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Feedback comments for LD23
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Apr 24 07:28:00 | Path O' Invasion | A bit rough around the edges, but it shows promise. More sound effects would probably be helpful - like perhaps some combat sounds rather than just the "slurp" of victory. Also, I think it would be more fun if it played a bit faster: smaller playfield/bigger units. <br/> <br/>I love the mechanic where you infect cells and turn them into your own units - it's a common "special" ability in RTS games, but it's interesting to see it turned into the main feature! | |
| Apr 29 04:46:00 | 117h 18m | A Tenthlings Quest | Great idea - sorry you couldn't finish it in time. I had no idea you could make 2D games in Unity. The collision detection seems a bit spotty, though - were you supposed to be able to walk through walls like that? Also, the dark "blood vessel" area isn't much fun to navigate - the whole "claustrophobic dungeon crawl" feel clashes with the "lighthearted hack-and-slash" suggested by the intro. |
| Apr 29 04:54:00 | 8m 00s | Macronauts, Go! | I thought it was a clever take on the "Sega Swirl"-type game (I wish I knew the proper term for such - Sega Swirl is simply the first I played!). Very reminiscent of Puzzle Quest in execution. But the lack of sound and slow gameplay really killed it for me. I'd love to see a version with sound that runs at a decent speed, though. <br/> <br/>(Also: these three are photons, correct? And the boss is a hydrogen atom?) |
| Apr 29 05:03:00 | 9m 00s | Tiny Apocalypse | Short yet nicely creepy - the whole "the world is coming to an end!" urgency is well-conveyed. The shadow effect on the player looks sloppy, though, and finding the "hotspot" for interacting with things is more trouble than it should be. Points for atmosphere, but the implementation needs a bit of work. On the upside, I think the premise could easily work with a more involved puzzle. |
| Apr 29 05:13:00 | 10m 00s | Narrow | Couldn't get it to work without downloading it, but it was well worth the download. This is a nice, fast-paced arcade game where the environment is constantly changing - fast reflexes are the key to survival as the world shifts and shrinks around you. The music won't win awards, but it fits the graphical style of the game nicely: I'd call it the "Flatland Theme" if it doesn't have a name already. <br/> <br/>The only issue I have is that the scoring doesn't make much sense. I think time-based rather than movement-based would be more appropriate. |
| Apr 29 05:27:00 | 14m 00s | The Tourist | Strange, simplistic, yet oddly beautiful. Five minutes to explore and define your world before you die. My only issue is that there's not enough to find - locating the trinkets is all well and good, but it would have been wonderful to find worlds left by others lying in the unknown parts of the map. There's a strong feeling of progress as you find trinkets and add them to the grid, thus boosting your strength; the one and only issue I have is that there should be more different kinds of wonders to find. |
| Apr 29 05:35:00 | 8m 00s | Trucking the Universe | Good game, sir. It could use some music to reinforce the feel, but overall, it scores points across the board for cleverness. Shame I couldn't actually win; is the worm supposed to eat the shop planet eventually? At any rate, two thumbs up: some more polish (maybe space the planets out a bit more so navigation isn't such a hassle?) and this could be one of the best entries. |
| Apr 29 10:07:00 | 4h 32m | boing SMASH | Excellent arcade-style game. I just wish there was some kind of AI to play against - or, alternately, a genuine co-op play mode. |
| May 2 04:45:00 | 66h 38m | Polarity | Brilliant. Absolutely loved it. Only played the first ten levels, but what I saw, I liked. Love the mechanic, love the gameplay. |
| May 2 04:53:00 | 8m 00s | ANT SURF HERO: THE SURFENING | Oh wow. The music and graphics brought to mind my old Game Gear - which is funny, because I think I only ever had six games for it, and none of them were like this. <br/> <br/>Still. Not much of a challenge, but brilliant on all fronts - I love how your respawn point is tied to the ant's position. Big nostalgia rush - if only I could remember <em>what</em> game it reminds me so much of! |
| May 2 06:14:00 | 1h 21m | Poor Pluto's Revenge | Needs work, but the core gameplay mechanic (grabbing bullets and throwing them back) is neat - it just needs some polish. And any game where you fight to restore Pluto's planethood is automatically awesome in my book! |
| May 2 06:23:00 | 9m 00s | Tiny Worlds | Looks good, love the "a capella" soundtrack, but the gameplay is a bit frustrating for my taste. |
| May 2 06:48:00 | 25m 00s | Core Buster | Loved it. Planetoid mining has never been so cathartic. I especially love how, once you get the final upgrade, you can just sit at the (former) center of the planet and scoop up the rewards as gravity carries them into you. <br/> <br/>My only gripe is how easy it is to get snagged on things. (Said the man who released Corebound in such a state.) Getting the loot once it falls to the next impenetrable layer is a chore, and your weapons seem to have a blind spot at point-blank range, making it impossible to punch through a nigh-invisible barrier without backing up first. |