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klianc09

Feedback comments for LD31

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TimestampSince previousGameklianc09's comment
Dec 9 10:25:00 Don't touch my gifts! Well, I managed to get to wave 12, it can get really difficult over time. I think the enemies and weapons are well thought out. <br/>The only gripes I had: I always tried to jump with W instead of Spacebar, and the shop doesn't pause the game between waves, that's why I got overrun by enemies once while shopping.
Dec 9 10:41:00 16m 00s Louai Munajim Feels really fluid, animation and controls are great. I probably spent more time with this than I should have. <br/> <br/>FYI: I guess I found a bug. It appears to crash, when you click before you have touched the hockey for the first time.
Dec 9 10:55:00 14m 00s MicroChess Simple but cool game. <br/>I always pressed the opposite direction because I expected the board to move there, not the screen... <br/> <br/>And I spammed a lot, but it didn't crash, good job!
Dec 9 12:46:00 1h 51m Cuberot Great visuals and music, the sliding puzzle was cool but I would have hoped for more puzzle elements that take advantage of this game mechanic. <br/>Also the animation when switching cube sides could be faster.
Dec 9 14:25:00 1h 39m Puddle maker Really awesome game, the graphics, sounds and music play really great together, to make this a absolutely fun experience. <br/> <br/>After a couple of death because of those damn snowmen turrets, I had a good run and got 31 suns and 368 puddles. <br/>I really like this game! <br/> <br/>And probably if I wouldn't have read beforehand, that the world wraps around, I wouldn't have gotten it that fast.
Dec 9 14:36:00 11m 00s SwitchCubes Wow, interesting concept, you could create really complicated puzzles with this. <br/>Sad, that it's incomplete. (Don't know if the button on the far right is intentionally unreachable or if I'm simply too stupid)
Dec 9 15:08:00 32m 00s Leaving Sold a sick old dog for some gemstones, would influence people again. <br/> <br/>There is a lot more to it, than it seems at first. Liked all the trading and propaganda. Absolutely great story/atmosphere. <br/> <br/>Just walking and crushing stones could have been a little bit more responsive. It was annoying to stop pressing any directional button to start smashing.
Dec 9 15:18:00 10m 00s Jimmy hates fun Music and art-style set the tone perfectly. Great comic style graphics. <br/>I just wish it was faster, currently it's rather slow paced, even waiting for the game over after having screwed up takes forever.
Dec 9 15:27:00 9m 00s SheeBall Nice game. As others already said the AI is a bit weak, even on Hard it wasn't really a challenge. But the powerups and the dash give it some variety and more engaging gameplay.
Dec 9 15:34:00 7m 00s Screen Escape The game looks good, I especially like the particle effect that creates the road from the destroyed blocks. <br/>It's a bit too simple for my taste though, but was fun for some minutes.
Dec 9 16:44:00 1h 10m Trapped It's really difficult hitting those skeletons (knights?) without getting hit yourself. But the lighting effect is nice. <br/> <br/>I would have liked to escape the maze. <br/>Poor, little trapped stick figure. :(
Dec 9 17:02:00 18m 00s Snoika Man 2014 Thanks for opening my eyes! We need to stop Global Warming, or else Snoika Man will drown!
Dec 9 17:04:00 2m 00s Pocket Contra Force The graphics are really amazing, looks really great although everything is tiny. <br/>Just some harder bosses would have been nice.
Dec 9 17:28:00 24m 00s Snowing in the wind Certainly not bad, but incredibly difficult. The difficulty is not bad, but I think it's a bit too luck dependent. <br/>After several times of spawning and immediately getting caught by a evil dark snowman, I had to quit. Wouldn't have been so bad if it wouldn't have taken so long to restart.
Dec 9 17:45:00 17m 00s Lump of Butter Funny artstyle, love the dogs expression. Everything is going pretty fast, there is nearly no time to aim at all. <br/> <br/>Also it would be great if there was some visual indication which character is currently selected, I always forget after throwing the butter, that I have to control the other character .
Dec 9 19:15:00 1h 30m Moonlit Crawlers As others already said: nice graphics, sadly no sound or music, stiff controls, no feedback if enemies are hurt. <br/>And that fifth day is really hard, I just can't beat it. Would be great if the droplets wouldn't go to waste, when your plant isn't even damaged.
Dec 9 19:36:00 21m 00s Santa's First Christmas The graphics are nicely done. The pacing is a bit slow though, it takes forever to complete one level, and then you get spotted by kid that just turned around and you have to do the whole level again... <br/> <br/>And is that green thing supposed to walk backwards?
Dec 9 20:38:00 1h 02m DFGH Mission Great game! Simple but very polished. <br/>Using DFGH instead of ASDF was kina awkward, but I somehow got used to it. <br/> <br/>Sadly, I died on the way back to earth :( But that's what happens when keep bothering the person responsible for ship control with taking photos. *shakes head*
Dec 9 20:55:00 17m 00s Mutatoons Funny concept and great animations. It was hard to launch a mutatoon, because there is no indicator where you have to click. Also I only later discovered that you can click while the bunny is flying through the air. <br/> <br/> <br/>Also as a side note: You are not supposed to update your submission after the deadline, besides game crashing bugs or typos. You are free however to link to a separate updated (post-compo) version of your game.
Dec 9 21:11:00 16m 00s Entomophobia Great graphics and sorta fun gameplay. <br/>I was happy when that end boss appeared, it changed the pacing from "spin uncontrollably in circles while incredible intense screenshake makes you dizzy" back to "this is actually fun playing". Yeah, I never thought I would say this, but... please less screen shake. <br/>The over-the-top upgrades are fun, but they don't help when you can't see a thing anymore.
Dec 9 21:26:00 15m 00s PSYCHEDELIC CARNIVAL HANGAR X4Z33 Chilling background music you got there. <br/> <br/>It's sometimes really hard to tell where the hitboxes are. Sometimes when you bump into someone you immediately bump into someone else and lose all your lives. :( First time I used the mass-panic powerup got me killed. Ah, good times. <br/>Also the blue powerups don't work anymore after creating a mass-panic, but that's no big deal. <br/> <br/>At level 11 the time given is hardly enough to straight up run to the other side. But I enjoyed it nonetheless.
Dec 9 21:29:00 3m 00s There is just nothing on I couldn't unzip the .rar file. 7zip tells me it isn't a valid archive. :(
Dec 9 21:45:00 16m 00s Retro Mashup Really crazy and difficult mashup. The music is too loud though. <br/> <br/>Lovely programmer art, the "M" sure is for Masterpiece. (No offense :D) (If you don't get it, read the new LD FAQ)
Dec 9 22:07:00 22m 00s Animal Roar GAH! Having to start all over again when you die is really punishing! Especially since it's so long, it takes ages until you get to that first powerup, AND THEN you have to walk all the way back... <br/> <br/>Despite this, I liked the graphics and completed it eventually. The music gets kinda annoying though.
Dec 9 22:50:00 43m 00s Snowman's Land: SNOVERCHILL Played it against dev, he is a nice guy. Also beat him once (yes!). <br/> <br/>The game is tons of fun, great graphics and really catchy music. <br/>Next LAN-Party there will be no CS:GO, only Snowman's Land: SNOVERCHILL.
Dec 9 23:38:00 48m 00s Poo Dee Pie Awesome graphics and really ded simple gameplay. But it just emphasizes the harsh condition factory workers have to work with. <br/>I had to play it in Chromes as Firefox made it lagg like hell. <br/>Also, either add a mute/pause button, or don't embed the game on your voting page, because my head starts to hurt from that siren.
Dec 10 13:21:00 13h 43m No More Boxes Looks very promising, sadly I had nobody to play it with :( <br/> <br/>The dying sound can become quite annoying though. <br/>Also no button on my gamepads would trigger any action, I was only able to move with them. (on the Web version)
Dec 10 16:55:00 3h 34m Finish Your Project I like the graphical style, and also the music is relaxing. But everything takes so long, and there isn't much depth to it. It felt more of a chore *click - wait 30 seconds - click again - wait 30 seconds* without having to think about it. A 3x as fast version would have been more interesting.
Dec 10 17:17:00 22m 00s FergusonTV Ok, since I'm no American (or don't read much news), I don't know much about what this is all about, or what some news channels are supposed to represent (or what their typical stereotype is). <br/>But the overall design with the news-channels is well done, with the text at the bottom scrolling by and so on. <br/> <br/>It just would have been great to get more feedback, as to how a specific action influenced the audience, maybe make a big up-arrow or down-arrow appear, instead of the audience gauge silently and unsuspiciously moving up and down.
Dec 10 21:48:00 4h 31m Owls Ever After Great art, and a nice concept. But I mostly just clicked randomly around, because it was really though finding stuff that doesn't belong there...
Dec 11 11:00:00 13h 12m Ninja Game I've for sure played worse game, not bad for your first try. Next time you just have to try and get that infamous "polish" and "juice" in it. Like sound effects, objects flashing when hit, particles, a lose-screen (and maybe a winning-screen). In general, just giving more feedback to the player. All that stuff suddenly makes a great game out of a mediocre game. <br/> <br/>And just a little nagging about the controls: I would have liked to shoot into 8 directions not only in 4 directions, but that's a minor complaint.
Dec 11 11:13:00 13m 00s Kuch Bhi ! Confusing at first, but strangely fun later on. And once you have unlocked everything and don't try to desperately get those coins, it gets a lot easier and much more boring. <br/>Liked the random button in the menu.
Dec 11 11:22:00 9m 00s Rudolph The controls don't work. :( <br/>I wanted to play this so bad, the pixelart is really great. <br/> <br/>He says he can create snowballs with space, then I can press space, or any other button but nothing happens... Well, except "R" which restarts the game... (On windows 7 64-bit)
Dec 11 13:00:00 1h 38m INtire +1 for helping establishing goats in the gaming industry. <br/>Goats really need more appreciation. <br/> <br/>The controls were a little difficult and the hitboxes on the spiders not really obvious. I always kept swinging my door and afterwards sliding into the spiders. <br/> <br/>I really liked the artstyle though.
Dec 11 13:14:00 14m 00s Extreme Stick Fighter Ultimate 3i It's fun to play, only the characters could have walked a bit faster. The AI isn't the smartest, would have liked to have a challenge. But I'll try it later again with a friend. <br/>I like the way you first have to destroy the wall and can only then knock them out.
Dec 11 13:30:00 16m 00s Tethernum² Very clever puzzle game. It's so simple, yet so difficult. This could make a great mobile game, but it would need some more easier levels, or some better visual indication which triplets belong together. <br/>Also the hitboxes of the buttons are not properly working in Chrome, played fine in Firefox though.
Dec 11 18:17:00 4h 47m A Fine White Line "All those hammers appeared out of nowhere, and fell on top of him, I swear officer!" <br/> <br/>Really great atmosphere and soundwork. <br/>To add to the usability complaints: not only is the inventory buggy, it's also difficult moving through the house, I'm always getting stuck around every corner. <br/>Nevertheless, great job!
Dec 11 19:21:00 1h 04m Eggogatchi First game that made me laugh out loud, good work! <br/>Gameplay wise I think it was rather boring. It turned out better once I took it as that what it was (an idle game) and instead of actively waiting I just left it open in the background for a while. Then I ate all my thousand something eggs, waited again, and then I bought everything and I was a little disheartened when it suddenly ended.
Dec 11 19:33:00 12m 00s 0000 : Press Z I really liked it. It's lovingly difficult but enjoyable. <br/>Except having to go back to the rooms you already have completed, when there is only that one room left you want to complete. That is really annoying. Also I enjoyed the levels without moving platforms a lot more than those with them. Stupid moving platforms *grumbles*
Dec 11 20:35:00 1h 02m Claustrophobia Okay, I was playing a while, when I thought to myself: this isn't going to get any harder, and there is nothing more to do/explore. And I suddenly realized I have been playing for half an hour... <br/>Propably because once I found out, that when you place crossbows, they shoot automatically, I was in a "PLACE TRAPS EVERYWHERE" frenzy. <br/> <br/>But it's rather easy to simply block every path except one or two with all the walls you have, and then set up the crossbows along the unfortified hallways, as the monsters seem to always go the path of least resistance. <br/> <br/>Some music and sound effects would have made the mood perfect. <br/> <br/>If there was some incentive for the player to venture into the darkness and take some risk, then it would be really awesome. But like this it's just too easy to bunker yourself up. Still, Great job!
Dec 11 21:34:00 59m 00s Final Swap That speedup button is really essential, some stages of the game can really take ages. I wasn't always sure what a specific action would do (especially with the white mage). <br/>My warrior and black mage died rather quickly (it's a hard game, ok), and only left with my white mage I still managed to advance a couple of waves, she someone just wouldn't die. But she just makes nearly no damage. (Would have liked a restart button right there.) <br/>It seems letting one character die is a helpful stategy, since when all three slots are full, somebody always has to take the hit, but when you only have two, you can dodge them. (just involves a lot of clicking).
Dec 11 21:48:00 14m 00s Cramped-An Entire Platformer on one Screen That download button was really hard to find... <br/> <br/>Expected a platformer, got a slider puzzle... <br/>The puzzles are great, just movable and non-movable blocks should look differently, so that one doesn't have to click through all of them, to see which can be moved and which can't. <br/>As somebody else said, moving the blocks all around the screen was a bit tiresome. <br/>Also more varied sound effects would have been nice.
Dec 11 21:57:00 9m 00s Screen Ego Aegis My anti-virus software wouldn't let my play it :(
Dec 11 22:15:00 18m 00s Old Game on an Old Screen Whoa, that intense ending, really great use of the setting. Certainly broke that 4th wall. <br/>Some sound effects would have been great tough.
Dec 12 10:28:00 12h 13m The Shift Awesome game, pretty fluid controls. Just sometimes I would have wished for a double jump, because the character is running so fast it's easy to fall of ledges. <br/>But once you get the hang of it, it's a really fast paced and fun game. (Got to 75 kills)
Dec 12 10:47:00 19m 00s Node Alpha Pretty looking game, although the boxes look kinda out of place. I would have also liked if the boxes would have rotated faster. Also I often had no idea, which green dot I accidently hit, so more feedback on that would be great. <br/>I actually don't understand why it's in first person view, I think it would fit much better into a top-down view.
Dec 12 11:34:00 47m 00s Tiny Adventure Love the graphics (although they are really tiny) and the exploration of hidden parts of the map. Fighting felt a bit stiff, but the fight with the giant ogre was still the most fun part. <br/>Being restricted to 8 inventory slots was really frustrating, and I wasn't even able to drop stuff I didn't want. <br/>With a better fighting system, a finished map, maybe some explanation what items do and the option for a zoomed in view (looking at such tiny stuff for too long is hurting my eyes.) this would be a really awesome game. <br/>Still good job for the LD timeframe!
Dec 12 12:21:00 47m 00s VOTE SNOWMAN (ON ONE SCREEN) The graphics are nice also music fits perfectly, and I love how fast you can go isn't limited... that's one speedy snowman. <br/>I quit it after a while, because nothing interesting was happening anymore and I was pretty far in the +, just read now, that there actually would have been a winning-condition.
Dec 12 16:31:00 4h 10m King of the Castle The game looks great, but the music and sound effects are a bit too loud. <br/>And it would be great if there was some kind of feedback, why it was gameover. Took me several tries to realize I had died because of the fires, I was too busy putting those flags back up.
Dec 12 17:11:00 40m 00s Bugged Out The graphics are really awesome. <br/>It was at first very confusing how to attack, because even when you slightly missclick, the web shoots somewhere totally else so I was unsure where exactly I had to click. <br/>But after figuring that out it was pretty easy, only after a while your left attack isn't fast enough to eat all incoming bugs. But I somehow didn't understand how the right attack exactly works. <br/>Still, I made it on the leaderboards with 185 points.
Dec 12 17:43:00 32m 00s Turing 404 I really would have loved a speed-up button. I get your point about the game only being about the text, but you also expect us to play through it multiple times when one wants to see all answers, and then it's really annoying having to wait for the same text to finish for the 10th time... <br/>The post-compo version without the intro made this a lot better, else I wouldn't have bothered playing it multiple times. <br/> <br/>But nonetheless I really liked the humour. This is one of the funniest games I have seen this LD. :D <br/>It's just... that I hate waiting. <br/> <br/>Also, would it have been so hard to create a restart button, other than having to re-load the site completely. (My internet isn't the fastest, so reloading that takes again around 12 seconds.)
Dec 12 18:05:00 22m 00s Juliet's Handkerchief Really awesome concept, but the controls and the poor level design make it sometimes impossible to play. (I had to skip one level, where you start in the lower right corner, and there is a guard at a bush turning around after around a second after the level starts and killing you, and I found nothing I could do against it.) <br/>Still, I thought the rope grapping/cutting mechanic was pretty sweet. Also the "endboss" was awesome and frightening.
Dec 12 18:24:00 19m 00s Lich Lordz Well it looks great, but the gameplay is nothing special. It was still fun but it ended rather abruptly.
Dec 12 21:37:00 3h 13m i Just played it for about 2 hours straight. Fun and Frustrating at the same time. First off, the music and graphics are just beautiful, make it perfectly for falling into a trance. The controls are also spot on, still it's really difficult to land on that pole. <br/>It's frustrating, because sometimes the dash would just end right before the enemy, seeming like it should be hit, but I get flung away instead. And yes, the pushback, it's already hard enough like this to navigate and hit that pole again, but with all those enemies pushing you around (especially those damn ghosts!!!) it's really annoying when they just keep messing everything up. <br/>I'm not sure, but maybe I would have enjoyed it even more if you would have old fashioned health points and the enemies would simply damage you instead of knocking you around... but on the other hand, that's all part of the charm of the game. <br/> <br/>Those ghosts (you might call them different, I'll call them ghosts) should have a longer charge-up time, they are just so difficult to kill. Guess I'll never get past those 3 damn ghosts... <br/>And after the third wave (right when you kill the first ghost) it can happen that the bird enemies spawn right into you, instantly pushing you to death :( <br/> <br/>See, I don't want to say you should make it easier, but I also don't want to say it wasn't frustrating or feeling unfair at some times. It's like a love-hate relationship, but with more love than hate :D <br/> <br/>Summary: Frickin' awesome job, you guys already won LD in my heart &lt;3
Dec 12 21:55:00 18m 00s Fantastic Ludum Dare theme generator Now I want the next LD theme to be "Submit a game" ^^ <br/>Nice, good for some laughs :D
Dec 12 22:20:00 25m 00s One Room Dungeon Nice game, I dig the pixelart and the overall polish. It's really fun but there also some annyoing things. <br/>The enemies should just be one-hit, the way they are pushed out of the sword hitbox got me killed several times. Also stuff shouldn't spawn right below you, or make the time before it appears a little bit longer, it's no fun when there is not time to react, and it instead depends more on luck. <br/> <br/>Highscore was 17 chests.
Dec 13 13:55:00 15h 35m Kram Keep Relly awesome game. Tight controls and great graphics. That section at the bottom was by far the most difficult part, it would have been great to have more checkpoints down there. Also I expected an epic boss battle at the end...
Dec 13 14:19:00 24m 00s Houston, We've Got a Problem Great idea and love the way you assemble the spaceship, but it's still missing a lot. A little bit more interaction would be great. <br/>Also the planet view is kinda pointless, because everything happens in the log anyway?
Dec 13 14:45:00 26m 00s Network Programming Blowfish?! More like... BLOW YOUR MIND FISH! <br/>...to signify that it's their superior god, controlling the outcome of the game... <br/> <br/>Oh, man, the humour and voice acting is just top notch. One of the... no .. THE funniest game this LD. Although the gameplay is just about memorizing the patterns, but the voice lines were varied and funny enough, to keep replaying enjoyable. <br/> <br/>The sports channel is my favourite and of course the blowfish. Just awesome!
Dec 13 14:58:00 13m 00s ldreceive31 Really simple and harmonic game. <br/>Would have wished, the box would have rotated towards the mouse pointer, and not only rotate when moving on the x-axis.
Dec 13 15:33:00 35m 00s Entity Unchained Simple but effective gameplay. My attacks sometimes felt kinda weak though, didn't seem like the damage upgrades did much. <br/>Also the text is spaced far apart, making it hard to read.
Dec 13 15:52:00 19m 00s Walk to the door Nice game, I like how it's all in the style of a desktop. Some later puzzles have been quite hard to execute though, but I managed to get to the end.
Dec 13 16:13:00 21m 00s Chance Encounter Funny concept, reminds me of some other game I once played, but I can't remember how it was called. But there are so many tiny annoyances that kept me from enjoying it. Like not being able to see why I died. And after a while I kept seeing the same messages, and it seemed like my decisions didn't even matter. Also, finding all that gold all the time felt hardly rewarding, since there was no use for it anyway. <br/>But it's fun for some minutes though. <br/> <br/>And you probably want to know: Clicking on the "Pick Action" button twice, bugs the game out.
Dec 13 16:44:00 31m 00s Overload Really difficult to understand without instructions, had to go back here and re-read your description, but after that it all made sense. And I was able to enjoy it. <br/>It get's really easy when you just try to re-roll the same weapon until it just gets incredibly strong. (The automatic weapons are still the most powerful). I would suggest making the weapon timer shorter, because it's really punishing having a really weak weapon for 20 seconds. <br/>Eventually I was able to beat it.
Dec 13 17:31:00 47m 00s 7 Days of War First time in my life that I'd like to trade food for build materials. Seriously, only every seventh crate has like build materials... <br/>Really awesome mood, the gameplay is simple, but greatly conveys that feeling of helplessness. Well done!
Dec 13 17:43:00 12m 00s Dungeon Discord Not bad, but I also would have liked more feedback, to know when I get hit, or when I hit enemies. The combat sadly wasn't verv engaging, the slimes and skeletons are defeated really easy, and then the difficulty suddenly spikes when giant eyeballs appear. Do their shots ever go away, or do they just keep bouncing forever? <br/> <br/>Would wish for some alternative key for the shield, like shift, because right mouse button opens the context-menu in the web-player.
Dec 13 17:56:00 13m 00s Little Office Troubles Love the artstyle, and the way he fends of hackers singlehandedly. The music just adds to the chill atmosphere, however the game can get quite hectic after a while. <br/>And it crashed while I was furiously taping on my keyboard. The clock showed 1:36 ... typical workday. <br/>Great job!
Dec 13 18:17:00 21m 00s Baa Ram Ewe Nice to see that boid algorithm being effectively implemented. Kudos for that. I now remember reading it a long time ago, but never actually got around to implement it. What I still had roughly in mind about it, influenced how I wrote that AI in my LD entry. <br/> <br/>Besides that, the sheep are really adorable, I like how they are all basically circles. Still would have liked more levels with wolves, because they punish you, when you have your sheep scattered around the level and don't move them all at once.
Dec 13 18:26:00 9m 00s Theme Hacker And we present you the theme of Ludum Dare 31 ..... "Game". <br/>Cool idea, but I would have also liked to write new stuff, instead of only deleting content.
Dec 13 20:08:00 1h 42m Alpha Circuit Really awesome game, I finally managed to beat it. The graphics and the overall atmoshpere are really great. <br/>The loading animation takes a bit long though (I had to bring this up again, yes), and towards the end it's just: luring an enemy to a purple spot, phase away, enemy loses interest and tries to go back, phase in and kill him from behind... over and over again. <br/>Still, I liked it, it was something different from what I've played the past couple of days.
Dec 13 20:33:00 25m 00s Isiphudi Although it's a really great idea to have the weapons appear on the battlefield, there simply isn't enough time to look at the stats (as if I would know what the symbols mean anyway). <br/>But it's great and hectic fun. <br/> <br/>My best was 4:06.
Dec 13 20:42:00 9m 00s Roomnesia The controls are really weird, somehow A and D always go West and East, but W and S always go forward and backward the direction I'm facing. (also one has to constantly tap them, and can't just hold them down). <br/> <br/>After getting used to the controls (just constantly pressing W), I found the concept really interesting, but you seem to have run out of time for a lot of things, because there sadly wasn't any chance for the amnesia-mechanic to come into play outside of the first two rooms. <br/>Would have really loved to see, where you could have gone with this.
Dec 13 21:00:00 18m 00s Swotch It's a lot of fun playing this. Just perfectly intense. Wish the slow-mo held longer, as it is now, it didn't help me much. <br/> <br/>My best was 4200 something.
Dec 13 21:38:00 38m 00s Attack of the Screen Scrollers Really innovative game. It has more depth to it than seems at first glance. It's just strange, that you move with the screen, when you are frozen, but don't move with the screen otherwise. This makes it even beneficial to get frozen, because then you don't have to worry about moving around. <br/> <br/>My best was 1370
Dec 14 12:54:00 15h 16m Galactyc Budget Flights 450 KB gotta be enough for a spaceship, no? <br/>Nice multitasking game, though I would have liked if there would have been an actual target destination to fly to, instead of only avoiding asteroids. The engine tab is a bit confusing at first, but can easily be solved by rapidly spamming spacebar and left and right arrowkeys. And why is there no keyboard shortcut for deleting emails, it was kinda annoying having to switch to the mouse for that. <br/>My best was probably somewhere around 5 minutes, but then the screen suddenly faded black, and the game restarted...
Dec 14 13:04:00 10m 00s Neon Jellyfish Heart Attack Fun little game. <br/>Although it doesn't work with a high-score attack mode, because as the screen gets full of jellyfish it becomes impossible to get somewhere untouched. <br/> <br/>My best was 26.
Dec 14 13:23:00 19m 00s Demons Trial Really intense action you have there. But it gets really tough really quickly. I liked how there were nice indicators for everything and nothing instantly killed me upon spawning. (Unlike in other games of this type I've played.) <br/> <br/>Best was 1:22
Dec 14 15:33:00 2h 10m Valley of Trolls Fun game, the idea with the sound indicating the end of each turn is cool and great that you got network multiplayer working. The trolls confused me at first, they tend to populate the whole map after a while. <br/>Somehow I always lose, just because I keep sacrificing my whole army to the mountain gods.
Dec 14 17:31:00 1h 58m Detective vs Killers Woah, really love the concept. Although you praise it's logic aspect, there are many situations where it comes down to pure luck (and the penalty for guessing wrong is really high). And the short time-limit also feels extra stressing, especially in the later levels. And 3 actions I felt like are too few, the latter levels with 4 actions are a lot better. <br/>The last level felt especially unfair, far too few lives with the murderers killing people every turn, while I can only watch. I only managed to beat it after lucking two fifty/fifty chance arrests. <br/>The tracing mechanic is what makes this game really great. It gives it a lot more depth. It's just difficult keeping track of all the colors after tracing many people. Really wish I could sort the traced people into two categories: "possible murderers" and "clearly not murderers". <br/>Also understanding the rules is vital to playing the game (especially rule 2), they should be better explained and maybe even visualized in-game. <br/> <br/>But still, I really dig this game, and if you expand/improve/polish it a bit, I would really like to see more of it.
Dec 14 17:43:00 12m 00s Freedom Isn't Free Great graphics and atmosphere. <br/>Just the gameplay was rather shallow (but I guess you already knew that)
Dec 14 17:50:00 7m 00s The MANT Experiment I like the music. <br/>The controls aren't very smooth, I had a hard time navigating the level. <br/>Also I trapped myself in a dead-end...
Dec 14 18:11:00 21m 00s Snowman Slide Great job, I'm also impressed by your random level generator. Works really well! <br/>Also I could listen to that music loop forever.
Dec 14 18:40:00 29m 00s The Underfunded Floating Island Jetpack Inspector Well, I expected something completely else than I got, I thought it would be more like a first-person jetpack flying simulator... but whatever. <br/>This was weird... in a likable way. Except those controls really suck the fun out of it. I would second WASD controls and maybe SPACE or F to fly. <br/>But I eventually managed to complete it, it just closed itself immediately afterwards...
Dec 14 18:58:00 18m 00s Silian Rail Really cool game, just wish I wouldn't get stuck in people and walls all the time.
Dec 15 12:06:00 17h 08m Bionic Bliss Really awesome! Liked how not every call was straight forward, and the differnt endings are just super rad.
Dec 16 13:30:00 25h 24m Dr Blake and the Singular Screen The voice acting is funny and the artwork is really nice, well done. <br/>Just gameplay-wise there wasn't much exciting to do, and the torch wasn't very reliable. Just hammering Z seemed like the most reliable way. <br/>Is it a set of identical levels, or does it just increase the level counter? That's bothering me, I need to know!
Dec 16 20:25:00 6h 55m Alien Machinery Really mysterious game, loved finding out what everything did... but I'm still not sure what I had to do after going to all purple triangles and collecting all light blue triangles in the background. Also I still have no idea what the yellow triangles I can place do... <br/>But I really liked the strange atmosphere, certainly an experience.
Dec 16 20:51:00 26m 00s OMNI Wow, that's a really clever concept. It's a lot of fun, except I had two gripes with it: first, the annoying jumping bug people have been complaining about. <br/>And second: that boss. The first phase is just boring and takes a long time, and then the second phase is just unfair pattern memorization and when you fail... redo phase one... very frustrating. <br/>It just felt so out of place and I would have rather had a bonus level, (maybe with the screen riding on the back of the cat... or whatever) than that boss-fight. (I'm sorry) <br/> <br/>Oh, and the music is really dope.
Dec 17 11:18:00 14h 27m Deicide Well, as others already said, it's fun but it also has many flaws that don't let it be as great as it could be... <br/>I really would have liked the dash to be more useful, but it just uses so much stamina. And it would have been great to have a lot more stamina overall, because most of the time you are just standing around recovering your stamina.
Dec 19 16:25:00 53h 07m The Ludum Dare Cereal box I don't know what to say, somehow it's really clever, but at the same time it's really silly, which isn't necessarilly a bad thing... <br/>And it feels a bit unfinished with all the lorem ipsum text at the bottom and the tiny unreadable stuff on the side. <br/>At least now we know how Mike can fund Ludum Dare. By selling Ludum Dare cereals! :D
Dec 19 19:00:00 2h 35m SCREEN_BOMBER Really awesome. Love the platforming with the tetris blocks. The music and graphics are also amazing. <br/>It's difficult landing on those single block platforms though, since they can sometimes be a bit too slippery.
Dec 21 16:46:00 45h 46m Jumping n' Jumping Really fun and incredibly harde game, I just would have wished the platforms were a bit bigger, cause it's really hard to land on them with so fast movement. And those turrets are really hard to avoid. <br/> <br/>The controls had issues in Firefox, but it ran fine in Chrome. <br/> <br/>My best was 36.
Dec 21 17:16:00 30m 00s The Hyperbeam Wow, really clever puzzle game, with a really great asthetic (except maybe the "whole screen glows for a second"-effect was a bit too much). The tutorial could have been a bit more helpful by saying, that you need to exactly hit the red dot in the middle, but I figured that out myself eventually. <br/>I think it's great that you let us adjust the level of bloom with a slider. <br/> <br/>Getting the last star is just impossible (for me), I would really be interested in a walkthrough (screenshot)^^
Dec 21 17:43:00 27m 00s Mr Fish's Awful Adventure Really cool medroidvania-style game, played it to the end. The lack of music/sounds really thinnens the experience though. <br/>I had some gripes with it, namely the Shift key as the inventory cycle button (some alternative would have been nice), and the bug that you have to stand still for the shield to work, because when you walk towards the projectile you will still get hit, even with the shield up. <br/> <br/>The boss-fight also was a bit of a hassle, cycling through all the items in time and selecting the right one etc. <br/>I think instead of giving the player always new items, you could just incorporate the powers into the controls (The balloon could be double-jump, and shield could just be down-arrow...), that would make the controls more user-friendly. <br/> <br/>Still, good job!
Dec 21 19:06:00 1h 23m PhotoBound Really clever use of the theme and also challenging but not too hard puzzles. <br/>I often got crushed by a crate that I threw myself, that seemed somehow illogical and annoying.
Dec 22 16:37:00 21h 31m endless rules That's some really sick concept you have there, it's really frustrating, but somehow I also like it. <br/>The rule that messed with me the most is the 3 second time limit per move rule, because you suddenly can't take your time anymore to think about it. Also invisible walls + deadly walls ... <br/>And you should give some visual indication which direction is currently blocked. In general more visual/audio feedback would be nice, only the rule flashing up on the left side can often be overlooked. <br/> <br/>For a possible post-compo version, you could add some more tiles than just walls and maybe even some objects and then you have ENDLESS possibilities for rules that modify the behaviour/interaction between those things. I'd love to see that.
Dec 22 17:51:00 1h 14m Fabulous Escape Really cool game. Love the idea and the spritework for the little moving screen. <br/> <br/>There are some things that are really unclear, it took me quite some time to realise I could get off the screen, and then again some time, to realise that those bunch of pixels are a light switch... <br/>But after getting over the initial hurdles it's a pretty enjoyable game.
Dec 22 18:50:00 59m 00s Cell 09 Nice arena shooter, the graphics and music are great. <br/>A little bit more variety with enemies/obstacles would have been nice. <br/>I was really high in debt after dying stupidly to spikes twice, but thanks to a lucky streak I still managed to win.
Dec 23 15:21:00 20h 31m AZOR Really scary atmosphere, while playing I was waiting the whole time for a jump scare, but I waited to no avail. Good for me I guess. <br/>The platforming was solid, but nothing special. And I would have liked to see more of the story, after you have done such a good job at setting the mood. I still have no idea what the "experiment" was.
Dec 24 15:29:00 24h 08m NO AMMO NO ARMOUR NO SIGNAL I like the style of it, but it made it hard to see what was going on during a phone call. <br/>At first I tried to kill all enemies and quickly went out of bits. But when you only kill enemies when absolutely necessary it's really well balanced.
Dec 24 18:48:00 3h 19m 90 Second Portraits This is really awesome, just loving it. <br/>Best way to paint is using only the paint bucket :D
Dec 25 10:14:00 15h 26m Fill the bar Got to level 106, then I was able to instantly fill the red bar with one click and it just started to bug out and got stuck.... <br/> <br/>Disregarding this unnecessary detail, really great game and I love the humour in this, but I'm not sure if there was anything substantial to discover besides the snowman...
Dec 25 21:14:00 11h 00m CUBE Clicker Nice idle game, but unlike other idle games, I actually have something pretty to look at, I like that. <br/>I can understand that it's hard to have sound effects that don't get repetitive when played +100 times a second, but I think some music would have been great.
Dec 28 16:28:00 67h 14m Play Area Really clever puzzle game, it was interesting playing through it. It just was really annoying that the camera would change all the time, it should just show the entire screen all the time.
Dec 28 16:42:00 14m 00s Snowbert Well, that was ... interesting. Simple and pretty short, but it got a really unique vibe to it. I love how there are just upside-down trees at the bottom of the screen :D
Dec 28 17:57:00 1h 15m CoinSlot Really cool idea, though the execution is lacking on some ends. Uploading and downlading takes quite some time. That could have been solved more efficient, but I know it's Ludum Dare, so I'll let that one pass. (Also closing the client freezes the computer for some time?!) <br/> <br/>The TV part and the synchronizer are a really smart idea. Liked playing with those. <br/> <br/>Also the web viewer is lagging like hell with chrome. <br/>And on firefox the global machine just shows 3 machine-parts, that are repeated forever vertically...
Dec 28 21:37:00 3h 40m CERT(Fixed) The CRT monitor effect is really cool. Also I like that I can change the effect with W and S (although probably something you forgot to take out). <br/> <br/>Rage inducing? Yes. Fun? Not so much. <br/>The difficulty mostly comes from the bad scrolling camera, so that you can't see where you are going, this just makes it a game of trial and error rather than skill. And you just feel cheated when you simply die because you couldn't see what's down a pit and have to start again...