sim00n 2015-04-21 00:06
The game runs at very low fps and therefor is hard to play. Good job on making the level destructible in such a low amount of time. It reminds me of worms but without turns a little more mayhem :)
Foon → Ludum Dare Explorer → LD32 → Monk Melee
By hatinacat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Fun | 768 | 2.68 | ||
| Humor | 801 | 2.25 | ||
| Innovation | 917 | 2.30 | ||
| Mood | 947 | 2.25 | ||
| Overall | 968 | 2.61 | ||
| Theme | 1028 | 2.06 |
The game runs at very low fps and therefor is hard to play. Good job on making the level destructible in such a low amount of time. It reminds me of worms but without turns a little more mayhem :)
Good game, interesting concept
Too far zoomed out to tell what was going on. It was very fun to smash through the land to attack the bad guys.
Level being destructible is nice.
Fun, but there was some glitchy physics.
Web player gives this error on Chrome (Mac): "The content was stopped because a fatal content error has been detected." :(((
Quite an interesting mechanic, might make for a nice party game.
Great idea! At first I was lost, just punching a hole in the rock to hide, but then I got the cannon and everything changed. It needs a little more polish on graphics to avoid problems with zoom, in UI and jumps, but it was quite fun. Good work.
Neat little game, the water effects and destructible terrain reminded me a lot of Worms. Nice work! :D
Funny little game, it's entertaining! Controlling the guy and firing the cannons is not that easy (ok, maybe I'm just really bad at this game :D).
Same error here on Mac with Firefox.
Huh, I have no idea about the mac errors as I dont have one to test it on, maybe I get a VM to test it out.
Thanks for the comments guys! :)
Yay! destructable terrain and interactive water
I like the idea, but the execution needs some work.
The destructible terrain and the water effect are great, and brawling to punch/cannon all the enemies offstage should be really fun. Unfortunately everything was so small! It's too difficult to aim and control the character. The jump is very floaty, and the slow "falcon punch" is almost impossible to land on the speedy enemies.
So it needs some balancing for sure, but there's potential behind it all.