FoonLudum Dare ExplorerLD27 → How Low Can You Go?

How Low Can You Go?

By hayawi

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CategoryRankScoreCount
Coolness361
Humor8191.80
Fun8202.61
Innovation8842.50
Audio9081.59
Graphics9372.23
Overall9432.63
Mood10331.88
Theme11521.94

Comments

vile-smile 2013-08-29 02:30

I think a timer would have made it more challenging. 'Get as far down as you can in 10 seconds' or something of the sorts. :)

hayawi 2013-08-29 04:04

I seriously cannot believe I didn't think of that...wow

ellipticaldoor 2013-08-29 23:56

Crashes on osx mountain lion

lordhellmax 2013-08-30 00:00

I like the fact that the "environment" is destructible. The enemies are quite dull but this is understandable since 48 hours is a short time to create art. There is no end game and no real challenge, but this has some nice potential. Boosting the weapon each 10 sec is cool, but then I just have to wait for 30 minutes on top (all the enemies are going down) and have a nuclear weapon in my hands (haha). But good job anyway :)

blackbulletiv 2013-08-30 00:05

A cool concept. I had fun getting chased by those blue things. It doesn't really fit in with the 10 second theme though.

manuq 2013-08-30 00:25

I like the platform with a destructable terrain! The 10 seconds theme is a bit forced.

mrblade 2013-08-30 00:42

Amazing job. I wish there was some sound, I played it for a good 40 minutes so I just listened to some dubstep. Fight well and made me panic. (Consider it.) I LOVE the idea and it was executed perfectly. I would have been fine with like a green rect being the main character. The blue rects are impossible to fight if more than five get in a group. Hahah. The collision detection is spot on. The destruction of levels is great to. Wonderful work! Keep it up.

hayawi 2013-08-30 01:14

Thanks for all the advice and complements, btw be sure to check out the post compo. Its under developement right now and I will be adding new things periodically :D

casimps1 2013-08-30 01:59

Neat little start for a game. Felt a bit like I was playing Terraria.

mklee 2013-08-30 06:25

Interesting idea to dig down as deep as you can. The connection to the theme is a little weak admittedly and I wished there was a little feedback when you were getting hit, etc. Good job!

lopiky1 2013-08-30 06:25

so fun :D

flickta 2013-08-30 07:52

It may not match the theme perfectly, but there's a great feeling of being hunted, when you are chased by blue squares, and freefall down into the caverns is really fun!

codifeye 2013-08-30 08:12

I enjoyed this, but think it would be cool to make it just about how low you can make it, with a distance display on the HUD, and maybe even doing without attacking the enemies. Could really suit suit mobile, tapping on blocks to remove them as he falls, and double tapping to activate a shield to defend against enemies or something. Good job!

paperblurt 2013-08-30 13:30

I like this, but the theme fells a bit out of place.

kragnir 2013-08-30 18:24

Nice idea but the game need some work.

mironix 2013-08-30 18:26

Good idea. altho needs some work.

raroadkill 2013-08-31 01:51

Good job. Some sound would have been nice. but it plays well

lurkingshadow 2013-08-31 21:08

Probably the longest I have spent playing one game :3, nice and fun although had to knock marks of for lack of theme. Although overall you did an awesome job. I enjoyed playing this allot.

muciojadpl 2013-09-08 13:54

Very cool! I like it, very good idea and solid game :)

canvapps 2013-09-17 00:19

game feels solid and playability is so good. It doesn't perfectly fit the theme, but I wouldn't care that much, you did it great :)