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JohnnySix

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TimestampSince previousGameJohnnySix's comment
Apr 28 00:13:00 Minimalistic Potato I love it! :D
Apr 28 00:32:00 19m 00s Short Fall Really liked this one, reminds me of the first 3d stuff - dug the lighting effects especially.
Apr 28 00:35:00 3m 00s MinimalisMan Tried playing the web one- but it's linking to a page with a screen shot. Je veux รก jouer. :)
Apr 28 21:39:00 21h 04m Colour Runner It's already very difficult haha.
Apr 29 00:59:00 3h 20m hru Very cool! Bookmarked for later, gotta reach the top. :D
Apr 29 19:48:00 18h 49m Mini Malice I liked the idea, I couldn't seem to destroy the priests though, no matter how hard I stomped. Sound effects were cool and I liked the spooky bg music. :)
Apr 29 19:52:00 4m 00s Way Home Like the graphics, and the old-school sound effects were cool! <br/>Excellent work for just 12 hours.
Apr 29 19:58:00 6m 00s Battery Excellent stuff - really love the theme, the insane difficulty and the presentation. A really polished entry, well done!
Apr 29 20:07:00 9m 00s Arena Love the style, you really captured the theme of the competition. Very polished and clever design.
Apr 29 20:14:00 7m 00s Equalizer Liked the style- and the difficulty curve. You can kinda cheat on level nine jumping over the first black block, unless that's what you're supposed to do. :D
Apr 29 20:33:00 19m 00s Grid Blaster Really liked the grid mechanic and the holes that are blown out by killing the bad guys. <br/>It'd be cool to see if you develop this further outside the competition - as it's a very unique game. A persistant hud/score would be cool - I only saw my score after I'd died. Some finesse like subtle camera movement and some minimal low-poly explosions for the ships would be cool to see also. :)
Apr 29 20:36:00 3m 00s Octopia I have a reasonably new PC, but I had difficulty running the game- it loaded for me but chugged a bit in Chrome - which is a shame because the style and the graphics are wonderful.
Apr 29 20:46:00 10m 00s My Mini Castle Absolutely loved this one - the narrative style from the outside leading you into the game with the instruction manual, simple controls, simple concept and wonderful pixelly graphics. Just give me moar potatoes. :D
Apr 29 20:51:00 5m 00s Shape of magic It works, and it's minimal, but some gameplay element would have been cool, even if it was a timer.
Apr 29 20:56:00 5m 00s Another Minimalistic War Was a little incoherent on the style and gameplay front - a mix of pixel and particle fx with the graphics, and a bit too complex with the ammo buying part.
Apr 29 21:07:00 11m 00s Going Deep Would've been cool with a little inertia thrown in the mix - getting back up - if you held off the gas a second, the sub just stopped. Liked the music though, and the style reminded me a little of sub-terrania for the megadrive/genesis.
Apr 29 21:13:00 6m 00s Buried It got a chuggy after a lot of blocks were coming down, and I spawned a load of blood with the mouse. <br/> <br/>Dig the concept, so bonus points for humour and style.
Apr 29 21:28:00 15m 00s Art Attack I thought this was going to be a tribute to Neil Buchanan. <br/> <br/>Played through, really liked the theme and the story - it went from comical to intriguing into a rather dark and sombre finish.
Apr 29 21:37:00 9m 00s Rocket Runner It was a bit slow to start, but is fun once it starts going. <br/>I got wiped out plenty by bunched rockets and sadly didn't manage to kill the boss as I was unlucky with the timing/positions of the booster platforms. :(
Apr 29 21:46:00 9m 00s I Know Nothing Like the shocking twist at the end. :D
Apr 29 22:17:00 31m 00s Zrist This was fun, especially in fullscreen - I kept playing just to see him die in different ways haha. As others have already said - the procedural could be used for an initial seed, but it'd be nice to have the save layout you started from, until you chose to reset the level perhaps. I got far enough for the gravity thing , but am not twitchy enough to get any further. :D
Apr 29 22:20:00 3m 00s Keep It Simple. Liked the style of the graphics and sound, though the options were maybe a little unnecessary and extraneous given the minimal premise. A hold and shoot would be good too, rapid fire clicking LMB got tiring after a while.
Apr 29 22:26:00 6m 00s Chick Loved the sound effects and the frustrating inertia on landing haha. I was rolling the egg along like a circus act hoping for it to hatch. :(
Apr 29 22:34:00 8m 00s AlterSpace Interesting concept - controls are a little twitchy for the leap of faith level - a little too hard, trying to time the pause/edit beween jumps.
Apr 29 22:47:00 13m 00s Growing Energy It's an interesting concept but a tad too complicated to understand. With a few tweaks to perhaps make the concept understandable from the UI alone, so it's implied rather than explained in text what you have to do - it'd be more in keeping with the minimal thing.
Apr 29 22:54:00 7m 00s Schizophrenic Astral Return Cool idea - was difficult to tell which way the astral bodies were facing sometimes, which was a little challenging. Maybe some astral faces are in order if you continue to develop it post competition. :)
Apr 29 23:02:00 8m 00s SPector The controls were a little confusing at first as the expectation was relative movement torque / velocity ,asteroids style but it made sense in the end - the pop was quite satisfying haha. Hope you work on this a little post competition, would be cool to see it expanded, especially the edit mode.
Apr 29 23:18:00 16m 00s QbQbQb Wow, a very polished package - great sound, music, and execution - and a very addictive game. I like the difficulty curve - it starts off very relaxing, then escalates as you break into the late hundreds with upbeat music and faster paced action. 5 stars! <br/> <br/>(I think you need to update the source link - I was curious to see your build, but it also links to the game. )
Apr 29 23:28:00 10m 00s Togglio Frustratingly addictive, and appeals to the OCD in us all.
Apr 29 23:33:00 5m 00s The Minimalism Quest Loved the car. Great stuff - the limb action was a little buggy - took a while to hack them off. Bonus point for style, execution and interpretation of the brief. :D
Apr 30 20:36:00 21h 03m The Time Saver Acceleration/intertia could have been cool on the character - it became a bit laborious getting around the levels. Like the oldschool charm and the insane difficulty on the later levels with the shooters.
Apr 30 20:41:00 5m 00s Tic Toc Tac Toe Haha, took a while to figure out the squares built a larger board, like the meta mechanic. :D
Apr 30 20:47:00 6m 00s DownGrade Was a bit cumbersome with the controls but the idea was interesting - felt a but like a medieval bomberman without the walls. If the pace of the lead character was sped up a bit could be more fun. :)
Apr 30 20:54:00 7m 00s Spaceship builder Interesting concept - would've liked more simplified UI/graphics - it was difficult to tell during the build stage what parts were selected for building, and the windows progress bar ui for the money made me think the program was still loading. It also kicked me out of the program after I lost rather than returning to the first screen.
Apr 30 21:00:00 6m 00s Quick Copy Liked the style and presentation- had a little difficulty with stuff getting stuck to the mouse, load / trash / purchase of canvas being automatically place would have been cool, I got fined heavily as I had trouble swapping between the brush and the canvas. Great idea though, would be cool to see it polished a little more - would make a great mobile game. :)
Apr 30 21:02:00 2m 00s Color Police For those of us less tech savvy, a compiled version would be nice - the image is compelling enough to pique interest! :)
Apr 30 21:04:00 2m 00s Pixel Storm I have no XNA - I was wondering why it crashed. Best of luck, the looks is on theme - and the filesize was impressive. :)
Apr 30 21:10:00 6m 00s Shape World Pretty cool - would've liked to have seen the pixelly graphics from the titles continued into the player and level sprites.
Apr 30 21:13:00 3m 00s Procedural Island Happiness Liked the tech - as others have said, some kind of simplistic gameplay element would have been a nice addition. The ship also appeared to sink when hitting the buoys. :O
Apr 30 21:27:00 14m 00s Ramspace I just wiped a longer comment hitting the back button, so I'll be breif - atmosphere was good, sound design was nice, but the lack of feedback and some hint of what to do killed longevity of the game play and I bailed after 5 minutes of button pushing and watching the lights on the wall to see if something new happened.
May 1 12:32:00 15h 05m Tower Loved the graphical style, and the challenge, the wall rebound was a little off-putting when trying to scale diagonal features, as the character would jump backwards when you were least expecting it. if you work on it some more post-jam, music and sounds would be epic, and maybe a health bar - the instant-death, while challenging, diminished the replay value somewhat.
May 2 18:31:00 29h 59m Chao Ab Ordo Nice concept, it went from serene to absolute madness in a short space of time. Sound would've been a bonus - from nice pure tones to whitenoise by the end haha. <br/> <br/>Full points for theme. :)
May 2 18:51:00 20m 00s 8-Bit? 4-Bit! Just played a couple of games - I like the theme, but the 4-bit part is extremely difficult due to the spike collision - and you enter the scene walking straight into them. Sounds were spot on. :)
May 2 20:35:00 1h 44m Coder Took a while to figure out what to do, as I was mistakenly trying to group the colours into blocks. A unique take on a familiar theme.
May 2 21:23:00 48m 00s Terrible Magical Artist A canvas snapshot saved as a png would've been a cool addition so you could forever keep your masterpieces with a button push haha. The sea sounds were soothing too.
May 2 21:26:00 3m 00s MinHack I have unity player installed but can't run this one, it directs me to the unity player download. :(
May 2 21:44:00 18m 00s True treasure of Kartoffelschloss Cool game, loved the twist on the theme. I really liked the music too - the simple music with the noisy chip-tune was perfect. :)
May 2 21:57:00 13m 00s Everyone Together That was challenging, but addictive - simple concept but very tough after the fans are introduced. I couldn't get past the maze. :( <br/>Bonus points for innovation and theme. :)
May 2 21:59:00 2m 00s Rook, Troll, Scribe Windows only here too so can't play, looks really cool, a +1 for a windows port.
May 2 22:07:00 8m 00s Damn invaders Wow, love it, the gameplay is amazing, and the 'eating' mechanic that sizes up the ship is nicely balanced, being as you become a bigger target for enemy fire! Excellent stuff.
May 2 22:10:00 3m 00s Minimalism Some enemies or speeding up of the scrolling would've been more of a challenge.
May 2 22:11:00 1m 00s Back to Rainbows Aww - same here. missing MSVCR110.dll. Win 7 64-bit.
May 2 22:27:00 16m 00s F*** This Job I found the replay pretty funny, especially on the early levels where it was one jump. :D <br/>Love the game, the style, the sound, the replays of the failures and the jumping action. Solid stuff and a sure contenter. :)
May 2 22:34:00 7m 00s Ming Imah Lism the Wizard ! nice concept, and the graphics and sound were cool, but it was hard shooting the fireballs and hitting with the origin they spawned from - if you continue this post compo - then maybe manna filling itself, or a fire button instead of the arrow keys - as you have to walk into the enemy to aim at them, which gets tricky on smaller layouts.
May 2 22:39:00 5m 00s JEB_001 I think the collision was off on the robot, as I kept dying on level 2 trying to collect the first screwdriver. :(
May 2 22:44:00 5m 00s Rainbow Rocket Interesting and unique concept, I liked the control system, if a little confusing at first. Does the music change based on how many items grabbed? It seems a little random like Aphex Twin playing on a 808.
May 2 23:02:00 18m 00s NinjaFlare Like the simple style of the silhouettes and the white sword/grappling hook. The shimmering sun in the background was a nice touch also.
May 2 23:10:00 8m 00s Bell Curve Bonus points for theme and audio - the complexity of the levels and music increasing and decreasing over stages, well done. :)
May 2 23:15:00 5m 00s DE-REZZED: Survival I played a few rounds - and the pink drove into the tail of the orange bike and stayed unharmed, the waves also seemed a little short - it's be more challenging if maybe the wave didn't end until there were a few grid squares left of free screen, or until two bikes remained, and the trails faded after a certain point.
May 2 23:20:00 5m 00s MinZ Very cool - like the concept- the timing was difficult, but satisfying when the little green guy took out an enemy.
May 2 23:50:00 30m 00s Potato Dungeon Epic stuff - first game on here I've stuck at until the end - the pay off was worth it - best treasure ever. More please. :)
May 3 00:03:00 13m 00s Dieter Rams Memory Like the graphics and the bleeps, only minor complaint was minor difficulty telling sounds apart when played consecutively by the same object.
May 3 00:19:00 16m 00s The Vale Had a quick play through - love the art - if you tweak the windows one, it'd be could to have a double-sized window for those of us on a larger resolution. The art style was well executed and the music fitting, maybe some sound fx would have been nice too - for enemy deaths and injured noises.
May 3 00:24:00 5m 00s Combattant Are you putting the source up? Am curious to see your build process for this - has a lot of potential for expansion with ragdolls, flying kicks and such. :D
May 3 01:29:00 1h 05m Echidna 5 starts for audio - but a little something extra would have been cool - some acceleration and less sensitive mouselook, with perhaps a little ship or something to guide through the planets/spheres etc. Do more globes spawn? I did spend about 10 minutes trying to collect them all. :D
May 3 01:41:00 12m 00s Moonshine Love the style and the atmosphere, very slick production. Controls were a little difficult with isometric, and I ran into the fire plenty. :D Loveed the animation on the dogs and the glowing eyes in the dark.
May 3 01:49:00 8m 00s xro48 Really liked this - the controls were a little difficult to master once the white lines started hitting fast and wide, but still fun. I scored +17, which I was proud of. :D
May 3 02:01:00 12m 00s COLORFORM The concept is cool - but the sound effect for the side bar and 303 bassline get a bit repetitive after a while, and not knowing what random colour is coming next makes it extremely difficult to play. If the bars changed colour with a sweep from right to left, so you could see that blue was becoming pink, or something similar, it'd allow a little reaction time. :)
May 4 20:54:00 42h 53m Moondar Cool style, love the mini-map and the steering haha. A tough challenge indeed!
May 4 22:23:00 1h 29m Merkaba First game I've managed to complete so far haha, I got stuck the first time, but gave it another shot - gotta say awesome work on the art and for for producing such a large layout. I was probably hoping for too much for an end cinematic - as the giant dude pounding the ground on one layout whet the appetite for more animation. Good luck in the contest. :)
May 4 22:42:00 19m 00s This is not a minimalist game I had to go to the walkthrough for the first step with the map, but wow, glad I did. Amazing work for 48h and a solo project! 5 Stars. :)
May 4 22:56:00 14m 00s MIN Freakiest game I've played in the competition, when things changed at the mountain top - it was like eating some strong magic mushrooms. Bonus points for weirdness!
May 5 01:28:00 2h 32m Right Side of the Road I liked the graphical style - would've liked some more sound effects for the passing vehicles, some honking etc would have been cool - if you were in the wrong lane. :D
May 5 01:35:00 7m 00s Angry Viking vs Minimalist Hipsters Bonus points for humour - the 8-bit style sounds were nice. I thought the hipsters would fight back - maybe if you work on it post-jam - hipsters could hurl projectile coffee or moustaches.
May 5 01:54:00 19m 00s One Bullet Loved the art and the mechanic, even if it quickly became exceptionally hard to try catch the monsters that took more than one hit in the crossfire. Best of luck - this definitely needs more exposure. :)
May 5 04:52:00 2h 58m TATERUSH Megapotato owns - really loved the dynamics - encouraging some clever tactics. Decided piling all the potatos at one point allowed the bonus refil on conquering a building to allow you to mass even MORE taters at the spot, creating an unstoppable force. :D
May 6 23:27:00 42h 35m Minimalist Art Club It got very tough on the later levels to maintain a consistent quality in my art and keep the critic happy. If you do an updated post-jam version, saving out the finished works would be cool, I was particularly proud of the portrait piece I created. :D
May 8 22:35:00 47h 08m My Little Robo Possibly one of the hardest games I've played so far. :) <br/> <br/>The concept is cool - but I had a really hard time propelling the robot, I ended up just spinning the foot and waiting for it to drag itself along the floor.
May 8 22:48:00 13m 00s Dwalk Liked the concept, would've been cool to have a single player version with just the rock/potato - I didn't have a friend to play with so was operating both players at once. If you develop further please add some more sound fx too, what you have is cool - some moving /pushing sounds and music would be extra great.
May 13 00:46:00 97h 58m Budget Squad Absolutely love the graphics and the theme, an extremely polished game for such a short time. :)
May 13 23:49:00 23h 03m Minianimalism! Took a while to figure how to mash parts together, love the way the different body parts work, and particularly the way they're stitched together. :D <br/> <br/>5 stars for humour. :D
May 13 23:57:00 8m 00s Nothing Very tough - I think some of the issue is the natural tendency towards down arrow for roll. I wanted to press right arrow to go faster, but ended up rolling, and likewise, kept hammering the down key to roll, and instead became impaled on the spikes. <br/> <br/>Dug the music!
May 14 00:05:00 8m 00s Lunarium Very cool - really liked the destructible terrain mechanic - it felt a little clumsy on the controls though, especially with lots of little floating pieces later in the round when more terrain is destroyed. Bigger jumps, better control of the character in the air [ and shooting in the air ] would be cool. Loved the death sequence crash zoom. :D
May 14 00:14:00 9m 00s BASHLAND - Breakout Mario Mashup It'd be cool with a couple of unbreakable blocks - after several deaths the 3rd level becomes impossible to get across. <br/> <br/>Liked the combos when the ball/player got stuck inside stuff. :D
May 14 00:18:00 4m 00s Hopper Nice concept, easy to pick up, hard to master. A little acceleration on the bat, especially going backwards relative to the mines would be cool.
May 14 00:24:00 6m 00s One Crate Sokoban In The Dark Cool concept, but a more intelligent algorithm for creating playable levels would be cool - the lack of visibility makes it challenging enough, without creating impossible corners.
May 14 19:43:00 19h 19m Tiny Runner Seems overkill using unity for this, but it's bang on theme haha. Bonus points for the teeny weeny layout. :D It took a while to figure the colour change thing - I kept trying to jump the barriers unsuccessfully. If anything playing through the Ludum entries has taught me, it's that I suck at playing video games.
May 14 20:14:00 31m 00s Tamborine Man I kept getting told to go back, even though the room was complete - but I think I won in the end - though not entirely sure haha. Liked the style of the game, though it took some trial and error to figure out what to do. :D
May 15 20:32:00 24h 18m Mustache Armies Really fun and chaotic, loved the slow accumulation of the army. An action replay of the final 'win' scenario would be cool as an added bonus when you finally capture the enemy base. :)
May 15 20:48:00 16m 00s Dragon Drop Loved the nostalgia, the content so rich too. Five stars for Innovation and theme. :D
May 15 20:54:00 6m 00s Dual Perspective Haha, this is ace, and challenging - the flat colours and the trial and error. Bonus points for innovation. :)