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Feedback comments for LD27
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| Timestamp | Since previous | Game | jprogman's comment |
|---|---|---|---|
| Aug 26 02:29:00 | 10 Seconds to Self Destruct | The wall jumping feature slowed me down a bit, but it's manageable. Nice work! | |
| Aug 26 02:38:00 | 9m 00s | Universe Decade Tycoon | Sort of mind-boggling of managing more than one worlds, not a bad thing. Although, the fun of managing the world does wear thin after awhile. <br/> <br/>I really like the colorful art and style of each world however. |
| Aug 26 02:52:00 | 14m 00s | Rollout | This game can do well without the 10 second time limit. Although, it never hurts to use the time limit in general for bonus points (if you ever add scoring.) <br/>I like the concept very much, but it could do very well without the time limit. |
| Aug 26 03:03:00 | 11m 00s | Gauntenlet | Would be nice to have more checkpoints between harder rooms. It does get quite annoying when playing two or three rooms in a row. Otherwise, nice game. |
| Aug 26 03:10:00 | 7m 00s | Palette | Very colorful! I take it when the screen turns white means my 10 seconds are up. |
| Aug 26 03:19:00 | 9m 00s | 10 seconds to Disaster | I'm having problems running the game. When I try to open it, I get a message saying it stopped working. I got XNA Distributable installed, do I need something else too? <br/> <br/>My computer: Windows 7 Home Premium 64-bit |
| Aug 26 04:33:00 | 1h 14m | 10 Second Sculptor | Nicely Done! |
| Aug 26 04:42:00 | 9m 00s | 10 Seconds In 10 Seconds | The driving is slippery. Although, I got a tick of rapid firing the enemy ship, heh. |
| Aug 27 03:01:00 | 22h 19m | Timing is Everything | I'm having troubles getting the game to run. I'm not really sharp at working with java applications. |
| Aug 27 04:01:00 | 1h 00m | Clocked In | Nice one! I find it too easy to stick near the middle for the rest of the game. I can just stick near the middle and break through the bubbles. Ideally, there should be more densely-packed bubbles in the middle. Otherwise, well done! |
| Aug 27 04:22:00 | 21m 00s | MatchiMatchi | Too much jingling when the points increase! <br/>I found out the 10 seconds after awhile, but I don't get why I lose when the chain reactions last more than 10 seconds. <br/>I'll cut some slack of copying Bejeweled because you have added one element that removes any matching presents surrounding the 3-matched presents. |
| Aug 27 04:33:00 | 11m 00s | Haraka | The wall jumping portion is too difficult for me to pass, so I quit. Just a word of caution: it's very important to have good, responsive controls in games pressured for time. The game does lag a bit when the music loops, which messes the controlling a bit. The wall jumping part really needs to be easier because I can't find how to pass that. |
| Aug 27 04:50:00 | 17m 00s | SliP | The hit-detection is a bit strict when I try to possess a creature, which makes it too challenging. I like the idea of the game, but it's making my decision on how this game fits the theme very difficult. |
| Aug 27 04:58:00 | 8m 00s | Lead to Live | Adding random level portions is a nice take. I almost thought the timer was not working at the beginning until I realized it was a tutorial. Nice work on the game! |
| Aug 27 05:11:00 | 13m 00s | Network Intrusion | I can't see how this fits the theme of 10 seconds. Is there a time limit for how quick I need to win? I like the concept of painting different colors to capture different areas of the screen. BUT, the game is much too easy to win as I could just click a path to the targets. |
| Aug 27 05:29:00 | 18m 00s | Zdeno | For some reason, I find dying too quickly funny in this game! I know there is some strategy involved for getting a good ending, but I haven't figured it out yet. |
| Aug 27 05:34:00 | 5m 00s | Zero Gravity Free Runner release :D | What program did you use to make your game? I asked because I couldn't get the game to open. When I try to open, nothing happens. No error messages. <br/>I'm using Windows 8 64bit. |
| Aug 27 06:00:00 | 26m 00s | Parts Bot (Factory Worker) | Very interesting. It took me awhile to get the hang of the game, but I'm still trying to understand how the conveyors work. I assume when you take full damage, you lose a life. I'm not sure if that's true. <br/>Works in Firefox. |
| Aug 27 06:10:00 | 10m 00s | 10 Second Dragon Feeder | Very cute. You get points for humor! |
| Aug 27 06:20:00 | 10m 00s | Time Trapped | I never knew what really happens during a paradox... o_o |
| Aug 27 22:46:00 | 16h 26m | 10 Seconds Before the World Ends | Nice using the 4th dimension. I like how other scenes are updating as time passes. Great stuff! |
| Aug 27 22:54:00 | 8m 00s | Reassessment | Good game idea, but I don't like how the red aliens are randomly appearing, especially close to the exit. |
| Aug 27 23:06:00 | 12m 00s | Ten Second Dungeon | Quite fun while it lasts. It's challenging to stay alive for more than 10 seconds. |
| Aug 27 23:20:00 | 14m 00s | Coin Collecter | Good thing you have added different kinds of coins add more depth into the game. I was able to play it all the way toward the end. |
| Aug 27 23:26:00 | 6m 00s | Spirit of the Maze Journey | This really minds me of that labyrinth table where you guide a marble on the table away from the holes. The physics is really questionable, especially when I hit the yellow blocks by its side. |
| Aug 27 23:30:00 | 4m 00s | 10 Seconds of Gas | The asteroids are a bit hard to see since they are blended by the stars and the black background. <br/>Took me awhile to see how this game fits the theme: start with 10 seconds, get 10 seconds per item collected. |
| Aug 27 23:40:00 | 10m 00s | Swan Song | I'm not well with extreme window sizes. The game is too large to fit on my screen so I'll be missing important things. <br/> <br/>I could see you were trying to add more combat with enemies, which is cool. I find it frustrating to get myself hit once (i think) to die. |
| Aug 27 23:49:00 | 9m 00s | The 10 Second Never Ending Free Throw Shooting 10 Point Game | The controls are a bit awkward. Ideally, it should be just the keyboard where I can move and shoot. It would be nice to see any details to where I'm aiming from and how much power I'm putting on my throws. <br/> <br/> <br/>I'll give you credit for adding good basketball physics in the game. |
| Aug 27 23:52:00 | 3m 00s | Programming Failure | I'm getting this error message: <br/>terrain.lua:193: attempt to index field '?' (a nil value) |
| Aug 28 04:10:00 | 4h 18m | Ab Solanum | I often get killed by the cameras. :( Wish I could destroy those cameras... |
| Aug 28 04:32:00 | 22m 00s | The Thief Stealer Robberies | A timer would actually be nice so I would know how the heck did I die from. It does get irritating to figure out how I died. Still a decent game with some interesting quirks. |
| Aug 28 04:49:00 | 17m 00s | Ten Seconds | Cool game! |
| Aug 28 04:54:00 | 5m 00s | Ship Escape | Great idea for controlling! Ideally, the water should rise only when I move the character, not by holding my mouse button down. Just a suggestion though, the game's good none-of-the-less! |
| Aug 29 06:05:00 | 25h 11m | NodeNetOS | I'm having problems understanding the game. Somehow, I can complete a round but I couldn't understand why. |
| Aug 29 06:22:00 | 17m 00s | Ten Seconds Assasin | Great fighting game! I'm amazed on the animation of the assassins. <br/> <br/>Just a suggestion about your download: try renaming it from "Windows" to "Flash SWF" so you could get more players to download it. This is so everyone will know that it will work on any PCs different than Windows. |
| Aug 29 06:43:00 | 21m 00s | Meat Game | I like the level designs. |
| Aug 29 06:51:00 | 8m 00s | Ephemeral | At levels where I need to create blocks, I get too impatient to wait every 10 seconds for the yellow character to die and become a block. The yellow character should also become a block when it touches lava, since the character "did" die. <br/> <br/>This is a nice quirky platforumer that has some good potential with some wrinkles needed to iron. |
| Aug 29 07:04:00 | 13m 00s | Every Ten Seconds A Kitten Drowns | The spawning could use some work. I often get kitties spawn inside the mines. I'm not sure if this has happened to me, but I hope I don't get kitties or mines to spawn right at my ship. <br/> <br/>Very solid game though. |
| Aug 29 07:16:00 | 12m 00s | Happy Edii | Some levels were hard until I realized I could press SPACE to freeze time for a few seconds. Nice work on the game! |
| Aug 29 20:07:00 | 12h 51m | Mild Cardwang | I like it! It's like gin rummy but in a very quick and solitary way. Judging by a number of duplicated cards, my guess is you were using 2 standard deck of cards, using only 2 through 9s. <br/> <br/>One suggestion: I would like to see what would have been the highest possible score after each round so I would know I have made the best hand possible. <br/> <br/>I got used with the controls after a few tries. |
| Aug 29 20:17:00 | 10m 00s | 10X10 | You should allow the ball to bounce instead of dying when you hit the wall, considering the controls are too sensitive to operate. <br/>I love the art style byte. |
| Aug 29 20:33:00 | 16m 00s | 10 Sec Hero | Nice game! Very interesting indeed. Just a few pointers: <br/> <br/>The potion is a bit buggy since it doesn't reappear once I restart the quest. If you are making that a one-time use only, have it invisible when I used it. Although, it's more ideal to have the potion back when you are restarting the quest. <br/> <br/>For controls, I should be able to hold down a key so I can continuously attack instead of rapidly pressing the attack key. Considering this is a turn-based battle, this idea would work. <br/> <br/>Good job on the game! |
| Aug 29 20:52:00 | 19m 00s | Lab of Broken Time | Awesome idea you have going there with rewinding time. <br/> <br/>I'm not sure if you caught that but the time doesn't reset when I enter a new round. |
| Aug 29 21:05:00 | 13m 00s | MultiPaint | The idea of a public art board is alright, but requires a lot of work to keep people playing again and again. <br/> <br/>Weird thought when I was playing this: drawing with a spray paint tool with more colors. This makes the game more of an online public graffiti art board. Might not be cool to some, but it's legal. :) |
| Aug 29 21:16:00 | 11m 00s | Nailcastle | Not a bad idea! I like the timer to act just like your health. If the timer hits 10 seconds or if you have zero HP, you have to restart the level. |
| Aug 29 21:27:00 | 11m 00s | The Adventures of Lars | I like the variety that this game have, even if I chuckled at the two spoofs. :) |
| Aug 29 21:31:00 | 4m 00s | All 10s - Todo 10s | Mocodrilos Enterprise Present: | Do I hear Mario Paint audio samples? :) |
| Aug 30 05:38:00 | 8h 07m | The Life Countdown | I wish this game has more content as it got tedious after level 10. Otherwise, you got yourself a good platform engine and nice level generation. It just needs more stuff. |
| Sep 4 02:41:00 | 117h 03m | Rogue Descent | Just for the record, what version of Java did you use when creating the game? <br/>As for the game, I don't see it fit the theme. I know it has a 10 second limit at the upgrade screen, but that's sort of too easy to get away with. <br/>Game-play: I like. Nice various tasks to complete to go to next level. The upgrades are a nice touch, although I couldn't get it to work. (It instantly says I ran out of time.) |
| Sep 4 02:50:00 | 9m 00s | ten seconds | I have lost patience during the transitions intro instructions. The fade ins is too slow. :( <br/> <br/>I understand the theme somewhat: Select 10 actions, and execute each action every second. I like the concept, but it needs more work rather than having to kill/avoid enemies. |
| Sep 4 03:03:00 | 13m 00s | SoulReaver | Definitely like Gauntlet with a few changes. Ideally, the 10 second timer. The timer adds more difficulty to the game, but it's not too bad. |
| Sep 4 03:17:00 | 14m 00s | Angry Guards | It took some time to get the idea of the game with a lot of text to read. Very good work! Love the music! |
| Sep 4 03:52:00 | 35m 00s | Escape | The firing need to be more responsive, especially when I'm being ambushed by many enemies! <br/>Otherwise, good work on the game! |
| Sep 4 03:59:00 | 7m 00s | 10TEN SECOND2NDs | Those 10 second races are a nice idea to play. Button-mashing for running is alright, the canoe racing is too much. <br/> <br/>Would have been nice to see more sports, maybe even non-racing games such as getting a better score. |
| Sep 4 04:03:00 | 4m 00s | The Unbelievable Adventures of Kamil the Cat | Meow. Nicely done. |
| Sep 4 04:28:00 | 25m 00s | 10 Sec And Slash | My only gripe is the character explaining things. That is until I realized I can press a number key to skip. <br/>Very good work with the game! |
| Sep 9 01:46:00 | 117h 18m | Mashals of Knaveland | Feels just like an old DOS game. (If it is a DOS game, forgive me.) Only problem is the time. 10 seconds to complete the level is a little short. I have to move instantaneously to the armor without looking around for enemies. <br/>Otherwise, nice work! |
| Sep 9 01:52:00 | 6m 00s | untitled no.10 (seconds) | Very simple, yet interesting! I would like to see what the timer is at after someone struck. |
| Sep 9 02:06:00 | 14m 00s | Cloksion | To my curious mind, I wonder why the red character cannot break brown blocks. I believe there's a reason once this game gets developed further. <br/>Some levels were a bit difficult as there is no room for errors in movement. <br/>The game has something there that's awesome, just get the control working fluidly. :) |
| Sep 9 02:14:00 | 8m 00s | The Chaos Sisters | I'm no fan of large resolutions because my monitor can only go to 1024x768. I can still play it, but the buttons are a bit of a pain to work with. (XNA-related issue I believe.) <br/> <br/>Unfortunately, I'm having troubles seeing how this fit the 10 seconds theme. Unless the enemies attack every 10 seconds? |
| Sep 9 17:55:00 | 15h 41m | Lion Racing | I jumped a bit when I hear the roar at the beginning of the game because I had my speakers maxed out. Heh. I'm just a bit concerned that I have to be quick with the training since I only have 10 seconds in real time. Not saying that's a bad thing because it does add a little challenge. Nice work! |
| Sep 9 18:02:00 | 7m 00s | Click Click Boom! (Unfinished Demo) | This game has the making of a nice run-and-jump platformer. I hope you find some good use with this engine. :) <br/>Animations are good, but the running animation needs to be quicker. |
| Sep 9 18:10:00 | 8m 00s | GYAH | I'm not sure if the 10 second time limit is working for me. I was deliberately waiting 10 seconds so see if I lose. I didn't, even when I reach the exit. <br/>I really like the concept, very different yet fun. Although, a restart button would "really" be handy since the rope often tangles up through small openings. |
| Sep 9 18:17:00 | 7m 00s | A Lovely Adventure | Funny stuff! |
| Sep 9 18:26:00 | 9m 00s | Oops!!! v0.5alpha | I like how the graphics really mimics an old DOS game using only the ASCII characters. Kind of think of this, this game should be made as a DOS game for it's simplicity. <br/>I could sort of see how this game is going: you have to time yourself to place the block at the right moment without matching colors. Interesting, although the time it takes for the block to move to the top is too slow; so time very often goes in the negative. |
| Sep 9 18:30:00 | 4m 00s | Dionysus | By the way, this is actually a Flash file after I found it in .\Template\bin\Dionysus.swf . Because it is a flash file, you should rename the download name from "Windows" to "Flash .SWF" because Flash files can be opened in other operating systems other than Windows. |
| Sep 9 18:56:00 | 26m 00s | Super Puzzle Run | The timer should be paused at the start of each level. This is so I have free time to observe the field without having to jump the gun at the start. Some levels have no room for error, so I had to be very careful of my controls. Some levels are frustrating, but the challenge is manageable after several tries. I like the NES-like atmosphere. |
| Sep 9 19:13:00 | 17m 00s | Thief Escape | This puzzle is more of a sliding puzzle than a jigsaw puzzle. Interesting idea in general, but more work needs to be done. <br/> <br/>Somehow, the map tiles doesn't really connect to each other and I still end up winning. Some map tiles were a little out of place to really see the black lines connect each other. Still, I like the idea to align the map tiles to get from start to finish. <br/> <br/>The controls and button pressing obviously needs work as the sliding is buggy. Hope those things get fixed up when the game's development continues. |
| Sep 9 19:16:00 | 3m 00s | TENSEC | I don't get how this game doesn't support my browser. I'm using Firefox 23.0.1 on Windows 8. |
| Sep 9 19:26:00 | 10m 00s | Kitty Force 10 | At the part with those thin platforms, when I was under it and then jumped through it from beneath, I thought I was going to be on the platform by the look of the animation. I wasn't, so getting on those thin platforms are a bit of a challenge. |
| Sep 9 19:35:00 | 9m 00s | Hourglass | Good game! Nice work with the graphics! |
| Sep 9 20:01:00 | 26m 00s | The Lonely Sentry | I had to mute the game halfway through because the jetpack sound was stuck on a loop. <br/> <br/>Nice work with the game! |
| Sep 9 21:16:00 | 1h 15m | Chrono Blood Ninja | Pretty intense stuff you got there! |
| Sep 9 21:32:00 | 16m 00s | Hellish Copter | Maybe it's just my computer is to blame, but there's a delay between the game over screen and the start of a level. I didn't know what key to press to get out of that screen, but the UP button seems to work. <br/>Still a nice game you got there! |
| Sep 9 21:44:00 | 12m 00s | 10 Seconds to Death | Good thing I was able to move during the 5 second delay so I can practice a bit before I run. |
| Sep 9 21:51:00 | 7m 00s | Flash of Light | Controls are okay, but it should allow me to move when I'm touching the walls. This would make it easier to get through tiny wall openings. <br/>It's good that the game continues when your battery runs out, but there should be some sort of checkpoint where you can go back to there with a full charged battery. <br/>I was playing in Normal Level. |
| Sep 9 22:49:00 | 58m 00s | Liquid Zen | Just a tad difficult. |
| Sep 9 23:08:00 | 19m 00s | Summer Death Olympics | The controls seems to become unresponsive as I continue to play the game. I'm not sure if that's just me. Nice little concept you got. |
| Sep 10 00:52:00 | 1h 44m | 10 Second Paths | Pretty cool game! <br/>This game is a little difficult to get the bombs to their right side in time, making it easy to lose a life. Getting the bombs at the wrong side is ideal to lose a life. Losing a life when the bomb explodes after 10 seconds should be a little more forgiving somehow. Maybe if the right colored bomb exploding near the correct edge of the board, no life is lost? Just one suggestion, but I'm sure you'll think of some great ideas! |
| Sep 10 01:20:00 | 28m 00s | <<Rewind! | Very nice game with the time control! <br/>Ideally, if I get caught, the timer shouldn't automatically set to zero as I want to rewind a bit. <br/>I'm not sure if there is any purpose for the time forward command other than add some milliseconds to the timer. |
| Sep 10 01:29:00 | 9m 00s | Polarity Countdown | I find one level with the three switches a bit hard to understand. The switches do work, but I couldn't figure out what blocks were switched on. <br/> <br/>I could be too tired to think. Maybe. Heh. Very good game! |
| Sep 10 02:09:00 | 40m 00s | Color Maze | There should be a way for the next color to be one of the colors that you are next to instead of randomly selecting any color. <br/>I really like the concept. |
| Sep 16 01:20:00 | 143h 11m | 10 Second Scramble | Nice "warioware" style microgames! <br/>Killing the ninjas took more than 10 seconds as I switched from keyboard to mouse. I feared any games using the keyboard or mouse alternately would cost me time by switching. Overall, this is pretty good. |