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Feedback comments for LD31
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| Timestamp | Since previous | Game | BoxedMeatRevolution's comment |
|---|---|---|---|
| Dec 9 16:20:00 | The Lonely Realm of Tom Thaum, the Space Wizard | Fun and humorous little game. Controls were confusing at first and I lost when my tower went off screen, but overall this is a solid entry! | |
| Dec 9 16:31:00 | 11m 00s | The Barely Competent Thief | OS/X version not working for me. Always freezes at "1" on the intro screen. |
| Dec 9 16:39:00 | 8m 00s | Something about Cats | Fun! The controls felt a bit sticky, but it wasn't much of a problem. More puzzle levels like the second would be great. Also, nice audio. |
| Dec 9 16:54:00 | 15m 00s | Radius Man | Good effort on your first entry. Here are my thoughts: <br/> <br/>Smooth controls. Best strategy seems to be sliding along the edges to get "good data". Maybe the game would have more depth if everything was a bit smaller, allowing for some strategic movement. Also, even adding the most bare-bones of sound goes a long way. |
| Dec 9 17:01:00 | 7m 00s | Snake Detonator | Pros: <br/>- A new twist on an old classic! <br/>- Responsive controls <br/> <br/>Cons <br/>- Hard to know when bombs are about to explode (a visual or audio cue would be nice <br/>- No indicator for the edge of the screen (in my browser, both the screen and the screen edge are white) <br/>- Death is very abrupt <br/> <br/>Overall, nice innovation. With some polish this could become an addicting little game! |
| Dec 9 18:57:00 | 1h 56m | Snowman Simulator 2014 | Very calming music and cute sound effects! Pew pew! |
| Dec 9 18:58:00 | 1m 00s | Yuki and Snow | I'm a sucker for games with a great atmosphere! :D |
| Dec 9 19:00:00 | 2m 00s | Creatures of Torzig | The feel of the game is very nice, but I feel like the gameplay needs a bit more depth. |
| Dec 9 19:02:00 | 2m 00s | Lone | I think you achieved the experience you wanted to make perfectly! The sound and graphics fit together very well :) |
| Dec 9 19:49:00 | 47m 00s | Endless Worker | Pros: <br/>- Entire game on one screen. 10/10. Perfect. All requirements met. Couldn't be better. Wow :D <br/>- Controls work! Left goes left, right goes right! Very powerful too, can go off screen and into oblivion like a cinch! <br/>- Minimalist graphics! I loved all 3 of them. Artistry Extraordinaire. <br/> <br/>Cons: <br/>- Needed game |
| Dec 9 20:13:00 | 24m 00s | Runny Square | Nice and polished, and it's a cool arcade-y/phonegame-y idea. |
| Dec 9 20:18:00 | 5m 00s | Crate Collecter | Gameplay is a bit slow, but the bonus boxes shake that up a bit. More bonuses would be cool! |
| Dec 9 20:24:00 | 6m 00s | Fastest RPG Ever | Neat idea. Add some more depth and replay value and it would be awesome! |
| Dec 9 20:27:00 | 3m 00s | SnacMan | Smooth game that feels polished, though it didn't fit the theme particularly well. I especially liked the color mechanic. |
| Dec 9 20:43:00 | 16m 00s | Spiral Dungeon | Great mood. Great Audio. Great Innovation. Having the level change in the darkness is a really cool mechanic. <br/>With some polish, this could become a really fun mini-horror game! |
| Dec 9 20:54:00 | 11m 00s | Donut Factory | Nice start! I felt that there was a bit too much time when I wasn't able to do anything other than watch donuts fall, but the game otherwise delivered. <br/> <br/>Many donuts made. <br/> <br/>(Note: there was a small bug: you can buy the plain recipe unlimited times and go into debt) |
| Dec 9 21:02:00 | 8m 00s | Killine | At first I thought it was too hard, but then I couldn't stop playing until I'd beaten it. <br/>Great job! |
| Dec 9 21:51:00 | 49m 00s | Quirky Roadblock | Cool idea, would be cool if there were more levels, or the difficulty somehow increased with each successful block. |
| Dec 10 01:02:00 | 3h 11m | Joke's on you | Love the spitting bear. More complex patterns would be nice. Great graphics. |
| Dec 10 01:10:00 | 8m 00s | 20 Days at Sea | This is just a ridiculously good game. 5/5 |
| Dec 10 02:34:00 | 1h 24m | Arena One | The fighting is a bit lacking, but the stage changes are really cool! |
| Dec 10 02:42:00 | 8m 00s | Patricia I | I like this game quite a bit! <br/>- Great graphics <br/>- Catchy soundtrack <br/>- Very interesting interpretation of the theme <br/>- Humorous <br/>- Very polished <br/> <br/>I only wish that it got difficult a bit more quickly. Artistically this is my favourite game so far :D |
| Dec 10 02:55:00 | 13m 00s | Who the Hell Scribbled Me Here?!? | The download gave me the "Contents" folder (containing all the game resources) but not the app :( |
| Dec 10 03:07:00 | 12m 00s | Stay Out Of My Territory | Good start. A bit glitchy though. I was able to back myself into some of the walls, which would cause the character to disappear, and make the light glitch into oblivion. Also, the light would sometimes lose it's alignment with the character. <br/> <br/>I liked the ambiance though! Could become a fun stealth game. |
| Dec 10 03:23:00 | 16m 00s | Pieces | Nice graphics and ambiance. The controls were very difficult though: they felt slow to respond, and then suddenly moved you too quickly. Also, the difficulty curve seemed backwards, as the mechanic made it easier as the game went on. Maybe it would be cool if the enemies became more difficult as you collected more crystals (you can now see farther, but the enemies also see *you* better, or something like that). <br/> <br/>Overall I enjoyed it though. Clean graphics, good music... a few changes could make speed-running this game into an addicting challenge. |
| Dec 10 03:32:00 | 9m 00s | R | It works for me on 10.9.5! <br/> <br/>Very difficult game though, I was quickly swarmed by more enemies than I could count. Powerups would be a welcome addition I think! |
| Dec 10 03:43:00 | 11m 00s | If There Were More Space... {Not Completed} | I was told that I needed to defend a square, but I never saw any enemies. I was told that I had a bomb, but I couldn't figure out how to use it. I feel like I'm missing out on a fun game; some more instruction would be wonderful. |
| Dec 10 05:30:00 | 1h 47m | 15 Stage Rage | All I can say is: THANK GOODNESS FOR CHECKPOINTS! |
| Dec 10 05:40:00 | 10m 00s | Can You Defeat Them? | Wow, what an ending! |
| Dec 10 05:55:00 | 15m 00s | Generic Airplane Game | I don't think I stand a chance against a fleet skilled enough to fly planes backwards :c |
| Dec 10 13:55:00 | 8h 00m | BindingOfIsaacTypeThing | Fun game play, I especially liked the room mechanic. It would be cool if doors took you to different places when gone through forward vs. backwards! <br/> <br/>Also, like the other commenters, I think that some music would really make this shine. Nice entry! |
| Dec 10 14:10:00 | 15m 00s | Panoptes | Very good game! Polished, unique, funny, and fun. |
| Dec 10 14:18:00 | 8m 00s | Fight, Because. | WONDERFUL MUSIC, fun game play, amazing soundtrack, high re-playability, great song, unified style, 10/10 sounds! |
| Dec 10 15:43:00 | 1h 25m | Sea Birds' Breakfast | It gives me the following error in Terminal when I try to run: <br/>Library not loaded: /usr/local/opt/sdl2_mixer/lib/libSDL2_mixer-2.0.0.dylib <br/>:( |
| Dec 10 15:59:00 | 16m 00s | Bridge Troll | I could make the others run away with "kick man", "steal man", "punch man", "extort man", "kill man"... but couldn't find commands that did anything else. Some prompts/hints would be nice, but otherwise, I like the mix of old-school GUI and text-based commands! |
| Dec 10 16:02:00 | 3m 00s | LiliLight | Amazing graphics and audio! The mood you created was spot on! |
| Dec 10 20:46:00 | 4h 44m | A Game Of Life | Seems like it would be a really interesting game, but it sorely needs some instructions. |
| Dec 10 21:18:00 | 32m 00s | So guys, physics is KINDA HARD | The physics are indeed very hard. |
| Dec 10 21:43:00 | 25m 00s | Serenity | One of the top mood/audio/graphics games I've played :) |
| Dec 10 21:45:00 | 2m 00s | Complemental Doors | Nice atmosphere! The music, graphics, and game-play all complemented one another. |
| Dec 10 22:10:00 | 25m 00s | Crazy Air Raid | This is a solid foundation for a fun defense game. It took a while to really get going though, it would be nice if enemies and power-ups came faster. Nice entry overall though! |
| Dec 10 23:19:00 | 1h 09m | Galactic Core 2-D | The online works! So cool! Networked Ludum Dare games are always a treat :D <br/> <br/>Also, I'm a OS X user (10.9.5), and it worked for me |
| Dec 11 01:20:00 | 2h 01m | Dog Pile | Cool idea, but rotate wasn't working for me :( |
| Dec 11 01:28:00 | 8m 00s | Vanitas | I love the art and the idea, but it's just too slow! If the character could move faster I think that this would be a much more enjoyable game. |
| Dec 11 01:47:00 | 19m 00s | Multi-dimensional Assassin Justice | Absolutely hilarious. I interdimensioned myself into oblivion, and fell forever. I count it as a win. 10/10, would play again. |
| Dec 11 01:51:00 | 4m 00s | game of void | Unfortunately I couldn't get it to work (character never appeared on screen). Using OS/X 10.9.5 |
| Dec 11 01:56:00 | 5m 00s | Boxed In | Nice game! I would have preferred better controls so that the 2 players weren't fighting for the keyboard though! |
| Dec 11 02:03:00 | 7m 00s | Survive | Cute defense game. I liked the openness of the game, felt like sprite editor that turned your sprites into levels. Though, it would have been nice if there was a way to "undo" placed blocks. Also, I think some ambient music would have fit right in with the game-play. |
| Dec 11 02:08:00 | 5m 00s | Winter storm | Very slick controls. I really like the recoil after shooting. |
| Dec 11 02:17:00 | 9m 00s | Stalactite | I wish you'd finished it, looks like it could've become something fun. The jump mechanic has potential: rocketing yourself upwards through a cave. It's too incomplete to give a good rating as is though :( |
| Dec 11 02:24:00 | 7m 00s | Slippy - The hungry penguin | 210000!!! Cute graphics, reminded me of Pingu. Good job on your first LD, especially going for it without any external libraries. |
| Dec 11 02:29:00 | 5m 00s | Couch RTS | Very interesting concept and nice graphics. However, the controls felt very sluggish. |
| Dec 11 02:37:00 | 8m 00s | Clouded Day | Good work on the physics and graphics, but the controls felt glitchy and frustrating. In the end I got stuck in the ceiling and couldn't move |
| Dec 11 02:43:00 | 6m 00s | Evolution Sim | I really like this type of game, and I'm happy you tried it out, but I don't think it was quite pulled off. It would have been nice to have some more information on what "evolution" was happening. Also, maybe some way of passively interacting with the world (maybe having some control over the environment). |
| Dec 11 02:48:00 | 5m 00s | War On Cutetopia | Very cute graphics and nice idea. I'd like to see the controls to be smoothed over and more elements to the gameplay one day. |
| Dec 11 02:52:00 | 4m 00s | Super George | I had fun with this game! The art and music really helped make it. The physics were a bit glitchy though - sometimes boxes would spaz out through the walls. Also, the demon-bunnies wouldn't jump when standing on health/another demon-bunny. <br/>Overall I liked it though! |
| Dec 11 03:02:00 | 10m 00s | Dungeon Cards | Very cool and unique concept. Nice unified graphic style. However, the spikes seemed out of place and felt like an unnecessary element to the game. |
| Dec 11 03:05:00 | 3m 00s | HYPERPLASM | Slick controls, music, and graphics! |
| Dec 11 03:30:00 | 25m 00s | Fallen Angel | Fun concept! I could see this being a very addictive phone game with some polish! |
| Dec 11 03:45:00 | 15m 00s | Constraint | I concur with your frustrations. |
| Dec 11 04:29:00 | 44m 00s | One Screen Game | Making it across each set of spikes was quite satisfying. Narrating the instructions was unique :) It was a bit long though |
| Dec 11 05:59:00 | 1h 30m | Ora Bolas! | 52 balls :( |
| Dec 11 06:08:00 | 9m 00s | brawling game | Man, I wish multiplayer was implemented :( |
| Dec 11 06:33:00 | 25m 00s | Council of Smiles | Smooth execution, but it felt a bit sparse. |
| Dec 11 06:50:00 | 17m 00s | Capolla On Ice | This game was reaaaaally fun! I feel like a bigger variety of obstacles in the maps would make the game super cool!! |
| Dec 11 17:20:00 | 10h 30m | UON | Difficulty was nicely balanced, though I wish I had one more square to warn me of danger. My highscore is 10 :D Overall super game! |
| Dec 11 17:42:00 | 22m 00s | Wizard Bounce | I MADE IT OUT ALIVE! <br/>Fun game. It was the correct amount of silly and small, with fun graphics, and a surprisingly addictive soundtrack. <br/>Good job! |
| Dec 11 18:03:00 | 21m 00s | Smash N Bash | This is a pretty fun game. At first I was a bit confused by the batting mechanic, but once I realized that you could hit the baseball based on its proximity to you the game became surprisingly fun! I only wish there were some kind of combo mechanic, I think that getting big points for multi-hits would be awesome :D <br/> <br/>Unfortunately, there's a game breaking bug, and I'm not sure how I triggered it... But after I upgraded to 11/13/11 stats the baseball stopped being launched when I tried to hit it :( |
| Dec 11 18:20:00 | 17m 00s | One Screen | Very intriguing game! I loved the CRT effects. The ending was also cool: great interpretation of the theme! My biggest complaint would be about the pacing. It was too slow for the amount of content. Either the game-play needs to be more interesting, or the amount of total play-throughs until the end needs to be reduced. Overall I enjoyed this though! |
| Dec 11 18:32:00 | 12m 00s | Alpha Circuit | Great artistic style! I couldn't get into the gameplay, but listening to the music build and looking at the stages made it a worthwhile experience. |
| Dec 11 18:46:00 | 14m 00s | Super Dynamite Fighter | I liked the minimalism thought that the game play felt smooth. I think that the level design needs to be more interesting though. |
| Dec 11 18:54:00 | 8m 00s | Solus | Really fun arcade-type gameplay and a complementary soundtrack! I wish you'd decided to keep a unified graphics style though. The old-school Atari-vector graphics look great, but pasting raster art spaceships on top of them ruins it :( <br/>I still enjoyed it though: Simple and fun. |
| Dec 11 18:59:00 | 5m 00s | Speismonster | The controls made it too hard for me to get into. I like the graphical style very much though. |
| Dec 11 19:09:00 | 10m 00s | Worms | Repulsive. 5/5 |
| Dec 11 19:17:00 | 8m 00s | Veggie Wars | Mouse controls were fun! Background and sprite art styles were clashing. Unsure how multiplayer is supposed to work. Definitely a fun hand-throwing-armless-swinging thing though. |
| Dec 11 19:26:00 | 9m 00s | ColorBlocks | Nice innovation, very nice audio. Unfortunately the game sometimes resets if you collect a block while spinning. |
| Dec 11 19:33:00 | 7m 00s | RGB Shooter | Cool shooter, with a nice twist. You can exploit the enemy spawning system by centering yourself at the bottom (there's a spot where you can shoot at all spawn points just by rotating, making the game very easy). <br/>I'd like to see it when it's polished up! |
| Dec 11 20:06:00 | 33m 00s | The Book | Good music and cool concept. Needs some kind of powerup system though, gameplay became repetitive when I realized that the best strategy was to just go in circles around the outside. |
| Dec 11 20:44:00 | 38m 00s | Tightrope Theatre | How you made this much content in 48 hours is beyond me. Very polished game. |
| Dec 11 21:23:00 | 39m 00s | Can you get 20 points | 22!!! Became much easier when I realized that you can hold down space bar for infini-lazer! |
| Dec 11 21:36:00 | 13m 00s | Asteroid Control | I like the clean graphics and the orbiting mechanic was a nice touch. Obviously some win/lose conditions and a point system would be nice... and after that a fun powerup system. Nice start though! |
| Dec 11 22:03:00 | 27m 00s | Pixplorer | Like: <br/>- The high fidelity <br/>- The pixel art <br/>- The soundtrack <br/>- The sense of exploration <br/> <br/>Dislike <br/>- The character movement (too much inertia) <br/>- The inability to cycle through past spawn points <br/> <br/>Overall, nice entry! |
| Dec 11 22:13:00 | 10m 00s | The Paper Dance | Very creative and very nice graphics :D I ended up just mashing jump while doing figure 8s :) |
| Dec 12 01:38:00 | 3h 25m | Zapping Fury | Very laggy controls. Too bad, because it looks fun otherwise. |
| Dec 12 01:55:00 | 17m 00s | 2.5Dino Arena | Liked: <br/>- The soundtrack <br/>- The amount of content (many dinosaurs/boxes) <br/>- The controls (felt intuitive and responsive) <br/>- The jetpack <br/> <br/>Disliked: <br/>- The "nighttime". Made it too hard to see the character and was an eyestrain. Maybe limiting the character's field of vision, rather than dimming the whole screen would better accomplish this. <br/>- The sprite VS background contrast. Bullets, dinos and the character all looked very similar to the background, which was an obstacle to play. <br/> <br/>Nice entry overall! Shooting dinos is fun :D |
| Dec 12 02:07:00 | 12m 00s | Bomb Disposal Unit | Liked: <br/>- Sweet sweet bouncing explosive combos <br/>- Unified graphical style <br/>- Explosion animation <br/>- Cool drops (I felt like a risk taker when I opted to get "kill", was happy when it killed the others, no me) <br/> <br/>Disliked <br/>- Repetitive gameplay (maybe drops for character speed and jump would be nice, or temporary "superbomb" upgrades) <br/>- Lack of strategy (I tried to find a cool strategy, but in the end it amounted to dropping a bomb and running away. I wanted to feel like I was making combos happen, but instead they just felt random) <br/> <br/>Nice work though, with some polishing it could become an addictive little game. |
| Dec 12 02:15:00 | 8m 00s | Get the Snowflakes | Liked: <br/>- Cute graphics <br/>- Soothing background tone <br/>- Despite being simple, the game is actually complete. (this is really great actually, I've been playing so many broken entries, its nice to come across something that feels finished) <br/>- Smooth controls <br/> <br/>Disliked <br/>- The beeping sound when moving <br/>- The hitbox of the fire (hard to tell what would count as a hit) <br/>- Score mechanic (It should be your "score" if you didn't get all the snowflakes, and your time otherwise. I was sad when completing it with 10seconds to spare gave me no higher score than when I completed it with 6seconds to spare) |
| Dec 12 02:24:00 | 9m 00s | Context Quest | Liked: <br/>- Graphics. Simple, but consistent <br/>- Content: an impressive amount <br/>- Music: was jamming <br/> <br/>Disliked: <br/>- Amount of clicking: carpal tunnel inducing <br/>- Lack of story: needs something awesome to go with the music! |
| Dec 12 02:29:00 | 5m 00s | BlockFlop | Liked: <br/>- Graphical cues. I instantly knew that going to green was good, because everyone knows: green=good, lava=bad <br/>- The ability to jump to save yourself <br/> <br/>Disliked: <br/>- Very repetitive. Soundtrack, gameplay, textures. With nothing to break the monotony this game has little replay level, and I became bored very quickly |
| Dec 12 02:44:00 | 15m 00s | Bar Orders of Magnitude | Liked <br/>- How everything was hilarious <br/>- The throwing up scream <br/>- The amount of ambition (7 entirely different mini games is impressive) <br/>- The mini-tutorials (I always knew what to do, which is very important and often overlooked) <br/> <br/>Disliked: <br/>- Everything seemed a bit cluttered, hard to focus on 7 games. In the end I would have prefer a smaller selection of games with more polish/little jokes. <br/> <br/>Overall very funny though. Nice work! |
| Dec 12 02:54:00 | 10m 00s | You are Green | Liked: <br/>- Graphics. I thought the mix of hand drawn and 3D worked pretty well <br/>- Learning how to play was seamlessly integrated with level progression <br/>- Learning how to position yourself to get around the enemies <br/>- "Magic doesn't work on problems" :( <br/> <br/>Disliked: <br/>- Lack of music. I'd have really liked some sound! <br/>- Confusing hitboxes (hard to know when you were within killing range of an enemy) |
| Dec 12 03:46:00 | 52m 00s | Mobius Dungeon | Great game mechanic and graphics! The teleporter was a bit glitchy by I made it to the end! |
| Dec 12 05:05:00 | 1h 19m | Cube Destroyer | It would be nice if the cubes had healthbars, and if there were some form of score. Still, it's a good start, just very skeletal as it. |
| Dec 12 05:12:00 | 7m 00s | gene | This is a really cool piece of code. <br/>I don't have anything else to say. |
| Dec 12 05:53:00 | 41m 00s | Gratification Crisis | I won! Built a space colony *and* was complemented by my boss for writing a page full of profanities. <br/> <br/>Liked: <br/>- Interpretation of theme <br/>- Unique idea <br/>- Nice art, lots of little touches (the sun, the mouse moving, the LD webpage...) <br/> <br/>Disliked: <br/>- Length of gameplay. Even though it was short, it felt long because it was very easy to "win" once you knew what to do <br/> <br/>Overall, I like the creativity of this entry, though the gameplay felt lacking. |
| Dec 12 06:17:00 | 24m 00s | Core | Liked: <br/>- Excellent innovation! Very cool idea, I think it has a lot of potential. <br/>- Graphically solid and unified, with complementary arcad-y music <br/>- Good difficulty curve. Always feels like you could do better (doesn't go from trivial to impossible in 2 seconds) <br/> <br/>Disliked: <br/>- Controls didn't feel perfect. Felt a bit jittery at times, not smooth. <br/>- It's missing... something. I don't know what. I really like the idea of the game, but something was holding it back from maximum fun. Maybe it just needs some polish. Like, making the jumps from core-to-core a bit easier, or preventing the sprite from going off screen as the cores expand. <br/> <br/>Overall: very cool idea. I'd like to see a version 2.0 of this idea, because it has the potential to be really fun and really addicting. |
| Dec 12 16:35:00 | 10h 18m | watery current | Liked: <br/>- The message of the game <br/>- The puzzle aspects of the game <br/> <br/>Disliked: <br/>- The bugs. Which are numerous: <br/>- - - - Able to fall off stage edge <br/>- - - - Able to fall through the stage where blocks connect <br/>- - - - Diagonal floor pieces continuously flashing <br/>- - - - Unable to stand on the platform with the green button (I even tried dropping down from the top, was still unable to land on it. I think all these bugs maybe stem from some sort of problem with the sprite hitboxes) <br/>- No way to know if game was complete (I made it to the door, and tried to go through. I was unable to find out how) <br/> <br/>Overall, while I think the idea has potential, it needs a lot of polish before becoming something playable. Iron out the bugs first of all, and then add little things like losing/winning screens, maybe a score counter, a few more enemies... then it would be much improved I'm sure. |
| Dec 12 16:57:00 | 22m 00s | Randomaze | Liked: <br/>- The dialogue! It really enhanced the game and set it apart from other maze games by adding a story and characters! <br/>- Interpretation of theme. It really was all on one screen <br/>- The graphics/layout. I though the idea of a lobby was really cool. <br/>- The mazes. They were well generated and the timer had just enough time to make a run through the maze really tense. <br/> <br/>Disliked: <br/>- No way to skip dialogue. This is what ruined the game for me. I played twice, making it to the second maze on my second go, but didn't play again because it would mean going through the dialogue again. <br/>- No way to go through dialogue at your own pace. The pacing you chose wasn't bad, but I wanted to click through it faster. Because I couldn't do that, I started the game already mildly annoyed. <br/>- The music. It was nice at first, but quickly became repetitive. A music-toggle switch would fix this. <br/> <br/>Overall I enjoyed playing, and reading the dialogue the *first* time. |
| Dec 12 17:07:00 | 10m 00s | Testsubmission | Liked: <br/>- The music. Very soothing. Sounded just like my room. <br/>- The graphics. Clearly made by a high-caliber artist. Preceding "TEST" on line 2 with a space was a stroke of genius. <br/>- The character. Just a perfect blank slate. Very hard to interact with but that only adds to his depth. <br/>- The gameplay. No controller needed??? WOW. You are literally like the next Nintendo. <br/>- The amount of content. I can't even count the pixels. There are just so many. <br/>- The colour pallet. Truly a paragon of diversity. So many colours: snow, dove, midnight, outer space, vanilla, charcoal, milk, darkest grey, ghost, white, ivory, black... the list goes on! <br/> <br/>Disliked: <br/>- I have nothing bad to say about this game. <br/> <br/>Overall: Extraordinary submission. 1/5 |
| Dec 12 17:20:00 | 13m 00s | Snowbotron | Liked: <br/>- Difficulty curve. Not too easy, not too hard, just right <br/>- Sprites. Easy to see them. Easy to know what their hitboxes are <br/>- Story. Unfortunately, I did not end up being a bad enough dude to save christmas :( <br/> <br/>Disliked: <br/>- Controls. Why could I move diagonally but not shoot that way? (on a keyboard) <br/>- Respawning. I always ended up losing because I'd respawn underneath enemies and die instantly <br/>- No powerups. Gameplay felt stale after a while, powerups would clear this up I think. |
| Dec 12 17:58:00 | 38m 00s | Bug in your room | I love this kind of game. Something about turning a banal act into a minigame is so cool! Very well done. Throwing the cat was a nice touch. |
| Dec 12 20:47:00 | 2h 49m | Cycle | Liked: <br/>- The controls. They were easy to use, felt smooth, and responsive. <br/>- The visuals. Very nice graphics. Not breaking any new ground by making a neon space shooter, but it's a tried and tested style that looks nice. <br/>- The difficulty curve. It was a fun game to play, I didn't become frustrated, and felt like I was able to win so long as I mastered the controls and kiting enemies. <br/> <br/>Disliked: <br/>- Enemy spawning. Some indication of when/where would have been nice. Often I felt as though I was being spawned on top of. <br/>- The teleportation mechanic. While I think this is a cool idea, and a good way to set your game apart from others, I don't feel as though the stage or enemies ever made teleportation necessary. Because of this, it just felt like an unnecessary feature. <br/> <br/>Overall I enjoyed playing though. Very solid entry. Polished and fun. |
| Dec 12 21:05:00 | 18m 00s | Dragon Slayer 89 | Wonderful! Very fun game and I love the style! Though, after I'd slain the mighty dragon, nothing happened. Maybe a bug? Or perhaps a win screen wasn't implemented. Not very important though, I thoroughly enjoyed playing this piece of art :D <br/> <br/>Now 2 of my favourite LD entries this round are LCD throwbacks (this and http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46900). I'd love to see more games like this! |
| Dec 12 21:33:00 | 28m 00s | Title Screen | Liked: <br/>- The concept, very innovative, and the level reveals were well executed <br/>- The controls, they felt smooth and responsive <br/>- The difficulty curve <br/> <br/>Disliked: <br/>- The art. Both the graphics and music felt lacking. The arrow graphics clashed with the clean background and character sprites, the screaming sound effect clashed with the minimalist techno background music. <br/>- The gameplay. I spent most of my time just waiting and not doing anything, which prevented the game from being as fun as it could have been. <br/>- Possibly a bug: Spacebar makes your first character jump, but not the others. Up arrow makes everyone jump. Though giving each character a few unique controls might be a neat idea, this felt more like a bug (it was unexplained and I couldn't find anything else like it). <br/> <br/>Overall: cool game and idea. I'd like to see a version with a bit more polish. |
| Dec 13 01:31:00 | 3h 58m | Not Making It | It got pretty fun when things got fast! |
| Dec 13 01:58:00 | 27m 00s | Tiny Bear Adventure | I think the concept is good and has potential! I had a good (albeit short!) time playing until all the tiles I had were ponds and there were only ponds on the screen. |
| Dec 13 06:09:00 | 4h 11m | Ricochet Heroes | The Kirby-like music brought tears of nostalgia t my eyes :') |
| Dec 13 17:03:00 | 10h 54m | Horde Mode(s) | I WIN! 1000pts! 65 Health! I was playing the Post-Dare Patch and here are my thoughts: <br/>Liked: <br/>- The mazes. It was fun to look at a maze before hand and decide what routes might be best, and what ones should be avoided. <br/>- The drop frequency. Health drops were nice and rare, keeping the game tense, but also providing just the right amount of relief when they came. <br/>- The music. At first I thought it clashed with the game, but by the end I was digging it. <br/>- The HORDE!!! So many enemies. Killing them all felt like an accomplishment. <br/> <br/>Disliked: <br/>- Movement speed. Felt too fast and touchy. <br/>- The graphics. While the lighting was a nice touch, the rest felt lacking. Especially how certain walls weren't aligned properly with one another. <br/> <br/>Overall fun game! I enjoyed beating it :D |
| Dec 13 17:15:00 | 12m 00s | T-Rekt | Liked: <br/>- The fantastic soundtrack <br/>- The difficulty <br/>- The smooth controls <br/> <br/>Disliked: <br/>- Slow progression <br/>- No restart button? I was reloading the page to retry which was a bit of a nuisance. I'd have played more if it I knew how to quickly get back into the game after losing. <br/>- How hard level 2 is. I only made it to level 3 once :( |
| Dec 13 17:36:00 | 21m 00s | Sad Little War-Bot | Great game! Lots to like here. <br/>- Very funny <br/>- Smooth controls <br/>- Well thought out shooting mechanic (spamming shoot just causes your bullets to hit one another. This naturally slows down the firing pace and feels like something fun to work around, rather than a bothersome restriction) <br/>- Good diversity of enemies <br/>- Fun Boss fight <br/>- And, again, hilarious. <br/> <br/>Very fun entry all around. I understand my desire to give you a high rating. |
| Dec 13 17:49:00 | 13m 00s | Maze of Doom | I slayed the dragon and died a hero! <br/>Very cool puzzle game, and well balanced as well. I always felt like I needed more boots, which kept it tense. Nice entry! |
| Dec 13 18:06:00 | 17m 00s | Retro Platform Defense | Liked: <br/>- The gameplay! Felt smooth and easy to use. <br/>- The graphics! Nice atari style. <br/>- The music! Perfectly complementing the graphics with a catchy tune <br/>- The powerups! Lots of fun! I'm glad you took the time to add them. <br/>- The idea! Very cool, I love tower defense, and I also love shooting down waves of enemies myself. Great way of mixing those things <br/> <br/>Disliked: <br/>- My character health. Was there a health bar? I always died from being hit by enemies and felt like I never got to fully realize my awesome traps. I actually think it would be cool if your character was unkillable, and instead was impeded in some other way when enemies hit him (maybe he wouldn't be able to shoot for a while). <br/>- Jump height. I felt it could've been a biiiiittt more (this is a really nitpick-y thing) <br/> <br/>Overall really fun game! Love the idea, I think it has a lot of potential. |
| Dec 13 18:10:00 | 4m 00s | Carrot Chaos | Couldn't get it to work in OS/X 10.9.5 :( Just a black screen that disappears. |
| Dec 13 18:16:00 | 6m 00s | Death Heap | Very fun game! Great audio and graphics. Sometimes I wasn't able to jump when it looked like nothing was in the way, but other than that this is a very solid entry |
| Dec 13 18:25:00 | 9m 00s | Against All Odds | Nice game, very hard though. Great atmosphere, the sound fx and graphics complement each other. |
| Dec 13 18:40:00 | 15m 00s | Trench War | Cool gameplay and innovation. I had a hard time understanding some of the rules and troop behaviours though. I'd build walls and want the troops to get off when they were done, and had a hard time understanding why sometimes I wasn't allowed to build Medic Stations and Mortars. <br/> <br/>Over all I enjoyed this though, and I think it could make for a really fun 2 player game with a few tweaks! |
| Dec 13 18:50:00 | 10m 00s | Buttfacę the Snowball Warrior: Winter Invasion | Liked: <br/>- Graphics. All very unified and nice to look at <br/>- Controls. Smooth and responsive. Moved the character at a good speed. <br/>- Innovation. Making snowball fighting into a sort of shooter mechanic is definitely a cool idea! <br/> <br/>Disliked: <br/>- The munitions cap. 5 snowballs didn't seem like quite enough. <br/>- The repetitive game play. Overall game play felt a bit slow and easy. It would have been nice to see some powerups, and more daunting waves of enemies. <br/> <br/>Overall I think this is a very slick game. Looks great, fun to play, and with a bit more content it has a lot of potential! |
| Dec 13 19:01:00 | 11m 00s | Apocalyptastic, you kill zombies | Oof, the difficulty curve is bananas in this game. Went from being an easy little shooter to a flood of dancing enemy sprites in seconds. I had fun playing though, and tried my best to grenade the big guy when he came on screen (I was eaten by the horde when he had a sliver of health left D:) |
| Dec 13 19:11:00 | 10m 00s | BACKACHA | Very fun and innovative! Loved the soundtrack and the voice, and the game-play was very addictive once you got into the rhythm |
| Dec 13 19:14:00 | 3m 00s | No More Boxes | Great entry! Fun gameplay, and everything felt very polished (soundtrack, graphics, controls, the array of characters...) <br/>Great work! |
| Dec 13 19:40:00 | 26m 00s | Baguette Quest | Very fun! I liked a lot about this game: <br/>- It was adorable and innocent <br/>- It was really fun <br/>- I though the art and story were wonderful <br/>- multishot-ing the fat bears was great <br/>- The fast armor bears were a thing to fear! <br/>- I became unreasonably mad when mamie decided not to buy me a second baguette. I'M SAVING YOUR LIFE MAMIE! JUST GIVE ME ANOTHER BAGUETTE!!! <br/>- When mamie said "damned" I laughed <br/>- The last level was had just the right amount of difficulty. I almost quit, but stayed with it because I knew it was possible if I was good enough. <br/> <br/>Me only complaint is that being on an enemy sprite and attacking didn't knock it away. It felt like that should knock it away. Also, I was sad that there was no win screen :( <br/> <br/>Great game though, one of my favorites :D |
| Dec 13 19:49:00 | 9m 00s | WELLFARE | You made me laugh. <br/>Nice sound track too. <br/>:) |
| Dec 13 20:02:00 | 13m 00s | ICE MAN | Very fun game. I liked the screen splitting, really makes this game unique and adds an element of visual dexterity on the player's side (focus up, focus down, repeat) which is cool. My one complaint would be the difficulty curve. I always ended up losing at around 24 seconds and didn't feel like I was getting any better with subsequent tries. This might just be me though. Overall, cool game, I love the innovation! |
| Dec 14 04:58:00 | 8h 56m | One Screen For Worlds | Cool idea, and I like the level design. The exploitable glitches were actually kind of fun (jumping up while walking into a box lets you enter "wall-world"). Unfortunately I couldn't get past lvl 4 as my character would get stuck while walking across the trap door above the water :( Also, the sprite art was a bit of an eyestrain, it doesn't necessarily need to be bigger, it just needs to be more distinguished from the background. <br/> <br/>Overall nice entry, I enjoyed playing. |
| Dec 14 05:13:00 | 15m 00s | Mechanism | Liked: <br/>- The sound effects. I know they were simple, but they added a necessary rhythm to the game. Good choice. <br/>- The innovation. I haven't played a survival game in the belly of an unknown machine before. Cool idea! <br/>- The controls. Felt responsive and smooth, with logical jump height and acceleration, which is crucial in this kind of game. <br/> <br/>Disliked: <br/>- The graphics. This is a bit nit-picky, because I actually mostly do like the graphics. The art looks nice and clean, and is all very unified. My only complaints are that the character faded into the background (similar colour pallet), and that I wish there was a visual cue for what direction the block was going to move (I think this would make the game more fun by allowing the player to do some short term planning, without making the game too much easier). <br/>- There was a small glitch that would sometimes cause you to teleport to the top of a block if you hit the block's side while it was moving <br/> <br/>Overall a very solid entry. Fun to play and innovative! |
| Dec 14 05:56:00 | 43m 00s | GYMJA | Weaving between dodge balls to stay alive was quite fun! I only wished that there was a better way to keep the number of balls in check so that it didn't just become an entire screen of red D: Maybe more bombs to buy? Anyway, good job on the entry :) |
| Dec 14 06:17:00 | 21m 00s | Infinifall | I agree with others that checkpoints would be great motivation to keep going, as it's quite frustrating dying on spikes hidden in water. Overall I like what I see in your entry and I hope you get the chance to make a polished version! |
| Dec 14 17:52:00 | 11h 35m | Blocked | Fun game! I liked the three different styles of gameplay, it kept the game interesting and a good challenge. Also, the graphics and music were well suited from the game, very polished. Well done! |
| Dec 14 18:04:00 | 12m 00s | HehPal | Interesting game. Nice soundtrack and good minimalist gameplay. I felt like it wasn't quite successful though. I wasn't a fan of the graphics, and the gameplay got stale pretty quickly. I think that with such a simple mechanic it needs to be difficult right from the start so that the player is always on their toes and always engaged. Also, I thought it might be cool if the blocks/balls came from any arbitrary part of the screen's edge, rather than just the sides. <br/> <br/>Cool idea though, and congrats on the soundtrack. |
| Dec 14 20:35:00 | 2h 31m | Snow Cave | Liked: <br/>- Intro and "You Lost" screens. They looked very clean with great font and colour pallet choices. <br/>- The music. It was very nice, and added good mood to the game. <br/>- The timed danger. It was cool that both snowmen and shovels could become deadly, and it made the game tense by forcing you to act quickly. <br/> <br/>Disliked <br/>- The controls. The jumping felt very unnatural (went up too quickly, and floated down too slowly. A good way to make jumps seem better is to add a "force of gravity", so that the character accelerates downwards when in the air, like in real life) and the control scheme (using z and x along with keyboard) felt strange. <br/>- The in game graphics. The art seemed smaller than the hitboxes. This made it hard to know what would count as a collision and what wouldn't. In general it's better to have hitboxes the same size or a bit smaller than the art. <br/>- The platform height. Along with the strange jumping mechanic, having platforms that were just barely low enough to jump onto (from below) made getting around more difficult than it should been <br/> <br/>There were also few other oddities, like sprites being able to go off screen, and flying snowmen getting stuck in platforms where they were un-hittable. Overall, I think this has the potential to be a much more fun game, but it was a bit too buggy and unpolished for me to properly enjoy. |
| Dec 14 20:50:00 | 15m 00s | I've Seen This Room Before | Great innovation and very good puzzles. I don't think I've played a puzzle game with this mechanic before, and it was fun figuring out how to get past the tough levels. I have no complaints, other than the fact that you've made me crave more puzzles! |
| Dec 14 21:05:00 | 15m 00s | Ludum Bark Beams | Fun game! The old Atari style graphics and audio were great, and I felt the difficulty was fine considering that you got right back into the game after death. Also, the Mega-robo-rainbow dog boss was a nice touch :D |
| Dec 14 22:51:00 | 1h 46m | Protect your Christmas Tree | Not a web game, and I was unable to unzip the file (OS/X 10.9.5, the error was "Operation not permitted") |
| Dec 14 23:01:00 | 10m 00s | TUBE | Sorry, confused user here. I downloaded the file (OS/X version, I'm on 10.9.5) and all I got was a folder with some .mp3 and .blend files. Do I need blender to run the game? Or is there a compiled version I'm missing? A description of how to run the game in the description would be nice. <br/>(I want to play, the graphics in the screenshot look awesome!) |
| Dec 14 23:12:00 | 11m 00s | Snowbie | Liked: <br/>- The action. Very fast paced shooter gameplay that keeps you on your toes <br/>- The weapon selection, it adds some nice variety to the game <br/> <br/>Disliked: <br/>- The difficulty curve. This game gets really hard, really fast. I felt that the number of enemies on screen and the pace at which they moved made it almost impossible to strategize your position and weapon usage <br/>- The fact that your player stopped moving when touched by an enemy. Not only did this mean that kiting enemies was almost impossible, but also it meant a lot of time was spent surrounded by the horde while shooting and hoping that enough health/ammo would drop to keep you alive (luck, not skill) <br/>- The controls were very finicky and fast. I actually think I'd have liked this game a lot more if everything was a bit slower. <br/> <br/>Overall, it's a good start to a fun snowzombie-killing-rampage game, but the controls and difficulty of gameplay made it too hard for me to get into. |
| Dec 14 23:31:00 | 19m 00s | Fruit Factory | The fruits are in love with me! Fun and funny game. At first I thought the controls were bad, but after I mastered them I got really into it! The music was great at the graphics were perfect. I liked it when a freeloading incorrectly coloured fruit would smile because it had almost made it, but then my smiling helicopter would come in and throw it away :D (not that I think about it... I guess the best strategy would be to collect wrong coloured fruit somewhere until their box came...) <br/> <br/>Great game overall, fun and innovative! |
| Dec 14 23:37:00 | 6m 00s | Cheesy Trap | Great music! But when a box landed on me my mouse got stuck and there was no obvious way to restart. Also, on fullscreen broke everything pretty badly (clicking to move stopped working and everything became extremely laggy, even the music began skipping. This is on OS/X 10.9.5) |
| Dec 15 01:41:00 | 2h 04m | Seven Lightyears of Bad Luck | Nice game! Slick graphics and music, and a good difficulty ramp. The keyboard controls weren't great, but I was able to sort-of play with a PS3 controller which made the controlling much better (unfortunately, things are mapped weird for the PS3 controller, and I have no xbox). <br/> <br/>Overall nice entry! |
| Dec 15 01:50:00 | 9m 00s | When Snowmen Attack | Liked: <br/>- The music. Nice beat yo. <br/>- 99% of the graphics. Great pixel art. Nice and easy to tell what everything is, and nice to look at <br/>- The difficulty curve. Got harder at a nice rate. <br/>- The snowball throwing snowmen. Nice addition to mix things up. <br/> <br/>Disliked: <br/>- The lag. Became unplayable on Chrome when the waves got bigger :( I haven't seen any other commenters say this though, so maybe it was something on my end. But whatever it was, it wasn't just graphical, as some of my keypresses were being missed as well <br/>- 1% of the graphics. Specifically the snowball graphic. It was just a blue ball with black outline for me, and was in totally different style from the other graphics :( <br/> <br/> <br/>Overall fun game! I wish I could have gotten farther but lag made it impossible. |
| Dec 15 02:14:00 | 24m 00s | Narwhal with a Gun | Liked: <br/>- Controls. Felt good and responsive. Adding the ability to wall jump was a nice touch <br/>- Music. Nice music. Good job <br/>- Graphics. You picked style and stuck with it, so the game looks unified. Some of the sprite animations were extremely adorable <br/>- The weapon. I liked how the shots were ever so slightly affected by gravity <br/> <br/>Disliked: <br/>- The shooting sound effect. It was far too loud <br/>- The static difficulty of each level. It meant that if a level was easy enough it became boring quickly <br/>- The game play. In every level I was able to find a place where I could stand still and easily shoot any dangerous enemies. (1rst level is easy enough to stand anywhere, 2nd in the bottom left corner, 3rd on the uppermost single-block cloud). Because the levels never seemed to get harder, this made me feel as though I'd beaten the game (no sense in trying to get a high score, because I know I could get an arbitrarily high score by playing in a robotic fashion) <br/> <br/>Overall: Great start, but I think it would be much better if the levels got became more difficult with time! |
| Dec 15 02:22:00 | 8m 00s | SwitchCubes | I WIN! Thanks for thanking me. That was a fun puzzle, makes you think logically and use your spacial memory. Very cool. |
| Dec 15 02:31:00 | 9m 00s | Silk | Fun. Very peaceful. Great sound effects, and relaxing puzzles. I do wish some of the puzzles had been a bit harder, but then maybe I'd have become frustrated, which may have ruined the experience. Well done |
| Dec 15 17:25:00 | 14h 54m | zlider | Cool game! The fact that you can glitch the bug through walls by moving the platform underneath should probably be fixed though. Also, a "x2 speed" button or something like that would be nice. <br/>Overall I really like the innovation, this is a fun puzzle game! <br/> <br/>(I notice you're letting yourself be judged in the audio category, but I didn't hear any audio... maybe a bug? I just won't rate audio) |
| Dec 15 17:31:00 | 6m 00s | Christmas Crusades | Couldn't get it to work on OS/X 10.9.5 :( All I got was a JarRsrcLoader application that didn't do anything. |
| Dec 15 17:45:00 | 14m 00s | A maze Land | I like the idea of a maze survival game, but I felt like I spent most of my time simply waiting for the Evil-RedBlock to move. And because the red block wasn't particularly dangerous (slow, relatively predictable, easy to hide from) the game just felt easy. <br/>Good start though! Maybe adding a few more enemies would make the game more tense. |
| Dec 15 17:51:00 | 6m 00s | endless rules | 15 rules! Very cool game, I've never played anything quite like it before. Good work! |
| Dec 15 18:07:00 | 16m 00s | THE AXE GAMES | Liked: <br/>- The graphics. Top pixel art, well done. <br/>- The music. Perfect. Reminded me of 1080 avalanche (a gamecube snowboarding game) <br/>- The idea. Making a two button left-right snowboarding isn't very original. Making one with a Viking though? Wonderful. <br/> <br/>Disliked: <br/>- How my snowboarder sprite blocked what was in front of him. Maybe some kind of "see-through" effect would fix this <br/>- How much sprites slowed down as I passed them. The pace seemed unnatural, and made the game difficult in a frustrating way. <br/> <br/>Overall I enjoyed playing though. With a few small changes this could be a very addicting little minigame. |
| Dec 15 18:15:00 | 8m 00s | Spike Jumper | I had the same problem as SuperDisk (running OS/X 10.9.5) |
| Dec 15 21:11:00 | 2h 56m | Beat Jumper | I wish there was a mac build! I watched the Youtube vid and it looks fun, but I cannot play using my mac :( |
| Dec 15 23:42:00 | 2h 31m | BounceEmUp | Though I wish there were more moves that you could do besides floating and shooting, this game has GREAT graphics and is very well implemented! Awesome entry! |
| Dec 19 22:13:00 | 94h 31m | Play Area | Very neat puzzle mechanic and calming audio. Congratulations on a very polished game! |
| Dec 19 23:05:00 | 52m 00s | One Does Not Simply Walk Into More Doors | This game is a work of art! Amazing! |
| Dec 20 20:14:00 | 21h 09m | Missing Picture | Cool game, great mood and calming gameplay. |
| Dec 20 20:25:00 | 11m 00s | The Operator | Very fun! I've never seen a text-based game like this before, and I think you did a great job of pulling it off. I would love to see more levels in the future! |