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Feedback comments for LD30
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| Timestamp | Since previous | Game | Moosefly's comment |
|---|---|---|---|
| Aug 26 10:54:00 | Azuroj | Replying to your comment on my game: I think it was because I hosted it in dropbox. Try the new mirror link and see if that helps :). <br/> <br/>Thanks for the heads-up, I'll check your game out later in the evening when I have time! | |
| Aug 26 14:57:00 | 4h 03m | FACED | Fun and well done. Nothing bad to say. Simply Great with a capital G! :p |
| Aug 26 17:51:00 | 2h 54m | Parallel Universe | Megaelliott already pretty much summed it up, but I did make some other observations too. <br/> <br/>Inertia, or at least lots of it, on the player is usually a bad thing in game where control is important. After dying I could no longer control my ship and was only able to swap the background (don't think it affected the "mode") with my mouse so I had to restart the game. <br/> <br/>The menus are also somewhat "noisy", it took me a while to figure out what I was looking at, and the fact that the credits and help pages closed absurdly on me didn't help much (took me few tries until I managed to read them :P). <br/> <br/>Anssi@MooseflyGames |
| Aug 26 18:07:00 | 16m 00s | Intersolar Super Spaceway (Excellent!) | The game tells me to choose a planet and I can only select the moon?! Are you going to ask me to press "any key" next? I don't have such things! <br/> <br/>Joking aside, it was quite nice both asthetically and gameplay wise although super short (I think the game congratulated me, I was too busy clicking and skipped it). <br/> <br/>The controls are somewhat weird, why not just use the keyboard for everything (arrows to move, space to shoot)? It was also somewhat hard to figure out what I was supposed to collect and what I was supposed to avoid. It is also somewhat strange that the game scrolls vertically but the width is greater than the height, giving the player almost too much room horizontally. The fact that you could shoot in an angle made it a somewhat sensible decision though. <br/> <br/>All that aside, this is a solid entry! Good job. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 18:31:00 | 24m 00s | Salted Earth | While it is novel, as a game it just doesn't do it for me. The most effective strategy for me was to bait the enemies into attacking and teleport to the other side of the galaxy, but I couldn't make it past wave 3 even after quite a lot of tries. My main gripe with this is the fact that it is really hard to control consistently and remain on top of the situation. If it were a tad slower or had a bullet time thingy then maybe I would've gotten more into it. It would also help if the teleport translated the ship smoothly (but still swiftly) between planets instead of, well, teleporting it and throwing the player off balance. <br/> <br/>I played with the window scretched to fit my display, and the text was super tiny, something like font size 8 or so. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 18:52:00 | 21m 00s | Schrodinghost | Really reminded me of Ghost Trick, and that's always a good thing! <br/> <br/>I have only a few minor complaints about the glorious package that is this game (apart from the obvious typos). In the first screen I got Maru to run in place and the controls were somewhat stiff all over the place (the ghost controls were fine though). The ham and the anvil not having a cool falling animation also broke the illusion somewhat. Really nice entry especially when it comes to the aesthetics! <br/> <br/>Anssi@MooseflyGames |
| Aug 26 19:02:00 | 10m 00s | Catgirl, Save The Moon! | It just doesn't make sense. I mean, surely it should be a bunny girl instead! <br/> <br/>Lovely little game. I also have to agree with everyone else here, dodgy physics are always nice. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 19:35:00 | 33m 00s | La Roue de Fortune | Played it three times, and even formed the four required hands on two of those tries but I just couldn't figure out how to end the game (aka how to use The World I guess). <br/> <br/>Anssi@MooseflyGames |
| Aug 26 20:30:00 | 55m 00s | Caelum | Pretty simple (I'm more of the bullet hell shooter kind of guy) but it has some nice juice poured into it :P. The randomness of the levels was pretty annoying though. On my first try the enemies just wouldn't drop anything and on my second try the second enemy I killed dropped the wormhole-opener-3000-thingamajig. On the following levels I also got it almost instantly and cleared the game in just a few minutes. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 21:07:00 | 37m 00s | Mirror Worlds | Assets.hx:547: [openfl.Assets]There is no String asset with an ID of "data/level11.oel" has to be the best victory message so far! <br/> <br/>I got trough some of the later levels using some very questionable tactics, but I managed to clear it. Having to navigate the menus and click the buttons with the mouse is a little annoying like gnx already mentioned. I also thing it would be more intuitive if the controls were from the perspective of the green guy (first thing I did was rush of the map :D). <br/> <br/>Anssi@MooseflyGames |
| Aug 26 21:23:00 | 16m 00s | World Traveler | It's an interesting experience. Or rather would be, if it wasn't really annoying as a game. <br/> <br/>Why do you need to use the mouse to progress from the title / game over screen instead of the keyboard? The spawn on level 7(?) is annoyingly placed (you have to start moving almost instantly or you will die right there at the spawn). It would also be nice if the player had like a second or so to view the level before it begins. The collisions were also pretty inconsistent (characters to walls, player to enemies), even the AI got stuck quite a lot. Didn't finish it. When level 9 or 10 (I don't remember) started, I only had like three seconds in the timer, no way I can make it to the end that fast. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 21:31:00 | 8m 00s | Epic Galactic Conquest | If you want to fix the false-positive with Chrome upload the game somewhere else than Dropbox. Seems like Google doesn't trust Dropbox :P. <br/> <br/>Clicked this because it looked like an almost 1:1 copy of our game, but they proved to be quite different. It is indeed really barebones though, so sadly not too much fun at the moment. <br/> <br/>Anssi@MooseflyGames |
| Aug 26 21:56:00 | 25m 00s | The Catapult | Thats a lot of walking around, that's how you know it's a proper RPG ;). The story was pretty basic but kept me somewhat interested. Only bug I noticed was one of characters in the village telling that Phil is in the forest when he was right next to her (was it a her? I don't know, they all look like penises with balls for legs to me) and Phil telling me he had found "this rock here" or something because I collected the vines before I was asked to. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 14:04:00 | 16h 08m | Uninhabitable | The gameplay is pretty barebones, but the world had a nice desolate feel to it and it was interesting to just walk around and admire the view while searching for usable stuff. Voice acting was also nice, even though the voice was clearly computer generated. <br/> <br/>Some things I didn't like were the slippery controls and the high mouse sensitivity. I also found it odd that the inventory could also be controller with WASD + Space, so I accidentally drank a few bottles of water while running and jumping around :P. Also noticed a couple of levitating rocks around the portal. Good job on the entry though! <br/> <br/>Anssi@MooseflyGames |
| Aug 27 14:21:00 | 17m 00s | Solar War | Multiplayer games are always quite problematic to rate when you don't have anyone to play with, but it did work nicely when I ran two instances on this machine. The server didn't show a disconnected message or anything when I alt-f4'd the game with the connected player. Did you try out how the mechanics work if the ship doesn't collide with the planets but can pass trough them? I'm not sure if that would make it better or worse, but I think it's worth a test :P. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 14:37:00 | 16m 00s | Cells | I think that what the game needs (in addition to a better AI of course :P) are some deeper mechanics. For example if capturing a circle prevented that circle from being captured for N turns (maybe 1) the battles for territory when the players clash would probably be more strategic! Another mechanic you could add is that circles which are cut off from the "main group" (largest amount of circles that connect in some way) become automatically captured by the enemy (for example in your fourth screenshot, the four blue circles would automatically turn red. What I'm trying to say is that it has potential, even though it isn't much right now. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 14:53:00 | 16m 00s | Molyneux God | Pretty confusing, especially since I'm not really well versed in the whole God-game genre :P. Didn't really get it even after understanding the UI. I did like playing with ice and volcanoes though. Your last Ludum Dare project must have been really complex if this is "simple and small" for you! |
| Aug 27 15:14:00 | 21m 00s | Spacewatch | On my first three tries or so, I failed after only one or two connections, but on my last try I made it to 20k points before I quit because it didn't seem to get any harder. I found it a little annoying that you had to mouse over a planet and wait a bit before you could see the languages of that planet. The maximum distance of a link could also be visually presented so that the player won't have to keep guessing if the link can be made. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 15:32:00 | 18m 00s | Transforce | The basic gameplay is so intriguing that the fact that it is super barebones doesn't really matter. I'm not sure if I've ever play anything similar and the few levels it had were nicely designed to show of some of the things you can do with the mechanic. Really cool. Worked fine with a PS3 controller using XInput Wrapper for DS3. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 16:32:00 | 1h 00m | I've Got the World On a String | Died just before the fourth boss with a score of 25.5k or something. The setting is really unique, and it masks the mundane task of basically picking up items as you trying to string together a bunch of planets to form a galaxy. I find that really nice. The mood was also really nice, although the random red scribbles were kinda out of place. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 16:42:00 | 10m 00s | The Way Home | Not the most original idea (well, the boxes were somewhat new!) but the most annoying thing was the controls which just didn't feel right for some reason. Nice art and aesthetic though. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 16:57:00 | 15m 00s | Switchboard Connection | Needs more consistent controls and also what moomoo112 said and it would be great. I'm not sure if I beat it or not but it seemed to go back to the first level after level 3(?). Funny idea and decent execution, too bad I didn't have time to read all they had to say, I just picked the numbers and ignored the rest. A "busy office" sort of background "music" would've added a lot! <br/> <br/>Anssi@MooseflyGames |
| Aug 27 17:03:00 | 6m 00s | This Hero, That Villain | The idea of doing mashups was great and fits the theme nicely, but the gameplay is just too simple so it turned boring quite fast. |
| Aug 27 17:20:00 | 17m 00s | Cable Guy | Interesting idea to mix a traditional puzzle game with a traditional arcade game to create a completely new type of gameplay! Also kudos to you for allowing me to go backwards with the spaceship, it is something that I have always wanted to do in an Asteroids-styled game :D. <br/> <br/>The puzzles could've been harder, but nice entry nonetheless! <br/> <br/>Anssi@MooseflyGames |
| Aug 27 17:37:00 | 17m 00s | The Quest For The Missing Baby | I really wish this was longer. Good thing that what it lacks in length it has in awesomeness! That transition between the worlds just feels sooooo good and ties really nicely into the gameplay. If you feel like it, I don't see why you couldn't make it into a complete game. Reminds me of Giana Sisters: Twisted Dreams in a good way. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 18:03:00 | 26m 00s | Murder Between Worlds | Is there even a "correct" answer here? I tried arresting each of them but I think the result was the same every time :P. I'm pretty confident about my first choice though... Really interesting visual style and a good old whodunnit mystery is really refreshing every now and then. Humor felt somewhat shoehorned like others have mentioned, expected a more serious tone. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 18:18:00 | 15m 00s | Worlds Collide | Best score of 5883 at which point I was practically a galaxy of my own :D. I've always liked these kinds of games, and although this one is quite barebones it was still quite a lot of fun. Solid entry! Too bad it stops so early, I think it just starts to get interesting at the 60 seconds mark! <br/> <br/>Anssi@MooseflyGames |
| Aug 27 19:33:00 | 1h 15m | Connecting Nokia | Made a Windows build for you https://dl.dropboxusercontent.com/u/122189724/win.zip as a venture into compiling from the command line in Windows. Too bad the "game" was less interesting than the process of building it :P. It also seems to crash when you press the C button on the phone and there are no numbers entered. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 19:53:00 | 20m 00s | Souzou Cliff | Had the same problem as AdventureIslands and igoramendola so I did not finish it. It's also somewhat sad that everything in this game is good and nice, except for the gameplay which fell way short. I guess you really can't have everything. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 20:17:00 | 24m 00s | Notes from a Mad Mage | I hate that lava so much. Took me a few tries (I was doing so poorly I just restarted before losing all my lifes :P) but I managed to beat it! Too bad there wasn't a boss at the end waiting for me. <br/> <br/>Nice and juicy game. Good job. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 21:12:00 | 55m 00s | Fragments | Didn't even start in Pale Moon X64 v 24.7.1 (a browser based on Firefox), and was quite jerky at times in Chrome even on this intel i7 computer. The music also stuttered/skipped (like you warned it would) so I had to mute it. Won't rate you on the Audio part because of this. <br/> <br/>The visuals were pretty cool though, and the story was told in an interesting fashion. I think I would've enjoyed it a lot more had it not been almost a slideshow in the more complex levels. <br/> <br/>Anssi@MooseflyGames |
| Aug 27 22:27:00 | 1h 15m | SpaceCorp | At the moment it really is just a test of endurance (how long you can keep clicking), but I was still stubborn enough to play to a million credits. Mainly because the "nuggets" were there. Really needs additional mechanics (cost of fuel etc.) and the user experience also needs to be improved (undo so that if you misslick you don't have to cancel and repeat so that you can repeat the current pattern making trading a lot more user friendly). <br/> <br/>But yeah, the Ludum Dare timit limit is harsh. Good work! <br/> <br/>Anssi@MooseflyGames |
| Aug 28 16:49:00 | 18h 22m | Connecting LD30 to the Real World | Brilliant! Aside from the user experience tweaks others have already mentioned, I can't think of anything more to comment on. <br/> <br/>Anssi@MooseflyGames |
| Aug 28 16:51:00 | 2m 00s | Space blah | Well, it looks nice I guess? The controls are somewhat weird but the camera is really smooth like samooJAM already mentioned. Good job on submitting something! <br/> <br/>Anssi@MooseflyGames |
| Aug 28 16:56:00 | 5m 00s | STOP THE ALIENS | My record was 8 seconds (I guess lower is better). It isn't much, but good job on "finishing" an entry. <br/> <br/>Anssi@MooseflyGames |
| Aug 28 17:09:00 | 13m 00s | Otherworld | Only made it past the first stone after a couple of tries, but did not feel like playing further because the gameplay didn't really feel too good. The art and animations are superb, but some background audio would probably add a lot. I heard music in the menu, but the game was silent. I also really like the idea and setting of this. Kinda reminds me of http://myanimelist.net/anime/2246/Mononoke . <br/> <br/>So, what I did not like: <br/>- No feedback in the menu <br/>- Spirit projectiles shooting above my cursor, instead of where I was aiming <br/>- I fell from a platform while transforming and was paralyzed after that <br/>- My true form feels too defenseless since the spirits can just travel trough the terrain to get to it no matter how good the position is <br/>- Spammy gameplay <br/>- Controlling the characters didn't feel too good, the transition could've been a bit shorter too <br/>- Hitboxes didn't feel consistant <br/> <br/>Anssi@MooseflyGames |
| Aug 28 17:27:00 | 18m 00s | Shattered | It was like doing surgery in space, brilliant! Looked really good too. <br/> <br/>Some things I didn't like: <br/>- No sounds to add to the atmosphere (well, it is set in space after all :D) <br/>- I couldn't use the menus with my controller, so I thought the game didn't regocnize it. Good thing I still tried it during the game though. <br/>- All of the planets are the same. This is understandable given the time limit though, good job making it work as it is! <br/>- Colors were pretty hard to differentiate from time to time. <br/>- Destroying the enemies was quite hard (maybe a repelling mode for the magnet could've been cool!). <br/>- Collecting the bits and pieces of planets felt somewhat tagged on. <br/>- This is also a good thing (makes the game playable I guess): Only the ship and the pieces connected to it seemed to have inertia, when I let go they stopped almost(?) instantly. <br/>- The game was somewhat slow paced <br/> <br/>Despite these "complaints" I did find it intriguing, good job! Especially for a compo entry. <br/> <br/>Anssi@MooseflyGames |
| Aug 28 17:43:00 | 16m 00s | Lenore: Dark Days Ahead | Dark days indeed, in more ways than one it would seem. Pretty nice and simple puzzle game, could've used some more animations. The existing animations could also have been a bit more fluid. Also I spawned on top of a spider once when using a portal, not nice. <br/> <br/>Anssi@MooseflyGames |
| Aug 28 18:14:00 | 31m 00s | The Asylum | Just as I was thinking that it might be better if I stay I happen to find the way out! And then I jumped into the void :P. Cool surrealistic non-euclidian walking simulator. Like @Mase mentioned, movable objects might be nice for marking the route. Or maybe the player could drop something akin to the story of Hansel and Gretel. The clue in the bookcase was also nice, maybe more of those? <br/> <br/>Anssi@MooseflyGames |
| Aug 28 18:30:00 | 16m 00s | Superdimensional | It was interesting, but also horribly confusing at times (especially the first part with the squishing machines was really hard for me). Neat game though, good job! <br/> <br/>Anssi@MooseflyGames |
| Aug 28 18:36:00 | 6m 00s | Exploding Space Snails | The world was mostly black for me too, with only the nearest parts (usually behind me) being textured correctly. I think I also got two leaves at most after some tries, because the timer is so strict. Maybe the game could zoom out a bit when you collect a leaf, so you could maybe see the next leaf or atleast know where it won't be. <br/> <br/>Anssi@MooseflyGames |
| Aug 28 21:17:00 | 2h 41m | Clashing Galaxies | The AI took my by a storm in the first round, but then I learned about the tech window and whooped some robot but with my superior military tactics! Well, actually I just produced ships on most planets, with some central planets being filled with radio towers and planetary shields, but still. <br/> <br/>Really cool game, and the technical aspects are really nice too. It works surprisingly well even with a high amount of ships. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 06:08:00 | 32h 51m | DINO BOLT | Good fun and well polished! The only gripe I have, is the sound of passing a wall. It got really annoying. Otherwise it was good, simple fun that might work well on mobile! Well done! <br/>Joona @MooseflyGames |
| Aug 30 18:48:00 | 12h 40m | Break-Vaders | Yeah, it's kinda hard to control. At least I can't focus on them both at once when theyre this far apart. Interesting use of the theme though. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 19:07:00 | 19m 00s | Muju Juju | I don't really like that the game forces you to die. Also the diffuculty jumped at some point and the enemies just oblitared me even though I was summoning as fast as I could. I guess I should've gotten some better upgrades. Nice atmosphere and the gameplay works too, could amp up a bit faster though. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 19:14:00 | 7m 00s | Fourth dimension | Both my hands and my mouse are dead after having to click trough those walls twice (didn't make it on the first try). I just hope they have enough life in them to give us a sign in the form of a rating on your game... <br/> <br/>Not the most riveting gameplay, but hey, it still made me click like a madman. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 19:26:00 | 12m 00s | Grim Gateway | Sorry, didn't play past level 2. I just can't deal with the frustration that this game brings with it. The combination of large sprites on a small screen and being sent to the title with each death just makes me want to smash things even though the controls themselves were pretty decent (I don't think the infinite jumping was intentional though). <br/> <br/>Also crashed my browser (Pale Moon 24.7.1 (x64)) like your LD29 game did, so I had to play it on Chrome. The crash occurred when I died in the spirit world. <br/> <br/>Nice aesthetics as others have also mentioned. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 19:39:00 | 13m 00s | ColouredWorlds | Too bad I already saw a playtrough at @AtomicVikings' livestream so I already know all the puzzles and such :P. I also think that inverting the controls in the green world was a mistake, since it takes some getting used to and didn't feel very intuitive even in the end. Although each of the worlds had their own melody they got pretty repetitive after some time. Good entry nonetheless! <br/> <br/>Anssi@MooseflyGames |
| Aug 30 19:50:00 | 11m 00s | A letter for God | Lovely art and nice atmosphere, although sometimes the choices and their potential consequences were quite unclear (do I really have to love Justin Biebers music to not want to murder him?). Would love something deeper with a similar system, but good job considering the jam time limit! <br/> <br/>Conqueror of world, Anssi@MooseflyGames |
| Aug 30 19:55:00 | 5m 00s | Rescue Shump | The gameplay is really dull since you can't purposely avoid anything and are resorted to spamming 2 while flying at max speed to the next village. Also clicking options just gives me a blue screen. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 20:11:00 | 16m 00s | Doggy Dialler | Well, that was interesting. Too bad I'm not used to using the numpad so I had to look at the keyboard a lot while playing and thus missed a lot of stuff. Didn't make it too far even after a few tries, but the aesthetics were brilliant. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 20:29:00 | 18m 00s | Killer White | There must be something I didn't get, but unable to figure that out I quit the game before finishing it. The only clickable thing in the living room seemed to be the photo and in the veranda there was nothing I could click. I went trough all the dialogue too but to no avail. Lovely atmosphere nonetheless. <br/> <br/>The textboxes could be improved a bit, at the moment the text appears instantly (and you can even choose it if you aren't careful with your clicking) while the background moves smoothly into place. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 20:44:00 | 15m 00s | WHAT'S NEXT? | It's different. That's not not necessarily a bad thing nor a good thing, just a thing. I guess that's pretty much all I can say. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 21:44:00 | 1h 00m | Garden of Oblivion | Amazing amount of high-quality content considering the time limit! Only "bugs" I encountered were the missing scarecrow image (did you forget to add it or was it just a typo in the scripts?) and some "unclickable clickables" (for example the fountain at the beginning). I think I also missed the explanation on why I was able to conjure things by arranging puzzles because I just clicked the books on the bookshelf before talking to Lotte and when I next went there she had disappeared. Some typos here and there also. <br/> <br/>I had to solve the riddle by googling, but for anyone wondering the answer is the 21st word of my first paragraph ;). <br/> <br/>Anssi@MooseflyGames |
| Aug 30 21:52:00 | 8m 00s | Double Take | Not much, but it works and doesn't make me want to kill myself so good job! The transition between the "worlds" was pretty confusing at first, and I forgot that the X-key is used for jumping and wondered how I'm supposed to clear it without jumping. Why not just use the up arrow for that too? <br/> <br/>Anssi@MooseflyGames |
| Aug 30 22:27:00 | 35m 00s | Crisis Culture | The interaction/choices were pretty basic, but I had a good time so good job! Even got to see the galaxy cat and the stars with Manuel. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 22:44:00 | 17m 00s | Dream Epoch (adventure / rpg) | It's been a while since I played a game with fixed cameras like this. Too bad the controls couldn't keep up to the camera (but it seems you already knew of this bug). Not much to do at the moment, but the world has a nice feel to it. <br/> <br/>Since it's a jam entry I don't think it matters where the assets are from, as the developer still has to use them to put a game together. When a lot of the assets used are premade I think that for example the Graphics score displays how well the developer has been able to use those available assets in combination with code to create a visually pleasing experience. <br/> <br/>Anssi@MooseflyGames |
| Aug 30 23:25:00 | 41m 00s | Color Compass | Need some schematics and source code to be able to rate it! Don't think I have any RGB LEDs nor a magnetometer/accelerometer available though :P. <br/> <br/>Anssi@MooseflyGames |
| Aug 31 10:14:00 | 10h 49m | Diorama | Really nice mood and even though it was short I was very satisfied. Especially loved the rhyming, wish I could do it too (hehe). <br/> <br/>There were a few bugs / things I didn't like too: <br/>- Lonley? <br/>- Mouse to move, space to advance dialogue, why not just make the whole game controllable by mouse. <br/>- The characters would say the line about giving something to you even after they had already given the item to you. I think this broke the immersion more than the other lines they were repeating. <br/> <br/>Anssi@MooseflyGames |
| Aug 31 12:49:00 | 2h 35m | Collision | The general idea is nice, but the execution really falls short. In addition to a buttload of walking around (please let the player at least teleport back to the computer!) I had to try to remember a lot of stuff all at once including but probably not limited to: <br/>- Where have I already been? <br/>- Where am I now? <br/>- Where was I headed to? <br/>- Which gates does each of these rooms hold? <br/>- How are the rooms connected to each other? <br/> <br/>After a while I just lost interest because I forgot what was where and had to start checking places I had already been to. I really wanted to like it, the background music was great (I disabled the sound effects after a while though) and the overall mood was pretty good but the gameplay just felt so menial and trial and error based that I just couldn't do it. <br/> <br/>Anssi@MooseflyGames |
| Sep 2 10:58:00 | 46h 09m | Saturation | Great idea and a nice game! Very Thomas was alone-y, I like it! I would have liked some sound effects though, they make actions (like jumping) feel a lot better! <br/> <br/>Joona@MooseflyGames |
| Sep 2 11:17:00 | 19m 00s | Ludum Galaxy 64 | This is a fun game, but it needs more content. I just want to buy a planet and fly it next to another planet and fire the megadeathdoombeam of death (that's a free idea for you!). I really have nothing else to say. Great game, but lacks content (and megadeathdoombeams of death). Keep working on this and I will start throwing money at the screen! <br/> <br/>Joona@MooseflyGames |
| Sep 3 09:35:00 | 22h 18m | GRAVCOMM | Very safe approach on the theme and a good execution. Solid gameplay, but I feel like it didn't quite hook me. Something was missing, but I can't say what. Maybe the afterburner should be more powerful and a required part of the solution for each level? The music got somewhat annoying and in my opinion the predictor was too long. Still, a good solid game. Well done! <br/> <br/>Joona@MooseflyGames |
| Sep 3 10:00:00 | 25m 00s | Emergence | The basics are there, but it could use a bit of work. Here are my complaints / things I noticed in no particular order: <br/>- How am I supposed to know that tanks can fly? <br/>- I kept losing track of my units if I had units on more than one planet. Especially a problem with the portals, so I stopped using them pretty soon. <br/>- Constant zooming in and out combined with moving the camera made it even more disorienting. <br/>- Non-positional audio was also disorienting. <br/>- Not much strategy involved, since everything builds instantly and you can't do anything about the tanks before they land. I didn't feel like "capturing" planets was that beneficial, so I usually tried to build five factories on my starting planet, fend of the enemy for a while and then just rush the enemy main planet, since the AI wouldn't usually expand either. Took me a few tries to get a hang of it and after that I won easily. Might have won even more easily if I was more aggressive at the start. <br/>- Win/loss condition was a bit unclear at the start. I thought I would lose only if all of my planets were captured and vice versa. <br/>- Even if the enemy tanks were right next to my tanks they would try to shoot around the planet and make me really frustrated. <br/>- Tanks flying trough planets surprised me. <br/> <br/>Still a decent entry considering it was made for the compo! <br/> <br/>Anssi@MooseflyGames |
| Sep 3 10:28:00 | 28m 00s | City of Marble | Took me the whole of first try to get the hang of it, but my second try went quite smoothly. My strategy on the second try was to rush for the control of the whole network, and research after that, instead of researching while expanding. Would be cool if the game paused during the research text so that the player could piece the story together while hacking additional nodes. There was even a fair bit of strategy involved especially with the overloading mechanic. It was cool to contain the enemy by overloading a strategic node and continuing to expand somewhere else. One bug I noticed was that I could click the research etc. buttons during the victory sequence. <br/> <br/>Anssi@MooseflyGames |
| Sep 3 10:35:00 | 7m 00s | Stock Exchange | Simple and fun. But it lacks depth and challenge! The graphs were great :p Well done! <br/> <br/>Joona@MooseflyGames |
| Sep 4 10:30:00 | 23h 55m | Fender Bender | Good solid fun and great graphics! I liked the idea of traveling between worlds to destroy your enemies. Overall a well done game, but could use some more content! <br/> <br/>Joona@MooseflyGames |
| Sep 4 10:35:00 | 5m 00s | Star Trucker | Great game! I enjoyed it a lot and I will definitely be following your progress! <br/> <br/>Joona@MooseflyGames |
| Sep 4 10:49:00 | 14m 00s | Interplanetary Postal Service | Simple and fun. Does what it wants well and doesn't try to be anything grandiose! Loved the sound effects! <br/> <br/>Joona@MooseflyGames |
| Sep 5 15:42:00 | 28h 53m | Supreme Tower Racing | Got a time of 238 on my first try. Especially the later levels took a while because of the controls. Also the stage where you were so high that you couldn't see yourself after jumping was pretty awkward. Music (and sound effects?) stopped for me at some point, but what I heard was pretty decent. The connecting mechanic could've used for example numbering someone already mentioned. <br/> <br/>Regarding your comment on our game: Sadly we can't give you a web version, but you can follow the newly added instructions in our game's description to play it on operating systems other than Windows. <br/> <br/>Anssi@MooseflyGames |
| Sep 5 15:58:00 | 16m 00s | Taxi Space | Stopped playing after finishing the storyline and earning 2500 spacebucks. Circling on the outskirts of the system made it pretty easy to achieve. Zoomed the window to about two times the original size, after which it became much more playable. Interesting arcade-style gameplay and a fitting aesthetic too. Only bug I noticed was the minimap going outside of its supposed box :P. <br/> <br/>Also thanks for going to such great lengths in order to play our game! <br/> <br/>Anssi@MooseflyGames |
| Sep 5 16:26:00 | 28m 00s | IN BETWEEN | Read the whole description, tried playing it twice and then read the description again until I finally got it. The gameplay (really all about judging the distances of the monoliths) is pretty dull at the moment, but it sure is unique! The presentation is also lovely. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 07:12:00 | 110h 46m | Space Gate Command | Great idea, solid execution! The game works well, and is very enjoyable! Needs polish but is overall a very nice entry and I would love to see more of this in the future! <br/> <br/>Joona@MooseflyGames |
| Sep 10 16:08:00 | 8h 56m | Planetary Devourers | Nice little puzzler. The graphics could've been clearer, but the aesthetic worked pretty nicely after all. The music also helped create a really nice mood. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 16:24:00 | 16m 00s | Where Are Your Friends Tonight | Like others have mentioned, more varied dialogue would've been cool, but the time limit is indeed pretty harsh. Loved the age progression, this really hit home for me too. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 16:32:00 | 8m 00s | The Swordman | Music was pretty annoying, but other than that its a fine job for a compo entry. Would've liked a counter or at least a block button to make the combat more varied instead of only being able to bait attacks and then attack, or attack while they're walking towards you and dodge instantly after that. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 16:54:00 | 22m 00s | Noli | Cool to see even settings in a Ludum Dare game! The gameplay needs work though. High inertia and unusual forward-jump made platforming pretty rough and the short range of my attacks combined with how many times I needed to attack made the combat somewhat tedious. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:02:00 | 8m 00s | Enaxius | Was only able to complete it on medium, the pattern before the boss is just too damn tough :P. Enjoyable as it is, but some music would have gone a long way. I liked the fact that you could choose which upgrade you want. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:12:00 | 10m 00s | Data-Man | Nice take on a classic. My only complaints are the difficulty, the characters getting stuck in the corners and the near-death-slowdown feeling laggy. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:24:00 | 12m 00s | The Weaver Of Links | Doesn't control as well as I would like a platformer to control, but it's still a decent game. Too bad you couldn't make more use of the link mechanic, which in turn made it maybe a bit too basic. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:39:00 | 15m 00s | Shadow of a Thought | Well, I made it to the sixth night, surely that at least annoyed the shadow lord, even if it wasn't enough to stop him! Nice aesthetic, but the gameplay could've used a bit more "something". Maybe the unicorn could have overheated (unicorns overheat right?) or have had a charge shot. Fine compo entry in any case! <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:47:00 | 8m 00s | Alice | If only there was a cursor showing the current character and if only the spaces were typeable I'd probably have finally been able to read Alice in Wonderland. But alas, it wasn't meant to be! I did get a few lines done as is, I guess it's a start. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 17:55:00 | 8m 00s | DreamRun | Ikaruga: Bullet Eater mode :P. Didn't feel like jumping either, just switching the color worked better. Also the birds coming from the lower part of the screen were quite hard to see in time. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 18:04:00 | 9m 00s | Milky Rain | Nice visuals, but I still don't really understand it after playing for three rounds. Sure, I can keep on shooting the "enemies", but eventually they will just crush me or so it seems. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 18:20:00 | 16m 00s | KLIN DESTINY | Starting the game by pressing space freezes my browser of choice, Pale Moon X64 version 24.7.1 (based on Firefox). It eventually gave me a notice about a script running slowly, with the message pointing to line 201 on game.min.js. Tried twice with the same result. Worked fine in Chrome v 37.0.2062.103 m though. <br/> <br/>It looks nice, and I don't even mind the controls because it's such an open space. Too bad there's not much going on gameplay-wise. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 18:34:00 | 14m 00s | Get Set | The camera in the first properly-dark level (the one following the dark level in one of your screenshots) was the worst I've ever ran into in any video game. It just kept jumping from place to place randomly, without even caring about the player character. The later levels were also frustratingly hard. Audio would have been cool, but for a compo entry the lack of audio is understandable. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 18:50:00 | 16m 00s | RedBlue Prototype Weapon | The only thing I found unfairly hard were the bosses fast blue bullets in "phase 1". They killed me more times than I want to admit. On one try there was also an enemy that was so close to the edge of the screen that I couldn't shoot it normally. The player ship is also a tad finicky to my tastes. The shooting sound also got really annoying after a while. Nice little proof-of-concept / Ikaruga-lite anyways! <br/> <br/>Anssi@MooseflyGames |
| Sep 10 18:59:00 | 9m 00s | Doki Doki Planet | Like Crefossus already mentioned, the gameplay felt somewhat random. I think the stats should also be readily visible, instead of being hidden behind a menu :(. Definitely got a tamagotchi vibe from this one! <br/> <br/>Anssi@MooseflyGames |
| Sep 10 19:05:00 | 6m 00s | Anty/Bad boy dimensions | Ha, the AI could really use some improving :P! Pretty interesting if you actually keep moving instead of cheesing it by hiding. <br/> <br/>Anssi@MooseflyGames |
| Sep 10 19:11:00 | 6m 00s | Heavenly Finger Squad | Pretty hard, only managed to get a score of 28 after a few tries. It's simple but at the same time effective and polished, good job! <br/> <br/>Anssi@MooseflyGames |
| Sep 10 19:23:00 | 12m 00s | Gods Tactics | I've had the same idea myself, even though I've yet to implement it, so of course I was interested in trying your game out! For some reason though I just couldn't get the AI to follow my orders. Both times I tried to battle my team just did whatever it wanted :(. As already mentioned, especially the battles could use polish to make it more interesting. You might have the beginnings of something great here though! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 18:45:00 | 23h 22m | You Are Bactera | Cool implementation of the theme, makes for a nice toy to pass the time with! The game froze for me after playing for a while though, don't know what caused it as I wasn't doing anything special. <br/> <br/>Anssi@MooseflyGames |
| Sep 11 18:50:00 | 5m 00s | Gun & Run | Yeah, had to download the flash-file instead of being able to play it inside the browser directly. It was pretty hard, won at my fourth try though! Good job combining the different gameplay styles, it worked quite well. <br/> <br/>Anssi@MooseflyGames |
| Sep 11 18:56:00 | 6m 00s | Low-cost Delivery | http://i.imgur.com/8gY4IFf.jpg wat. The idea is nice, but it is pretty much unplayable as is because of the wonky physics. Good job submitting something (almost) playable though! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 19:35:00 | 39m 00s | Many Ninjas | The amount of rice I had turned negative for a while after buying an upgrade. These increment games are just too damn addicting, also played to the 10^100:s :P. The mechanics you added to the Cookie Clicker formula also worked nicely. <br/> <br/>Anssi@MooseflyGames |
| Sep 11 19:40:00 | 5m 00s | Dragon Theatre | Didn't read the story because of the font used. This gameplay concept has been pretty well explored especially after Flappy Bird's success, but it was still a decent, albeit simple game. <br/> <br/>Anssi@MooseflyGames |
| Sep 11 19:56:00 | 16m 00s | Red Entity | Looks and feels nice, but the gameplay is honestly somewhat dull as it is. I guess the feel of progression just isn't there, since you're confined to a certain area and the enemies spawn in waves, which are indeed always a bit harder, but still pretty similar to the last wave. Not much to do but run and gun (hehe) around the stage at the moment. If only it had actual levels with bosses..! <br/> <br/>Don't get me wrong though, it was a great entry! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 20:10:00 | 14m 00s | Lullaby | Unique and awesome, just the thing I needed after a long playing and rating session! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 20:21:00 | 11m 00s | World Remix | Damn I was bad at this, fixed the worlds with 73 total tries :P. Interesting concept though! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 20:23:00 | 2m 00s | Mirror - a tiny visual short story | Download link doesn't seem to be working at the moment. I guess it... Dropped your files huehuehuehue. I'll keep checking back though! <br/> <br/>Anssi@MooseflyGames |
| Sep 11 20:55:00 | 32m 00s | The Lion's Song | Enjoyable read and a nice experience overall. <br/> <br/>The rain-imitating background track didn't loop too nicely though, so it got somewhat irritating after a while. Also took me a while to realise I could click on the books during the second day for some reason. Would've also liked for the game to not show any text, if clicking the object didn't do anything. For example when hovering over Wilma it displayed the "myself" text even though clicking her didn't do anything. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 14:03:00 | 17h 08m | The Subconscious | Didn't understand anything during my first try, but on my second try, after figuring out the mechanics, I got to 300 steps before quitting, because it didn't seem to be getting any harder. <br/> <br/>The different "gameplays" intertwine really nicely, reminds me of this other entry (http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41177), where you could control bacteria via Conway's Game of Life. Cool aesthetics too! <br/> <br/>Anssi@MooseflyGames |
| Sep 12 14:28:00 | 25m 00s | Cosmic Conqueror | Played the original version, so I don't know if any of these problems have already been fixed: <br/>- People spawning outside of planets <br/>- Collisions going wonky because of the pushback (aliens clipping trough each other etc.) <br/>- Bridges not always connecting, despite being visually connected <br/> <br/>Nice atmosphere and juiciness. The gameplay, even if a bit buggy is also nicely varied, albeit a bit too slow (because of the broken bridges I guess). <br/> <br/>Anssi@MooseflyGames |
| Sep 12 14:36:00 | 8m 00s | Star-crossed lovers | Those aren't babies, they are space nuggets! Funny game, and also pretty fun to play. Good job! <br/> <br/>Anssi@MooseflyGames |
| Sep 12 14:54:00 | 18m 00s | Sinister | Cool _intro_ for an adventure- / puzzle- / atmospheric-walking-simulator-game you got there! Would've been really cool if instead of teleporting me to the correct spot, the level would have just risen from beneath my feet naturally ;). Even though there isn't much gameplay, I think the little gameplay there is helps the player to immerse and feel invested in the game and the story. <br/> <br/>The moon and the stars appearing is definitely one of my favourite gaming moments of all time. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 15:47:00 | 53m 00s | Hello, Alien! | One of the best games I've played this LD, and easily the best puzzle game out of them! Loved abusing the backside of the mirrors to create some really interesting solutions, which might've not been the solutions you had in mind when creating the levels. It's always fun when there isn't a single correct way to solve a puzzle. Also the "Occam's Razor" type solution in the level with only one bomb was really clever and funny in my opinion! <br/> <br/>Had a blast playing trough it, good job! Don't see any reason to really shut the laser down though, so maybe it should've just been on all the time by default. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 16:37:00 | 50m 00s | Godshunter | Gave it two tries, but couldn't really figure it out. Was able to hit a tentacle once, but that's about it. I think my main problem was being unable to figure out the spotlight operating, since sometimes it would just display a lighting icon and I was unable to do anything about it. Everything is just so damn tiny I can't even really tell what's going on. Despite everything being so small, the graphics are still nice and the mood is pretty cool too. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 18:37:00 | 2h 00m | Idilium | While the gameplay is nothing spectacular, the aesthetics (maybe apart from the tiles) are pretty nice. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 18:44:00 | 7m 00s | Ride to the Moon | Definitely way too fast for me. At the moment all I can do is launch the hat and pray that I don't hit any reds. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 18:59:00 | 15m 00s | Mor | Feels like you took Binding of Isaac and kicked things up a notch. Nice humour and challenging yet addicting gameplay. Took me maybe 10 tries to get to the ending (thank you speed!) and it was totally worth it! One thing I didn't like was my twin throwing stuff at me from the next room when I was just entering it. Also some items spawned so close to the doors, that they were really hard to avoid, especially when entering a new room. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 19:30:00 | 31m 00s | Steam | Thought about quitting halfway trough, but kept going till the end which was actually pretty nice. Art was cool and so was the music for a while, got bored of that pretty quickly. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 19:33:00 | 3m 00s | Dying Mangus | Links seem to be dead. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 19:43:00 | 10m 00s | One Ship Two Ship Redshift Blueshift | Even though I had no one to play with, the AI proved to be quite capable. Really nice game, it pushes all the right buttons. That juicyness makes the gameplay feel sooooo good. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 19:55:00 | 12m 00s | NOODLE FEELING | For some reason I feel like eating noodles tonight. I just hope I don't accidentally cook myself now. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 20:03:00 | 8m 00s | UnderWhelmed | Skipped some of my responses by accident, but other than that everything worked nicely. The ending was brilliant. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 20:14:00 | 11m 00s | Distant Worlds | Cute. Didn't see any point to picking up the collectibles though. Would've also liked to have been able to advance the text with keyboard, so that wouldn't have to keep changing between the keyboard and the mouse. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 20:36:00 | 22m 00s | Fairy Wars | I just used the winter shield the whole time and shot every summer fairy before they even entered the screen. Didn't "convert" too many fairies, but made it to the end :P. Faster player character and a smaller hitbox would've made it more playable I think. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 21:16:00 | 40m 00s | ShiftKeeper | Good thing there was no sound, my mind wouldn't have been able to handle that much awesomeness at once! <br/> <br/>Really liked the graphics and the gameplay, while pretty basic, worked nicely as I had to make some split-second decisions about when to switch worlds. Beat it on first try. Awesome job for a compo entry! <br/> <br/>Anssi@MooseflyGames |
| Sep 12 21:27:00 | 11m 00s | Space Breakers | Second game I play this LD that combines a SHMUP with Breakout, first one being http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11474 :P. <br/> <br/>I'm pretty bad at Breakout-styled games, and that goes for this one too. I just couldn't get the ball(s) to go where I wanted them to go. Finished with a score of 29500. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 21:36:00 | 9m 00s | Links | Got a whopping total of nine links on my best try out of four or so tries. Too bad that last link was "Great minds" which made me steer into a bullet straight away. <br/> <br/>Plenty hard, but not annoyingly so. Nice risk vs. reward thingy going on with those links! <br/> <br/>Anssi@MooseflyGames |
| Sep 12 21:42:00 | 6m 00s | My shmup where bullets change directions | Yay, a SHMUP where I can play against myself ;). Not much to comment on, but you did have a nice afterimage effect on the player ship. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 22:13:00 | 31m 00s | BOND | The normal web link doesn't even seem to be working. This is the first time I rate something based on a post-compo/jam version of said game, but here goes. <br/> <br/>I liked how you took a well explored mechanic of controlling two characters at the same time, and added the disconnect mechanic in addition of "combined collections" (meaning that if there was a collision in one of the worlds, both of the worlds acted like there was a collision there). <br/> <br/>In the level towards the end with one central pylon for the red character I suicided two times in row after getting the keys by walking the red character off the pylon, which just goes to show how hard some of the mechanics were to grasp :P. Even though you had many hints on who I was controlling my mind just refused to believe that and did whatever it wanted. <br/> <br/>Some music would have been cool. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 22:37:00 | 24m 00s | Alternate guardians | The game stuttered horribly each time I moved the mouse, making it pretty much unplayable. Still, I'll give it 4.5/5. Missing 0.5 because I did not taste the salami. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 22:47:00 | 10m 00s | The Slay Zone | I don't understand the people saying it was easy, my best score after a few tries was a measly 597 :(. Some feedback would definitely have been cool, but good job for a compo entry anyways! I didn't find the music fitting though. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 23:11:00 | 24m 00s | Light Year Wars | Haha, even though our aesthetical approaches are totally different, the core gameplay is almost a 1:1 match (well, we did take inspiration from the same game after all :P). Loved the style, even though sometimes the sound effects were a bit jarring and sounded "scratchy" for some reason. <br/> <br/>Trough my inside knowledge I dominated the AIs with ease. The multiple selection was really handy and made the game a lot more fun to play! Really good compo entry all in all! <br/> <br/>Anssi@MooseflyGames |
| Sep 12 23:18:00 | 7m 00s | Mirrors | Not very "gamey", but an interesting short experience nonetheless. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 23:22:00 | 4m 00s | CATastrophe | Not much of a challenge, but still a functional game. I just steered into a piece of the space station pretty quickly, becoming a kitten was just too tempting :P. <br/> <br/>Anssi@MooseflyGames |
| Sep 12 23:38:00 | 16m 00s | Alien Boogie-Down | Played trough twice, once with Pale Moon (browser based on Firefox) where I got no sound, and again in Chrome where everything worked swimmingly. Too bad the rhytm-game-parts didn't sync with the music :P. Nice style, but the gameplay is fairly limited. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 00:10:00 | 32m 00s | Cat planet | I liked pretty much everything it had to offer apart from the talking minigame, what with teleporting phones and all that :P. One time the phones actually followed me all the way to the "main screen" with the security cat! Grinding every skill to 60 was a bit tedious, but I guess it is indeed necessary if I want to be a convincing human. <br/> <br/>A planet with only humans and no cats is just too lonely. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 13:41:00 | 13h 31m | Soul Shepherds: Passing Ghasts | Nice graphics and atmoshpere, although the voice overs get a tad annoying after a while. Really hard to play alone, got a bit over 60% herded correctly. Cool options menu, should've probably set it to something easier than the default mode before playing. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 13:52:00 | 11m 00s | GREGABO RENO | Yay, won on my second try. Nice atmosphere and the basic gameplay feels pretty good. The screenshake was a tad strong and the boss' blood-puke attack's hitbox didn't match the graphic, because the puke didn't always reach all the way to the ground. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 14:00:00 | 8m 00s | Party Time! | Windows download link is missing the data folder. The web version seems to be working though. <br/> <br/>It feels somewhat hard to control the character, because it feels like it doesn't respond to all of my clicks or the responses are really irregular. Sometimes the character would change direction with a single click while sometimes it wouldn't move no matter how many times I clicked. Happened especially at the bottom of the screen. The difficulty really takes away from the fun. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 14:20:00 | 20m 00s | Chipset-0 | Who's a good slave? I'm a good slave! <br/> <br/>Cool that you managed to get a bit of a story in there. And there was even some humour thrown in there! <br/> <br/>Chipset-0 (despite being a lifeless robot) was actually quite an elaborate character and the ending made it clear that the player had a choice while playing as him. Didn't replay to see how the endings differed from each other though. <br/> <br/>The game looks and feels nice and the basic gameplay is solid. Best puzzle platformer I've played in a while. The amount of polish you've managed to put into the game is also extraordinary. Feels more like the beginning of a commercial game than a Ludum Dare compo entry. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 14:34:00 | 14m 00s | Chaos Heart | I was also reminded of Adventure Time while playing this, which is definitely a nice thing. I think YAYitsAndrew's comment about the basic attacking being made more satisfying is pretty spot on too. <br/> <br/>Even though the gameplay is quite simple, I really liked playing it because of the overall mood. My best score was a grand total of... FIVE planets / points! <br/> <br/>Anssi@MooseflyGames |
| Sep 13 14:51:00 | 17m 00s | Sideline | Damn that was hard, I have no idea how you managed that 45k score. My best run ended with a score of 546 or so :(. I would've probably liked it a bit more if I didn't always die so soon. Maybe have each hit take off one upgrade or so, so that you could effectively keep regenerating. That might make it too easy, but some variation of the idea would maybe work. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 15:30:00 | 39m 00s | Whiteout | Gave it a couple of tries (maybe half an hour or so) but was unable to find my partner. <br/> <br/>It is really moody, but I think the realism makes it somewhat dull to play. Maybe the player could've had an emergency warming solution or something and a jog-button they could've used for a limited time. I didn't usually bother trying to go back to the tent, because that felt like a huge waste of time and made my potential area of exploration pretty small. Would've loved to see the ending, but I don't think I'll come back to it. <br/> <br/>Anssi@MooseflyGames |
| Sep 13 22:54:00 | 7h 24m | Twist And Weave | Upon seeing that final level I instantly closed the window and dragged the game to the garbage bin. Thanks, but no thanks! <br/> <br/>Sometimes it feels like getting the balls to go where I want them to go takes more luck than skill. Didn't really hear the background audio and didn't want to raise the volume because of the sound effects. <br/> <br/>You could've also made it so that the player doesn't need to rescue all the balls, but instead each rescued ball counted towards a common score, which determined how well the player completed the level (bronze - silver - gold for example). That would've made it more easy for casual players to adopt while still providing the completionists with a challenge! <br/> <br/>Anssi@MooseflyGames |
| Sep 14 19:59:00 | 21h 05m | Link'emAll | Simple, but good. Fun and challenging gameplay! Sound effects and some background ambient would have made this awesome, but you can't get everything done in LD ;) Anyways, this has potential for a very interesting puzzle game and I do hope you keep on this! Well done! <br/> <br/>Joona@MooseflyGames |
| Sep 14 20:19:00 | 20m 00s | The Great Space Salad | Interesting idea. The space flying segments didn't really feel fun or useful. The puzzle segments on the other hand were fun and engaging and thye might actually work well as a multiplayer game! Some polish here and there, some space flying segment changes and it's a great puzzler. Also multiplayer might be a great way to continue working on this! <br/> <br/>Joona@MooseflyGames |
| Sep 14 20:43:00 | 24m 00s | Cosmodrome Manager | The idea is solid and the potential is definitely there. I like these slow-paced strategic manager games, and this was no exception. But, this game lacks a lot of things to make it more appealing and engaging. Simple feedback, to give the "Oh I did that" feeling or some visual representation of the different routes at work or something like that. Anyway, I do hope you keep on working this, it might not become the next big simulator cashmachine, but it might very well be a fun trading game. Well done! <br/> <br/>Joona@MooseflyGames |
| Sep 15 07:18:00 | 10h 35m | Repo | Great fun! The idea was unique and the execution was polished. The only negative thing that comes to mind is that the game didn't quite fit the theme as well as many other games. Nonetheless, well done! <br/> <br/>Joona@MooseflyGames |
| Sep 15 15:41:00 | 8h 23m | Intergalactopol | Fun game, but seems like it gets very repetitive very fast. Maybe that Space Meth could make you money to buy upgrades or defenses? I hope you keep working on this, since this has the potential to be a great game! <br/> <br/>Joona@MooseflyGames |
| Sep 15 16:16:00 | 35m 00s | Midspace Madness | Okay. This game has many things that should be fixed. The most important one is to let the player know what the idea behind the game is and which ship he is controlling before the race actually begins. The game is a bit too fast paced, it all just becomes a big blur of sprites. The jump mechanic was a nice addition, but as the game was so fast many times I landed straight into a rock. :p In the end, it is a working game with win/lose conditions, so well done! It is a very rough game and requires some polish to actually be enjoyable. Graphical effects, sounds and a short description before the race and it'd be a good solid racer. Add in the polish and it could be a great racer! <br/> <br/>Joona@MooseflyGames |
| Sep 15 19:21:00 | 3h 05m | Glitched | Sorry, couldn't finish it. My eyes are tired and getting instantly killed by a dying enemy's bullet-wave due to the lack of any invulnerability after getting hit really got to me so I just alt-f4:d at some point. <br/> <br/>The graphics certainly fit the setting, but I just can't look at them for an extended period of time without feeling dizzy. The gameplay is also interesting but, because there is no invulnerability, annoying at times. <br/> <br/>Anssi@MooseflyGames |
| Sep 15 19:48:00 | 27m 00s | Bipolar World | Solid game all around. My only gripe with this was the fact that hitting the sides of the spikes killed me a bit too easily. <br/> <br/>Anssi@MooseflyGames |
| Sep 15 19:56:00 | 8m 00s | The Purgatory | Tried twice and still could save only four souls :P. Music would've pushed this from good to great. <br/> <br/>Anssi@MooseflyGames |
| Sep 15 21:40:00 | 1h 44m | GET Connected | Even though it was quite short, it was still pretty enjoyable. As @dunin already mentioned, it had a nice Ghost Trick-vibe to it, which is always a nice thing. I also liked the way you incorporated humour into your story in unexpected ways. The only problems I had was that I needed to click on the textfield in the terminal before being able to input anything in there. Also for some reason Bronson(?) didn't escape after I hacked his terminal, but only after I had also hacked mine. <br/> <br/>TL;DR: Fun and funny game! <br/> <br/>Anssi@MooseflyGames |
| Sep 15 22:01:00 | 21m 00s | School Schism | Astral Finish! I mean... astral ending! <br/> <br/>The idea of connecting the players in a visual novel is really cool, too bad I only saw one ghost during my adventure. It was also somewhat annoying that there was a slight lag after each choice, but I guess that is to be expected. Really cool compo entry and definitely one of the most innovative visual novels I've ever seen. <br/> <br/>Anssi@MooseflyGames |
| Sep 15 23:06:00 | 1h 05m | Effraction | Really solid stealth game for such a short time. Really felt a chill go down my spine when I saw the question mark over the patrolling robots for the first time. It did crash after reaching the elevator though. Some things that would improve the experience are: <br/>- Sight-cones stopping at solid objects (somewhat hard to implement, so no wonder it's not in). <br/>- Better visuals for what you can use for cover (I thought the thing in the first room after the toilets was a pit :D). <br/>- Don't spawn the obstacles directly in front of the player in the hacking minigame, that makes strafing way too effective ;). <br/>- Some lore / items to collect while hacking around! <br/>- The camera transition while wallhugging should be smooth, or maybe there shouldn't be a camera transition there at all. <br/> <br/>Anssi@MooseflyGames |
| Sep 15 23:20:00 | 14m 00s | Escape the World | Tried exploring the moon and bam, it blew up. Then I pressed the home button after wandering around the galaxy and the Earth blew up. Dammit :D. Maybe there was a rogue meteorite I didn't catch in time. <br/> <br/>Interesting concept, but takes a bit too much time to really get going. Also micromanaging the meteorites is a lot of work, maybe one of the upgrades could install an AI targeting system or something ;). <br/> <br/>Anssi@MooseflyGames |
| Sep 15 23:50:00 | 30m 00s | A Hole New World | The game really achieved what it was going for and kept me gripped till the end (took a look at the comments after a few tries at the boss though, he was one cheap mf). Good thing there was a checkpoint just before the boss. Took me somewhere between five and ten tries to get there, and another ten or so to beat the boss- <br/> <br/>The aesthetics are perfect and the gameplay spot on. Some of the parts did feel a bit trial and error, since you never knew if there was going to be a ghost there or not. Also the boss, while rewarding in the end was quite annoying because: <br/>- He switched directions on the go, just as I was jumping over him. Same with this jumping, seemed unpredictable to me. <br/>- The ghost summoning had no clear tell as far as I can... tell and the ghost hitboxes activated seemingly instantly resulting in some annoying hits as I was jumping over him or even being near him. <br/> <br/>Anssi@MooseflyGames |