Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → little_polygon
Feedback comments for LD26
little_polygon's games and stats for all events →
| Timestamp | Since previous | Game | little_polygon's comment |
|---|---|---|---|
| May 3 04:46:00 | Complete Revenge: A Hero s Journey | Can't get past the first jump after several tries :\ | |
| May 3 04:53:00 | 7m 00s | Minimalistic Dota Clone (+ Osmos) | Flagged by internet explorer as potentially malicious :\ |
| May 3 04:59:00 | 6m 00s | Bong Out Wars | Like the balls-bouncing-off-other-balls element. Controls felt a little stiff, though - consider applying the input as a second-order signal to get a smoother effect? |
| May 3 05:03:00 | 4m 00s | Conversion | Echoloco! :D |
| May 3 05:08:00 | 5m 00s | Fractured | Outstanding. I love the little caterwaul <3 |
| May 3 05:16:00 | 8m 00s | Avoid | Argh, my eyes, my beautiful eyes T__T Awesome! |
| May 3 05:27:00 | 11m 00s | the sunset | beau-ti-ful! |
| May 3 17:23:00 | 11h 56m | SeedLife | I was really hoping for a trance game on this theme - and you delivered! :D |
| May 3 17:25:00 | 2m 00s | Saishou Sentou | beautiful |
| May 3 17:29:00 | 4m 00s | Cage's Ghost | cute ghost! |
| May 3 17:31:00 | 2m 00s | Mini Epic Adventure | Are the green strips with a blue pixel that come up sometime an uncrossable river? Love it :) |
| May 3 17:33:00 | 2m 00s | Filler | Mathy joy! |
| May 3 17:35:00 | 2m 00s | Dark Wayne | Elegant :) |
| May 3 17:37:00 | 2m 00s | P | Awesome. The subtle gravity and loose controls create just the right amount of tension! Love it!! |
| May 3 17:47:00 | 10m 00s | Rectlove | Oh, well, that was surprisingly unsurprising :) |
| May 3 17:51:00 | 4m 00s | dotmove | Beautiful and elegant. |
| May 3 18:21:00 | 30m 00s | Castle Defense | Solid; like the quick menu interactions. |
| May 3 18:29:00 | 8m 00s | Mini Pirates! | YESSS! The perfect marriage of pirates and ADD!! |
| May 3 20:57:00 | 2h 28m | Dye | Lovely game; process-quit on game-over is kinda annoying. |
| May 3 20:59:00 | 2m 00s | Solace | Less intimidating than Antichamber ;) |
| May 4 06:11:00 | 9h 12m | ppet -- a random tamagotchi permadeath sim | Aww, poop! |
| May 4 10:11:00 | 4h 00m | Hyperborea: The Secret of the North | Controls were wonky - if you hold down one direction, and then a second (e.g. up+left) and then release the second, the first isn't resumed, the player simply stops. |
| May 5 00:56:00 | 14h 45m | Spike Line | Just tranced-out and almost got 1,000 points... nice. |
| May 5 00:58:00 | 2m 00s | for science! | There was some serious jitter on the mac build... was that part of the game? |
| May 5 01:00:00 | 2m 00s | BE A CUBE | There was some jitter on the mac build; weird framerate/wallclock interactions? |
| May 5 01:03:00 | 3m 00s | Squared | I like the swimmy controls :) |
| May 5 01:08:00 | 5m 00s | Brutaliz'Art LD26 | smasheriffic! |
| May 5 01:09:00 | 1m 00s | Nanomaly | yellow on white is challenging - I had to zoom in to play it better. |
| May 5 01:11:00 | 2m 00s | Grasshopper | scrolling was a bit jerky - wallclock vs. framerate interactions? |
| May 5 01:11:00 | 0s | PettalBattle | Collisions seemed a bit wonky |
| May 5 01:13:00 | 2m 00s | TrackSurfer | Perfectly elegant! Great job! |
| May 5 01:14:00 | 1m 00s | The Minimal Machine | Great use of Unity's tools :) |
| May 5 01:16:00 | 2m 00s | RGBCMY | Some of the color/combination interactions were unclear at first - some kind of alternate-combination feedback could clarify? |
| May 5 03:50:00 | 2h 34m | I'm Not a Paper Person! | Heh, this is in the same spirit as our game eraserland but backwards! awesome! |
| May 5 07:21:00 | 3h 31m | end | The core aesthetic almost robbed the surprises a little, but overall great job. |
| May 7 04:54:00 | 45h 33m | Pato Loco | Collisions were wonky - keypt hitting "invisible walls" above some tiles. |
| May 7 04:57:00 | 3m 00s | Moonshot | Awesome! Finally getting the "sin wave" level just right was a real rush! |
| May 7 05:00:00 | 3m 00s | Minimalist's journey towards overlord minimalism | Having to walk across the first screen over and over and over again on every life kills the momentum of the game :\ |
| May 7 05:02:00 | 2m 00s | Mondrian | Great mechanic. The relationship between the mouse-drag and the screen rotation was sometimes counterintuitive, though. |
| May 7 05:05:00 | 3m 00s | Tale of MiniMale | Aww, this game makes me... have... feeeeeelings. |
| May 7 05:08:00 | 3m 00s | Up To You | Using screen-scroll as a formal element! Awesome! |
| May 7 05:09:00 | 1m 00s | Minima | Like the loose controls. The background and foreground kinda competed for my eyeballs :\ |
| May 7 05:11:00 | 2m 00s | Daft Pong | Perfecto! Me and 'BarackObama' rocked it :P |
| May 7 05:18:00 | 7m 00s | Get Gold | No very meaningful because you don't really make any tradeoffs... |
| May 7 05:21:00 | 3m 00s | Kill The King | Simple and well-done :) |
| May 7 05:24:00 | 3m 00s | Lazy Afternoon Adventures | Innovative idea, but the split-attention aspect was kinda frustrating. |
| May 7 05:57:00 | 33m 00s | Frame Aim | unclear what the tension is... is there a lose condition? |
| May 7 06:02:00 | 5m 00s | JOHN | Spooky! |
| May 7 06:04:00 | 2m 00s | Min | want... seeeeecret ending! |
| May 7 06:06:00 | 2m 00s | Chroma | Gah; this is everything I love *and* hate about labrynth ;) good job! |
| May 7 06:10:00 | 4m 00s | Echidna | Not a lot of queues or landmarks for speed - maybes some particles that can streak by? Felt like I was standing still. |
| May 8 02:29:00 | 20h 19m | BatWorld | I understood the echo shapes, but I didn't understand how I was moving, relative to the red spooky one. |
| May 8 02:36:00 | 7m 00s | LD 26-B0xPaiNt | How do you lose? Even jumping into oblivion just kept going. |
| May 8 02:39:00 | 3m 00s | Poke | All the flash-fades from white kinda hurt *my* eyes. |
| May 8 02:44:00 | 5m 00s | Minimal Conquest | Easy is still pretty haaaaard :P |
| May 8 02:48:00 | 4m 00s | Minimalism for Dummies | Controls are a kinda finger-twister... |
| May 8 06:03:00 | 3h 15m | qob | Sometime the rotations were counter-intuitive; maybe some pop-up arrows before the rotation to give you a sense of the result? |
| May 8 06:06:00 | 3m 00s | DeaN | Such cute exploding people! |
| May 8 06:09:00 | 3m 00s | _M_ | Strangely spooky... |
| May 8 06:16:00 | 7m 00s | PRISMA | Fun once you get used to it; timing / cutoffs were a bit unclear at first. |
| May 8 06:20:00 | 4m 00s | Balls Balls Balls | soooo manyyyy balllsss |
| May 8 22:31:00 | 16h 11m | Sociales Santillana | Integrated instructions would help more than the "manual image" -- really fun once I grokked it. |
| May 11 03:53:00 | 53h 22m | PuzzleBot | "Love" it! :D |
| May 11 03:56:00 | 3m 00s | Prisma | There goes my whole evening <3 |
| May 11 04:00:00 | 4m 00s | Murder on the Tuberosum | has a few physics freak-outs :\ |
| May 15 05:45:00 | 97h 45m | Lone Blade | Awesome!! The Sliced bamboo was a nice touch. |