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Feedback comments for LD28
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| Timestamp | Since previous | Game | JohnnySix's comment |
|---|---|---|---|
| Dec 15 19:13:00 | Everything Explodes | Pretty cool - some sound fx, and text within the canvas rather than pop-up would be an added bonus. | |
| Dec 16 03:06:00 | 7h 53m | Jameson The Pilot | Excellent stuff - need to play this after recouping from the 48 hours, really like the mechanic and the depth you managed to add in such a short time. |
| Dec 16 20:24:00 | 17h 18m | Bermuda | Great music & graphics. Love the concept, though a little skipping would be cool, at least for the initial text establishing the plot. If the second attempt cut straight to the plane - it'd add to replayability value. As it is it's tough to sit through the text again. |
| Dec 16 20:26:00 | 2m 00s | This is your last one | Not sure if you can link direct to download link, as it's not so obvious on a casual glance where to download the zip. |
| Dec 16 20:36:00 | 10m 00s | Seedling | As others said, more visual cues would be a bonus, like the sun casting rays when the sun dance was a success, or the clouds slowing down over the tree and raining when the rain dance succeeds. Interesting concept though! |
| Dec 16 20:45:00 | 9m 00s | Pete, The Petard | Nice, it got challenging quickly, love the art style. The levels could do with a do-over button, the pause goes to the beginning which gets frustrating. :( |
| Dec 16 21:08:00 | 23m 00s | FowL Play | Great stuff, loved the art style. The gliding/slow falling took a bit of mastering. |
| Dec 16 22:08:00 | 1h 00m | YOGO PATH | Interesting concept, kinda tough once the spikes get involved. Liked the silhouette style levels. Your capx is not linking at the moment btw. |
| Dec 16 22:15:00 | 7m 00s | Trick or Treat | Like the theme, couldn't get the costume to change though - was fun trading and trying to build a complete outfit. haha |
| Dec 16 22:21:00 | 6m 00s | Sludge City | Argh - very intense haha. Took a while to grasp the controls and not blow myself up. It gets tricky trying to keep the slime beasts at bay while lining up the pipes for the perfect shot. Nice work - loved the pixelly art! |
| Dec 16 22:30:00 | 9m 00s | I fancy going down to the park to attract ducks with my wholemeal bread trousers | I couldn't avoid the demons and snakes, but the duck attraction was satisfying. |
| Dec 16 22:48:00 | 18m 00s | Shades of One | Really liked the way you interpreted the theme - interesting use of the physics too. |
| Dec 16 23:13:00 | 25m 00s | The Last Flight | Love the graphics and the theme. I couldn't get the helicopter to fly more than a few blocks before running out of fuel though. If it's tick/cycle based, then maybe I'm clocking too many FPS. I couldn't save anyone. :( |
| Dec 17 20:35:00 | 21h 22m | Ultimate Wish | Nice GFX, would be cool if you developed further and added some kind of aiming reticule, or parabolic arc to show the ball's intended movement. |
| Dec 17 20:48:00 | 13m 00s | Shine | Wow, awesome. It was addictive as hell, keep going for one more try, especially the later levels that rely on timing. Great stuff! |
| Dec 17 20:55:00 | 7m 00s | Heart | I like the idea, would be cool to see it developed beyond what you got here in the 48h with some pixelly zelda style art and more solid movement. Are the red guys swarming around other people? I got a pop-up asking if I wanted to give a heart, just before I died vibrating on the bottom of the screen. :D |
| Dec 17 21:49:00 | 54m 00s | Thrust Issues | Like the set-up, but the controls are difficult to master, flipping over between with enter could make you flip back to the same side you were trying to flip from. :p <br/> <br/>Graphics are nice and the concept is good. :) |
| Dec 17 21:59:00 | 10m 00s | One Job One Shot | Wow, excellent stuff! Very polished, really like simplicity of the palette and chiptune music. It took a while to figure out what was going on, but once I got the bullet ricocheting off the walls, it added another dimension. |
| Dec 17 22:04:00 | 5m 00s | Just One Minute | RTFM is the word of the day, I played ironman and lost forever. One thing if you do a post LD version, would be fullscreen/scaling. The spacebar/arrows scroll the screen on smaller resolutions, meaning you gotta play @ 75% zoom, or face the wrath of the scrollbar. |
| Dec 17 22:09:00 | 5m 00s | Pixel Lanternbearer | Spooky stuff. Liked the way the cats eyes stayed bright when in dark places. Some sound would be cool in dark parts to alert you to when you're close to a lantern. |
| Dec 17 22:15:00 | 6m 00s | One Day To Live | Not bad, liked the pixel graphics, a bit more variation in the scenery would be cool, some puzzles to navigate, and a wider zoom, when you approach the first set of spikes it's a leap of faith. |
| Dec 17 22:26:00 | 11m 00s | Meteorites Shower | In space, no one can hear you arrgh! Like the concept, some more sound effects/ music and polish would improve what you started, it was a bit too random from the start, and hard to get further than 15-20 meters before getting hit by the asteroids. |
| Dec 17 22:34:00 | 8m 00s | Molten Progeny | Very cool! This needs more plays. Solid stuff, really like the character animations and the effects. Some effects like exploding flames that stick to walls etc, as power ups would be cool. :) |
| Dec 17 22:42:00 | 8m 00s | With One Stone! | Very cool, really liked the graphics and the bouncy rock. Could have done with some sound effects, and maybe a shadow on the rock to tell if it's in the air or on the ground. Would also be cool to have the rock bounce off the squirrels, as it's hard in the later waves to chase after it. |
| Dec 17 22:43:00 | 1m 00s | You Only Get One Chance | Nooo. I fell down the liftshaft , my only experience was death. :( Really digging the pixel art too. :p |
| Dec 17 22:53:00 | 10m 00s | one bonus | Can't comment as both links go to a zip on google drive - is there a chance this could be compiled for the unity web player? Looks nice! |
| Dec 17 22:56:00 | 3m 00s | Little Spartan | Am on Chrome, no sound here either. The character animations are nice, but the gameplay was kinda hit and miss. Some knockback or different strike animations would be cool - there didn't seem to be much difference between blocking and not blocking either. |
| Dec 17 22:57:00 | 1m 00s | Jejeboy: Mad Shitter | Best screenshot ever! |
| Dec 17 23:07:00 | 10m 00s | Dream forever, live once | Graphics and music were cool, but the game mechanic is open to spamming keys and there appears no win/lose scenario? Was hoping the boat would sink lower in water or something the more you got wrong. :D |
| Dec 17 23:16:00 | 9m 00s | Compound #1 | Loved graphical style of the little guys. Would maybe have some solid blocks around the outside, as I got lost in #2 portal and managed to escape the map and fall to infinity. <br/> <br/>As others said, if you work on this post comp, a better control of the power ups would be cool, maybe numbers or something? |
| Dec 17 23:20:00 | 4m 00s | Last Chance | Not sure how it fits the theme, but not a bad platformer. Liked the room variation and the fact the rooms were randomised upon death. :) |
| Dec 17 23:29:00 | 9m 00s | Cellar Rush | Sphere engine kept crashing. Will try again tomorrow on a fresh boot. :( |
| Dec 17 23:36:00 | 7m 00s | Wrecked | Love the artwork, really enjoyed watching your making of video too. It took a few attempts to figure out, and the controls are a little disorientating, since the mouse is involved, it'd be easier to have the cursor target the direction he thrusts in. |
| Dec 18 00:06:00 | 30m 00s | The most beautiful day of her life | Haha, it's challenging - liked the projectile purse. :D |
| Dec 18 22:06:00 | 22h 00m | Only One Cookie | Nice pixel art, but a little unintuitive playing, had trouble telling which part of the UI was active. Maybe some reticules around the selected request would help. |
| Dec 18 22:09:00 | 3m 00s | Asshole Ducks | Asshole ducks should move a bit slower for every piece of ill gotten bread they consume, the bastards. |
| Dec 18 22:15:00 | 6m 00s | Click Click Cat | Collision gets really gnarly around the houses, but nice concept and cool art. |
| Dec 18 22:23:00 | 8m 00s | YOGO RocketFist | Great graphics, the fist was a little difficult to control at times, maybe fullscreen without scrollbar - I kept scrolling the page down to the instructions. Really dig the artwork, animation and music. Very smooth! |
| Dec 18 22:28:00 | 5m 00s | You only get one shot to be famous | Like the concept, would be cool with maybe simpler controls, I kept dragging the mouse into the floor at the bit with the globes and the flying lazer things. |
| Dec 18 22:34:00 | 6m 00s | Bomberanian | Wow! Such explode, much dog, very fire! :D |
| Dec 18 22:42:00 | 8m 00s | Rations, Please! | Very cool, like the theme, so depressing though, ended up shooting everyone after I had no fresh rations three days in a row. :p |
| Dec 18 22:48:00 | 6m 00s | Medieval Combat | Haha, very fun, loved the fx and moving the units around to get the best front to attack the enemy hordes. Didn't quite make 1000 but very close. :) |
| Dec 18 22:53:00 | 5m 00s | The Sole Victim | Liked the pixelly art and the music. Had trouble with the block placement and controls, would be cool if up was jump, down was pickup/drop block. :) |
| Dec 18 23:14:00 | 21m 00s | Tiny Thor | Love the graphics and the music. Gameplay was cool if a little difficult to master precision with the hammer, especially with the snakes on platforms. Very cool though, hope you add more levels & enemies. :) |
| Dec 18 23:24:00 | 10m 00s | Ricochere | Love the style, really polished, and nicely challenging. Best of luck! |
| Dec 18 23:30:00 | 6m 00s | Two Options... | Liked the art style - found the ladders and the jump a little taxing, felt random in places, like you were supposed to be able to make a jump, but just fell short. I was hoping I could use my corpse as a platform to jump higher, but sadly no. :( |
| Dec 18 23:45:00 | 15m 00s | Hospital Trash | Rooting through dangerous medical waste has never been so rewarding! |
| Dec 18 23:52:00 | 7m 00s | Human Invasion ! | Haha, nice. Really liked the character & bg art. The grinning zombie turned human. Would've been cool as an added bonus for the newly humanified zombies to dance a jig or something. |
| Dec 18 23:56:00 | 4m 00s | Wall of Fingers | The blue teeth that bounce you into the air could be more abundant, but nicely executed and the fingers did their job well. Couldn't make it to the green face. :( |
| Dec 19 00:03:00 | 7m 00s | TITAN SOULS | Love the art style and music, as mentioned it's really ball busting to start from the beginning again after getting killed by a boss, especially the first maze boss. A respawn/checkpoint at least half way would be good. |
| Dec 19 00:15:00 | 12m 00s | Purpose | Really loved this one, the light effects, the challenge and the mood overall. Best of luck, hope you add more to this! :) |
| Dec 19 00:21:00 | 6m 00s | Monochrome | Love the concept and the player art. Maybe some fade effect for the next colour in an 'easy' mode would be cool. I was too slow to get three platforms high. :p |
| Dec 19 00:28:00 | 7m 00s | Jump Chip | Loved the graphics, very challenging gameplay. I couldn't get very far as I have no coordination at all. :D |
| Dec 19 00:34:00 | 6m 00s | Doubt | Bonus points for mood and audio. Wasn't really sure what I was doing but had fun anyway wandering around listening to the soundscape and admiring the graphics. :) |
| Dec 19 00:41:00 | 7m 00s | Underbyte | This was hilarious! Really loved the graphics and music especially. |
| Dec 19 00:56:00 | 15m 00s | Channel | Sound effects were realistic, dug the music too - nothing like some muzak to smash your face into a desk to. :D |
| Dec 19 01:02:00 | 6m 00s | Fountain | Nice, wasn't sure on how to play, but the concept is cool, I never once found my way back to the fountain though. :( |
| Dec 19 01:06:00 | 4m 00s | [You only get one enemy] (Version 0.000001) | The noise when he's hurt with the phasing - aaaaaauuugh, scared the hell out of me as I'd turned the volume right up to hear what the quiet thudding noise was. |
| Dec 19 01:20:00 | 14m 00s | You only get one COLOUR | Very cool, so addictive, you think, "this'll be easy" , then minutes go by and you're still trying to get the position/timing right. Keep it up. :) |
| Dec 19 14:55:00 | 13h 35m | Pillage Rush | Great stuff - if you do post jam - the power-up/coin could be a little bigger. Really liked jumping over buildings and trying to dodge the green girls. :D |
| Dec 20 01:11:00 | 10h 16m | one.job:survive | Missed the theme part, but cool game, very fast and frantic. Would like the bullets to last longer / shoot further and the upgrades come a little faster compared to the difficulty curve. |
| Dec 21 11:59:00 | 34h 48m | Gasha-power | Love the style and the colour choices. Sound would've been an added bonus to an otherwise awesome game. <br/> <br/>The sideways push by the clam things was unexpected too, rather than bouncing upwards. |
| Dec 21 12:10:00 | 11m 00s | Lift Up | Really liked this one, the cute artwork, the story and the music. The dragons are super cute, you should definitely develop this further and add some more levels/content to this. :) |
| Dec 21 12:15:00 | 5m 00s | Save Octavius | Really loved the shiny artwork, and the sad fate of the octopus if you lose was a funny twist. :D <br/>If you do a post dare version, a longer music track, and definitely some sound fx would be cool. |
| Dec 21 12:39:00 | 24m 00s | Spirit Cave | Very atmospheric, like the lighting effects. Theme was well executed! |
| Dec 21 12:42:00 | 3m 00s | Senile Santa, cute kids & ruthless Rudolph | Hahah, bonus points for the ending. :) |
| Dec 21 12:46:00 | 4m 00s | One Seed | Nice tree growing effect, some 2nd/3rd level branches would add some variation. Good work given you didn't get the full weekend! |
| Dec 21 12:50:00 | 4m 00s | You Only Get To Save One | Bigger axe swings and some flying limbs and sound fx would be cool if you continue this! |
| Dec 21 13:19:00 | 29m 00s | The One Tower | Love the music and art, couldn't really test though as couldn't get anyone else to play. :( |
| Dec 21 13:35:00 | 16m 00s | Ultra Awesome Cartridge! | Brilliant! Golf and racing were the best. I didn't have a friend to try the multiplayer out sadly, so I just had to pretend. |
| Dec 21 13:42:00 | 7m 00s | Lost Robots | Love the soundtrack, and the isometric style. Enjoyed jumping the river. Look forward to more. :) |
| Dec 21 13:48:00 | 6m 00s | a Pantless Man with a Clueless Plan | Love the style, and the sound effects haha. Very polished art, reminded me of lemmings with the low-res style. Keep it up! |
| Dec 21 14:04:00 | 16m 00s | Super Christmas Teeth Basher 5000 | Funny graphics, and sound fx were good, found it hard to know what to do, or do it quick enough before exploding heads happened. :) |
| Dec 21 14:14:00 | 10m 00s | ENDLESS NIGHT | Really liked the concept, the graphics were nice and the cutscenes laid out the story nicely. I had trouble getting my bearings after a while though and couldn't find my way back to the module. :( |
| Dec 21 14:24:00 | 10m 00s | The Follower | Don't know how you did all this in three days, but epic work, really love the fact you managed to integrate so much and in such a polished way, bitwise tilemaps, gorgeous pixel art and music. Look forward to seeing more! |
| Dec 21 15:03:00 | 39m 00s | Left | Nice concept, sound effects were good, and challenging - I only managed to save one guy momentarily. :( |
| Dec 21 15:09:00 | 6m 00s | Coin | Nice - like the way you interpreted the theme, sad I couldn't try out the other options after the busker dude. I guess that'd defeat the purpose. :) |
| Dec 21 15:11:00 | 2m 00s | You Only Get One | I liked the 3d style sprites, but I couldn't figure out what to do. :( |
| Dec 21 15:22:00 | 11m 00s | Christmas Cookie Craze | Loved the theme, and catching hold of the elves was satisfying. The fireplace was a nice addition to relax after a bout of elf chasing. |
| Dec 21 15:25:00 | 3m 00s | The Great Moussolini | What others said - collision could be tweaked, maybe some animations to show it hit too. Really dug the art work, especially the title/end screens. :) |
| Dec 21 15:28:00 | 3m 00s | THE DOOR | The colour thing was a little confusing - as the killing floors were also red, the moving platforms green etc. |
| Dec 21 15:33:00 | 5m 00s | !1 Olly's LSD trip 1! | I was hoping for more mouse stuff like the tea making haha, that worked well with the mouse controlling the video playback. Keep working on more like this - the idea was good. :) |
| Dec 21 15:36:00 | 3m 00s | One Way Tower Defence | Liked the pixel style, and the retina burning neon lime grass. Shame you didn't get to finish it, as it's a good start. I achieved -1 archers too. :) |
| Dec 21 15:41:00 | 5m 00s | Eye Fly | Like the music and the graphical style, as WindWalkerRanger said, a little easy, but still pretty fun. |
| Dec 21 15:44:00 | 3m 00s | Matchbox | Loved the CGA graphics, impressive stuff, really dug the DOS music too. Am tempted to try dig out an old 286 from the loft and try load it up. :D |
| Dec 21 15:47:00 | 3m 00s | Conkers | Liked the graphics, good to see another tank game in the mix. |
| Dec 21 15:58:00 | 11m 00s | Black Box | Am on a smaller resolution, so didn't see the controls to start the game at the bottom the first time round. Like the concept - would be cool if the guy had a jetpack or something for the vertical corridors, was difficult to move around in places. Great stuff for just a weekend though! |
| Dec 21 16:02:00 | 4m 00s | One Axe | Great art, would've been good with some minor hit effects/animations and sound to know if the axe hit the wolf or not, or whether the wolf got you. |
| Dec 21 16:08:00 | 6m 00s | Careful Now | Bonus points for innovation and humour. Loved the patients faces as I slowly and methodically killed them off with my potions. I couldn't tell what I was doing with mixing,so just ended up giving people straight from the shelf and seeing what happened. Excellent control system haha. :D |
| Dec 21 16:10:00 | 2m 00s | Lux | Are you planning release on any other platform? |
| Dec 21 16:16:00 | 6m 00s | Rick and The Ghost | Love the animations and the character, look forward to seeing more. Like the humour style and the occasional dialogue from Rick! |
| Dec 21 17:45:00 | 1h 29m | One Day Fly | What are the controls for using inventory? I must've mashed every key and dragged the icon, but nothing gave. :( <br/> <br/>Really like the art, the music and the dialogue though, impressive for such a short time. The gravestones were well done. :D |
| Dec 21 17:49:00 | 4m 00s | I only get one hour to make a game | Does what it says on the tin! Ball should probably explode in a spectacular fashion if you happen to send it backwards off the ramp into the abyss like I just did. :D |
| Dec 21 17:57:00 | 8m 00s | Such Cave. Much Ghost. One Orb | Ghosts moved at blinding speeds further from the lamp! I tried herding them into the globe by dragging it behind. If you continue the game post dare,having a larger ghost catcher would be a bonus. Oh, and some spooky cave/ghost sounds. :D |
| Dec 21 17:59:00 | 2m 00s | A Night on the Express | Paddleball kid is the one that had a luck escape, the incessant racket was enough to get thrown from an open window. :D <br/> <br/>Great art, great piano soundtrack and great depth and character for a jam entry, excellent work and best of luck! |
| Dec 21 18:09:00 | 10m 00s | ONE DAY | Bonus points for humour - really enjoyed the mixture of the banality of every day stuff combined with the [spoiler] stuff as you explore / repeat. Nicely done. |
| Dec 21 23:32:00 | 5h 23m | PixelSurgeon | Nice use of the Conway's life algorithm, and saving the potato was rewarding. :) |
| Dec 21 23:39:00 | 7m 00s | Ring of Oil | Love the sound effects of metal upon metal. Would be cool to control the arms with up/down rather than mouse, it was hard to swing the mace / blade with any force. |
| Dec 21 23:44:00 | 5m 00s | The Last Rock | Really dig the left to right / right to left change - and the weapon is ultimate zombie destruction. :D |
| Dec 22 00:06:00 | 22m 00s | The Last Planet | Awesome work, loved the especially pixellated pixel effect, the music rocked and the game was tough and addictive. Bonus points for palm trees. :D |
| Dec 22 00:11:00 | 5m 00s | One Man Army | Love the death noises! I didn't get I was the giant beast guy the first time round and got kersploded. Nice work! |
| Dec 22 00:20:00 | 9m 00s | Hammerfall | Excellent stuff, loved the different enemy types , the power ups and the pixelly wizardry. Keeps you on your toes. Is fun herding them behind you and lining up the scatter/powershot combo. :D |
| Dec 22 00:29:00 | 9m 00s | Hasty Pirate | Loved the day-night cycle moving between levels. Couldn't defeat the shark. :( Bonus points for authentic pirate beards. :) |
| Dec 22 00:43:00 | 14m 00s | Leaf Alone | Loved the rain and the waving branches/grass. Fun! |
| Dec 22 03:14:00 | 2h 31m | Touch | Very deep, really liked the camera slowly pulling back, and getting to see wider and wider trails / influence. Very cool! :) 5* for mood. |
| Dec 22 03:25:00 | 11m 00s | Castle Uno | Liked the music and the unique art / colours. Nice you got to add as much as you did and fit in an ending too. |
| Dec 22 03:31:00 | 6m 00s | Going Down | Hilarious. Loved the knocked out people sliding up and down the plane, and the various improvised weapons. Bonus points for the random outfits / characters so it's a different pilot each time. :D |
| Dec 22 03:35:00 | 4m 00s | clic only | This would've been cool for the minimalism theme too. Nice crisp gfx and the simplest yet most challenging gameplay for a while! :) |
| Dec 22 03:40:00 | 5m 00s | This is not golf | I couldn't figure out why I failed - though I did start trying top fly off the end of the screen to see how far I could get once airborne. :) |
| Dec 22 03:49:00 | 9m 00s | Til Tunglsins | As other said, chalk art and the incidental piano music are very cool - just could do with a more intuitive mechanic for the gameplay, if you can take the spare blocks while you're on the tower, in the sections where there are an abundance of vertical routes, that'd make things more balanced. :) |
| Dec 22 03:52:00 | 3m 00s | What The Sock | Love it, art is wonderful, and the game polished and well thought out. I have had one of those mono-sock days - I only wish that I'd had so many things to hide behind. :p |
| Dec 22 03:58:00 | 6m 00s | Leap of Faith | Loved the animations and art, though wasn't able to make it to the top. The guided missiles got me every time. :( |
| Dec 22 04:03:00 | 5m 00s | The Black Lighthouse | Graphics were nicely understated and set the mood. Liked the piano too. Could do with a little less friction on the iceberg/mountains as your boat stops like a brick if you touch them, even if from the side. |
| Dec 22 17:43:00 | 13h 40m | 1-2-3-Ban | Clever implementation of the theme. Liked the puzzles. Fun for such a simple game. |
| Dec 22 17:46:00 | 3m 00s | A Girl & Her Cat | Love the pixel art and post-apocalyptic cattery. Hope you work on this some more, it's a great start, and the style is nice and clean. I also made a post-apocalyptic cat and ran out of time too. |
| Dec 22 17:54:00 | 8m 00s | Someone's F***ing Hitler | I had to go back and play after reading the comments. Nice art style! |
| Dec 22 18:20:00 | 26m 00s | You Only Get One Limb | I love that he resembles Gordon Freeman. :D Graphics are wonderful and love the rope physics . The bit with the spinning rope is a little too tough. I gave up at that point after 30 or so attempts. Works well with gamepad, was fun manipulating the arm with the D pad haha - am using an Xbox controller on win 7. |
| Dec 22 18:28:00 | 8m 00s | Alien Plant | Excellent stuff, really liked the abduction effect and the armies of tanks firing at you. Wasn't clear if I was dead or not until the ship wouldn't take off again. With some tweaking this'd be 5/5 . :) |
| Dec 22 18:35:00 | 7m 00s | Mega Gungineer Chronicles 3: Final Gun! | Keep going on this one - really like the idea of it, and as others have said, the 3d stuff you managed to get in the game for the 3 days is pretty ace, with some animations and some nice lighting, could look ace. Really liked the buildings as they reminded me of old cyber-punk stuff from the 80's. Very cool. 5 * for humour and style. :) <br/> <br/>Additional bonus points for robot voices and vocoder in the soundtrack. It almost sounded like robot death noises were in tune with the song. :D |
| Dec 22 18:40:00 | 5m 00s | Braid 2 | GAhh full reset, t-rex should be waypopint. Nice soundtrack! Should add time rewind, so you can experience bunny to face over and over again. |
| Dec 22 18:44:00 | 4m 00s | Magnet Chan | Love the character, and nice idea with the one push input style. It took a while to figure out the magnets lost their pull once you left them, maybe if they turned grey or something? Could definitely play more levels. Great work! |
| Dec 22 18:50:00 | 6m 00s | Monad | Everyone lost faith. :( Well done for such a complex game in the 48h though! |
| Dec 22 18:58:00 | 8m 00s | Asphyxia | A skip intro would be cool - the game once in is pretty neat. Liked the black and white art also. :) |
| Dec 22 19:03:00 | 5m 00s | Light Escape | Great art style and nice work with the lighting. As other said, the jumping was hard, maybe lose a bit of fluidity/syncing for the animation to allow an instant jump. |
| Dec 22 19:22:00 | 19m 00s | Space Wreck | Great touches, like the bobblehead darth vader on the dash. Got sooo close, but didn't make it. The offset adjustments sometimes won't let you get all the way back to zero, but other than that, the controls worked as expected. I was expecting the hamster machine to work the oxygen, the offset to work the energy etc. Luckily it wasn't that insanely difficult. :D |
| Dec 22 19:29:00 | 7m 00s | Cure the infected! | Cool concept, I got caught out by the store the first time and was hammering every key on the keyboard to see what was going on. Maybe in the interest of avoiding rage quit, and escape key or something would get rid of the store, but the store 'area' still triggers it? Well done for 48h! |
| Dec 22 19:33:00 | 4m 00s | X-mas Shopping Simulator | Congrats for the Christmas spirit - liked the store artwork too. :D |
| Dec 22 20:12:00 | 39m 00s | Cat Gentlemans Play: Insult Spinner 10 Cents | +1 for glove slapping. The walking was hilarious, more so if you're trying to control both at the same time. |
| Dec 22 22:56:00 | 2h 44m | Smooth Operator | Love the music, and cool style with the red backgrounds / silhouettes. |
| Dec 24 00:54:00 | 25h 58m | Only one Cookie | The danger, the pressure, the stares from Mom. Fun! |
| Dec 24 12:31:00 | 11h 37m | You Only Get One | It does what it says on the tin. The dude's expression at the end when he has to pick only one is hilarious. :) |
| Dec 26 22:35:00 | 58h 04m | Tumble Dive | It'd be cool, if you don't get killed straight away, to be able to dive after your parachute, especially if hit by only birds or pigs. :) <br/> <br/>Nice work and dig the bumping soundtrack haha. |
| Dec 26 22:40:00 | 5m 00s | You Only Get One Chance To Save Xmas | Bonus points for Canadian manners haha. Like how the more presents you're carrying, the more difficult it is to manoeuvre around the shops. The spinning camera is a little disorientating too, but I guess that's the point. :) |
| Dec 26 22:41:00 | 1m 00s | youGOO! - a webcam game | Baww. No Camera. :( |
| Dec 26 22:51:00 | 10m 00s | Do Not Expect Help | It escalated quickly - nice concept, the turtle was hard to control in places, especially once things got the switcheroo on the controls. He moved rather fast and slippy for a turtle. Challenging and fun though! <br/>[Spoiler ] It was a somewhat unsatisfying ending, there needed to be some closure with the Pelican. [/Spoiler] |
| Dec 26 22:59:00 | 8m 00s | Pivotal Point | I liked the concept, and the stats haha. Couldn't tell which bit was hit, as some of the triangles went down when I was aiming for the globe thing with three turrets. |
| Dec 26 23:04:00 | 5m 00s | hampfy | Loved the limb control, jumps were impossible while trying to span the keyboard for the arm keys though. Very unforgiving gameplay wise, but music and graphics were cool. :) |
| Dec 26 23:20:00 | 16m 00s | Underequipped | Bonus points for theme - this could definitely be taken further, really like the mechanic and thought that needs to go into each level. There didn't seem to be an advantage of the sword over the bow until the player realises they can't kill some creatures with a bow. :) |
| Dec 26 23:30:00 | 10m 00s | Weapon of Choice | A nice start - liked the lottery wheel thing to select a weapon. I didn't yet get to try the weapon pictured in the screenshot, wondering just how one would utilise it. :D |
| Dec 26 23:34:00 | 4m 00s | Break Out! | Liked the graphics and the concept. Allllmost made it to the key, only to have it teleport to another platform within seconds of the timeout. |
| Dec 26 23:43:00 | 9m 00s | Asteroids:Omega | Started easy and quickly got very tough once civilians were introduced haha. Nice concept and cleanly done with simple graphics and easy to follow controls. Good luck! |
| Dec 26 23:49:00 | 6m 00s | One Eye | Like the idea, and the retro dungeon style of the graphics. The foreground parallax was cool too, adding some depth. Would be cool if the saw rotation was done by animation in the pixel style you used for the rest, the same for the text/menus. Also - if it's keyboard input, leave it keyboard for menus too - nothing more frustrating than dying and having to move to mouse to restart the level when you just wanna hammer any key. :) |
| Dec 27 00:06:00 | 17m 00s | Too Many Guns Bro | Awesome stuff! Love the graphics and effects. Wanna see more, maybe less screenshake on the railgun. :D <br/> <br/>BTW - The xbox controls were an added bonus. |
| Dec 27 00:09:00 | 3m 00s | disINTEGRATE | Nice, would be cool to have a retry option once you die - but good effort. Liked the monochrome style. |
| Dec 27 00:20:00 | 11m 00s | Sixteen in One | Wow - that was nice. Loved the way you managed to mix it up throughout, especially the later levels with extra dimensions / rotation etc. 5 stars for innovation & fun! |
| Dec 27 01:44:00 | 1h 24m | You Only Get One DIMENSION | Did you jangle the guitar there too? Like the soundtrack haha. Well done for making something fun and playable in such a short time. |
| Dec 27 01:50:00 | 6m 00s | JumpMan | Nice - thought it was too easy at first, how wrong I was. Liked the one jump thing. One shot at the levels was just mean though. :D |
| Dec 27 01:53:00 | 3m 00s | Don One goes to space. | Nice animations, loved the hat physics. Maybe a forward aiming scroll would allow to see ahead a little, after the spicy chilli flavour platforms, it's hard to time the next jump as you're going so fast. |
| Dec 27 02:01:00 | 8m 00s | Redemption | I liked the graphics, but as others said, was a little buggy in places and hard to get around reliably. A little tweaking though, could be solid. Some more sounds /fx would be cool too, some audible or visual feedback for when you're wall sliding / dashing etc would be good. |
| Dec 30 22:40:00 | 92h 39m | Captain Spacebeard in: The Centauri Run | Liked the ship gfx and the minimal layouts that made you have to use patience and tactics to get around the off screen bad guys. Nice work, the huge ships that just poured laser death were evil. :p |
| Dec 30 23:06:00 | 26m 00s | PUSH | Maaan, stuck so hard on level 10. Now I can't sleep. Love the puzzle design and the graphics/theme. The poor chap is down on his luck, each time he closes on the idol it drops through the floor. :D |
| Jan 5 13:47:00 | 134h 41m | faif | Great puzzle concept, took a while to grasp which tiles I could click adjacent to the selected, but fun once you get it. <br/> <br/>Really liked the simplicity of the game. :) |
| Jan 5 14:04:00 | 17m 00s | COR | Loved the art and music! I couldn't seem to take the higher routes initially, was that intentional? I liked the bit about giving the heart away not always being the right thing. :) |
| Jan 6 01:12:00 | 11h 08m | Open Forest | This was really cool, if a little confusing at first. I should've read the text at the top at first. It's fun watching time sped up and the deforestation and wild beasts chasing down the poor adventurers. :D |