FoonLudum Dare ExplorerLD32 → Monk Melee

Monk Melee

By hatinacat

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CategoryRankScoreCount
Coolness353
Fun7682.68
Humor8012.25
Innovation9172.30
Mood9472.25
Overall9682.61
Theme10282.06

Comments

sim00n 2015-04-21 00:06

The game runs at very low fps and therefor is hard to play. Good job on making the level destructible in such a low amount of time. It reminds me of worms but without turns a little more mayhem :)

gene-z 2015-04-21 00:15

Good game, interesting concept

firefox 2015-04-21 00:28

Too far zoomed out to tell what was going on. It was very fun to smash through the land to attack the bad guys.

sandrohaag 2015-04-21 17:42

Level being destructible is nice.

xanderzoo 2015-04-21 17:44

Fun, but there was some glitchy physics.

pixel-heart 2015-04-21 18:15

Web player gives this error on Chrome (Mac): "The content was stopped because a fatal content error has been detected." :(((

vvolis 2015-04-21 18:42

Quite an interesting mechanic, might make for a nice party game.

maesk 2015-04-21 18:45

Great idea! At first I was lost, just punching a hole in the rock to hide, but then I got the cannon and everything changed. It needs a little more polish on graphics to avoid problems with zoom, in UI and jumps, but it was quite fun. Good work.

ilookedatyourtitsandiminlove 2015-04-21 18:47

Neat little game, the water effects and destructible terrain reminded me a lot of Worms. Nice work! :D

fluffy-tigers-in-the-sky 2015-04-21 18:49

Funny little game, it's entertaining! Controlling the guy and firing the cannons is not that easy (ok, maybe I'm just really bad at this game :D).

ztiromoritz 2015-04-21 18:50

Same error here on Mac with Firefox.

hatinacat 2015-04-21 21:21

Huh, I have no idea about the mac errors as I dont have one to test it on, maybe I get a VM to test it out.
Thanks for the comments guys! :)

urbanhelsing 2015-04-30 19:02

Yay! destructable terrain and interactive water

boxedmeatrevolution 2015-04-30 19:09

I like the idea, but the execution needs some work.

The destructible terrain and the water effect are great, and brawling to punch/cannon all the enemies offstage should be really fun. Unfortunately everything was so small! It's too difficult to aim and control the character. The jump is very floaty, and the slow "falcon punch" is almost impossible to land on the speedy enemies.

So it needs some balancing for sure, but there's potential behind it all.