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game of void

By heracek

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CategoryRankScoreCount
Humor7322.12
Mood9002.33
Theme9132.86
Graphics9511.83
Innovation9901.81
Fun10012.00
Overall10252.08
Coolness160544

Comments

cyrus 2014-12-09 14:54

Can totally relate to building you own engine :) The jumping mechanics already feels solid. Now start with the graphics ;-)

nuno 2014-12-10 14:36

congrats on your first game ;) from another Löver ;)

matthewdpace 2014-12-10 20:03

Congrats on developing a project. For future reference - you can use pre-existing code in the jam, as long as it's documented.

I recommend continuing to play with Love2D and writing some basic utilities for it (asset management, state machine, etc), and putting them up on a public repository. Then when the jam comes around you can use that code to jump start to developing the game rather than the underlying engine.

I say this as someone who did not do so, even though I knew I should. :-/


Keep it up :)

hunter-x 2014-12-10 20:03

Having worked in XNA for a while before switching to Unity, I know how long-winded it can be to write your own game engine from scratch. I look forward to seeing how you can expand your skills in the future!

techblogogy 2014-12-10 20:21

Congratulations on the first game, way better than my one.

wilpel1234 2014-12-10 21:08

Good job man! Really good for first time!

bk-tn 2014-12-10 21:24

The collision detection is solid as heck. Nice work, and better luck next jam!

boxedmeatrevolution 2014-12-11 01:51

Unfortunately I couldn't get it to work (character never appeared on screen). Using OS/X 10.9.5

pulsartronic 2014-12-11 18:21

cool

rnlf 2014-12-13 20:30

There might be nothing there to do in this game, BUT I made several games already and when I first tried to implement platformer physics, I failed miserably. So props to that. Just keep going and next time you'll have a full game!

maxmetallica 2014-12-28 02:59

nice game