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BoxedMeatRevolution

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TimestampSince previousGameBoxedMeatRevolution's comment
Apr 21 23:32:00 Komodo Kaos 498 kills :) Nice miami shark-esque game. I liked the art style and the music was cool for the first few minutes, but the high pitch got to me! I also felt like slicker controls would have made the game a lot more fun. Commendable entry, keep it up!
Apr 22 00:03:00 31m 00s An Unconventional Error I like it! It's a good length for a text game, has some humour, and has just a touch of problem solving.
Apr 22 00:25:00 22m 00s Bits and Pieces AUDIO!!! Congrats on being able to make some beats, it always adds a lot to a game. Cool idea, its fun beat up enemies with the corpses of their clones. <br/> <br/>A few comments: <br/>- Player movement is a bit buggy <br/>- Sometimes the 'pick-up' sound would play but nothing would be picked up <br/>- It would have been nice to have a visual cue indicating whether it was possible to pick up a piece of junk (maybe a radius that would flash around the player on click? Or junk could glow/shake a little when it's in range) <br/>- I don't think pick-up and shoot need to be separate buttons... unless you were able to pick up MULTIPLE JUNKS and shoot them all in some sort of powershot! That would have been cool :D
Apr 22 02:10:00 1h 45m Celery Samurai Thumbs up for the celery sword animation :D A suggestion for next time might be to be a bit more creative with the theme. Embrace the theme! Anyway, grats on a solid entry for a js game.
Apr 22 02:14:00 4m 00s Weight Lifter 2000 Liked: <br/>- Great soundtrack. The death sounds and crunchy cucumber sounds were very satisfying. <br/>- Smooth controls. Not slippery. The right amount of jump, acceleration, and friction <br/>- Nice diversity of level types and things to do (platforming, enemies, boxes, spikes, blue things... each introduced to the player in a new level to keep things interesting) <br/> <br/>Disliked <br/>- I wish the screen was bigger though... some of the levels were very hard and required a precision that would have felt more fair with bigger sprites <br/>- Box control. Throwing the boxes with character momentum felt weird... especially with the boxes being so heavy <br/> <br/>Overall nice entry!
Apr 22 02:27:00 13m 00s Pray to the Gods This is a great concept! It feels quite polished and I think you pulled it off well. Deeper gameplay would have brought this game to the next level.
Apr 22 02:31:00 4m 00s BeatBopper Liked: <br/>- Great atmosphere and great music. Everything felt smooth and bouncy. <br/>- Fun controls and physics <br/>- Nice graphics. I really liked the colour palette and lighting <br/> <br/>Dislike: <br/>- The "game" is pretty incomplete <br/>- The fish moved way too fast... they were impossible to dodge and zipped through the screen in less than half a second. I can't tell if this was the intended behaviour or if it was a bug (maybe calculating the fish position based on cycles rather than a timer? ) <br/> <br/>Overall very creative and atmospheric. I'd like to see a finished game in the same style.
Apr 22 02:42:00 11m 00s Hit The Roach, Jack! Liked: <br/>- The animations. Both the roach melting and the bag-of-rocks-when-jumping were appreciated <br/>- Pretty bug free as far as I could tell. Controls were responsive; things didn't glitch <br/> <br/>Disliked: <br/>- (what was left unfinished) <br/>- It would have been nice if the projectile arc was affected by the mouse position
Apr 22 02:45:00 3m 00s Just Another Day The UI is perfect for this short choose-your-own-adventure text game. It also has some good replay-value to it as well! I play through three times and discovered something new each time. Good job!
Apr 22 03:20:00 35m 00s Backfire All of the elements of your game fit together very well, creating a very polished game! Nitpicky detail on how this could have been improved: make waiting for the nanobots to move more fun. Maybe a speed up button would have helped, I dunno.
Apr 22 23:45:00 20h 25m Floating Island Shootout Nice entry! <br/>Liked: <br/>- Graphics. They looked very nice and fit nicely with each-other. Gave the game a unified and polished feel; impressive for an LD game <br/>- Controls. They felt smooth and responsive. The physics was matched well to them. <br/>- The diversity of game objects. Water? Lava? Bouncy things? Moving platforms? COOL! <br/> <br/>Disliked: <br/>- Didn't fit the theme. You used a machine gun (conventional), enemies were deadly to touch (gaming trope), and rotation-things aren't weapons. <br/>- The rotation-things felt unnecessary. They were easy to avoid, so they weren't a threat, and the level wasn't designed in a way that let you use them strategically. <br/> <br/>Overall: Didn't really fit the theme, but looks nice and has an impressive amount of content!
Apr 22 23:58:00 13m 00s Laser of Death X (Prototype) I are death. <br/> <br/>I was expecting the laser to feel more powerful after reading your description... instead it felt kind-of underpowered. I think the game could use some faster pacing. Waiting for the laser to load isn't terribly fun. I want to shoot things! Pew Pew!
Apr 23 00:04:00 6m 00s Super Worm Fanning Super creative. Super nice looking. Super nice sounding Super cool variety of worms. I had a good time.
Apr 23 00:57:00 53m 00s Fat guy with floating tyre Zany and funny. I couldn't beat spoon guy though... I didn't die, my attacks just didn't seem to do anything. I also got stuck in walls a few times and needed to restart. <br/> <br/>Contrary to some other comments, I liked the controls. I thought the oft unpredictably powerful double jump was fun, and while the character did slide quite a bit, I thought it fit the game's silliness. <br/> <br/>I just wish I didn't get stuck in the walls so much :(
Apr 23 01:05:00 8m 00s FIREFLY GUN ! Great atmosphere! Very cool unconventional weapon! Top soundtrack (reminded me of FEZ).
Apr 23 01:19:00 14m 00s Trap For Ants A bit addicting, but ultimately not enough variety. I stopped at 250... It became very easy when I realized that the ants only had 8 different spawn points. The magnification effect was cool! Also, the music added a lot!
Apr 24 00:28:00 23h 09m Travelers This is a great and fun game mechanic! However, you really really REALLY need slick and responsive controls to make it work! Also, I don't really see how this is connected with the theme... maybe should've been entered into the jam. Beside that, this was a great entry!
Apr 24 00:58:00 30m 00s Class Clown I like the humourous twist on the theme :D I wished there was more of an incentive to throw stuff though. It seemed like I just had to hit one person to start off a chain reaction and then just wait until everyone gets caught.
Apr 24 01:17:00 19m 00s Le Baguette Man Well, I think your description covers most of my comments about this game ;) Bonus humour points!
Apr 24 01:20:00 3m 00s Extinction Explosion!! All these years I've been taught lies!
Apr 24 01:34:00 14m 00s What Aliens Want Feels nice and slick with the simplicity! I think with some gameplay enhancements this might be a good time waster android game. I wish there was an ending :(
Apr 24 01:41:00 7m 00s Shield Bash Graphics are great! The mechanic was cool, but I think more control would have made the game more fun. It felt repetitive after a couple rounds, either mashing shield to knock out the enemy or to run away.
Apr 24 01:50:00 9m 00s Nallies Party I felt that controls would have been better with only the keyboard. Anyway, very cute game ;) Glad to see someone using the phaser+typescript combo!
Apr 24 01:58:00 8m 00s Slug Fest The rotating screen thing alone was worth the entry ;D Congrats on submitting it!
Apr 24 02:15:00 17m 00s Way Of The First: The Untold Slater Saga Decent humour and nicely polished feel. It's just too bad I couldn't beat stage 5 and see the ending :(
Apr 24 02:41:00 26m 00s Shady Business Ah, a breakout/space invaders hyrbrid, nice! And yep, the biggest mistake is to underestimate how long it takes to make a game. Hope you had fun!
Apr 24 03:03:00 22m 00s roadtrip Neat-o graphics! I think if I had a car with a 4-sided cannon mounted to the hood, I would make all the cannons be able to shoot at the same time :D
Apr 24 03:18:00 15m 00s Oddest Jobs That is one powerful hat! Nicely themes graphics and I really like the swiftness of throwing the hat. Some improvements would be more polished controls and maybe something added to the gameplay mechanic to make it more immersive.
Apr 24 03:25:00 7m 00s Trigonoweapon Cool game in the minimalist gameplay genre! Very polished and with more features/obstacles, this probably has the potential to gain a lot of popularity. Congrats yo!
Apr 25 02:33:00 23h 08m Ninja Swapper Very fun game! My finest moments were spent swapping enemies into their own bullets. Great soundtrack, smooth controls, unique idea, great art, a puzzle-esque level at the end there leaving me wanting more... I have no complaints.
Apr 25 02:58:00 25m 00s Space Boy Fun and polished game. Though, as others have mentioned, it doesn't fit the theme at all...
Apr 25 16:20:00 13h 22m Social Impact Your take on the theme was interesting, however the execution was not very fun. I enjoyed the graphical style and the pacing though, for what it's worth. Congrats on the entry!
Apr 25 17:01:00 41m 00s LIGHT Definitely a challenging timing-based puzzle platformer, although sometimes I felt it was too focused on the timed-platforming and not enough on the puzzle-solving. The graphical style fit the game nicely, although the twitching walls started to give me a headache near the end. Congrats on making a solid and complete game!
Apr 25 17:38:00 37m 00s Terroba Run I think one of the key things that would have made this game more enjoyable is smoothing out the controls/collision handling with the walls. Congrats on your entry!
Apr 25 23:55:00 6h 17m Attractor Well, after collecting every one of those star things and being very confused, I read that this game doesn't have an ending. <br/> <br/>The level was great. It was small, but the backtracking through an earlier parts with new powers was well designed. It didn't really fit the theme though (the attractor wasn't really a "weapon").
Apr 26 00:16:00 21m 00s Coin Master The basic idea seemed pretty sound. It might have been nice if there was a scoring system of some kind. Also, the red coins pretty much meant instant death (seemed kind of unfair).
Apr 26 00:39:00 23m 00s Giant Spiky Ball of Death I really liked the feeling of weight of the spiky ball. It was a really fun and unique mechanic, but I would have preferred if the scoring was based on enemies killed over time survived (turtling isn't as fun as smashing enemies).
Apr 26 00:46:00 7m 00s OI It was a really great mechanic, although it might have felt better if there was a combo system or something else to encourage making big chain reactions. <br/> <br/>By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned.
Apr 26 17:06:00 16h 20m Timegun I liked the art, but the gun just behaved like a regular gun... It killed both enemies. Also, walking into walls made them see-through. Great artistic direction though
Apr 26 19:58:00 2h 52m RAM - Rapid Advance Missile Liked: <br/>- Cool bloom effects, unified colour scheme <br/>- Nice soundtrack! <br/> <br/>Disliked: <br/>- Controls felt sticky <br/>- Repetitive game-play: possible to stick to the edge and only hit enemies after they shot
Apr 27 16:24:00 20h 26m SoulShift Liked: <br/>- Good balancing and difficulty curve <br/>- Solid controls, nothing felt unfair <br/>- Cool boss battle at the end. Gave the game an entire "arc" and a complete feeling that many LD games do not have <br/> <br/>Disliked: <br/>- Gameplay was pretty simple/standard. <br/>- The "parasite/virus" aspect of the game felt unnecessary. I never used the transfer mechanic to my advantage. It was just something that happened, without adding to the gameplay. Check out this game http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=50284 (Ninja Swapper), which uses a similar mechanic and builds the gameplay around it. <br/> <br/>Overall a solid start. Getting balancing/difficulty/bossbattle right is a HUGE plus as many LD games lack that polish, but this game needs something to differentiate it from the crowd of similar games.
Apr 27 16:56:00 32m 00s Silent Butt Deadly My rise took 8:34:84, was poked 28 times. <br/> <br/>Disliked: <br/>- Some jumps were frustrating. The ones with low ceilings or jumping out from beneath an overhang <br/>- A 'Restart' key would have been nice. A few times I got stuck and just needed to wait for the hotdogs(?) <br/>- Some more enemy variety would have been nice <br/> <br/>Liked: <br/>- Fun levels and simple game-play <br/>- Solid controls, easy to get into <br/>- Silly mechanic, butt still managed to add to the game-play. Limiting player flatulence was a good decision: it added a puzzle aspect to the game as you planned out your route.
Apr 27 17:10:00 14m 00s Brickgun Liked: <br/>- Nice artistic direction, graphics looked very clean <br/>- Good and responsive controls <br/>- Cute block characters <br/>- The block bullets as physics objects was a cool idea. Points being attracted to your character was a nice touch <br/> <br/>Disliked: <br/>- Gameplay was simple and not diverse enough to stay interesting <br/>- Took too long to get points (I don't think the rate of enemy spawn ever increased?) and the unconventional weapons from the store were a bit disappointing (I bought the 1000pts one... it shot faster and the game didn't get harder to match my new gun D:)
Apr 27 17:58:00 48m 00s Lucifer.exe Liked: <br/>- Short and sweet. <br/>- Great humourous intro <br/>- Funny art and soundtrack to match the game's humour <br/> <br/>Disliked: <br/>- It would have been cool if different weapons did different things <br/>- I didn't see the instructions... Almost gave up before realizing the ENTER is for shoot <br/>- A bit easy <br/> <br/>Overall I enjoyed it!
Apr 30 18:59:00 73h 01m Conventionally Banned 869pts <br/>Cool that it works on android! Gameplay felt lacking though, I just clicked as quickly as I could until I lost. It would have been cool if kills got you $money$ and let you buy more powerful banned weapons from a store (chemical weapons, biowarfare, nukes...)
Apr 30 19:09:00 10m 00s Monk Melee I like the idea, but the execution needs some work. <br/> <br/>The destructible terrain and the water effect are great, and brawling to punch/cannon all the enemies offstage should be really fun. Unfortunately everything was so small! It's too difficult to aim and control the character. The jump is very floaty, and the slow "falcon punch" is almost impossible to land on the speedy enemies. <br/> <br/>So it needs some balancing for sure, but there's potential behind it all.
Apr 30 19:20:00 11m 00s Fighting Words AH! Difficult! Cool idea though, a twist on the classic "type-shooter" game. Maneuvering between the mouse and keyboard was certainly awkward, but ultimately the most interesting and unique part of this game. It was a fun and novel kind of multitasking: kiting the enemies with one hand and typing with the other. <br/> <br/>I wish it had been wave-based though. Currently, falling behind even a little means certain death because the enemies keep steadily coming. If it were wave based the player would have time to collect themselves every once and a while, and better feel a sense of progression.
Apr 30 19:42:00 22m 00s Melon Thrower I didn't get a chance to play the multiplayer. Adding in the level editor was neat. Single player wasn't great. <br/> <br/>The most obvious problem is the melon reload time. The player wants to always be doing something, even if that 'something' is just clicking furiously. If you're going to add a reload time there needs to be a reason for it, and you need to give the player something else to do while they're waiting (e.g. a way of setting the enemies up for the next shot, or having a game complex enough that the player uses up the wait-time strategizing their next move). <br/> <br/>I also think the game mechanic itself could be better implemented. Dropping melons on bananas sounds like it could be fun... but the way it was implemented was totally generic. It just felt like dropping &lt;sprite_a&gt; on &lt;sprite_b&gt;. A little animation and sound-effects can go a long way! Seeing and hearing splatters would have been great. <br/> <br/>I do wish I had someone to try multiplayer with to see how it works. I know that multiplayer can be a tricky thing to set up, and it's always nice to see a ludumdare creator that went the extra mile to add it.
Apr 30 19:51:00 9m 00s Ant Anarchy Interesting idea, but lacked polish. <br/> <br/>As I played I became increasingly frustrated by the restart time, and the slow pan back to the start. Adding some enemies or moving platforms would not have been amiss. Also, the first time I played an unbeatable level spawned (detonation needed to be high up on a pillar, and there was no way to get up high enough, possibly because two blocks spawned on top of one another, making it impossible to land on the lower block).
May 1 15:19:00 19h 28m Zombie Apocalypse I think this game has good presentation. Having a proper menu, well-laid out options, and an explanation of the controls is a big plus. <br/> <br/>The idea itself wasn't terribly original. Additionally, I wanted the arc of the crate to be affected by my cursor, rather than being constantly the same. I think that if an action is preformed using the mouse it should be related to the mouse. If the throw isn't going to be affected by cursor position, then it would be more intuitive to map it to SHIFT or SPACE. <br/> <br/>Killing zombies was fun though. I'm glad you added the blood sprite: those little touches go a long way.
May 1 15:30:00 11m 00s Peanut Looks really nice, and has a great soundtrack! Pretty fun to play too. <br/> <br/>I wish the peanut was used more: I barely ever got to use its power and when I did it was easy. Seeing as some of the platforming was difficult (lots of spikes, and a fixed jump) it would have been nice if using the weapon required some skill too (maybe if there were more things that needed to be touched with the peanut? Or required twitch turnarounds...). <br/> <br/>Overall this is an impressive entry for the amount of polish you gave it!
May 1 15:40:00 10m 00s Non finisher I liked the soundtrack and the art direction. Even though both feel unpolished they're unified in a kind of grittyness that gives the game a great atmosphere. <br/> <br/>Unfortunately the game is almost unplayable... there seem to be some walls that you fall through, and there's no way to restart after falling off the bottom of the screen (or, if there is a way to restart, it wasn't explained).
May 1 15:44:00 4m 00s Tim's Bad Day Cute. The voice-sounds made the game.
May 1 16:33:00 49m 00s Cheeseburger (in Paradise) uh... fantastic??? <br/> <br/>What a time to be alive
May 2 21:27:00 28h 54m Chromos I'm not going to rate because I couldn't move the guy... arrow keys didn't do anything, and 'Z' (roll) just wobbled the screen. <br/> <br/>I'm using Windows 8.1. Tried 3 times and always made sure the screen was focused.
May 4 16:50:00 43h 23m Arena King Another win 8.1 x64 crash :(