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Feedback comments for LD32
Solifuge's games and stats for all events →
| Timestamp | Since previous | Game | Solifuge's comment |
|---|---|---|---|
| Apr 21 03:04:00 | Soul Shutter | First! <br/> <br/>Here's my High Score & Favorite Picture: <br/>http://i.imgur.com/Ksb520C.png | |
| Apr 22 19:42:00 | 40h 38m | How I Escaped The Dungeon of Torment | This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game! |
| Apr 22 20:04:00 | 22m 00s | Your Opinion, Adventurer? | Nice work on making it in time for the compo, and I appreciate the absurd humor! The gameplay was a simple and familiar numbers game like a lot of RPGs out there. A suggestion for the future; this seemed more like something to watch and get a chuckle out of the silly descriptions than a gameplay experience. It's -really- important, perhaps The Most Important Thing in game design and games as a medium, to let the player make choices that are meaningful when affecting the outcome of the game. So many items boosted my speed that voting "Nay" really wasn't a viable option. So yeah, make sure to support meaningful player choices, good work on your entry, and and good luck on your future projects! |
| Apr 22 20:34:00 | 30m 00s | THUMP | Solid arcade style game, and for the compo no less! Does your engine natively use Vector Graphics, because that's pretty swanky. The core mechanic and graphical effects felt good to use, though the recharge time made it pretty tough to really defend yourself, or kill drones, or whatever heinous thing I was doing. Maybe longer but individual recharges for each direction's bumper would be nice, so you could strategize and make more meaningful choices? Speaking of whatever heinous thing I was doing, I liked how In Media Res the game's framing/narrative was too; I had no idea if I was a good guy or a bad guy, and as a player felt like a robot mindlessly euthenizing other robots. Good stuff! |
| Apr 22 21:08:00 | 34m 00s | Ultimate Booter | Fun, challenging platformer with an interesting powerup mechanic, a solid level worth of content, and a look lifted straight from Mega Man (I'm fond of the style, so you get a pass :P). The tutorial level didn't prepare me at all for the difficulty of the gameplay, though; it wasn't a difficulty curve so much as a difficulty cliff... particularly the gauntlet-run at the start of the second level. It got easier after the first checkpoint, but MAN what a sudden change. <br/> <br/>Gameplay wise, I think it would have been nice to have more safe spaces to pause and get your bearings between jumps and plan what to do next to deal with turrets or spikes, (again, particularly the blind drops into spikes or point-blank turret fire at the start of the second level) and maybe some passive puzzles using specific disk powerups like the block-breaking one. Also, I'm not as fond of the blind leaps onto spike pits when I have no ability to see what I'm jumping toward until I do; it's unfair to the player, who doesn't know the level layout like you do. As bus go, the CRT effect seems to have distorted the hitbox on the disk-selection menu, since in order to click on the 4th and 5th slots I was clicking on empty space. <br/> <br/>All that said, nice work on your entry, and thanks for the fun! Good luck carrying this idea forward too. |
| Apr 22 23:13:00 | 2h 05m | Ice Story ( koori monogatari 氷物語 ) | Sheesh, seems like every LD you manage to make something I love. Any critiques I can offer feel like nit-picks. The only bump I encountered in gameplay was getting stuck between the walls on the terrain-destruction level, with the last dino outside, and no way to escape but awaiting merciful rocky oblivion from above. Doesn't feel right to dock points for that, though. <br/> <br/>I really enjoyed the synths and the bouncy tunes; I have this absurd little soft spot for the Sega Genesis sound chip, so I can't thank you enough for citing that Yamaha emulator in your Post Mortem. The style of the title logo and terrain, bright colors, and cute sprites were charming and wonderful (though I maaaybe was a bit fonder of Nya's Big Hair phase <_< >_>). To top it all off, the gameplay was solid, simple platforming fun, with a clever set of mechanics and a well-executed difficulty curve. And it's refreshing to see a hero who isn't some Kick-In-The-Door-And-Wreck-'Em-All type too; gal just wants her peace and quiet. I can appreciate that. <br/> <br/>Also, can I gush briefly about the ritual -feeling- of the dino-banishing ritual? The short string of game actions needed to banish the enemies? Brilliant work creating gameplay behaviors and mechanics that feel like and mirror the narrative. That's a rare quality in games, and a delight every time it happens. <br/> <br/>This really was a fantastic entry, and I think it's going to place really well. Please do consider continuing to work on this; maybe add in some dino varieties with different movement types, some static hazards or terrain interaction, maybe even local cooperative mode with Nya's rival, and put it up on Steam or something. It'd totally be worth it. <br/> <br/>Thanks again, and I'm looking forward to seeing your future work! <br/> <br/>@Dahold |
| May 9 21:37:00 | 406h 24m | Blanket Girl | Something in the music, visual style, and 2D/3D mix reminded me of Recettear. I liked the simplicity of the mechanics, though I think the E-to-activate button could be removed entirely and replaced by your blanket actions. The drop shadow makes a huge difference! <br/> <br/>As game content goes, the third zone seemed impossible; the darkness was always right behind me, and even using some exploits I found (walking before the camera pan was done, hitting both turbines with a single gust, and wall-hopping), I was unable to beat it: <br/>https://dl.dropboxusercontent.com/u/80372290/Blanket%20Girl%20Best%20Attempt.mp4 <br/> <br/>Charming and adorable character design, enjoyable music, and nice presentation overall. I think there's the makings of a fun 2D puzzle platformer here! Good work. |