vile-smile 2013-08-29 02:30
I think a timer would have made it more challenging. 'Get as far down as you can in 10 seconds' or something of the sorts. :)
Foon → Ludum Dare Explorer → LD27 → How Low Can You Go?
By hayawi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Humor | 819 | 1.80 | ||
| Fun | 820 | 2.61 | ||
| Innovation | 884 | 2.50 | ||
| Audio | 908 | 1.59 | ||
| Graphics | 937 | 2.23 | ||
| Overall | 943 | 2.63 | ||
| Mood | 1033 | 1.88 | ||
| Theme | 1152 | 1.94 |
I think a timer would have made it more challenging. 'Get as far down as you can in 10 seconds' or something of the sorts. :)
I seriously cannot believe I didn't think of that...wow
Crashes on osx mountain lion
I like the fact that the "environment" is destructible. The enemies are quite dull but this is understandable since 48 hours is a short time to create art. There is no end game and no real challenge, but this has some nice potential. Boosting the weapon each 10 sec is cool, but then I just have to wait for 30 minutes on top (all the enemies are going down) and have a nuclear weapon in my hands (haha). But good job anyway :)
A cool concept. I had fun getting chased by those blue things. It doesn't really fit in with the 10 second theme though.
I like the platform with a destructable terrain! The 10 seconds theme is a bit forced.
Amazing job. I wish there was some sound, I played it for a good 40 minutes so I just listened to some dubstep. Fight well and made me panic. (Consider it.) I LOVE the idea and it was executed perfectly. I would have been fine with like a green rect being the main character. The blue rects are impossible to fight if more than five get in a group. Hahah. The collision detection is spot on. The destruction of levels is great to. Wonderful work! Keep it up.
Thanks for all the advice and complements, btw be sure to check out the post compo. Its under developement right now and I will be adding new things periodically :D
Neat little start for a game. Felt a bit like I was playing Terraria.
Interesting idea to dig down as deep as you can. The connection to the theme is a little weak admittedly and I wished there was a little feedback when you were getting hit, etc. Good job!
so fun :D
It may not match the theme perfectly, but there's a great feeling of being hunted, when you are chased by blue squares, and freefall down into the caverns is really fun!
I enjoyed this, but think it would be cool to make it just about how low you can make it, with a distance display on the HUD, and maybe even doing without attacking the enemies. Could really suit suit mobile, tapping on blocks to remove them as he falls, and double tapping to activate a shield to defend against enemies or something. Good job!
I like this, but the theme fells a bit out of place.
Nice idea but the game need some work.
Good idea. altho needs some work.
Good job. Some sound would have been nice. but it plays well
Probably the longest I have spent playing one game :3, nice and fun although had to knock marks of for lack of theme. Although overall you did an awesome job. I enjoyed playing this allot.
Very cool! I like it, very good idea and solid game :)
game feels solid and playability is so good. It doesn't perfectly fit the theme, but I wouldn't care that much, you did it great :)