foolmoron 2014-12-09 01:24
Being able to jump to get on the block at the last second is a fun touch!
Foon → Ludum Dare Explorer → LD31 → BlockFlop
By parapup
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 611 | 2.31 | ||
| Theme | 765 | 3.22 | ||
| Innovation | 873 | 2.37 | ||
| Fun | 1007 | 1.96 | ||
| Overall | 1009 | 2.26 | ||
| Coolness | 1659 | 41 |
Being able to jump to get on the block at the last second is a fun touch!
Sorry, I'm gonna be the QA guy!
- When I touched the top of the screen I got stuck (probably the same for all sides)
- If I touched the green square without being on top of it, I still won.
Interesting concept, a bit like a speed Snake without the tail part. Would be cool if the difficulty ramped up quicker because honestly I got a little bored by the 8th level
Not fun at all
I like it but it needs more objective and a reward based system, good job overall though.
Good control!
Fun for a moment, but lacks memorable game play and the music is repetitive. Also, the graphics are not the best.
A neat idea, but just a tad bit simple and bland. If there were more going on like obstacles or enemies it'd add to the challenge. I dig the concept though, good job!
Nice small game. A little repetitive.
Innovative - could have done with more puzzle variety though
The blocks do indeed seem to flop. Very simple but does the job, I also like the inclusion of at least a simple drum track so that it's not just dead silence behind it. :)
Funny! But very hard control hehehe
Wish the character moved faster and there were some more mechanics added. Nice base game! Good job on completing!
Well I got bugged in the middle of the new ground when the level changed. But I like the idea :D
You could take this to be a multiplayer game of some sort. (Think Mario Party Minigames)
Liked:
- Graphical cues. I instantly knew that going to green was good, because everyone knows: green=good, lava=bad
- The ability to jump to save yourself
Disliked:
- Very repetitive. Soundtrack, gameplay, textures. With nothing to break the monotony this game has little replay level, and I became bored very quickly
I like the idea but the controls are a too floaty for me.
WASD-only controls were problematic with my non-qwerty keyboard, maybe you should add the arrows as a fallback.
Neat idea, could have used a retry button though.
Apart from being a tad bit repetitive, it lives up to what it says it would: the blocks do flop ;)