prophile 2014-08-26 10:44
The music just stops after a while. I'm glad there are lots of checkpoints because this game is incredibly difficult.
Interesting idea with the ghosts!
Foon → Ludum Dare Explorer → LD30 → The curse of the Pharaoh
By peni6
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2075 | 14 |
The music just stops after a while. I'm glad there are lots of checkpoints because this game is incredibly difficult.
Interesting idea with the ghosts!
Hi Prophile,
Our music guy actually made three songs, as well as a couple of riffs, but we ran out of time to implement them all.
It's sad that you are using such an abusive words in the menu. Otherwise nice art and music. Nice game!
Unfortunately that was a placeholder that I completely forgot to remove, I'll change it and upload a new build in a minute though!
I got to the end--I think. I like your art and the general idea of exploring a tomb with the souls of other adventurers visiting from their afterlife, having died there, is pretty neat. Good music, too, from what I heard of it. Also, there's an awful lot of good level design for a Ludum Dare game! Thanks for the checkpoints and the fun!
The main thing I'd change is very slightly modifying the timing/programming on the platform drops, because I'd often brush my head against one and then have it drop, making the second-to-last puzzle impossible to complete (that's where I spent the most time by far, and felt like I was fighting the game, not struggling with it), or similar areas. I also got confused in the difference between checkpoint-torches and regular-torches... might be helpful to distinguish them visually.
Thank you for the game!
-so loud @_@-
Thanks for the great feedback, Victory Garden!
There were issues with the platforms dissolving too quickly and when hit from beneath instead of just from above, we just ran out of time to fix everything! The checkpoints weren't actually done by the torches, I guess it was just coincidence on some of them though. It's a pretty neat idea though and we didn't think of that, I'd love to change it such that the checkpoints could be distinguished by larger or different torches.
Sorry about the volume, DaanVanYperen. My PC volume was really low when I calibrated it so I whacked it up to 11 within the game! I might put a little warning above so you can turn your volume down in advance.
Hmm, I think it's being buggy for me? I can't go through it up to the boulder and then the boulder will stop rolling after it passes the second hole, sometimes after the first. I also haven't seen any recordings of other people's ghosts. Otherwise enjoyable and I really like the art style.
Why make the controls so complicated? Especially if you use a trackpad, there's no right-button.
I ran into a number of bugs:
- Using the whip would sometimes throw me much farther than intended
- The whip didn't disappear after I had let go of the right mouse button, but I was able to get out of that one.
- Music stopped all together
- If I jumped, and my head hit under a platform, I didn't fall back down.
- When hitting a platform hovering right above spikes, the game would sometimes register it as a death.
That last one actually stopped me from playing because I tried about 5 times, and every time I landed on one specific platform, I died. Fortunately, I'm guessing it was pretty far into the level.
Aside from the bugs, the controls felt a bit clunky, and the game could use some overall polish. I did find it entertaining though. The music was a bit loud, but I thought it set the mood well. It's a shame the music didn't repeat. My favorite part was when the rock came rolling after me, it gave me a real sense of urgency and adventure.
RIP headphone users.
The main menu made me laugh. You know, punctuation saves lives.
As zatyka already said, I encountered many bugs that were annoying and decreased the fun of the game.
But thank you for so many checkpoints, I really needed them.
Made it to the last chamber. Good job despite of running out of time, I guess that happens to most of us.
Good platform game! The sound is intense, but it works for the game. It crashed a few times, and fell through the level a bunch, but it was a lot of fun.
Seriously, the sound is awesome. It is hard to pull of a game of that magnitude in such short a time.
Keep it up!
Nice idea with the 'ghosts', thumbs up. The music was a bit anoying after a while, but the gameplay was captivating, well done :)