gamepopper 2014-12-08 03:06
I didn't expect the room mechanic to throw me off at every point, really cleverly done. Definitely needs audio!!
Foon → Ludum Dare Explorer → LD31 → BindingOfIsaacTypeThing
By benjim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 99 | 3.71 | ||
| Theme | 152 | 4.00 | ||
| Innovation | 180 | 3.71 | ||
| Overall | 314 | 3.44 | ||
| Graphics | 1139 | 2.00 | ||
| Coolness | 2152 | 22 |
I didn't expect the room mechanic to throw me off at every point, really cleverly done. Definitely needs audio!!
Nice take on the theme. Clean visuals. Simple music / sounds would help. Try sfxr!
Loved it, big fan of isaac games and this worked really well with the theme. Brilliant!
Great!Gameplay is actually good!Some audio would make it instantly alive.
I thought this game was pretty cool! I think you could really go somewhere with the idea ^_^. I like the main game room mechanic and I think you can do a lot more with it.
Really interesting mechanic, fun to play. Graphics and audio would be good, and also restarting from the very beginning was a bit frustrating. So overall gameplay is good, but at least sounds would improve it a lot.
Fun game play, I especially liked the room mechanic. It would be cool if doors took you to different places when gone through forward vs. backwards!
Also, like the other commenters, I think that some music would really make this shine. Nice entry!
Cool mechanic, forced you to have to memorize the rooms. Took me a lot of tries to beat it...lol. I liked it, it was a lot of fun. Nicely done :)
This was actually really really fun! The level design was really good. It taught you throughout each room but also played with your expectations at every turn, but not in an unfair way. I really liked it! This was a really good idea. Also showing you the real pattern at the end was a nice touch! Sweet job dude. :)
Great game. Just missing audio and graphics to be a 5.
Nice Idea!
This is great interpretation of the theme, one of the best I've seen so far!
Although it's a bit frustrating for some shitty reason I guess.
Maybe you should have give the player some health?
And also, right now killing the ennemies is an option, too bad. Locking the rooms while the player don't kill the ennemies would have been more interesting I think (harder but it would be fine with some health!)
appart from that, it's good lvl design I think, with a great idea that fits the theme so well!
Great surprise!
ps: what the hell does it have to do with binding of isaac? :D
I liked this one a lot, shame you didn't have time for some audio, atleast some ... square wave sounds, ha ha ... oh.
Hands are shaking. Cool!