Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Kragnir
Feedback comments for LD27
Kragnir's games and stats for all events →
| Timestamp | Since previous | Game | Kragnir's comment |
|---|---|---|---|
| Aug 26 12:52:00 | You have 10 seconds! | I like the idea and think it go well with the theme. <br/> <br/>It seems like the first 5 seconds lose its meaning after the first few levels since you need to be lucky to pick the right wire to follow preemptively. <br/> <br/>The different colors add quite a bit of luck in the wire configuration since sometime you get all different and then you can simply pick by color. <br/> <br/>For later levels much of the difficulty come from not being able to tell which one of 2 wires that intersect each other go where and that should probably be fixed. | |
| Aug 26 13:48:00 | 56m 00s | Frantic | Nice game, like the music and the levels really explore all aspects of the game. |
| Aug 26 14:08:00 | 20m 00s | 10 seconds of hope | I don't know what the background is supposed to be, it would fit better as gemstones in a mining game. |
| Aug 26 14:37:00 | 29m 00s | Fast Explorer | Kind of like the game, a bit annoying that you have no idea where to go first time in most levels. Don't understand why looking up and down is so slow. |
| Aug 26 15:14:00 | 37m 00s | Mercurial | Game crashed for me when I beat the final world. That did make me kind of disappointed. <br/> <br/>I liked the game apart from that and I think it have a nice take on the theme. |
| Aug 26 17:32:00 | 2h 18m | Fastboy | I got a tip of changing the joystick controls in the settings menu and it worked. |
| Aug 27 06:57:00 | 13h 25m | Mall Cop | Tried it in firefox, opera and chrome and it only worked in chrome for me. |
| Aug 27 22:50:00 | 15h 53m | Hackfield | It seems like nothing in the game really make any difference. Essentially you are just going to the terminals and then to the computer. The timing make no difference, logging seem to do nothing. <br/> <br/>Starting at security level 6 the game get really slow since almost every time you will just be stuck and can't go anywhere. But really the game was the same all the time. The only thing you do is wait. <br/> <br/>The idea was kind of nice but it focused too much on the theme and turned into a overly complicated waiting game. |
| Aug 27 22:53:00 | 3m 00s | Daisy | Nice mechanics but a bit on the slow side. I believe getting hit should grant invulnerability for a short time. Nice graphics and nice music. |
| Aug 27 22:57:00 | 4m 00s | Avoiding10Sec | Most things are lacking good feedback and it seems like the only gameplay is trying too guess where hitboxes are. The timer is stuck at 10 all the time for me. Don' know if this is intended. |
| Aug 27 22:58:00 | 1m 00s | Richard Was Afraid Of The Dark | Nice graphic and mood. Although Richard does not seem to be very afraid of the dark. |
| Aug 27 23:01:00 | 3m 00s | Ten Second Evasion | It did take me a while to understand the game but it turned out to be a kind of interesting puzzle game. It quickly turns very complicated and I am wondering if this puzzle is an NP-complete problem or if there is some strategy I am missing. |
| Aug 27 23:03:00 | 2m 00s | Can you count to 10? | Interesting game. <br/> <br/>Too much time is spent waiting. |
| Aug 27 23:07:00 | 4m 00s | Continuing running | A nice platformer, should expand a bit on making the acceleration part more clear and understandable since it is used quite a bit if you want to be fast enough. |
| Aug 27 23:09:00 | 2m 00s | ShitStorm | Interesting game. You get stuck in blocks too often. |
| Aug 27 23:10:00 | 1m 00s | 10 Seconds of Plagues | The idea is nice but the levels need some work. |
| Aug 27 23:14:00 | 4m 00s | Bomb defuse - 10 seconds | The game is interesting but I believe for the idea to work it would need more carefully designed levels. |
| Aug 27 23:17:00 | 3m 00s | Ten Second Ninja | I have a hard time to understand how to control the ninja. It seems to move sometimes more or less randomly. |
| Aug 27 23:20:00 | 3m 00s | Demon Soldier: menace from the outer space | Nice concept and pretty well balanced for the mechanics it has. A larger and more polished version would have to cut back on the rng a bit. |
| Aug 27 23:23:00 | 3m 00s | Draggin ten | It make me kind of sad that 90% or so of the memoryusage in this game is 3 music files that are not used. With the radarupgrade you get a bit of gameplay also. <br/> <br/>However when I had the radar I only looked at the bottom right part of the screen wasting much of the graphic and feel. I believe it should be changed to simply zoom out instead to get the most out of the resources in the game. |
| Aug 27 23:27:00 | 4m 00s | SAVE THE WORLD! | I hit the manhole twice without anything special triggering I just fell through and died when the time ran out. <br/> <br/>I don't understand why the falling out of the window was made so luckbased. |
| Aug 27 23:32:00 | 5m 00s | Journey to the Edge of Time | I don't understand how the boss work. I tried slashing it until I died and that was not a good idea. <br/> <br/>The tree collision is very annoying, when moving close to them from the top I get stuck a lot. <br/> <br/>Liked the humor in the game. <br/> <br/>The theme might have been stretched a bit too far. |
| Aug 27 23:35:00 | 3m 00s | Ephemeral | For me the waiting gets unbearable it ruins the game. |
| Aug 27 23:35:00 | 0s | 10 Seconds to Live | Like most parts of the game. <br/> <br/>The weapon system seems unnecessarily complicated and time consuming though. |
| Aug 27 23:39:00 | 4m 00s | TenSecWep | Like the idea, some puzzles and controls are a bit clunky and when I got to the final level I didn't understand what to do and only completed it by accident. <br/> <br/>It did convey the running out of oxygen in a good way. |
| Aug 27 23:41:00 | 2m 00s | Tensek Mode | The instructions could have been made much easier since the only thing you need to know is that you need to avoid the edges. |
| Aug 27 23:44:00 | 3m 00s | Tracewire | It give a good sense of lack of time when you start failing. Like the game overall. |
| Aug 27 23:47:00 | 3m 00s | IMPACT | Kind of interesting. I see no particular reason for there to be both a 10 seconds and a 30 seconds mode. Why not an endless mode and 10 seconds instead? |
| Aug 27 23:50:00 | 3m 00s | Lord Of The Watches | After some problem getting the game to work at all the game itself is kind of lacking in content. <br/> <br/>The controls keep getting stuck it seems to happen when you hold both directions at once and let go of one of them. |
| Aug 27 23:52:00 | 2m 00s | Tower Infinity | Interesting game. The amount of hp the base have is way too high. |
| Aug 27 23:54:00 | 2m 00s | Seamless | The screenscrolling is a bit too direct in some areas. Respawning is very slow. Nice graphics. |
| Aug 27 23:55:00 | 1m 00s | Orbital Brothers | I get dizzy from the scrolling. The rest of the game seems nice. |
| Aug 27 23:57:00 | 2m 00s | Palette | I don't understand when you are able to get the same color by clicking adjacent triangles. Like that it zooms out to reveal more triangles. |
| Aug 27 23:58:00 | 1m 00s | Grig Saves Time | Sometimes enemies get stuck making the level impossible. |
| Aug 27 23:59:00 | 1m 00s | 10Secs | Graphics keep glitching for me, right half of the screen seems to not update correctly when I play. |
| Aug 28 00:02:00 | 3m 00s | Haraka | Pretty nice game in general, would be better without the 10 seconds restriction. |
| Aug 28 00:05:00 | 3m 00s | 2-D Alien Invasion | There seems to be quite a lot of dead ends. Decent platforming. |
| Aug 28 00:06:00 | 1m 00s | Essentrika | After understanding how the game works the only limiting thing is how fast you can click. It should be made easier to build things. |
| Aug 28 00:08:00 | 2m 00s | Tactical Mission | I like the idea and the mechanic after I understood how it worked. |
| Aug 28 00:09:00 | 1m 00s | Catabolism Runner | Getting the right timing when passing the ghost is critical. A nice short game that is lacking a bit in depth. |
| Aug 28 00:11:00 | 2m 00s | Think Quick (very very buggy and unfinished) | I appear to die all the time rithout being able to do anything, also counter starting as soon as the game start is an interesting interpretation of the theme. |
| Aug 28 00:12:00 | 1m 00s | 10 Seconds Flat | Kind of nice game, it does not have the content for 128 levels. |
| Aug 28 00:14:00 | 2m 00s | Save Them | I think this game is too random, especially with how short the tiles last. |
| Aug 28 00:14:00 | 0s | Pixel Invasion | Kind of funny, died when I ran out of ammo. Health seems to never be an issue. |
| Aug 28 00:16:00 | 2m 00s | Nations | It is hard to select your units after building them. |
| Aug 28 00:17:00 | 1m 00s | 10 Seconds is a Game Changer! | The concept seems interesting I did not notice any difference while playing though. |
| Aug 28 00:18:00 | 1m 00s | Hurry Up Fool | A nice short platformer. Would probably have been better without the time mechanic. |
| Aug 28 00:19:00 | 1m 00s | Infinite Distance | It seems to have collision problems when falling, for most of the game you can not build any kind of speed but still there are time boxes everywhere so you wont die. |
| Aug 28 00:21:00 | 2m 00s | Willian's Dystopia | Nice voice acting and music. Most areas seem underdeveloped. |
| Aug 28 00:24:00 | 3m 00s | Dead Man | Nice idea, nice implementation of the idea. Really like how you see the clock in the end. |
| Aug 28 00:25:00 | 1m 00s | Quizz Ball | Good graphics, requiring more than 1 player might be a bit much. |
| Aug 28 00:29:00 | 4m 00s | Alien Attack | Getting the graphics improvement was a nice idea. |
| Aug 28 00:29:00 | 0s | The children's songs | The singing part was very difficult for me. Like the idea. |
| Aug 28 00:36:00 | 7m 00s | Hellish Copter | Something about the green spiral hitbox seems off. Nice game overall. |
| Aug 28 00:49:00 | 13m 00s | I Am Time Bomb | After figuring out how to play the game it seems kind of interesting. Requiring more than 1 player is a bit much though. |
| Aug 28 00:51:00 | 2m 00s | Just 10 secs | The platformer you are attempting to play is kind of glitchy and annoying. Like the idea. |
| Aug 28 00:52:00 | 1m 00s | Forest Edge | Kind of lacking in gameplay. <br/> <br/>Nice graphics. |
| Aug 28 00:54:00 | 2m 00s | Jet Racing | Interesting idea. Gets a bit crowded after a while should be some other kind of goal then simply surviving. |
| Aug 28 00:59:00 | 5m 00s | LevelUp! | Decent game. The upgrades seems a bit weak. |
| Aug 28 01:01:00 | 2m 00s | Boxer's Seconds | Interesting idea. Very complicated way of determining a puzzle that I did not find very interesting to solve though. |
| Aug 28 01:02:00 | 1m 00s | The Choice | Interesting game. Kind of sad that the choice I wanted to make was not available, seems like I was forced into a certain ending. |
| Aug 28 01:04:00 | 2m 00s | Mr. Buttons is pure evil(Mr. buttons cruel plan) | Very odd walking animation. Kind of interesting game. |
| Aug 28 01:06:00 | 2m 00s | Boom in 10 | Like the idea, a bit too much waiting though. |
| Aug 28 01:09:00 | 3m 00s | Erfingi | Nice idea, some of the stats are a bit confusing. |
| Aug 28 01:10:00 | 1m 00s | Quick! Crook Faster! | The instructions seems overly complicated for what the game actually is. |
| Aug 28 01:13:00 | 3m 00s | Make a game Game | Nice idea, the different games need some work though. |
| Aug 28 01:14:00 | 1m 00s | Goranha | The game gets repetitive quickly. Nice graphics and music. |
| Aug 28 01:15:00 | 1m 00s | 10 Seconds Warning | Interesting idea, gets repetitive quickly. |
| Aug 28 01:17:00 | 2m 00s | Sundial | The attacks seems quite clunky. The light part is pretty odd and the boss didn't seem to do much. Nice graphics. |
| Aug 28 01:35:00 | 18m 00s | Vacuous | Nice shooter a bit too much waiting. |
| Aug 28 01:38:00 | 3m 00s | Launch_0xa | The flashing graphics was annoying. Interesting puzzle game. |
| Aug 28 01:39:00 | 1m 00s | Back for Seconds | Interesting but a bit too extreme in some cases. |
| Aug 28 01:41:00 | 2m 00s | Freeze Box | Nice platforming, too much waiting. |
| Aug 28 01:46:00 | 5m 00s | SuperSleepTime | Interesting idea. The fighting needs some work. |
| Aug 28 01:46:00 | 0s | Cast Out | I don't understand what the purpose of this game is. I clicked randomly and won twice and lost once. Nice graphics. |
| Aug 28 01:49:00 | 3m 00s | 10TEN SECOND2NDs | Kind of interesting. Needs a bit more work though. |
| Aug 28 01:50:00 | 1m 00s | INSTIGATION | Casual game, I would like it a bit harder. |
| Aug 28 01:52:00 | 2m 00s | YellowBox Disposal Service | Nice platformer. The tapping part seems unnecessary. |
| Aug 28 01:53:00 | 1m 00s | Ten Thousand Milliseconds to Live! | Interesting platformer, the tiles outside the levels get annoying while playing. |
| Aug 28 01:55:00 | 2m 00s | Ten seconds to midnight | It did take me a while to understand the game. There should be a way to just advance time and maybe some other ending condition could be added. |
| Aug 28 01:57:00 | 2m 00s | Tensed Seconds | Nice platformer, don't like how the levels repeat after you complete the last one. Would have been better without the time mechanic. |
| Aug 28 02:21:00 | 24m 00s | Speedster | Game seemed good at the beginning but the controls are really buggy. Sometimes when you dash you get stuck in the floor. The attack works in mysterious ways. Air dash combined with double jump sometimes work sometimes doesn't. |
| Aug 28 02:37:00 | 16m 00s | Capitall | The game become trivial when you realize you can just go to the middle and skip every second green platform eliminating all luck and difficult decisions. <br/> <br/>The idea and implementation was nice. |
| Aug 28 02:57:00 | 20m 00s | Low Battery | Nice controls, nice game, nice graphics, the restart button could have been a bit quicker and the amount of particle effect could have been toned down a bit. |
| Aug 28 03:07:00 | 10m 00s | Cube of quads | Interesting game, a bit repetitive. Didn't understand the ending. |
| Aug 28 03:59:00 | 52m 00s | Time Labyrinth | Liked the game overall, the battle system was a bit unnecessary. Nice story, nice music and nice graphics. |
| Aug 28 04:25:00 | 26m 00s | Five By Five | Nice game, my arm started to hurt a bit by the end. You should be able to hold buttons to make it less stressful. Like the game overall. |
| Aug 28 04:37:00 | 12m 00s | Tower To The Sun | The idea is nice but the game is very repetitive. When I alt tabbed to lower the volume almost one hour had passed in game before I got back. |
| Aug 28 05:01:00 | 24m 00s | Total Spaghettification | It did take a while to understand the controls, after that the game was pretty fun. Maybe a bit to heavy on the traps. |
| Aug 28 05:12:00 | 11m 00s | Frictionless Fury | Maybe add so that you can keep trying a level until your time runs out. Lack of friction make the game kind of interesting. |
| Aug 28 05:29:00 | 17m 00s | Shark Spawn | Interesting game, seem to be a bit hard to end it though. The opponent was out of the safe zone for 5 times in a row before I could eat him. |
| Aug 28 05:39:00 | 10m 00s | Steven Seagal: Hard to SWAT | Nice game, maybe a bit more instructions on the crashing car into walls part. |
| Aug 28 06:50:00 | 1h 11m | Juu Byo | All bosses that use the 5 triangle attack lag so much the game becomes unplayable in the web version. The other version doesn't lag at all. |
| Aug 28 07:12:00 | 22m 00s | Tehurn | There seems to be not much you can control in this game, the battles fight themselves and the only thing you can do it determine when to use potions and what to buy. Most of the time you will die without having had any chance to prevent it. It seems like it could be fun with some rebalancing. |
| Aug 28 07:29:00 | 17m 00s | 10.00s...10.00s...10.00s... | Nice platformer, the part where you have to wait after reaching the end is unnecessary though. |
| Aug 28 07:43:00 | 14m 00s | 10 seconds to Dehydration | Like the concept, the mobs are a bit too avoidable and they seem permanently gone after you kill them. At some places you can jump on walls don't know if that is intentional. <br/> <br/>The jump where you have to make one long left jump then jump up and then jump right is much much harder than the rest of the game. |
| Aug 28 07:49:00 | 6m 00s | Starlit Shoot-Out | An interesting idea and nice graphics. Seems to be lacking content. Requiring more than one to play is a bit much. A simple AI could have been included. |
| Aug 28 08:10:00 | 21m 00s | squaredare | Interesting game. <br/> <br/>Played for a few minutes without noticing any increase in difficulty. If the difficulty do increase it should probably be increased faster. <br/> <br/>Like the moving around, didn't figure out when the character stops at pickup. Think the game would be better without stopping after pickups since it would give the opportunity to learn the level. |
| Aug 28 08:25:00 | 15m 00s | NodeNetOS | Interesting game but against a proper opponent there seems like there would be no way to attempt to turn a game around. If you just recapture all buildings that get taken the game is determined in the first move. |
| Aug 28 08:37:00 | 12m 00s | Two minute mayhem | Nice effects and weapon, the gameplay is lacking a bit. |
| Aug 28 08:45:00 | 8m 00s | cube like | It seems like the gameplay is to get the mobs to align properly so they don't walk through your knife and instantly kills you. <br/> <br/>It is a good idea but the combat need some work and the coins should be removed since they don't do anything or be given a purpose. |
| Aug 28 09:04:00 | 19m 00s | Platefoormers | Nice how some of the levels shared the beginning with the end of the previous one. <br/> <br/>Restarting form the beginning on death is a bit too harsh. You should be able to keep trying until you run out of time. |
| Aug 28 09:08:00 | 4m 00s | TooLoong | Powerups are too frequent, only difficulty is the fact that the jump powerup is quite bad. Interesting game that could use some rebalancing. |
| Aug 28 09:48:00 | 40m 00s | Wing | Interesting idea. Not much to say about the game. The large view might be a bit small. |
| Aug 28 10:07:00 | 19m 00s | Way of the Gun | I liked the game overall. The duels took too much time, combined with having to restart when you make a mistake it turned into a real problem. |
| Aug 28 10:17:00 | 10m 00s | Treasure | Optimizing the levels is too tight. There seem to be some glitch that cause the character to get stuck in blocks sometimes. <br/> <br/>Game crashed for me, might have been because it was the final level but in that case there should be some kind of ending. |
| Aug 28 10:25:00 | 8m 00s | Ten Seconds Assasin | Like the animations, the sound effects and the graphics. I would like to see someone get to level 20. |
| Aug 28 10:42:00 | 17m 00s | TimeOut | Interesting game, there really should be a way to make the text appear faster. <br/> <br/>There appear to be some kind of bug: <br/>After making a bad decision and ending the game I tried starting over and got back to the same decision as I failed on. After picking a better option this time it jumped back to the second decision of the game. |
| Aug 28 10:53:00 | 11m 00s | 10 Second Waves | It is a good second game but it needs a lot of improving. First of all some dynamic needs to be added to the combat. Maybe some more weapons, new ways of moving, powerups, bosses. |
| Aug 28 11:10:00 | 17m 00s | 10 seconds | Interesting puzzle game, I believe it should not have put such a heavy focus on the clunky use of items. |
| Aug 28 11:50:00 | 40m 00s | The Monkey Escape | Interesting puzzle game, the enemy seemed a bit meaningless. Could be a great game with some more polish. |
| Aug 28 12:33:00 | 43m 00s | 10 Seconds to Death | Like others have said the collision detection is not perfect. You can stick too the ceiling for a while and picking the right starting position is key to completing most levels. <br/> <br/>I do believe you have put a lot of time into testing the levels considering how tight the timing in them are, looking forward to your future games if you continue with the same attention to details. |
| Aug 28 12:41:00 | 8m 00s | Rampaeg | Nice graphics, hoped for a bit more interesting combat but good game. |
| Aug 28 12:53:00 | 12m 00s | Black Hole Runner | Nice music, kind of like the graphic. Like that you used a black hole to slow down time although certain other physical properties of the black hole have not been conserved. <br/> <br/>As others have mentioned the up down is way too slow, it make the game unplayable. |
| Aug 28 13:10:00 | 17m 00s | Ten second(s) hand-swords | Graphics is nice, music is nice. The gameplay is confusing. Lots and lots of crocodiles gathered below me and killed me pretty much instantly as soon as I landed. <br/> <br/>Getting hit should at least grant a short immunity and the battle system could use either some improving or some better explaining. |
| Aug 28 13:49:00 | 39m 00s | Minty Snak3 | Nice idea, waiting 10 seconds for each level is very slow would be fun with some other winning condition. |
| Aug 28 15:09:00 | 1h 20m | ONEMOC: 1 MINUTE OF COLORS | Interesting puzzle game, solid and well thought out mechanic. Could be turned into a full game with some more work. |
| Aug 29 01:58:00 | 10h 49m | Killer | Nice idea but too much screen shaking and erratic movement for me. |
| Aug 29 02:09:00 | 11m 00s | Electric Sport Battle | Nice game, might consider adding some way to see if you or any opponent is getting hit. |
| Aug 29 02:20:00 | 11m 00s | Samurai Cafe | Like the idea. <br/> <br/>It feels very odd to drag something without having it follow the mouse, a click system would probably have been better. <br/> <br/>Should consider equalizing the tables and the ingredients it seems as if they take different time to reach. <br/> <br/>There is a bit much waiting between the very intensive pizza orderings for me. <br/> <br/>Like the graphics, animations and the music. |
| Aug 29 02:45:00 | 25m 00s | Robot Rodeo | Like the idea, income is a bit slow in the beginning and then suddenly you can afford everything at once. You should do something to lower the amount of keypresses needed both for movement and for buying upgrades. <br/> <br/>It seems like you fixed movement in the post compo version but something should still be done about buying upgrades. |
| Aug 29 02:58:00 | 13m 00s | Defused! | Interesting game but you too quickly reach the level where you either die on the first move or win every time. Something need to be added to give the game more depth. |
| Aug 29 03:15:00 | 17m 00s | CHRGNG PLS W8 | Game doesn't seem to get harder. <br/> <br/>The 10 seconds charging is too slow. When you get the bounce weapon the game get more interesting since then you can finally do something while your weapon is charging. <br/> <br/>Also for those who wonder you can pick up both triple and bounce and it is exactly as good as you would think. |
| Aug 29 03:21:00 | 6m 00s | Ghost Robot Time | Nice short puzzle game, like the mechanic and the levels do a lot to shown how to us the mechanic. |
| Aug 29 03:38:00 | 17m 00s | I Need a Lunch Break! | Nice game but it needs a harsher death penalty and some kind of thing that give meaning to all the building. Just getting somewhere is too easy and the build challenges only take time. |
| Aug 29 03:44:00 | 6m 00s | Top down zombie Runner | Not bad for a first game, many things that can be improved. As the game is, imo the first thing it needs is a proper ending screen to make the player 100% certain that he actually won. |
| Aug 29 03:51:00 | 7m 00s | Dilemma | Interesting game. Nice use of the theme. |
| Aug 29 04:04:00 | 13m 00s | Keg Quest | Nice idea, some of the levels are very tight. It would be nice if it was easier to see what character corresponds to what number. Sometimes the keythrowing action get skipped in the replay. |
| Aug 29 04:36:00 | 32m 00s | Viral | Like the idea but there seems to be a lot of issues. Sometimes you can attack during the opponents turns, sometimes they can attack during your turn, sometimes you can attack more than 3 times, sometimes they can move during your turn. Sometimes you can't attack an enemy, sometimes the health bar floats away from enemies. |
| Aug 29 04:45:00 | 9m 00s | The Value of Time | Nice idea. Nice music. A bit too much waiting and too many of the solutions was simply to wait. It did have some interesting levels though. |
| Aug 29 04:52:00 | 7m 00s | Crazy Genetist | Interesting idea and nice game, the 10 second time restriction is a bit much. |
| Aug 29 05:08:00 | 16m 00s | 10 Second Hero | Nice idea, should have an ending. Too much is depending on holding the right direction when you start a scenario. Maybe you should give something like 0.1 seconds pause between scenarios. <br/> <br/>Getting to level 6 is my record :) |
| Aug 29 05:15:00 | 7m 00s | removed | Interesting idea. Don't know if there is anything more than luck though. |
| Aug 29 05:20:00 | 5m 00s | Duel | Nice implementation, interesting to see that there is so much that can be done with the duel idea. In the end it is just a bit more complicated rock paper scissor though. |
| Aug 29 05:35:00 | 15m 00s | Ten Second Dungeon | Interesting game, the screen scrolling and shaking make me dizzy and was unnecessary. Really like that it has an ending. |
| Aug 29 05:39:00 | 4m 00s | Ghost Voice | Like the idea. Have no idea how the players would actually guess where a frequency they could not hear is. |
| Aug 29 08:00:00 | 2h 21m | Ten Seconds To Space | I am guessing the use of the theme is the rocket launch in the intro. Game is kind of interesting but enemies spawning very close to you make it difficult to play for long. Like the music. |
| Aug 29 08:33:00 | 33m 00s | Scorpio 10 | Really like the menus, something with the clicking during the puzzle part is really off. Tried switching to keyboard mouse and it got so much better. <br/> <br/>The puzzle is kind of uninteresting as it will randomly throw unsolvable setups at you unless you have very fast clicking speed speed or can instantly plan the entire round. It would be better if you got some time to look at the board before the timer started to be able to make a plan. <br/> <br/>For me planning a round was too slow and the puzzle simply turned into click as fast as you can. |
| Aug 29 10:43:00 | 2h 10m | SpaceSwitch | Nice platformer, a bit slippery controls and although I like the implementation of the theme it was used to simply force waiting a few times too many. Like the ending. |
| Aug 30 14:50:00 | 28h 07m | 10 sec puzzle | Like the game. Nice mechanics and implementation. |
| Aug 30 15:44:00 | 54m 00s | Defuse | Like the idea and implementation. Nice use of the theme. |
| Aug 30 15:50:00 | 6m 00s | Survive | Nice idea, needs some work. Shooting seems to have no noticeable effect and sometimes the bullets pass through zombies without hitting them. Like the sound of shooting and the graphics is nice. |
| Aug 30 16:14:00 | 24m 00s | Maximilian Lambda Caster | I did complete the game but the instructions are way to complicated. <br/> <br/>It was much easier to just avoid blocks, shoot blocks that are not dark and avoid bullets that are not dark. <br/> <br/>Like the graphics and the music. <br/> <br/>The instructions need to be made much clearer. |
| Aug 30 16:33:00 | 19m 00s | Rtyuio | Nice idea, can become really fun with some balancing. As it is a tiny early advantage will pretty much always lead to a win. <br/> <br/>With some spawns the distance to certain resources for one player make it impossible to win against proper play. |
| Aug 30 16:53:00 | 20m 00s | Rick Rodo's Rival Restaurant Rush | Nice idea, game got repetitive quickly and combat need some work. |
| Aug 30 17:02:00 | 9m 00s | 10 Seconds to Save the World | Interesting platformer, levels are a bit easy and the mechanics are never really explored could be a great game with some work. The missing ending message make me sad. |
| Aug 30 17:57:00 | 55m 00s | BURN_TIME | Nice game, was very disappointed that there was no special ending when you rescue all of them. <br/> <br/>Found 1 bug and 1 feature that made the game easier. Sometimes when you puck up fuel you get twice the amount and you can strafe with the ship along the ground without wasting fuel. <br/> <br/>Like the graphics and the sound effects. The ship dies a little to easy. |
| Aug 30 18:06:00 | 9m 00s | Ten Seconds in Hell | Interesting platformer. The controls work in a very odd way but after you understand how they work the game was kind of fun. Like that the game has an ending. |
| Aug 30 18:13:00 | 7m 00s | Ludicrous Parking | Fun game, reset only reset the timer for me. Thought I would have to park in the right direction but I didn't. Game is a bit on the easy side without that. Like the graphics and the sound. |
| Aug 30 18:17:00 | 4m 00s | GYAH | Interesting game. Game was a bit short and never really explored the mechanics. After the end it simply restarted at level 1, would have liked if there was an ending screen instead. Sometimes when I click somewhere the game crash. |
| Aug 30 18:24:00 | 7m 00s | How Low Can You Go? | Nice idea but the game need some work. |
| Aug 30 18:28:00 | 4m 00s | 10 2nds | Like the sound and the idea was nice. The sound repeating so quickly got a bit annoying though. |
| Aug 30 18:39:00 | 11m 00s | Robots vs. Evil Zombie Birds | When I reached 1000 time my gun stopped shooting and I quickly died. Nice idea that need some work and balancing. |
| Aug 30 18:44:00 | 5m 00s | High Jumper | Interesting and short game. The mouse sensitivity was too low for the kind of game it was, you should be able to look around you faster. |
| Aug 30 18:55:00 | 11m 00s | No more Fuel ! | Like the idea, the steering was a bit too hard though. It felt like I never really had any control. |
| Aug 30 19:00:00 | 5m 00s | Don't Panic! | Really like how the game starts considering the name. |
| Aug 30 19:11:00 | 11m 00s | Cedarville | Like the setup, a bit more information about the decisions would have been nice. Like how the decisions affect other decisions. As other have mentioned, I got the bug with text not readable on the last scenario conclusion description. |
| Aug 30 19:19:00 | 8m 00s | Lunar Rush | Nice start for a game. With some depth to the combat and a high score system or ending it could be really nice. Like the graphics and sound. |
| Aug 30 19:37:00 | 18m 00s | The Curse of Chronos | Like the game, like the music, like the graphics. The gameplay was interesting at first but got a bit boring towards the end. Think the ending screen should be a bit more final. |
| Aug 31 13:39:00 | 18h 02m | 10 Secs to Survive | Interesting idea. The game need some work. |
| Aug 31 15:42:00 | 2h 03m | Spark | Like the heartbeat sound, the graphics are nice and fitting. Need a restart button, I spent a lot of time waiting for new life. Would have been nice with an ending. Also you get stuck if you exit the difficult screen to the right. |