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klianc09

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TimestampSince previousGameklianc09's comment
Aug 24 07:48:00 Parallel Universes A shame you had to interrupt Ludum Dare. <br/> <br/>The music was nice to listen to, just a little bit longer loop would have been nice. <br/>The collision detection is a little bit buggy, for example sometimes you get stuck in the ground by simply walking. <br/>And you should make sure, that your puzzles can't be circumvented, as I nearly always jumped over the gaps at high speed, instead of stacking the crates like seemingly intended. <br/>The quote at the beginning was a nice touch. <br/>A really critical element that was missing (except once) for that type of game, was that I would like to know what/where my actions (pulling levers) affect in the other world, instead of guessing. But the levels weren't that large so it wasn't that big of a problem.
Aug 26 13:19:00 53h 31m Tough Love Machine I had to play this since the first time I saw the gif. <br/>Really cool puzzle game, the first two or three levels are maybe a bit too tough for the beginning. <br/>I was just missing some funky music to the funky visuals. <br/>Overall I like it very much.
Aug 26 13:42:00 23m 00s Fear - Friendly Extraterrestrial Assembly Robot Interesting game. Fitting in that last piece is always a chore. Maybe make the pieses snap in place easier? <br/>Also the menu was confusing... Hardcore mode Checkbox should be more visibly different from the level buttons. <br/> <br/>And I hoped so much, that completing every level in HC mode would make something special happen. Why did you make me hope for something? :)
Aug 26 13:58:00 16m 00s NOODLE FEELING The URL made me sad... but the game made me happy again.
Aug 26 14:16:00 18m 00s Connected Worlds It took me a really long time until I realised that my goal was *NOT* to go as far to the right as possible... that was a long walk back. <br/>I appreciated the joke about the turrets. <br/>And I was nearly stuck at the screen after you get the wings back, because I forgot that I had to press Enter to advance dialoge. <br/>Music was loud, but fit the atmosphere really well. <br/>A really strange experience^^
Aug 26 14:30:00 14m 00s Double You It's really short, given that merely the tutorial is finished. <br/>I liked the music and the controls feel really tight. <br/>The game idea is nothing new, but it's well implemented, I think it would just be cool, if the clone would keep standing were you left him, until you call him back, so that you can leave him on a button without having to stand on a place for a duration.
Aug 26 15:33:00 1h 03m Ludum dare entry #1 The art will surely turn away some people. But the concept is pretty solid (except that I would have wished for some sort of ultimate goal). I'm a sucker for such resource collecting games, so it absorbed quite some of my time. (I built myself a fortress of burners and now let it run in the background to farm myself so much resources, that i can pave the world in spikes and burners OR until it crashes.) <br/> <br/>Just create more worlds (it don't even have to be many different types of worlds, just for example multiple green and red worlds), different types of enemies, a simpler control scheme with construction information displayed right there on the hud, and create a reason for the player to *NOT* just build a fortress and go afk forever. And then you got yourself a truly great game.^^ <br/> <br/>Now if you excuse me, I got some sticks and stones to collect. <br/> <br/>@BMacIntosh: A portal takes you to a "Random" world, which also includes the world you are currently in, and the target world is determined by the location of the portal. So it seems like some portals are not working, because they just take you to the beginning of your current world.
Aug 26 20:12:00 4h 39m Battle of Colorado beatles That will show those Colorado Bastards! <br/> <br/>Humor is definitely this game's strong point. <br/>Bosses have been hard, but I finally managed to beat it.
Aug 26 20:24:00 12m 00s Peak Once I fully understood the stop feature, (that it prevents the scout from falling down) it got a lot easier. <br/>Nice game and the music was really calming.
Aug 26 20:50:00 26m 00s Spirit's Revenge Really cool game. The art is wonderful, the music fit perfectly and possessing different people is always fun. <br/> <br/>The bosses are quite difficult (to find the solution) but utilise the game mechanic very nicely. <br/>At first I thought the game got stuck at the helicopter until I dropped on it by accident.
Aug 27 19:26:00 22h 36m StarShrimp Trooper Argh, frickin' lobsters! Always pushing me around. <br/> <br/>I also liked the artstyle and music very much, but that annoying lobsters can be quite frustrating. Also the speed boost is maybe a tad too fast to aim it properly.
Aug 27 20:03:00 37m 00s Planet Rescuers My world exploded from too many paradoxes... :( Although I didn't understand when my actions caused paradoxes and when they didn't. <br/> <br/>It has a great promise and actually a lot of content but it fails to deliver in usability aspects. But I can understand that one doesn't have time in 48 hours for usability AND content, and you just went the direction of more content. <br/> <br/>Without your walkthrough I just wouldn't have had a clue what to do and even with it I gave up because the drop chance on saplings and special fruits just seemed so low.
Aug 28 21:04:00 25h 01m DualityLD30 I can't really add much to the discussion, as it looks nicely retro and would probably play good, if it weren't for the console controls. Maybe consoles simply aren't the right platform for these types of games?
Aug 29 13:36:00 16h 32m Terrorist Hunter 2D Really cool mechanic I haven't seen before, I had many 'aha' moments. <br/>Given it's short development time, it feels very polished. I also really like the music. <br/>I just have no idea, how I'm supposed to get a good person ending... ^^
Aug 29 17:57:00 4h 21m BOND Once you get the hang of it, it really becomes easy. <br/> <br/>Lovely graphics, great controls, just really missing some music and sound effects.
Aug 29 18:13:00 16m 00s World Traveler This game feels unfair and frustrating. I agree with a lot of things Moosefly said. Fixing the collision detection would really decrease the frustration. <br/> <br/>Still, it creates a great atmosphere, of a strange world with strange inhabitants. <br/> <br/>PS: I didn't want to say anything, but that running animation DOES look quite weird.
Aug 29 20:20:00 2h 07m Connecting LD30 to the Real World I think this is a great way to encourage comments on other peoples entries, as the feedback of other people is one of the things I really like doing Ludum Dare for.
Aug 30 18:01:00 21h 41m The Legend of Light Awesome particle effects, this game looks great. <br/>Music was also good although a bit repetitive. <br/>My biggest problem were the controls, they felt really counter-intuitive. For rearranging platforms the mouse would have been really helpful. <br/> <br/>It seems like it's inspired by 'continuity'?
Aug 30 18:18:00 17m 00s Connected Sphere Great story-telling, impressive job on doing all the rhymes. <br/>The visuals did not really appeal to me, but besides that it's a shame it's so short. <br/> <br/>Just one thing about the audio though, with Audacity you can cut away your mouse-click at the end and do some noise reduction. But that's really some minor nit-picking. <br/> <br/>And it's not a sphere. (But I guess you just said that to annoy people like me, so it's okay.)
Aug 30 18:46:00 28m 00s Worlds apart On my first try, I had absolutely no idea what I was doing, and all particles got stuck on the edge of the planet. And I had my doubts about your game having a win condition. <br/>On my second try I read your tip about gathering all particles in an orbit and that you actually DO have a shape recognition win-condition, so I tried again, and after many small nudges to quantum space at least I got something like "Not quite right, but you are getting there". <br/> <br/>Unique concept, but incredible hard.
Aug 30 19:07:00 21m 00s Ultra Realistic Social Network Simulator Damn, a pity you didn't get to implement some interactivity... was actually looking forward to it. <br/>Still, as it is, it's quite a funny game and/or social criticism^^ <br/>I liked to just set the activity feed to super fast, and then clicking on 'don't care' on every post as they scrolled by :D <br/> <br/>"Hi I'm Morgan Freeman. And you're reading this in my voice" So true... #socialism
Aug 30 19:27:00 20m 00s Tubular: A Game About Tubes Simple, yet effective gameplay. <br/> <br/>I had some problems with bugs (as others said) the purple one was not always working, and sometimes the red tube would kill me before I got through, but sometimes not.
Aug 31 15:06:00 19h 39m Bound The randomness is really unnecesary. With the static levels it was more enjoyable. Controls felt good, especially liked sticking to walls. <br/>I was just missing some kind of challenge or other elements except collecting coins.
Aug 31 15:48:00 42m 00s FACED Great take on the Sokoban genre (is it even a genre?). Controls were really fluent. <br/> <br/>The only thing I would suggest, is that you don't have to restrict yourself to a 5x5 grid, it doesn't even have to be a square, you could go wild be creating various shapes with the orange floor, to create some variety. (and also some levels for the progression from tutorial to hard ones.)
Sep 1 18:32:00 26h 44m Overlapped Dimensions Nice game. Good job creating the contrast between light and dark world with the change of music. <br/>Jumping with mouse is kinda weird at first, but I quickly got used to it. <br/>The time-limit feels out of place, as with the first time one will probably have enough troubles discovering everything. There should rather have been an optional time-trial mode. <br/>And ghosts spawning right in your face feels really unfair.
Sep 1 19:07:00 35m 00s This Little Piggy... Really awesome, great music and fantastic visuals. <br/> <br/>It was fun to just walk around, although I often circled the planet while searching the ingredients or the house. (Who the heck builds the entrance to his chicken fence AWAY from his house?) Some paths on the ground would have been cool. <br/> <br/>The second part felt actually weaker than the first, as it felt just as a bland 'bad' ego-shooter. Many things were missing (hit-feedback, weapon recoil...) so that the shooting just did not feel satisfying. <br/> <br/>But good job on the twist and the story overall, I liked it.
Sep 1 20:04:00 57m 00s Close Your Eyes I don't wish there was more, that last level on hard difficulty made my thumb hurt. <br/> <br/>But seriously, cool game you have there. Aesthetically pleasing and great mood. <br/>There are just some weird things going on with the collision detection in the last levels, that make the ball go slightly in the wrong direction sometimes, which is kinda annoying.
Sep 1 20:06:00 2m 00s Trappy Tomb Finally made it! Funny game, that suffers from its poor controls and collision detection. <br/> <br/>I'm not sure about the Humor rating, as the most humor comes from user generated content and not the game itself... although it's the game itself that provides the framework for such hilarity to unfold...
Sep 1 20:24:00 18m 00s The Bacon Uprising The walkthroughs, they do nothing! <br/> <br/>This is just jokingly hard. The walkthrough brings it from "What the hell is going on?!" to "How am I supposed to do that?!". <br/> <br/>Still the music was nice to listen to, although it repeated like endless. <br/> <br/>It wasn't very obvious at first, where the arrows have to be in the dance game in order to be accepted. <br/> <br/>I will probably get another laugh out of this when I give it to some friends to "try it out" because it's "sort of a challenge" and then watch them suffer. &gt;:D
Sep 1 20:45:00 21m 00s The curse of the Pharaoh RIP headphone users. <br/> <br/>The main menu made me laugh. You know, punctuation saves lives. <br/> <br/>As zatyka already said, I encountered many bugs that were annoying and decreased the fun of the game. <br/>But thank you for so many checkpoints, I really needed them.
Sep 1 20:58:00 13m 00s Luna Really innovative idea, I like it. The graphics look great and the music fits really well. You have to be really patient for this game, but eventually I made it. <br/> <br/>I think, much more puzzles could have been created with this concept. You did not use the concept to it's fullest. <br/> <br/>And I don't get why you need two buttons for grabbing the ladder, as both functions could be with one grab ladder button and everything would still work.
Sep 1 21:12:00 14m 00s Corrected Words Well, this is really hard. Reading AND understanding AND correcting AND timing the jump right is just too much for me. <br/>But it's a really funny game and I like rude mario. <br/> <br/>One bug I encountered: The music stopped playing after a while. <br/>Running on Windows 7 64-bit.
Sep 2 17:52:00 20h 40m Schizoscreenia I like having different viewpoints, but the random color changing background was a bit too much. <br/>Most of the time one has to guess where the different views connect, which was kinda annoying. <br/> <br/>Some sort of message for reaching the yellow square would have helped, as I wasn't sure at first if this was the ending or not. <br/> <br/>PS.: I'm sorry, but I pressed 'R' :&gt;
Sep 2 18:09:00 17m 00s Dream World Really WTF atmosphere (in a good way). I want to jump on those rabbits heads! It's just very unforgiving, when you touch a rabbit at the end of a level and you have to walk aaaaallll the way to the end again. <br/> <br/>It feels really repetitive and slow. Still I continued, hoping something new would happen, until I got stuck at one level because the jump was impossible to make.
Sep 2 18:28:00 19m 00s Caelum Just loving the backgroung music, so cheerful! I also like the explosion sounds. <br/>The portal drops really shouldn't be random, I nearly stopped after my first try, because I played the first level for like 10 min without anything special happening. And then suddenly on my second run the first enemy dropped a '?'. <br/>The enemies in the different levels should behave differently, because so it feels pretty boring playing essentially the same level 3 or 4 times just with different sprites...
Sep 3 19:09:00 24h 41m Love Craft Sounds good on paper, but it's so slow that it just wasn't fun anymore. Although good job on implementing behaviour trees. <br/>Also music and sounds would have probably helped keeping it interesting.
Sep 3 19:22:00 13m 00s Cosmic Conga Great music and visuals. Gameplay is simple but just incredible hard. <br/>Playing against the original AI felt really frustrating.
Sep 3 21:59:00 2h 37m Planetary Marriage Counseling Octodad just with planets instead of an octopus? COUNT ME IN! <br/>Really great work on the visuals, the dialogue and the controls. Even playing alone it's an unforgetable experience :) <br/>I even forgive you the missing music, because of good sound effects.
Sep 4 17:14:00 19h 15m Tinyverse Really awesome game with great pixelart, great puzzles and enjoyable music. I was looking forward to playing the game since I saw the progress update gif. <br/> <br/>Only levels I wasn't able to complete were 19 and 22. <br/>For level 20 actually only one connection is needed to complete the level. (don't know if intended or not) <br/> <br/>The physics are not always predictable, as sometimes when I try the same thing a second time, the planets land a few pixels further to the goal, and suddenly I finished it, although it didn't clear the level the first time.
Sep 4 17:22:00 8m 00s Heart Star The production value on this one is really high. Great music and graphics. Just the gameplay is nothing really new, and the levels themselves seemed to repeat themselves, not introducing any new concepts or challenges.
Sep 4 17:32:00 10m 00s Hex Really like the idea, I just had no one to play against, and the AI seems to just play random. There is probably a winning strategy for the first player to always win, but I did not fully think it through. <br/>It's nice, how the sound when you make a move nearly seamlessly integrates with the background music.
Sep 4 17:53:00 21m 00s The Last Elemental This game is simply unfair, I wish I had a larger viewport to actually see what is ahead of me, instead of guessing and dying again, and having to try everything again just to get 20 pixels further... <br/>And version 2 has one point in the green level where you will always die from jumping into the spikes on the ceiling, because you can't control your jump height. <br/>But I liked the pixelart and the sound effects fit the art, but the music at the beginning is just not good for my ears.
Sep 4 18:06:00 13m 00s Lethal Reflection Really though, but fancy visuals and fluid gameplay. <br/>This game is the first time I wish I had a slower gun^^ <br/>Some great chiptune music would have been cool to complete the experience.
Sep 4 18:24:00 18m 00s Space Train "Doesn't matter where, doesn't matter how...." indeed. <br/>It was fun playing around with the space train, just loses its novelty after a while... without sounds and explosions. <br/> <br/>Warning, overanalyzing gamepad controls ahead: <br/>The gamepad did indeed work, but the controls aren't mapped very usable. Something like (asuming XBox360) A and B for accelerating and braking, and the Triggers on the back for turning left and right, OR triggers for acceleration/braking and stick for turning, BUT NOT using the stick for both turning and speed control. <br/> <br/>Also: using JamesRossi's music as backgroundmusic is a must.
Sep 4 18:32:00 8m 00s PRISM Really nice game, liked the music and having a bit of variety in gameplay. Although I don't know what's the matter with the green world. <br/>A shame it's so short.
Sep 4 18:55:00 23m 00s Mammoth Monkey Mole Great puzzle game, played it to the end. Most levels have many possible solutions, that's good, but on the other hand it sometimes makes it too easy. <br/> <br/>There is no reason for not showing all the characters at the same time. That was kinda annoying. <br/>Also as many others already said, the control scheme was really weird and uncomfortable. <br/> <br/>And why would that stup.... semi-intelligent monkey try to jump over the water when the other side is clearly blocked.... He only got to blame himself! :)
Sep 5 17:35:00 22h 40m Microsystem I also painted everything purple just for the sake of it. And I really would have wished to be able to hold the button down instead of continuously button mashing. <br/>I wasn't entirely sure what the growing green and pink things are intended to be or to do, but it seems like you had some interesting concept that you just did not get to implement.
Sep 5 17:47:00 12m 00s Flower Power The bullets are so tiny! At first I thought the enemies were zombies, until I realized they were shooting at me. <br/>Also planting flowers sadly never made much sense only cutting them down, would have been cool if one could plant some thornbushes for defense, or something like that.
Sep 5 18:12:00 25m 00s I.A.N Really fun once you get the hang of it. My best was 6 nodes. <br/> <br/>I totally agree with ZeppelinCaptain. <br/>I think one of the main problems for new players is, that you don't have any visual indication as to in which direction you are moving. Adding a background (could just be a grid of lines or anything) and maybe even a trail to the player would help immensly. <br/> <br/>I would also suggest starting with 3 nodes, as with two nodes you don't have any way to recover from a collision-course with a node. <br/> <br/>Also making the clicks snap to the nearest node (or just increasing their hitbox for clicking) would make it more a game of timing and reflexes instead of a game of mouse-aiming skills. <br/> <br/>Having said all that, don't think I don't like it. It's just when you see a great game and there are those things that keep it from being an super awesome game, then those things tend to be extra annoying.
Sep 5 18:22:00 10m 00s Multidimensional Bull Slaughter Really fun game. Like the art and sound effects. And the fact that you have to slaughter bulls... for whatever reason. <br/>But the controls... <br/>Switching dimensions shouldn't be on W, but rather on Space or maybe right arrow key, so that you don't have to move your fingers from the keys all the time, which slows you down. <br/>And I would really suggest displaying the three actions for the tree buttons on screen. You could still add a hard mode where you don't display them, but for the beginning it's a must.
Sep 5 22:01:00 3h 39m Ordinary Weekdays of Tech Support of Parallel Worlds Really awesome game, I wasted ... I mean ... I invested nearly an hour into this 'little' game. If the regular difficulty is already that hard, I don't want to know what awaits at annihilation difficulty. <br/>It was really great playing with a controller. <br/>The enemies often spawned and walked that fast, that I was already busy killing all those enemies and enemy ports, and never had time to visit the other side, let alone close those ports. Would have loved if the bombs and spikes were a more effective defense. And it would have been great to walk faster when connecting ports, because they nearly always disappeared before I got there.
Sep 6 13:58:00 15h 57m NECLiD Great puzzle game. <br/>I thank you so much for including speedrun mode. Only complaint I have is that the sound effects for switching dimensions should then be shorter too.
Sep 6 14:26:00 28m 00s HopSlide Simply amazing. The controls and puzzles are spot on. <br/>At first I wanted to say, that it did not really have to be two seperate programs, but after having completed it, I think this makes it really so much cooler.
Sep 6 14:45:00 19m 00s Permeable Connected Worlds Really like the idea of those two contrasting worlds, my whole emotions change depending on the world I'm in. And damn I'm too easily scared, you got me there at the chasing scene. <br/>I nearly got stuck at the end, because it wasn't really clear where to go and what to do. <br/>(And I also have to complain about mouse sensitivity and footstep noises.)
Sep 6 15:04:00 19m 00s Trade Imperium Great trading game, although the UI was a bit complicated and overwhelming, without any tutorial. After a while I understood what all the buttons do and how to use them, but I still did not understand the numbers besides the resources of a city. <br/>And the lose condition is a bit strange, as I just bought a road that did cost like 3$ more than I had. Then it said I was bankrupt, although I was earning like 10$ per second and was already back in the positive numbers...
Sep 6 15:17:00 13m 00s Romeo and Juliet, The Game -- make love, not war/suicide! It looks good, but that background noise is just annoying. <br/>And I think it doesn't work right, as I can only say two lines of text when I get to the crowd, and they never interact in any way. <br/>For moving I would have liked to hold down the mouse instead of repeatedly clicking. <br/> <br/>I guess this concept is just too big for a ludum dare, but could be really nice if given enough time for polish.
Sep 7 10:01:00 18h 44m InfiLoop I'm posting a comment, because the game told me to. <br/> <br/>It really is a lot like antichamber, that is good, because antichamber is good, but it is also bad, because it doesn't feel original. Still, judged on its own merit it isn't bad. <br/> <br/>The ambient music is not really fitting, but it also doesn't distract too much so it's okay. <br/> <br/>Walking backwards helped a lot with most of the puzzles (and I think caused some glitches).
Sep 7 12:10:00 2h 09m Azuroj Great platformer with great graphics and good music. <br/>Just the controls annoyed me, as it is really hard to go left while switching worlds (I would have liked W for jumping and Space for switching worlds), and the intertia makes it really hard to control. <br/>But besides that it makes for a really enjoyable game, good job!
Sep 7 12:51:00 41m 00s Siphon - Ent Garr Fon Kull Great game you got there, it's just not the type of game I would normaly play. <br/>It's a great concept, but invading the other players' bases was not interesting and rarely a challenge. Having to wait for the portal to open, although the world has no defences that could stop you was pretty annoying. <br/>The resource gathering speed is about right when you would play it over the course of several weeks/months, but I think it is too low for Ludum Dare. <br/>Also it would be great to be able to place undestructible blocks again, or else when you miss-dig one time you can't close the hole anymore.
Sep 7 21:32:00 8h 41m Triple Threat What should I say? I like the concept but didn't have 3 people handy to really try it out.
Sep 7 21:49:00 17m 00s Superdimensional Ok, this is simply amazing. Great mood, fantastic asthetics, fresh and fluid gameplay. One of the coolest entries I've played so far.
Sep 7 22:02:00 13m 00s Road Rage Nice game, like the graphics. The music was... strange. <br/>If switching lanes would be faster, that would have been cool.
Sep 7 22:15:00 13m 00s Come Creatures, Come pls Nice game, I just wish it would be easier/faster to make the animals follow my trail I left for them. Got it within 503 seconds.
Sep 8 18:48:00 20h 33m Titania Ok, I'm not really sure what the game is trying to tell me, but I like the idea. For a short time I was afraid that you would try to do a jump-scare... So, really great atmosphere without a doubt. <br/>Besides that I liked the artstyle and the controls were really fluid, I just wished I could influence the 'story' with my actions (except if that's the case, and I just did not realize it)
Sep 8 19:37:00 49m 00s The MillionWood Really awesome game, the idea is nothing new, but boy is this one well executed. The level design is tricky, but not impossible, controls are a bit floaty, but I quickly got used to it. The same is with the flashing background, it distracted a lot at the beginning, but by the time I finished it, I did not even realize it was there anymore. (Still I would suggest toning the flashing effect a bit down.) <br/>The music is really superb, (I have the game still running in the background and keep listening to it.) it has a lot of variety, so that it doesn't get repetitive. <br/>At first I thought it would end with 4 worlds, but then there was a 5th and I thought that was a bonus round and when the sixth appeared I was like "Are you f... kidding me?" <br/>But overall I really enjoyed it, keep making games^^ <br/> <br/>And I'm sorry for killing 468 little Grobles &gt;:)
Sep 9 17:46:00 22h 09m Dreamless The music and fog effect create a great mysterious atmosphere. <br/>Liked the puzzles, I just don't understand why I have to control a player character, and can't simply drag and drop the actions where I want?
Sep 9 18:06:00 20m 00s Pluto or Bust Please, for the love of god, stop making the player wait for no reason. This includes the splash screen, as well as the 3 seconds 'ready-up' time and the time it takes for the score to add up. Remove those waiting times or make them skippable, because else it is just annoying. <br/> <br/>Also, since the levels were pretty linear, the moons or required order of planets made no difference. I would suggest removing this required order completely and let the players instead find out which order is the correct one. (You could make levels where multiple orders of planets are possible but only one (or some) makes you visit all planets.) <br/> <br/>Also, the arrow indicating the direction of the ship could be bigger and better visible. <br/> <br/>Having criticized all that, I have to say I really liked the artstyle and simple gameplay. Improve the game a bit and it would make for a great mobile game.
Sep 9 19:06:00 1h 00m Eiradirian Phasejumpers Sadly this is hardly a strategy game, it involves more praying to the RNG than actual tactics. The attack damage has a too wide variance. (from like 0 to 20 damage) Which made everything pretty unpredictable, sometimes I could kill two enemies within one round, sometimes I did like no damage to a single enemy within one round. Since actions are limited (moving, attacking) and AP are shared between all characters, it never makes any sense to attack with the weaker character. <br/>The third (last?) fight was just impossible for me, because enemies would spawn without end and just keep shooting at me and chipping away my health, and I could not do anything against it. <br/> <br/>I really wanted to enjoy this, because it looked promising, and I like the setting you created with the splitted worlds and the cool music fading effect. But sadly I only got frustrated. :(
Sep 9 19:15:00 9m 00s Invertigo I like the music, I just wish I could hear more from it than the beginning, which brings me to my next point. This game desperately needs checkpoints, it's too hard. I was not able to bring up the ambition to complete it.
Sep 9 19:32:00 17m 00s Frozen Mirror It's a little bit buggy, and rough around the edges, but it's a good puzzle game once you have understood it. <br/>The music is fitting and the sound effects are also good. <br/>I'm not sure if just walking by the last stalagmite is the correct way to solve it :)
Sep 9 20:02:00 30m 00s Carrier Wave Nice strategy game. Nice calming music and minimalist graphics, I liked how you could easily see how many drones are orbiting the planet. <br/>It is a bit slow, and the controls are a bit weird. I would suggest showing the controls for the red player as default instead of the controls for the blue player. <br/>The AI taking over for inactive players is nice, but it always gets stranded on planets without any fuel.
Sep 10 18:29:00 22h 27m Robot Attack! I don't understand why everybody is spamming spacebar, when you just as well can simply hold it down ;) <br/> <br/>It sure is a nice concept, but at its current state with all its bugs, it can hardly be considered a game. But keep practicing and I'm sure next LudumDare you will be able to create a finished game^^
Sep 10 18:43:00 14m 00s Contested Systems Really great game, I would love to play this against my friends or an AI. Really like the strategies that evolve through the gravitational fields. Only gripe I have is that one shouldn't be able to move units once they used up their actions, so that you can't hide the units as easily behind the planets.
Sep 10 19:04:00 21m 00s Planet Jumper Really fun game. Sometimes I had issues with collision and hopping between planets. The jetpack seemed like the less buggy version of switching planets. <br/>The music makes this so much more enjoyable. <br/>I often died without any apparant reason, maybe something indicating why you died would be great.
Sep 10 19:19:00 15m 00s Fire & Ice Immediately recognized the music, you should credit the author of the music in the game/description. (Not only in the comments) <br/> <br/>To the actual game: The idea is really great with the two game phases, although it is really confusing without instructions. Sadly I could only play by myself, but the controls are good and it looks like it would be a lot of fun.
Sep 10 20:55:00 1h 36m A Dance of Fire And Ice Simply awesome rhythm game. Got up to 1.2x speed before I quit. My thumb is now hurting (thank you for including gamepad support). Absolutely love the music and the game.
Sep 11 18:58:00 22h 03m Star Bridger Imagining building giant bridges through space is pretty funny. The game is overall pretty easy, would have liked some more challenge. <br/>For some strange reason, walking caused massive frame drops. <br/>And drawing bridges at invalid locations causes no bridge to appear, but the counter goes down. I even got it into the negatives.
Sep 11 19:29:00 31m 00s Shattered Worlds I like the idea, and the music is pretty rad. Took me a while to realize that also gravity is affected by whatever world I overlay... <br/>Jumping was sometimes a little bit buggy at edges, but nothing too critical. I just think the last level is supposed to be a bit lower...
Sep 11 19:51:00 22m 00s Teleporter Escape! Simple but effective gameplay. The camera movement was a bit wonky. Also sometimes not all key presses would register. <br/>I wouldn't say it's hard, I would say it's impossible. The ranged enemies are simply too strong and one can do nothing against them. Either give them less range or a slower rate of fire. <br/>But I really enjoyed the music.
Sep 11 20:06:00 15m 00s Rift Knight Really great game. It's a lot of fun to just slash through the worlds. Though dashing wasn't always reliable, would have liked to float in the air for a short duration after dashing, to chain the dashes easier. <br/>Also axes for 360 controller where 90 degrees off... don't ask me why...
Sep 11 20:18:00 12m 00s Nature Trial Great puzzles and wonderful graphics. I didn't quite get the random noises that appeared from time to time. <br/>The controls are an issue, when will people realize that up is north west and not north east! But seriously though, a option for setting which direction is up, would have made this a lot better.
Sep 11 21:30:00 1h 12m Super Alien Bro Reverse Controls: The Game. But seriously, the main challenge consists of coping with the controls getting reversed and reversed back to normal again after a random duration all the time. Also the jumping is quite floaty and edges quite slippery. <br/>But besides that I really liked the various powerups (EXCEPT REVERSE CONTROLS) and the ending music is really groovy.
Sep 12 12:49:00 15h 19m Tangled Mini Worlds Great puzzle game, I have to agree with previous commenters, it's pretty short (but that's OK for a LD entry). <br/>Sad that there is no sound, but the wiggle effect is a nice touch. (strange how such little things can make a game so much more enjoyable) <br/>Sometimes the ... 'thing' got stuck in the wall, but that's just a minor issue.
Sep 12 13:26:00 37m 00s Pulley Planet Really polished game. The graphics and music are awesome, gameplay is also fun, but gets repetitive quickly. The slow waves generally weren't a problem, the fast waves destroyed me in the end, as it seemed more depending on luck if many same elementals or all 4 different sorts appeared. <br/>Coupling the punching animation speed with the button presses was really cool. <br/>Also providing Y as an alternative to Z would be great^^
Sep 12 13:39:00 13m 00s Transforce Plays well with 360 controller. One of the most innovative ideas I have seen this LD. And although it's a prototye it's already a lot of fun. <br/>Would love levels with more worlds... We need to go deeper!
Sep 12 14:20:00 41m 00s Connect and Conquer: Emperors I really like the slowdown of time while giving orders, this emphasizes the strategy aspect of the game instead of other games where you just have to "click really fast" to win. <br/>The red faction seems to be best early in the game, especially if there are few planets. The blue faction is better when there are a lot of planets because they simply outproduce everything. Green and yellow factions seemed to have rather neglectable benefits. <br/>One of the most important aspects of RTS games is, to have your troops always on the front, where the battle is. Multiselection and ordering them to go a path over multiple planets would spare one a lot of clicking. <br/> <br/>Overall I really liked, especially the music. Having to build bridges beforehand was a nice change for this type of games. <br/> <br/>(And a test run having all 4 factions be controlled by AI confirms my theory. Red and blue quickly controlled most of the map with blue eventually winning over red.)
Sep 12 16:50:00 2h 30m Good News Delivery Co. Incredible hard but fun. Awesome graphics and music. <br/>I really would have liked a reverse button, I often got stuck on the surface of planets and destroyed all my cargo trying to get away. <br/>Sometimes the drop button would not work, and dropping off pakets carefully is generally difficult.
Sep 12 19:22:00 2h 32m John and the Arbitrary Gem Hunt Fascinating game, great atmosphere. Controls were a bit wonky at times, but since there is no time limit, it's okay to float around through space. Narration was nice, although it seemed a bit quiet compared to the other soundeffects/music. <br/> <br/>I ended up getting stuck between four bean stalks, because I had so many beans.
Sep 12 19:39:00 17m 00s These Cosmic Chains My first run was pretty short: "So this is the ...intro? What is that timer doing there? Hmmmm... nice music. Aaaand I died in the sun." :D <br/> <br/>Simple concept, that can also easily be played as a multiplayer game^^ My only gripe is, that apparently the meteroids only spawn on one side of the sun, just going to the other side prevented them from spawning.
Sep 13 11:01:00 15h 22m MESSENGNR Really nicely disturbing 'game' you got there. Really great atmosphere with the glitchy graphics and sound. I'm just not sure, what I should take away from this.
Sep 13 11:19:00 18m 00s A Roller-Skating A-List Odyssey A refreshing different game. I managed to finish it, but sometimes I had the feeling that the controls didn't do what I wanted them to do. <br/>And the message is really ... dark.
Sep 13 11:36:00 17m 00s Interplanetary Harvester Really awesome puzzle game. The first mission was just right for figuring out how everything works without any real pressure. It's just maybe a bit too hard to get a planet with only green blocks, the first mission took me probably the longest. <br/>But once I understood it, the rest was a breeze and fun to play.
Sep 13 11:55:00 19m 00s Parallel Worlds Nice exploration game. Once I understood that these three worlds indeed overlap, it got much easier and was just a matter of time until I found everything after searching everywhere. <br/>Would have been cool if all three worlds would have had different physics.
Sep 13 12:38:00 43m 00s Cosmic Conqueror Simply amazing exploration game. The graphics are wonderful and the music switching depending on the action is great. <br/>Flying around with the spaceship is also really satisfying. <br/> <br/>Just make combat more engaging and varied and the planets a bit bigger. Then you got yourself a real gem of a game. <br/> <br/>It would also be cool to open map mode (essentially Build mode) from any conquered planet, to make it easier to add your newly conquered planets to your federation. <br/> <br/>And when you shoot and quickly change to map mode, you can watch your shots fly through space until they hit an enemy on another planet :D <br/> <br/>Also I experienced some lag after exploring the map for a while. Maybe caused by more and more objects being generated? <br/> <br/>PS: You commented, that my game isn't working on your machine. Could you maybe start it from the console and provide me the error-message, to help me troubleshoot?
Sep 13 18:07:00 5h 29m Filter Prism Your game looks like a lot of fun... but the server for your current download link appears to be down. <br/> <br/>Maybe could you put your game on a mirror?
Sep 13 18:37:00 30m 00s They Were Just Pixels Ok, that was an interesting experience. I already knew before that there is a twist, so it was less surprising, but I still liked it. <br/>Although it is a lot about the story, it would have been nice to be able to speed up the text, or making it faster in general. <br/>Giving the player explicitly a non violent action (like walking away) would have made the choices more obvious. But I guess it's better the way it is, because the 'endings' aren't complete in isolation but are rather parts of the whole message. (I hope I phrased that understandable.)
Sep 13 18:45:00 8m 00s Space Cookies (of semi-destiny) I cracked up the first time I saw the death animation. <br/>Also the fishbowl as a head was cool. <br/> <br/>Movement is a bit slow and I sometimes killed myself unexpectedly. <br/> <br/>A pity you couldn't finish, would have liked to bake myself some space cookies.
Sep 13 19:14:00 29m 00s Boulevard of Broken Themes Great idea and game. Although I'm stuck at 'Forgotten'. Being able to skip one level would have been really handy. <br/>The bgm is short but cool, I just wish it would loop without a gap.
Sep 13 20:19:00 1h 05m Planetary Replan This has actually more depth to it than I thought at first. I like the aestethics and the strategy involved. <br/>An AI would have been great, though. <br/> <br/>Only problem is, when everything turns into one giant landmass, then it's just about who gets the most military.
Sep 13 20:52:00 33m 00s Lucid Wow, this game is simply beautiful. Just amazing visuals and fluid gameplay. <br/> <br/>Although the dash is pretty rad, it would have been cool if the bird jumped a tiny bit higher, so that jumping is more useful. <br/> <br/>The web version crashed for me when I picked up an orb, but the desktop version ran just fine. <br/> <br/>And you are talking about my game feeling professional? It is unbelievalbe that you made this within one weekend. <br/> <br/>When I read your comment about the bird looking at stuff nearby, I thought that you were joking. I had to restart the game and try it out. AND THE BIRD REALLY LOOKS AT STUFF NEAR IT! That really is attention to detail. I like this game so much.
Sep 14 12:04:00 15h 12m Jeru's Tower Wow, that are a lot of levels. Managed to beat it within 40 minutes. <br/>The level design is really great, and I like the animations when you have collected all hearts.
Sep 15 19:56:00 31h 52m Chipset-0 Amazing game. Beautiful artwork, wonderful music and really solid gameplay/controls.
Sep 15 20:35:00 39m 00s Dominions'n'dominoes Really awesome board/strategy game. My weapon trade ring was going really well, with all those grants on weapon trading ;). I like the depth it has, while staying rather simple. I could play it without reading any instructions, just with the ingame tooltips. (Only rarely something was unclear.) <br/>I could see me playing this a lot, after some more balancing (law cards are pretty strong, and can only be changed 9 times per game).