wandersenus 2014-12-08 08:56
nice game!
Foon → Ludum Dare Explorer → LD31 → So guys, physics is KINDA HARD
By miotatsu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 399 | 2.73 | ||
| Audio | 814 | 2.19 | ||
| Mood | 935 | 2.48 | ||
| Fun | 946 | 2.62 | ||
| Graphics | 962 | 2.46 | ||
| Overall | 1025 | 2.68 | ||
| Innovation | 1027 | 2.36 | ||
| Theme | 1049 | 3.00 | ||
| Coolness | 1695 | 40 |
nice game!
I never got a 'Player 1 wins!' screen at the end like in the screenshot :/ and yes, my speed was a little randomly really fast or really slow. Physics is kinda hard :) Overall good work though! Snowman go smash!
The more damage you take, the less friction you have - that is why they go really fast or really slow. I was going for a kind of twist on the SSB mechanic where they fly further with more damage. Not sure why you never got a win screen, that might be a bug I never encountered. Note that the little unicode snowmen at the bottom represent lives, you'll have to KO the opponent 4 times to win!
Also a hint to players: I purposely left out what the controls do, but if you play with them you might find that there are more moves you can do than you first think :)
Thanks for playing!
The physics are indeed very hard.
So at first we thought that the only way you could hurt one another was with the ground pound, which made it pretty interesting. I kind of wish that was the only way you could deal damage because it made it feel really different from other fighting games. We couldn't figure out the little candy cane thing, like what conditions made it happen. I think the biggest thing that could improve this game is making a faster loop. 100 health and 4 lives is reaaaaaaaaaaaaaaaally long, and took away the fun of the initial fast action. Something like just x hits to die might be more appropriate to the pace. Nice work tackling a multiplayer game for the jam, I know that can be tough. Good job.
The candy cane symbol represents a guard. I hadn't considered that 100 health and 4 lives was too long, but I think you are probably dead on about that. I didn't have anyone to actually playtest with. I like the idea of only having the ground pound. A fast paced fighter of that style would be very interesting. If I continue this game I might scrap the friction % system and rethink attacks with that feedback in mind. Thank you for playing!
Thought you could only stomp and block at first but then I discovered the dash :D Wonder if there's anything else I'm missing?
Fun if you have two players altough matches can drag on a bit due to the 4 lives.
Sounds like you found everything to me! run (normal movement) forward, run back, dash forward, dash back, jump, down smash, and guard. Thank you for playing and leaving feedback! :)
Nice entry! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Z4bPWwSnLLA
Thank you, it was absolutely awesome to actually see people playing it!
rough, but interesting and funny multiplayer game
Fun little snowman fighter with nice moves. Liked the attack dash, thought it was implemented well and the ground pound was nice touch. Would be nice to have some snow shoot up as you land on the ground. Also agree that less energy and lives I think would add more tension but good game.
fun - kinda like the game i made - you should try it
I think you can actually fly out of the stage by colliding with each other... But even if it is a bug it is still quite fun.
Nice and simple. I quite liked it.
Thanks everyone who has played! I appreciate all the feedback!