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Ryusui

Feedback comments for LD26

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TimestampSince previousGameRyusui's comment
Apr 30 04:41:00 Press Z You had me at the title. :3 But I think the game might've been better if the little red rectangles just passed through each other, maybe moving at different speeds, rather than pushing the player around - and you could up the damage they do to compensate. Plus I think the kill counter for the level would work better as a countDOWN.
Apr 30 04:51:00 10m 00s Mr. Minimal The biggest issue I have is that Mr. Minimal himself is too slow - both his movements and his death animation. I didn't even realize he could turn squares back to brown until I was nearly at level 20!
Apr 30 04:59:00 8m 00s Golden Age Love the final boss. XD
Apr 30 05:07:00 8m 00s Rude Bear Rising An interesting idea, but too broken for my tastes.
Apr 30 05:13:00 6m 00s Mandala A fascinating concept - I'm genuinely curious how exactly you put it all together. Could have used some more proofreading, though: you have a "seen of a whether worn coast" which should be a "scene of a weather-worn coast."
Apr 30 05:20:00 7m 00s Min Beautiful. I didn't get past the second boss, but I loved it - a splendid little puzzle-platformer. I just wish the little guy was better-equipped for fighting big monsters! XD
Apr 30 05:32:00 12m 00s climbing 208 feet up the ruin wall Loved it. Nice Twine trickery, too - how do you disable backtracking and get those neat little "rotating menu option"-type choices?
Apr 30 05:42:00 10m 00s Prototype Short, sweet, beautiful. I loved the sense of every new screen expanding my perceptions - it's amazing how well you could tell a full interactive story with no dialogue and minimalistic graphics. The only problem I had with it is that the name doesn't quite seem to fit (and it's already been taken by an entirely different game), but that's just nitpicking.
Apr 30 05:49:00 7m 00s Mondrian Click Surprisingly atmospheric - it reminds me a bit of an old Amiga game. My big problem is that the mouse cursor and crosshairs don't quite seem to agree on what I'm trying to point at.
Apr 30 06:22:00 33m 00s The Parasite Awesome game - this is something I'd probably pay $5 for on Steam. I just wish there were checkpoints of some kind, or a slightly more forgiving hunger/stamina system in play!
Apr 30 07:17:00 55m 00s ColorMeld I like the concept, but the actual gameplay is a bit clumsy - I'm not exactly sure how I'm supposed to control the color balls (even though I won; took me over a minute, though).
Apr 30 07:42:00 25m 00s Add Removal That was brilliant. Some of the puzzles were a bit "trial-and-error" for my tastes, but the overall concept more than made up for it.
Apr 30 07:58:00 16m 00s Skware Neat little puzzler - my only gripe is that "empty" squares, believe it or not, don't quite seem to stand out as much as they should! I'll also have to look into Love2D - I've been wanting to learn Lua for some time now. :3
Apr 30 08:28:00 30m 00s The particle swarm Amazing job for a weekend's work - very professional-looking (and sounding!)
Apr 30 08:36:00 8m 00s MATAR! Clever idea - like Karoshi as a physics puzzler. Could use some more polish, especially with the "floor made of red arrows" puzzle (I knocked the guy off screen by mistake and had to restart), but nicely weird and enjoyable.
Apr 30 09:05:00 29m 00s Controlled Diet I absolutely love the literal "puzzle-platformer" mechanic, but I hate the actual platformer gameplay. Is there something I'm missing? Because I barely made it through the first three stages since I can never get enough distance on my jumps, even the powered-up ones. I'd love to see this game through to the end, but the jumps are utterly unforgiving.
Apr 30 11:13:00 2h 08m Dungeoneer Clever juxtaposition of genres here. It certainly played with my expectations!
Apr 30 23:18:00 12h 05m Vs. Clever game - figuring out how to play it is half the puzzle. :3 <br/> <br/>The biggest issue I have is that the guide to what kills what is totally unintuitive: if your units are coming from the left side of the screen and the enemy's units are coming from the right, why are they flipped around on the chart? Also, by the time the instruction showing how to change "channels" for your mobs turns up, the player should have already figured that out (I know I did!). <br/> <br/>Here's an idea: perhaps the gameplay should also get more complex as the battle ensues?
Apr 30 23:25:00 7m 00s Minimalismism That was amazing. I only had two issues - one, the "long jump over the lava pit" sequences were a little on the unforgiving/trial-and-error-y side, and two, some background music would have been an awesome touch. Other than that? I loved how the map kept transforming every time I touched the flashing icon, complete with awesome particle effects. Heck, watching the whole screen disintegrate as I found my way out was a more satisfying ending than some full games I've played. XD
Apr 30 23:33:00 8m 00s First, You Take A Potato That was brilliant. I loved the way the voice on the radio got more upset each time you stopped work.
May 1 03:24:00 3h 51m OBASS (one-button-automatic-sidescrolling-shooter) Clever and addictive. I kept beating my head against the level with the rotating cubes. Who would have thought a one-button game could be so...stylish?
May 1 03:52:00 28m 00s Brutaliz'Art LD26 This was hilarious - needed a proofreading pass for the in-game text ("break," not "brake"!), but "minimalizing" other people's games with a hammer was strangely fun.
May 1 03:53:00 1m 00s i need to lie down That...was intense. Still screenshots don't do this game any justice, either.
May 1 04:16:00 23m 00s Phobius3 Neat little shooter - I just wish there was more stuff to fight and less repetition.
May 1 04:43:00 27m 00s Nirvana Quest Love the "meditation" mechanic, though it took me a while to figure out I was actually controlling the game's speed. That said, the first level is really a pain, design-wise - and I think it would've made more sense to start at the top and work your way down.
May 1 05:07:00 24m 00s OnlyOne Love the puzzle concept - I don't think I've ever seen anything quite like it before!
May 1 05:33:00 26m 00s XYZ Brilliant - very reminiscent of the PS3 game "Echochrome." <br/> <br/>...I'll admit I'm tempted to pronounce the game's name as "Ek-seez." ^_^;
May 1 06:07:00 34m 00s LOOP Amazing. I just wish I could figure out how to get that hidden ending!
May 1 06:28:00 21m 00s fightfightfight FIGHTFIGHTFIGHT <br/> <br/>PLAYPLAYPLAY <br/> <br/>LAUGHLAUGHLAUGH <br/> <br/>WINWINWIN <br/> <br/>RATERATERATE <br/> <br/>...THE SHOPKEEPER IS A CHICKEN
May 1 06:49:00 21m 00s Fractured Cute, clever, and very professional-looking. I love how the reset button makes the little guy sit down and cry 'cause he's stuck. XD
May 1 06:56:00 7m 00s Digital H Baffling but memorable. I just wish there was more to it than rapidly clicking - a concept this surreal should really have more to it.
May 1 07:08:00 12m 00s Cottonhead The only problem with this game is that there isn't more of it. Love the NPC banter. :3
May 1 07:23:00 15m 00s The world is in your hand Beautiful little game - I just wish controlling and interacting with the environment was easier.
May 1 07:28:00 5m 00s Run Fascinating concept - it deserves to be fleshed out into a full-fledged game.
May 1 08:01:00 33m 00s Wandering in the void A clever concept but annoyingly unforgiving - I can accept "stray too far from the path and you die," but the "death margin" feels too twitchy, especially since (as I eventually learned) the square shapes don't actually align with the path. <br/> <br/>I quit after I collected two triangles, died, and had to start over. :(
May 1 08:47:00 46m 00s Gods Will Be Watching Awesome game, clever concept. My only gripe is that this game desperately needed a proofreader - the dramatic dialogue loses a great deal of impact when it's rife with typos and bad grammar.
May 2 05:12:00 20h 25m Maximus Minimalist I love the overall gameplay concept - climbing a growing Tetris sculpture which you can reshape to an extent. It's well worth polishing into a full game.
May 2 05:31:00 19m 00s Hyperborea: The Secret of the North Loved the "negative-world" effect when you enter the blue doors (little warning - there's a spot where the effect kicks in outside the northwest corner of the southmost one). I just wish the ending were a little less abrupt - like one final dungeon sequence. Also, am I the only one who instinctively reached for an "attack" button?
May 2 05:46:00 15m 00s Door Excellent little puzzle game. My only issue was that the ending screen could be a little more obvious - maybe I'm just an idiot, but it took me a moment to realize the tiles were spelling out the word "WIN." XD
May 2 06:01:00 15m 00s Silly Jumpin' Pixel [Working link] I only wish the red blocks wouldn't keep materializing directly above the green blocks. ^_^; Also, the collision detection seems slightly inconsistent - I can jump on the edge of a white block without damage, but I can also get a boost brushing the side of a green block, and touching a red block anywhere is, of course, death.
May 2 06:20:00 19m 00s Hexzilla That was amazing - a very professional-looking product. The only thing I think was missing would be some kind of keyboard shortcut for the build/repair/upgrade process - things get pretty hectic after a while!
May 2 06:26:00 6m 00s Flee: The Daily Adventures of a Springtail I'll admit it was the music that kept me trying. XD
May 2 06:30:00 4m 00s PettalBattle I love the retro vector-style graphics - reminds me (and this is a good thing) of some pioneering PDP title from the '60s. It's a shame it doesn't play properly!
May 2 06:46:00 16m 00s , I scored 50 before I gave up and nothing unusual happened. :(
May 2 06:56:00 10m 00s Mystic Door - by The Mystic Souslik Team Loved the gimmick with the scenery materializing as I went along. Jumping seems a bit unforgiving, though - I accidentally fell into a pit and was trapped with no way out.
May 3 02:56:00 20h 00m One Crate Sokoban In The Dark The visibility range and procedurally-generated levels are neat features - this definitely should be fleshed out into a full game.
May 3 03:06:00 10m 00s DownGrade I think it's a clever idea, but I wish the level design involved more than just tricky jumps and dodging gunfire.
May 3 03:15:00 9m 00s O o . A very interesting idea. Like other commenters have said, though, it's a bit annoying for the end after we've placed all the spheres, especially since we apparently need to do this multiple times in order to reveal everything.
May 3 03:19:00 4m 00s Five Heh. Clever idea. I just wish there was more to searching than trial-and-error.
May 3 03:24:00 5m 00s Blind Like the concept; I just wish I could figure out what the different sounds actually are. XD Also, I couldn't quite figure out whether movement is "absolute" (i.e. up, down, left, right) or "relative" (i.e. forward, backwards, turn left, turn right).
May 3 03:32:00 8m 00s Conversion Excellent. Short, but made great use of its premise. By any chance, is there more than one ending? Because "Game Over" suggests I screwed up by shooting the guy at the end.
May 3 03:38:00 6m 00s Gut Buster Zombie Dash The collision detection is a more frustrating obstacle than the zombies. Plus, the guy moves so slowly that if (when!) he gets caught up on anything, you're as good as dead even with the sprint option.
May 4 02:01:00 22h 23m Babel Reminded me so much of "Total Eclipse," an '80s-era 3D game where you explore a pyramid and solve puzzles. Good times. I just wish I could figure out the battle system. XD
May 4 02:06:00 5m 00s .Dot I never noticed the "twist." I beat the entire game anyway. Graphics are awesome, sound is too (just wish the looping wasn't so obvious), but the controls and collision detection could use some work.
May 4 02:14:00 8m 00s MiniQix I love Qix. And combining it with Piet Mondrian's artwork in a very literal interpretation of the theme was a brilliant idea. <br/> <br/>My only gripe is that movement seems quite a bit slower than "real" Qix - what should be a frenetic action-puzzler feels like a bit of a slog. Still, kudos for combining Qix and art in a brilliant little package. :3
May 4 02:23:00 9m 00s Chromatater I'd love to see this expanded to a full game. I had no trouble with the talisman controls - my issue was with the final "bounce back and forth to reach the top" puzzle. Fortunately, I discovered a cheat for it: stand in the middle of the rightmost column of red blocks, then press 1 twice. The collision detection will freak out and you'll teleport to the top. :3
May 4 02:26:00 3m 00s Terrible Magical Artist A clever little toy (hello, fellow Stencyl user!), well worth expanding into an actual game. I'd love to see objects react to one another, or to other stimuli - like Grow or Little Inferno.
May 4 02:36:00 10m 00s Game of Rows This is officially one of my favorite puzzle games. I really love the gameplay mechanics and I only wish there was more of it. <br/> <br/>If you had a polished full version with more levels on Steam, I'd buy it in a heartbeat.
May 4 02:40:00 4m 00s Blue and Yellow A clever concept, but why stop the player from moving when the "lights" go on?
May 4 02:51:00 11m 00s Evolism The controls feel a bit slippery and the whole exercise feels more like a memory test than anything. It's a clever concept, but it needs to be expanded on.
May 4 06:39:00 3h 48m Colors A fascinating idea, but the game is too short and too buggy to really make good use of it.
May 4 06:57:00 18m 00s Ethical Spud Surprisingly addictive. I did pretty well for the first few days, but then I simply couldn't make enough sales to recoup my daily costs - there just wasn't any business, and no amount of adjusting my daily budget would stop the bleeding. :(
May 4 07:00:00 3m 00s The Theft of Colour There's an exe in the RAR, but it's in the bin/Release folder. That said, it doesn't seem to work on Windows 7 64-bit.
May 4 07:08:00 8m 00s Detour Amazing that you managed to put together a roguelike in 48 hours for the comp. Nice work!
May 4 07:16:00 8m 00s Dragenvoy At first I was going to call foul that this wasn't a "proper" snake game, since the tail didn't precisely follow your movement...and then I saw the brilliance of this. I honestly don't think I've ever played a snake game with physics before: your tail whips around, sending food flying and ricocheting off walls (making it all the more satisfying when I caught it on the rebound). You've made an old idea new again.
May 4 07:26:00 10m 00s Desire Very beautiful and unsettling - "dying" in this game is likely to haunt my dreams. XD <br/> <br/>I just wish the text had the same care as the rest of the graphics - the stock fonts and static word balloon clash badly with the rest of the game's aesthetic. And that little "plink" sound when you start the game seems a bit out of place, too.
May 5 08:57:00 25h 31m Hikkoshi Clever game - all it needs is expansion. And maybe a less deceptive shape for the 2-by-2 couches (I kept thinking they were L-shaped, but the game treated them as solid squares!)
May 5 09:30:00 33m 00s The Minimalist Fisherman Desperately needs some polish on the non-underwater segments (not to mention some proofreading/editing). Still, punching/chopping/spearing the daylights out of fish underwater has a strangely addictive appeal.
May 5 09:40:00 10m 00s Spheres I thought it was lovely how the walls and platforms played music when struck - up until they played a resounding cacophony while I was trying to solve puzzles. XD
May 5 09:46:00 6m 00s Cage's Ghost Brilliant little game - I just wish the movement wasn't so slippery.
May 5 09:59:00 13m 00s Box's World Interesting concept, but navigation is way too frustrating and abstract for this to be really fun. Kudos for the musical cues, though.
May 6 18:36:00 32h 37m Trial and Error Impressive stuff, considering it's the first time you've used that framework. I love how the platforms and walls fade in when you touch them. If I could make one recommendation, it would be having the "death" areas visible from the onset - I know the game is called "Trial and Error," but it was a little frustrating going from "explore the invisible maze" to "make one wrong move and you die."
May 6 18:51:00 15m 00s Growing Energy Clever concept, but the UI is just too obtuse.
May 6 19:49:00 58m 00s Toastergeist Cute. But am I the only one who had trouble controlling the height of my toast launches, or is that intentionally random?
May 6 19:59:00 10m 00s Whatever Game One of the best games I've played in this Ludum Dare - certainly one of the most polished and complete. <br/> <br/>I have one issue, and only one - the final stage is a freaking MAZE. XD Finding the exit takes a lot of trial and error - it'd be useful if there was some indication which way to go for the exit.
May 6 20:04:00 5m 00s Pyramid That was amazing. I got to level 26 or so before dying.
May 8 06:57:00 34h 53m Composition Number 10 The idea of minigame battles is interesting, but the minigames themselves are a chore to play - and rock-paper-scissors is pure luck, which is more frustrating than anything. Also, the pop-up dialog boxes are incongruous - couldn't you have implemented those kinds of messages in-game? <br/> <br/>And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?
May 8 07:01:00 4m 00s Drop Good stuff. I hope you have a chance to polish this game up sometime!
May 8 07:06:00 5m 00s They're Multiplying! Ha! An "anti-puzzler" - I'll admit I thought first of Puyo Puyo (aka Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine) rather than Dr. Mario. Clever idea. I just wish it was more obvious how to get the bunnies to clear without multiplying.
May 8 07:10:00 4m 00s KeyBall A clever concept, but so complicated to play! It might've been easier if my on-screen keyboard wasn't rotated ninety degrees.
May 8 07:18:00 8m 00s Perfection Achieved Clever concept. I'll admit it threw me off at first that not all the clickable objects were meant to be removed - that was a nice touch (and it makes me wonder how the heck you edited "The Birth of Venus" and "The Scream" so skillfully)! <br/> <br/>The only problem I have is that the solutions are easy to Google, but that comes with the premise. XD
May 8 07:23:00 5m 00s Stargazers That was brilliant. Some of the later levels were actually pretty tricky. Also, I loved all the references - the only one I didn't get was "Neighbor."
May 8 07:33:00 10m 00s One By One Brilliant little puzzler. The only issue I had was that the sliding is a little sensitive - sometimes getting a piece to go the way I want takes a little trial and error. Other than that? Very professional. :3
May 8 19:47:00 12h 14m Dream Island The whole thing just felt rather juvenile to me. None of the "characters" are really interesting (except for the robot and the T. rex) and the island is just a slog to explore. Plus the whole thing was in desperate need of a proofreader. (Random bad English is not the same thing as humor!) <br/> <br/>About the only positive thing I can say about it is I wish I knew how to achieve that "flat-shading" effect in Unity...
May 8 20:00:00 13m 00s -- I have no idea what I just "played." WASD just make me fly in random directions and the on-screen prompts are of no help whatsoever.
May 8 20:17:00 17m 00s This is not a minimalist game Neat little game; loved the twist at the end. I just wish the game was a little less reliant on "guess-the-author's-mind" puzzles.
May 16 04:37:00 176h 20m consequences Hey there, fellow Stencyl user! Nice work - I love the "paper cutout" aesthetic of the game. The midway twist is clever - the more fighters you kill, the harder the driving section becomes. Good times!
May 16 04:39:00 2m 00s The Only Winning Move Is Not To Play A strange game indeed.
May 16 04:57:00 18m 00s Leaf Me Alone Simply beautiful. I just wish there was a bit more resolution. Loved the Squirrel King, BTW. XD
May 16 05:17:00 20m 00s Dream Fishing Beautiful, surreal, and subtly off-kilter. Loved it.
May 16 05:33:00 16m 00s Funky Lincoln Saves the Day There was no way a game with this title couldn't be hilarious. I gave up at Level 10 - the timing was insane, and I'm pretty fast with my fingers. XD
May 16 05:48:00 15m 00s simpLify Brilliant. My only issue is, I think the game needed a third puzzle - an "intermediate-level" one, both as a matter of helping the player understand the mechanics of the final puzzle better and to improve the pacing (the game feels rather abrupt with only two puzzles to solve).
May 16 06:02:00 14m 00s *Humorous Title!* Heh. A lot cleverer than it appears at first glance. (Am I the only one who found the game easier on Geometry 2 and tougher on Geometry 1?)
May 16 06:09:00 7m 00s Be The Wind Clever little toy. Am I the only one who can't help but think the Japanese cherry looks oddly stunted, though?
May 16 06:47:00 38m 00s Beyond Minimalism Reminded me a lot of Antichamber - always a good thing. I just wish the paths led straight from one area to another - turning around and going back each time got a bit tedious.
May 16 06:55:00 8m 00s Nod Clever concept. I'd love to see it fleshed out more.
May 16 21:10:00 14h 15m Naked Shades Sad to see the "ecosystem" had been picked clean by the time I was able to get to it - apparently there's something missing that I can't collect, no matter how many times I die. Other than that, brilliant concept.
May 16 21:45:00 35m 00s Geneva Convection Heh, fun times. But it's impossible to recover if your capacitor blows. Bit annoying.
May 16 21:53:00 8m 00s The Road 22's my highest (gunshot in war). My ONLY issue is that I think the game would've been funnier if it stuck with "silly" ways to die instead of tragic ones.
May 16 22:07:00 14m 00s (R,G,B) Very nice - even the "respawn" sequence was pure eye candy. My only issue was that the green "spider ball" tracks were a bit fidgety, but then I'm pretty sure I played the Compo release.
May 16 22:15:00 8m 00s People Yay. :3 <br/> <br/>I love how it starts off not being obvious what you're trying to do, but then it becomes pretty clear once people in your crowd start pairing off with others. Really a sweet little game.
May 20 22:20:00 96h 05m Life & Minimalism Really quite a sweet little game.