FoonLudum Dare ExplorerLD30 → Schizoscreenia

Schizoscreenia

By nothke

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Comments

naytron 2014-09-01 13:37

Cool idea, I like the multiple viewpoints.

Managed to get to the first red square but couldn't figure out how to get to the next one. Perhaps there could be other visual clues to help determine how the different views are linked?

mase 2014-09-01 14:49

I eventually managed to reach the yellow cube.
The first red cube was the hardest for me to reach, because I had to go through some areas I couldn't see, and I didn't know if I was making progress with each attempt or not.
It took me a while to figure out that the stairs/ladders are climbable.
It's an interesting prototype but there's too much trial & error in the gameplay. More art would also be good... a more humanoid sprite could add a lot of personality and make the camera orientations clearer when the player falls through/across them.

savethejets1 2014-09-01 19:09

Interesting idea.

I think a simpler difficulty ramp would have been good for easing player's into how the screen mechanic works.

Otherwise, this is a pretty neat entry.

cricklewood 2014-09-02 17:13

I really don't understand this, sorry. :(

klianc09 2014-09-02 17:52

I like having different viewpoints, but the random color changing background was a bit too much.
Most of the time one has to guess where the different views connect, which was kinda annoying.

Some sort of message for reaching the yellow square would have helped, as I wasn't sure at first if this was the ending or not.

PS.: I'm sorry, but I pressed 'R' :>

miscetc 2014-09-02 21:59

I really like the basic concept, it's a bit of a trip, however, I felt the level design was quite poor, and the flashing lights started getting to me. I'd be interested in seeing the premise fleshed out.

catmoo 2014-09-15 18:53

Perhaps the layouts were a little simple but overall I really enjoyed the game. It was definitely something different and it ticked my boxes. Shame about the lack of audio though.