to try to do some poetry or haiku or something, just to make it worth it (I remember once when I skipped the prompt and wrote something like: <br/> <br/>"What was the prompt? <br/>I missed it. <br/>I think it might have been about ducks. <br/>But I like ducks... <br/>I should write a poem.") <br/> <br/>Love the concept, love the game, great mood, great fun. Thank you so much for sharing!
Dec 13 06:23:00 9m 00s A Game with Life and Death (Theatre Simulator) At this point--just a cutscene, but by gosh, the play you chose to represent was a great one, and the background music so well-chosen! Thank you for introducing me to them! Loved how you handled the perspective and lighting, and the actors' physicality. Thank you for the experience!
Dec 13 06:32:00 9m 00s The Corsair Bay Thank you for giving us the news! The mood for this jam is really good, and I liked the character designs. It was pretty fun, too, though I think your collision detection needs a little work. I would often tag a hacker, get the "+1 hacker" notification, and then immediately lose 3--or I would bump into someone, lose 3, and then lose 2. I wanted to keep playing, but I felt like being double-penalized for my little mistakes--and even for my successes--was a little bit too much! Really great choice in music, by the way. It really set the mood well. <br/> <br/>Thank you for the game!
Dec 13 06:38:00 6m 00s Music "Failure to download data file" for web version :&lt; It won't let me download the Windows version, either, because the "website is not available"!
Dec 13 06:45:00 7m 00s SacredGeo I like how this is set up, aesthetically--the colors remind me of Da Vinci's drawing of the Vitruvian Man. I initially clicked on it just for the math reference :] Thanks!
Dec 13 07:24:00 39m 00s Microphyla Awfully polished for a 72-hour Metroidvania. Excellent work! The tiny graphics let your eyes roam around the world without needing a mini-map, which I think really improves the process of exploration and picking a path. <br/> <br/>I'd love to see a full game that plays with this idea, maybe with a series of worlds or missions each taking up a screen like this, full of small boss fights and lock-and-key powerups. Maybe even procedurally generated worlds ala Spelunky? I'd buy the heck out of that!
Dec 13 08:52:00 1h 28m birdsong Just completed it. Great little story packed into a solid platforming experience, with some interesting visual effects. The shader/filter this was put through had some interesting gameplay ramifications; suddenly, minimaps aren't necessary, and you can plot your route through the game (or look for macguffins you missed) by leaning in close. Also, having save/respawn points as something you buy with game resources was really interesting; suddenly, which respawns you wanted to unlock, and which ones you felt confident enough to skip, were meaningful game choices... very cool! <br/> <br/>My only serious critique of the game would be that it was possible to get stuck without any sticks in that 1-way gauntlet near the middle-bottom; I had some serious "I wanna be the guy" moments there, where I just had to buckle down and perfect 3 save spots worth of precision platforming to get through. The ability to cycle between nests, say by hitting reset while on a nest, would have helped me try another challenge while I searched for other sticks.
Dec 13 09:34:00 42m 00s Together In Thousands I've never seen a game quite like this. Strong showing for your first Ludum Dare, and kudos to you! <br/> <br/>Unfortunately it ran slow on my compy unless I gave Java high priority via Task Manager, but I played through the first mission. It seemed like the fluids you got were random, so it was hard to do any long-term strategy; it'd be neat if you had a maximum number of drops (either total or for specific fluids) to use at the start of a level, or an objective-based system that rewarded you with points to buy fluid, or even a simple Tetris-esque "this fluid will be next" preview, so you'd be able to plan. <br/> <br/>Very innovative, and the fuzzy, softly shifting pixel art was pretty too. Congrats on your first LD, and here's to many more!
Dec 14 01:45:00 16h 11m Moving Melody Hm... there's a part after the "stairs down" area where you have to drop down lower than your runner can actually get just by coming off, and it seems like you need to jump right before collecting the preceding music note. It's not a hard game, but I feel like the flow's a bit off, it needs more telegraphing, something... I kept on trying to jump on the clouds at the beginning, because I didn't understand that the buildings were part of the level--and if there's bouncing clouds in the lower atmosphere, then Why Not? <br/> <br/>I like what you did with the music, though. It's really good music to run to, and I probably tried close to ten times to get past that one frustrating bit. You've done a good job of giving the game a certain "attitude." <br/> <br/>Thank you for the game!
Dec 14 01:47:00 2m 00s SnowBomber I so badly want to play this, because I was an absolute Bomberman addict in early elementary school, but I'm windows-only... ;~;
Dec 14 01:56:00 9m 00s Hands Race Wow, this is a really solid entry. I could actually see using this program professionally, if you just made the hand positions a bit more clear--I played 3 or 4 times because I really wanted to learn more. It was only after I realized that I couldn't replicate the hand signs myself that I ended up giving up, because I felt like I couldn't really learn what the game was trying to teach me. Would have also appreciated an ability to re-attempt levels, because I got a bit frustrated having to go all the way back to start every time I couldn't tell between M and N. <br/> <br/>Otherwise--lovely clean graphics, great unobtrusive audio, it all set a nice calm mood for learning and even in the short time I played, I felt like I picked some finger-spelling up. Thank you for the game!
Dec 14 02:00:00 4m 00s +1 Act Play Controls are really slidey, and the mechanics you proposed look a bit hard to remember (kind of complicated). I really like the idea, though. I wish we had more theatre-inspired games.
Dec 14 02:08:00 8m 00s Murder on Stage I think you could have maybe made the environment a little bit smaller and saved the player quite a bit of running time. I wish I could have played more! Reminded me a little bit of the Phantom of the Opera novel--murders on stage are always fascinating. Thank you for the game.
Dec 14 02:24:00 16m 00s A Portrait of the Screen Door as a Young Man ... This is hilarious. I love your clever interpretation of the theme. Laughed my butt off the whole way through. Thank you for the game!
Dec 14 02:25:00 1m 00s Rare Earth Wow, this is neat! Really nice boss rush game--love your character designs and the closed-room feel of it. I do hope you keep updating, though. On my monitor the game field was so small it actually became very hard to play, especially because the color palette was so uniform. I kept trying for quite a while, though, just because I wanted to find out what the other monsters looked like. I really do hope you keep developing this--it's really good. <br/> <br/>Thank you for the game!
Dec 14 02:39:00 14m 00s Musing About I really like this entry! It felt kind of impossible, which I suppose is part of the point--a bit depressing, but it had a certain charm to it. I loved the green absinthe effect and all the little details of the environment. Thank you for the game!
Dec 14 03:39:00 1h 00m Silk I BEAT IT!! <br/> <br/>I really enjoyed playing this. Really good experience, required a lot of thinking towards the end, (especially the puzzles with asymmetric solutions, like the last one and third-from-the-last) and extremely relaxing. You also did a good job of letting us figure out the sandbox's rules ourselves. Thank you for the great game. I could have played this for hours.
Dec 14 05:37:00 1h 58m Sales Pitch Ahhhh, I too had to go through everything! This game is really fresh and cute. My only complaint is that sometimes trying to get the mouse to highlight someone wouldn't really work. Otherwise... man, the speeches sounded like talks I've actually given before ._. I liked that pretty much every option turns out well, it really made the game feel light and fun. <br/> <br/>Thank you for the game!
Dec 14 05:49:00 12m 00s Animal Roar The music for this entry is fascinatingly atonal. At first I sort of disliked it, but after a while it grew on me. Really nice, smooth animations, especially on death (and the idle animation is cute, too!). I'm another one of the people who found they couldn't actually attack anything and kill it, though... I wasn't sure if it was intentional or not, and thought it was a sort of interesting design choice. <br/> <br/>Lack of checkpointing here is really frustrating. I wanted to play more, but couldn't bring myself to start the level more than 3 or 4 times in order to progress past the later sections. <br/> <br/>Really love the solid feeling of the jump, it's very polished--and that's pretty much the hardest thing to get right of any platformer. Thank you for the game!
Dec 14 05:53:00 4m 00s ɹǝɯɹɐɟ ǝɥʇ Had a lot of issues with almost constantly dropping my hoe when I was trying to use it--had to keep picking it up over and over and over, with no indication as to whether I actually picked it up or not.... The music is good, though, and I like the plant animations a lot. Fun to watch them growing. <br/> <br/>Thank you for the game!
Dec 14 06:04:00 11m 00s Snow Problem Haha, I bet this game is even more effective for those of us still living with our parents and being called to do chores... while being called to do chores... while playing a simple snowman game. I love the artwork, the protagonist's little bow-legged shuffle, and the horrible scowl on his face. The entire organization of the house reminds me of some sort of horrible blend of the witch's mansion in Spirited Away, Homestuck, and my grandmother's house/assortment of memorabilia. Very funny. Thank you for the game!
Dec 14 06:11:00 7m 00s Rooms Geez. Five stars for mood, that was creepy as hell. I got a really bad feeling after getting to the incense table, which only got worse and worse as things went on. Very effective. Thank you for the game!
Dec 15 00:01:00 17h 50m Winter Cow Farm Great music choice! Pulling the cows in is a little bit stiff--I don't know if it was some kind of collision detection or the cows just *wanted* to get blasted off into the icy reaches offscreen, but I'd click on them sometimes with no response.
Dec 15 00:05:00 4m 00s Jewely Yay, I won!! I felt like movement was a little bit slow at first, but once I got the hang of it this short entry was really fun. Things got pretty crazy near the end. Thank you for the game!
Dec 15 00:29:00 24m 00s The Lonely Realm of Tom Thaum, the Space Wizard Oh man! I lost just 11 seconds from the end. I never quite understood the spell mapped to E, but otherwise I really enjoyed myself, and agree with Olive that this does seem like a sort of time-shifted Little Prince story. Very nice game. Thank you!
Dec 15 00:34:00 5m 00s Light in the Dark Bah, we need a writing category for situations like these... you did a good job of breaking up your story into bites, but feeling like the beginning--before I understand what I am and what I'm doing--is non-linear, and after I understand my character, it's linear, is a bit frustrating. Choices are great but an informed choice is even better. You don't have to give the whole reveal, but before we know anything our choices become effectively random. <br/> <br/>This is a nice little slice of story. I got the dandelion ending--cute :] Thank you for the game!
Dec 15 01:22:00 48m 00s Context Quest OP Sword Get! <br/>Carpal Tunnel Get! <br/> <br/>This game was very addictive (with cool music that helped me get into the trancey nature of Clicking Forever), but by the end it also became physically painful ;~; On the other hand, I did feel like I had played an entire grindfest RPG through the course of about an hour or so, so it was like... an RPG, just condensed. I appreciate that. I ended up getting to the end without using anything but equipment. <br/> <br/>The one thing I'd change is that a lot of your descriptions of weapon costs and whatnot get cut off, so the grinding becomes kind of unbearably frustrating--I don't know how much I'm supposed to grind, or what I'm supposed to grind, and so in order to get the swords I needed to beat the final island I went and just ground all my metallic stuff up to 100, and hoped for the best. <br/> <br/>This was a really fun entry. Thanks for the game!
Dec 15 01:31:00 9m 00s Magnus Lens Wow, what a cute way to reconsider the god game! Through this viewpoint, it all seems awfully arbitrary... :] I didn't find any bugs or even anything that really needs a change, especially given the limited scope of these competitions--it's a very easy game to understand, and your conveyance is great--but if you have some more time next time, adding multiple SFX variants per effect would help a bit with the experience, I think. <br/> <br/>Very satisfying experience. Thank you for the game!
Dec 15 01:43:00 12m 00s Ab Intra "From the Inside," huh? You got me a good few times with the jump scares, especially the one where your wrist gets grabbed! I think the best tension-build was probably when the character looks inside the wardrobe but we don't actually get to see what's there--just that he's horrified--and then we're forced to go and interact with it in order to block the window....... <br/> <br/>Art looks great, sound is great, and the experience is just short enough not to wear on you. For next time I agree with the other posters that some sort of SCUMM interface or something like that, rather than cycling options with right click, would have worked better--and maybe also a more unified story? I didn't understand why the game ended when I clicked the chest, or why the scary things were happening. Another thing to look at would be changing the font face a bit so that it sticks out better against the background. What you have but with a thick black outline would have worked, but I had a hard time reading the dialogues once or twice. <br/> <br/>I really, really liked this entry, though. It was entertainingly frightening. Thank you for the game!
Dec 15 01:53:00 10m 00s Cold Remembrance God, this entry is depressing. It's beautiful, though. I got very confused at first because I can go both left and right, and getting through a few years going forwards didn't seem to do any good ._. I think you have it at a good resolution, personally. It seems just the right size for this tiny view into a search for meaning. <br/> <br/>Thank you for the game...
Dec 15 02:05:00 12m 00s Unity Ascension I was lucky enough to play with a group of 3 to 4; a one-screen multiplayer online game done for LD is really technically impressive! The platforming felt pretty good, the shiny particles were nice, and I thought the HP cost of attacking was interesting. Gameplay wise, it's actually better to find another player who's willing to heal you while you heal them, since you come out with more HP, and seem to get more points (skulls on the bottom). Good work!
Dec 15 02:08:00 3m 00s Aketa Hmm..... I really liked this (the feel of it, the music especially, the comments from the character while playing), but I felt like the checkpointing was regrettably unforgiving. I'm talking in particular about the game not saving after you pick up the yellow orb-- it doesn't seem fair given the way the rest of the game worked to have the objective change without saving progress. Jumping didn't feel too floaty or anything to me, though. It's a good, hard, fun platformer. <br/> <br/>Thank you for the game!
Dec 15 03:33:00 1h 25m Snowman's Land: SNOVERCHILL What a great game, and with online multiplayer too! Might have fit the ☃ theme a good bit better, but with the ability to zoom out to one screen, and the multiplayer "everyone plays on the same screen" interpretation, it works. <br/> <br/>I loved the simple controls, the fast pace, the lively music, the silly art and character customization, and just the whole package. The controls were brilliantly simple... I think this could even be adapted for mobile, with a simple tap for jump and tilt for spinning! <br/> <br/>I can't offer much critique, but I can offer some suggestions. I think it could benefit from tilt mapping to speed control while grounded, for some added control. Also, being able to safely stomp snowmen as long as your skis are facing them when you hit... maybe the skis even blocking shots? That all said, fantastic work! <br/> <br/>Sincerely, Dudeist Snowman
Dec 15 09:43:00 6h 10m GAMER TOAD* Clever interpretation of the theme, and I really enjoyed the main gameplay mechanic; the frog skirts a line between user input and enemy... it's really cool! I also love the synths you used for the music stings... they were all kinds of nostalgic to me. Good work on this!
Dec 15 21:20:00 11h 37m Orion Great art and sounds here, and overall excellent work in setting the mood and selling the scenario. A good, gritty flight sim is hard to find, and for a LD project this was very well done. <br/> <br/>As an experience this was very cool, though it didn't feel quite like a game. Something more sandboxy, with more oportunities to misclick buttons, or do things wrong (maybe more complex or less direct orders), would have been nice, say deactivating the Radio and activating Orbital Radio when you needed orders from Mission Control, and if you didn't you'd miss a critical update on your trajectory. More options for failure due to precision or misinterpreted orders, less immediate failure (possibly your lack of precision cost you points?) and less "you took too long to hit the button" failures would have been nice ways to build on the experience, I think. <br/> <br/>Excellent work on your entry!
Dec 15 21:33:00 13m 00s The Eternal Bee I suffered for 57 seconds, and really enjoyed myself. I liked the spacey synths and simple but effective pixels. Sprite 3D or no, it looked good. Some perspective on the bee sprite, and maybe some variety in collectables would have been a nice move... maybe even something that gets in the way or attacks? Space Wasps? Space Bears? <br/> <br/>Nice work on your entry, and thank you for sharing it!
Dec 15 21:44:00 11m 00s Zero Sum I liked this interpretation of the theme! The stand up/sit down element was nice, though it'd have been nice if it was incorporated into the gameplay mechanics somehow instead of just being aesthetic... say you had to shoot down some things only your eyes could spot, or maybe there was a second first-person defense mechanic apart from missiles. Even so, it was nice to see an environment around the Missile Defense monitor, to create a sense of place that was lacking from those old games. <br/> <br/>Also, the end was very, very cleverly done. Good work, and bravo on this entry!
Dec 22 04:03:00 150h 19m WordNoms I like this concept! Typing out words going in different directions--so that I was effectively reading backwards, or in a squiggle--actually pushed the envelope some and increased the challenge over your average typing game. I think that once you fix the overlapping and add some gnarly tunes, this could be quite fun! Thank you for the game!
Dec 22 04:18:00 15m 00s oYo A cute little pool game! I really like the puzzles and how you developed the UI. Graphically, it's super-clean, and distinguishing the original white ball by its lack of shadow was super-fresh. I also liked how the "screen" moved without showing an obvious unity player window... very, very clever. Since pool's not my thing so I can't talk about the gameplay much, I'm just going to add that you could work slightly on the kerning for your font. I found that this tool really helped me with that sort of thing, take a look if you like: http://method.ac/ <br/> <br/>Thanks for the game! Good stuff.
Dec 22 04:30:00 12m 00s iJ A minor bug... I killed a dude who was up to attack next, and then it froze *forever*.... The character design for this is great, and I love the Fire Emblem-style attack animations. Given that it's, as you've said, unfinished, I think the only meaningful change you could make is to have the characters slide in slightly faster when the attack animations are starting. <br/> <br/>I hope you keep going and keep adding some more juice! What you have so far is really cute. Thanks for the demo!
Dec 22 05:02:00 32m 00s Too Many Cooks Nice little cooking game. I liked that you could carry around multiple things at a time, and the graphics were pretty cute (as is the title!). As a general pointer, it doesn't make sense to have one-step recipes be worth the same thing as multi-step recipes; and I agree with the previous poster that some kind of simple timer or other sort of failure state would have really helped to add some urgency to the gameplay. Thank you for the game, and good luck next jam!
Dec 22 05:11:00 9m 00s The Aardvark and the Manatee This is really pretty and reminds me of the old Orsinal games in look and feel, so great job for that. I do wish that there were a little bit more challenge of some sort... it didn't make sense to have me collecting apples as the Aardvark and then lose the game if there wasn't any fruit left, when I could just sit there not eating anything and the game would keep going fine. A slightly steeper difficulty curve would have helped too, I think. Still, the graphics and audio are really lovely and work together to establish a mood, and I liked the way you split the gameplay segments in such a natural way. Thank you for the game!
Dec 22 05:16:00 5m 00s fantastic thatha It would be really, really helpful if you explained the controls somewhere, and if the stars and UI bar were bolder so that we could tell we were losing HP. As-is they just look like they're part of the background. I like the graphics... Santa's got a bit of a moonwalk. Pretty cute!
Dec 22 05:22:00 6m 00s Math.Sin() I clicked on this game because it had math in the title! The game runs really smoothly and your collision detection is very nice--it's over unusually quickly, but I felt that the movement was very well-paced. Thank you for the game!
Dec 22 05:25:00 3m 00s Acorn robbery Really like the bunny house with the... giant... robot? Cute design. Thanks for the game :]
Dec 22 07:18:00 1h 53m War On Cutetopia Neat game concept! I liked the theming you used for the game. The level looks a little bit like something from F-Zero or the like; I especially like the model for the spacecraft. Pretty much any other comment I might have has been made by someone else, but I think that your SFX would have been less annoying if they'd been tuned a bit quieter relative to the background music. Another trick is recording multiple samples for things like the jumping noise and then choosing one randomly every time the player jumps. Blood explosions were a nice touch. Thanks for the game!
Dec 22 07:37:00 19m 00s LiliLight Died at 9 ;_; This is actually really scary! I think it's helped most by the audio, and your AI is very good. The bugs behave very realistically... sometimes you're chasing them, sometimes you're being chased... it's so dynamic! I expected the critters to just pop open when I flashed them, but the way they behave really kicks up the tension. I'm looking forward to story mode, perhaps with different creatures and powers... ?! <br/> <br/>Thank you for the game! It's good :&gt;
Dec 22 08:31:00 54m 00s Parable of the Broken Window Ooh... this is a great idea. I never quite got to the ending, though, because of a strange bug where the level would restart but a key would be pressed down, so I couldn't stop myself from running right or left. Also, my corpse bounced a lot &gt;_&lt; I liked the graphics and audio--really clear and easy to understand. Thank you for the game!
Dec 22 09:21:00 50m 00s Mr Fish's Awful Adventure I got super-stuck on that last lava jump... phooey. Your checkpointing is good and I love the way you keep expanding the world, with great graphics. The animation for the disappearing blocks is especially satisfying--well done. The one thing I'd say is that it was really disorienting every time the level changed... maybe you could do something like keep Mr. Fish the same size while the level changes around him, and then shrink him down to size, just to give us some way to visually orient ourselves on the new screen? Otherwise, great game, and I'm very curious to find out how I was supposed to get across that lava portion X3 Thank you!
Dec 22 10:11:00 50m 00s Thermonuclear War This is just great. I was worried it was going to be a tic-tac-toe simulator (LOL), but this is the best hacking simulator I've played in a very long time--to the point where I kept on accidentally inputting UNIX commands rather than using the file system you put in here ._. Great all around--loved the SFX (I think adding music would have sort of ruined the mood), loved the depth and difficulty to it. Really fun. Thank you for the game!