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Steven Colling

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TimestampSince previousGameSteven Colling's comment
Dec 19 18:14:00 Dream Chamber Hi headchant! Was nice to see how you developed this. Finally, I can play it :D Here is my feedback: <br/> <br/>- I like the music and the sound effects. Well done! <br/>- The bubbles of your character and the enemies should have different colors. It gets really difficult for me to get was going on. <br/>- Sometimes I entered a room, I "spawned" or ran into an enemy. Perhaps a small spawn protection? <br/>- Graphics a funny. Sad that you hadn't more time for little animations. <br/>- The difficulty after entering the 4th level gets really... hard. I always enter a room with ca. 10 (or so?) insane shooting monsters... no chance xD <br/>- As you said in the blog post, you had no time for setting up the theme. <br/>- The walls and sometimes the doors are a bit glitchy.
Dec 19 18:46:00 32m 00s Lovely Santa I sat next to him as he programmed this game. After playing it, I'm a bit scared now :D
Dec 19 18:59:00 13m 00s The other side Nice games and very... slick... shaders. Wasn't able to win the canabalt game while holding down the arrow key... at some point there always comes a building which is to high. Do I make something wrong? ^^
Dec 19 19:09:00 10m 00s Dr. Spackolo ... muss nett sein. Alright xD Nice humor. Graphics and music fits perfect and the end... very nice. Sadly no gameplay, but it works anyway as a humorous interactive "joke" :D
Dec 19 19:19:00 10m 00s The Button What a nice progression respective your previous games! Really! If you want to make a post-compo-version, I would improve the following: <br/> <br/>- Walking animation (I know thats hard, but it flickers a bit) <br/>- Tweaking the jumping (height, jumping speed, falling speed, response to pressing the keys etc.). It's a bit too slow paced. <br/>- The "hunted by a good one" is a nice gameplay mechanic. Perhaps you should focus on this and try to program a little AI which follows the player through the level? <br/>- Try to make save areas after entering a screen. I jumped through a screen change and landed into spikes ^^
Dec 19 20:16:00 57m 00s Atomic Creep Spawner!! I really enjoyed it. I hope you will continue on it and add more levels and minions.
Dec 19 20:29:00 13m 00s Villains of Milk and Madness Nice opening audio ^^. You should improve the milk-gaining gameplay, so that the player must not browsing brainless through the map for gaining milk. I hope you continue and make a post-compo version.
Dec 20 18:39:00 22h 10m Disturb the miners! Is there a chance to determine how to rotate the walls? If not, you should add such a mechanic. <br/> <br/>Try to avoid key bindings like "Z", because in some other countries (like Germany), "Y" and "Z" are swapped. There are some keys which are not swapped (or rarely swapped) through language. <br/> <br/>I closed all the paths from left to right and the algorithm which places the home and the goldmine swapped the places a very long period of time. You should avoid this, perhaps by placing the home somewhere and then making a probabilistic depth search from this location.
Dec 20 18:47:00 8m 00s You're a Bastard! Nice idea to annoy other people in small minigames. If you make a post-compo version, you should start with the following things (in my opinion): Add sound effects and try to combine the minigames with puzzles or more diverse gameplay instead of hitting the button at the right time.
Dec 20 18:55:00 8m 00s Lab's Lab Very brave to try a jam game with network capabilities! The game needs a game mechanic which challenges the player directly, like moving enemies.
Dec 20 19:04:00 9m 00s Big Bad Wolf Very funny idea. I really liked the music and the sound effects. The eating animation of the wolf made me laugh. The jumping is okay, but feels a bit strange. I played it multiple times and I often fell into the gap on the screen's bottom. Perhaps I just need some training. As next step, I would implement more gameplay elements, because after some minutes of play, it lacks of variation. Nice job anyway :)
Dec 20 19:12:00 8m 00s MurderBoss I like the idea to play the boss. Here is my feedback: <br/> <br/>- The player graphics differ from the background respective the style. The background looks nice anyway. <br/>- You can spam the range attack without getting hit. The close combat attack is a bit too strong. The gameplay gets really quick to a button smashing while following the players. <br/>- If you continue on this game, you should animate the GUI like the player's health so the numbers pop if something changes (or give them health bars). Changes of game relevant values should have a higher visual contrast as just changing numbers. <br/>- Use key bindings which are shared across countries. Here in Germany e.g., the keys "Z" and "Y" are swapped. <br/>- I hope you continue on this :)
Dec 20 19:32:00 20m 00s Double, Double! My best score was 5440. Played it multiple times. The art is absolutely okay and your game is very, very fun and solid. <br/> <br/>I needed a bit to get, that only specific colors are cleared dependent on the color of the text at the topleft of the screen. You should add/show the respective icon, too. <br/> <br/>It would be nice too, if 2x3 blocks (etc.) get cleared, not only 2x2, 4x4, ... <br/> <br/>You don't need to force the player to install your game. It is also better if you make a zip instead of a rar. I made a tutorial about this topic: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam <br/> <br/>Nice game!
Dec 20 19:44:00 12m 00s CYBERQUEEN What the fuck just happened here? <br/> <br/>Nice composition. Thrilling and dense atmosphere. <br/> <br/>I have no idea how to rate this ^^
Dec 20 22:34:00 2h 50m Waldo Very solid game! The things I like: <br/> <br/>- People turn and it gets difficult to find them if you only see them from the side. <br/>- People run if you miss them. <br/>- Remembering the multiple accessoirs. <br/>- The well balanced time for searching them. <br/> <br/>What you could make better: <br/> <br/>- Improve the graphics and audio (music). <br/>- Make a penalty for spamming shots.
Dec 20 22:44:00 10m 00s The "Great" British Weather Yeah, that is an interesting take on the theme. The graphics are abstract, but they fit very well. If you make a post-compo version, improve the visual feedback respective annoying them with the weather :D I like what you did with the fell over by wind.
Dec 20 22:59:00 15m 00s In good heart Very creative idea to play a kind of double agent. I won level 1 and 2 but the last one is too difficult for me, because I get shot down. Moving the TNT through the room feels a bit "rough". <br/> <br/>Next time, you should try to guide the player by playing instead of giving him text to read. A mistake, which I always do, too :)
Dec 20 23:08:00 9m 00s Obliterate the City Button smashing for the win ^^. I think it would be better, if you let the player make some meaningful decision, like which bombs to shoot. There could be a thick bomb which can take more damage then others.
Dec 20 23:15:00 7m 00s Revenge Bear 8950 points. Simple but effective gameplay. Graphics and audio lovely and good... a little bit more depth in gameplay would make this game just perfect :D very good job!
Dec 20 23:26:00 11m 00s A Light To Kill By Hi! Here is my feedback: <br/> <br/>- It was confusing because sometimes I couldn't pick up things with the first click, though the cursor showed me that I was on the right area. <br/>- That I can't pick up the screwdriver while holding the gun is a bit counterintuitive, too ^^. <br/>- Nice modeling of the room and the items. <br/>- The game is very, very short (sadly).
Dec 21 19:59:00 20h 33m Educational Tractor Kingdom Moving doesn't feel good because of the collision boxes (they are too big). Very funny idea anyway. I hope I didn't miss it, but is there an explanation for the icons? Especially the last one I didn't get.
Dec 21 20:10:00 11m 00s The Villein You should add a visual feedback respective clicking one of the areas.
Dec 21 20:18:00 8m 00s Happy Vil Friends Graphics and audio are very well made. If you continue to work on this game, I would try to make the game deeper. The attacking is a bit slow, too.
Dec 21 20:25:00 7m 00s TYRANOFORCE I won the game between second 1 and 0. Best practice: spam ship of the third type and sometimes the biggest one. <br/> <br/>The graphics are incredible. I would appreciate, if you make a commercial game based on this. As you said, further gameplay mechanics are needed.
Dec 22 20:51:00 24h 26m Dungeon Warden: Rise of the Goatman A very cool game with nice graphics. Here is my feedback (don't misunderstand the amount of critism :D). <br/> <br/>- You can't reset a game (ESC -&gt; New Game does nothing) <br/>- You mixed up the expectations how a common player will use the GUI. I had some troubles with placing the monster. My expectation was to left click for opening a dungeon and then a single left click on a monster to place it in it. Rightclicking for opening is strange. Additional I had problems to place monsters in the open dungeon dialog. <br/>- Respective the gameplay, I would make different strengths of the dungeons. It gets too easy to let your main dungeon generate gold for the biggest dungeon and then just spawn golems in. <br/>- Different position should have some impact on gameplay. Here it is just the best to spawn the dungeon directly in front of your main dungeon. The managing aspect is somehow destroyed then.
Dec 22 21:05:00 14m 00s Corruption! Get out of my town! The enemies have no chance, if you only upgrade the power perk. Some suggestions for improving the game: <br/> <br/>- There must be some visual feedback. Everything I do relevant for gameplay should be recognizable by some popping of icons or an animation of the clicked enemies. <br/>- If the enemies overlap, you can attack both with one click. <br/>- If the enemies come from the top screen border, the back knight is drawn on top of the knight he follows. <br/> <br/>I hope you make a post-compo version :)
Dec 22 21:21:00 16m 00s Twisted Minion Why not progressing to work? Just make a post-compo version with additional content and the fixed bugs :)
Dec 22 21:29:00 8m 00s Subterranean Farm Maniac As mentioned before, try to make a kind of representation how many people are alive (as people in the world or progression bars). Hard to figure out what is going on.
Dec 22 21:40:00 11m 00s A small village Its very simple, but it was fun to play. More and stronger enemies are needed :)
Dec 22 21:46:00 6m 00s Villain OS 8 Short, but nice. I like the way of pushing the buttons (if the hands of the played character follows the cursor).
Dec 22 21:53:00 7m 00s The Little White Rabbit and the Goat Goatee ermahgerd books... <br/>... that was what I thought as I ate the poor rabbit's books. I like the opening and ending audio very much, hopefully without the background noise next time :) <br/>The gameplay is solid. I hope you continue on this game and polish the graphics, add music and sound and add some gameplay mechanics for deeper play.
Dec 22 22:07:00 14m 00s Blob Revolution I really like the graphics and the controls feel smooth. But unterstanding the controls is something different. I had heavy problems to play this game, because I'm too bad in platformers. Sadly I skipped the most of the levels. For your next Ludum Dare I would encourage you too make insanly stupid checkpoints so the worst players (like me) have some success :D starting from the beginning of a level is not right. Nice ending monologue anyway.
Dec 22 22:20:00 13m 00s Dungeon Mastermind A brilliant game. Additional info at start would be nice, but until the second play I get was going on and then it is a very interesting puzzle game!
Dec 22 22:27:00 7m 00s Korruptor Good music, great graphics, but the controls are very difficult. Even if I stand in front of someone, there is a chance that I miss him with my guitar :D
Dec 22 22:36:00 9m 00s Don't Look At Me As the others said: Nice graphics but... what the fuck? ^^
Dec 23 17:28:00 18h 52m The villain's Rules ! One of the best games I played so far!
Dec 23 17:36:00 8m 00s Flamenco, tapas & siesta Hard but lovely game. The tutorial was good, but as the people start to running during the tutorial, I started to read in a hectic pace. You should make sure that the player doesn't feel under pressure while reading the tutorial. <br/>Sometimes there is something wrong with the z-indices of your sprites. People in the back are drawn in front of others etc.. Keep working! :)
Dec 23 17:49:00 13m 00s Trina of The Depths Graphics and the music are very well made! As you already mentioned, there was not really much to do. But I like the movement mechanic. Some passages with hurting walls or floors... I mean, you could focus the whole game around the movement.
Dec 23 17:59:00 10m 00s Space Liberators I can't switch from one healing ship to the other by pressing the same key. But the switching works for the attacker ships. Interesting idea. I hope you keep working on this game, adding sounds, audio, a proper ending screen and so on.
Dec 23 18:24:00 25m 00s Dark World Very interesting gameplay. As you probably did in your post-compo version, the controls (moving and jumping) didn't feel smooth. The graphics are lovely made, but need some polish, especially a main character walking animation is missing. In my opinion, the particle effects and some "realistic" effects don't fit with the pixel graphics. I think you should decide for one style. Was fun to play anyway. <br/> <br/>I hope you keep working on this game, really :)
Dec 23 21:56:00 3h 32m Bad Puppy Fun idea. Just add some further gameplay mechanics like proposed in the comments above.
Dec 23 22:05:00 9m 00s Evil Gnome's Revenge I think the area is to big for this type of game. Secondly, the fleeing of the reindeers is too... fragile? I mean, it is very hard to push 2 reindeers to the open gate without losing one.
Dec 24 12:53:00 14h 48m Bag a Bride Fantastic game. I got all the brides. Was fun to play. Here is my feedback: <br/> <br/>- Sometimes I wish to scroll faster back to my character for launching the next shot. Your scrolling algorithm prevents me from that. <br/>- The rope is only shown the first time. Is this a bug? Shouldn't have every threw bag a connected rope? <br/> <br/>Liked the graphics and the "bla"-sound the most :D
Dec 24 13:05:00 12m 00s Firepower! 289500 was my highest score. Very innovative idea. As I got what to do (let new plants grow while burning the old ones), it was fun to ensure that the fire doesn't extinguish. The difficulty rampage (I hope there is one ^^) is set properly. That big fire areas throw fire balls is a good and wise mechanic! <br/> <br/>Add further gameplay (twists) and place it in a store for mobile games!
Dec 24 13:12:00 7m 00s Reclaimed Empire As many testers said in the comments above: I hope you progress on this game. The proposed idea is interesting and your visual style is great!
Dec 24 13:52:00 40m 00s Grim's Christmas List I had a lot of fun with this game. A lot of levels to play. Here is my feedback: <br/> <br/>- You should make it visual clear if I can jump through a tile or if it blocks my jump. <br/>- After collecting all the presents, there should be a splash screen instead of the instant switch to the next level. <br/>- Sometimes the pixel kind of graphic (character, enemies etc.) doesn't fit with the background (like the cloudy one). <br/>- The fonts are blurred. <br/>- You set the difficulty rampage just right. I never felt it was too easy or too difficulty. I died in one of the later levels by stupidity of myself :) <br/>- I really like the enemies' sprites and the explosion of the many presents after I kill a big one. <br/>- A game with slopes! Yeah! <br/>- Controls felt perfect. <br/>- I know, it is an arcade game, but for a game jam game with testing players, you should avoid something like "Game Over". I was kind of sad as I died, because I can't see the later levels without replaying all the levels... and I have so many games to play and rate here :D so you should consider this change of situation next time and add something like a "Continue?"-cheat.
Dec 25 16:39:00 26h 47m Tale of Scale This is one of these games where I think, this would be a fantastic (commercial) game with many puzzle rooms to solve. I hope you continue to work on this game at ratking entertainment! Solved all the rooms, but I needed the hint in the second one ^^
Dec 25 17:03:00 24m 00s Sisyphus Very interesting gameplay mechanic and take of the theme. I didn't play through all the levels because I get angry xD I mean... normally I can flame the game designer for bad trap placement and unfair levels. But setting the traps by myself is so frustrating :D <br/> <br/>Sometimes the moving feels very glitchy and I ran into traps without my faults (as you mentioned and others mentioned here). <br/> <br/>Very good job anyway!
Dec 25 17:15:00 12m 00s The goat that ate Christmas Hi lando, here is my feedback: <br/> <br/>- The highscore is a very neat idea :) <br/>- Either the player has too much life or the enemies are too weak, but you should ensure that somewhere along the way the players will die. I killed myself by standing in front of robots to see, where I landed ca. on the highscore list. <br/>- Optimize your world generating code. I got stuck in an area where I couldn't jump out anymore :) <br/>- Additional, you should tweak your movement. It's okay, but doesn't feel perfect.
Dec 25 17:24:00 9m 00s Kroc Le Vilain Very polished, fantastic visuals and... goats! The gameplay isn't something I like, but that's my personal taste ^^ I hope you will set this in a store!
Dec 26 13:12:00 19h 48m Kill The Day! The game was fun to play and works. I would keep working on it! Here is my feedback: <br/> <br/>- Shooting down (to the screen's bottom) isn't that accurate. The bullets are a bit too much left, or not? <br/>- Sometimes soldiers stand there and shoot at a wall, because beyond it there is a zombie. So you should check if the soldier hits someone and if not, to move on. <br/>- Bars or other other visual representations with icons are better than numbers for displaying something like health or ammo, I think. <br/> <br/>For a game jam game, I wouldn't make a level editor or something like that. You could easily make a level in a graphics editor like GIMP and draw them as big textures on the screen. Then, just add collision information for the walls etc.. Not that efficient, but very fast to make :D
Dec 26 13:21:00 9m 00s Colorful Very hard game, but a lovely style. As I read what you did in the post-compo version... yeah :D the game jam games should always have some checkpoints for bad players like me.
Dec 26 13:37:00 16m 00s Lumberjack This game is just perfect. Fantastic minimalistic art, nice character model, interesting and addictive gameplay. You could add sounds and music and upload it to a store. <br/> <br/>Very small detail: The spawn point of the character should be near the first tree to take. Pressing "R" to restart the level and then run everytime to the first tree gets annoying ^^ <br/> <br/>Good job!
Dec 26 13:44:00 7m 00s Kill Ville Short but well made and very polished. Was fun to play! You should consider something to prevent the following behavior: Starting a game, waiting for the first murder and then click on some guy near the murder on which the description fits. There is no need to go deeper. If he's it not, it's easier to restart the game ^^.
Dec 26 13:53:00 9m 00s Crime Scene Nice visual style and interesting take on the theme. Was fun to play. Moving and turning was somehow slow, but this is just a little detail.
Dec 27 13:08:00 23h 15m SpaceGreed A very nice idea, but it lacks gameplay balance. As other already mentioned, it is to easy for an attacker. I really hope you keep working on this!
Dec 27 14:12:00 1h 04m Sealed Evil Best game I played so far. I played through all levels and unlocks. Can't say anything negative which wasn't already said. Slow start is the main point, but playing through the skills is so addictive.
Dec 27 14:18:00 6m 00s Seeds of Wrath Nice visuals and audio. The gameplay could be a bit more complex :)
Dec 27 14:28:00 10m 00s Villain Glance Rembers my of Isaac ^^ <br/> <br/>Sometimes I aim on someone and shoot and the shot doesn't hit him. You should check, if the visual cursor meets the real cursor position :)
Dec 27 14:37:00 9m 00s Feel To Be Me! Alien of Sace Invader Nice concept, but with some problems: <br/> <br/>- If I hold the left arrow key to quicken the movement and then I reach the left border, I think it would be better, if it slows me down while keeping the left arrow key down, instead of resetting it. <br/>- The enemie shots are too strong or too fast. Perhaps adding health to every alien? It is hard to have more than 1 or 2 aliens left. <br/>- The game should change to the upgrade screen after I destroyed the last ship instead of waiting until I reached the bottom screen border.
Dec 27 14:41:00 4m 00s Doggie Destroyer Just continue on it and make a post-compo version :)
Dec 28 19:03:00 28h 22m Trolling Nice art. Some background music would be nice. The gameplay is fun, but a little shallow. A unicorn which poops bombs. Yeah :D
Dec 28 19:23:00 20m 00s the BRINK Interesting use of the theme. Perhaps destroying private objects of the man who fights the death instead of orbs and important places of his life instead of cloud worlds? Like you did with the hospital. <br/> <br/>Nice atmosphere made by the lovely graphics, sound effect and music. Really good job. <br/> <br/>Sadly it gets a bit too easy, if you always push the keys for the strong attack and the dash simultaneous.
Dec 28 19:39:00 16m 00s Another Castle Nice idea, but didn't beat the last level. You say "Don't walk into the obstacles on your way down!" but I don't get what you mean with that.
Dec 28 19:49:00 10m 00s hunt Very funny idea, but I didn't get why I got the losing screen after killing all the others and tranforming into a monster... <br/> <br/>Nice graphics, a bit small but it's okay. The sound effects fit well, too. Good job!
Dec 29 18:48:00 22h 59m Cure 48 Very nice use of the theme, visuals and background music. Was fun to play. Some things you should fix: <br/> <br/>- If I change to another screen and still press the walking button, I should be able to continue walking insteaf of releasing the button and press it again. <br/>- Sometimes it was difficult to hit an enemy (depending on the direction he comes).
Dec 29 18:58:00 10m 00s Tiny Sorceress Solid game and visuals. Love the ending :D
Dec 29 19:03:00 5m 00s Greed Very interesting use of the theme. I'm waiting for the results!
Dec 29 19:12:00 9m 00s Vixen Good job! <br/> <br/>Some music would be nice... and don't put "close the game" on the right mouse button, please :D
Dec 29 22:09:00 2h 57m Crime in the City Very addictive game. Seriously: Keep working on it, come with a nice visual style and this game is perfect.
Dec 29 22:22:00 13m 00s Heroes are so Annoying! Was a lot of fun to play. Good job! I think the fighting needs some balancing respective the strength of the encounters I can place. I think, it is a bit too easy. <br/> <br/>The monster placing mechanic makes sadly no sense. I think you planned something other with it, but like you made it, it would be better, if I can enter the fight directly with the choosen monster.
Dec 30 17:39:00 19h 17m Thievery Solid game and nice idea. You should avoid to give enough daggers to kill all the guards, because then it gets more an assassin game as thievery.
Dec 30 17:52:00 13m 00s You are the Evil Overlord The game is somehow strange... keep working on it and add sound effects and background music and improve the graphics :)
Dec 30 18:03:00 11m 00s The Filthy Coward I ignored the audio rating, too. <br/> <br/>Here is my feedback: <br/>- Sometimes I spawn in policemen <br/>- You can ran into a guy and spam X. It just takes 1 or 2 people and some seconds to reach the current goal. <br/>- It's too easy to avoid policemen <br/>- Funny game idea :D
Dec 30 18:17:00 14m 00s Mitt Romney and the Case of the Sex Doll Good job in creating a uncommon mood.
Dec 30 18:21:00 4m 00s Gin Monster Bob Nice way to map the feel of being drunken to buttons :D
Dec 31 15:46:00 21h 25m The Plague Very interesting idea. My feedback for you: <br/> <br/>- The graphics are far to small. <br/>- It would be better, if you mark the places which can be conquered. <br/>- At my first start, I instantly died because of some enemies around my spawn (is there a retry-button?) <br/>- How can I kill enemies and get minions? I conquered places and they die if they walk on the plaque, but there are no minions. Even if I conquer their buildings.
Dec 31 15:55:00 9m 00s BAD MOTHA... Nature! The graphics are okay, but the game mechanics are very funny. Good job! My best score was 51250 (with an 8x combo!). <br/> <br/>Just add a tutorial or help button instead of forcing the player again and again to wait for the button to skip the instructions. <br/> <br/>I hope you keep working on this game and add some further mechanics and content!
Dec 31 16:02:00 7m 00s City Rat Very unique and good visuals, but the controls of the rat isn't that good. Sometimes hard to get into a side road.
Dec 31 16:11:00 9m 00s Bandits The visuals are really cute. The people walk slow and it's not clear enough how the traps work. It would be nice, if the player is more involved! I hope you keep working :)
Dec 31 16:36:00 25m 00s You are the (NOIR) Villain Very dense atmosphere, nice visuals. You should make a WASD+mouse control instead of letting the player just walk forward. Sometimes I became stuck on small steps or walls. I found the target and placed the bomb, but nothing happens. What are the big lights for?
Jan 1 15:11:00 22h 35m Muffin the Destroyer I encourage you to use international key bindings. In this game that isn't the problem, but if you make games with a more complex control scheme, it's somehow difficult to play, if on someones keyboard the keys Y and Z are swapped :)
Jan 1 15:24:00 13m 00s Evil Cat Very funny game. Here is my feedback: <br/> <br/>- The control and the collision doesn't feel that smooth, but I think, you already know that :) <br/>- There should be the ability to grab an item so you can get it if it stands near a wall. Had problems with items like the floor lamp. There was no way to destroy it. <br/>- Couldn't destroy the washing machines even as the two machines and 3 other objects were left. <br/>- The cat needs a jumping animation... <br/>- ... and sounds :)
Jan 1 15:34:00 10m 00s Hunt yourself, or something Very interesting game idea. First, I woudln't make text boxes where the text builds up from the center, because it's difficult to read if you are already in this line. Secondly, between the day and the night, there should be a small break with a fading black screen or something. It looks a bit strange if the sprites change instantly and the humans disappear. Perhaps you can add a timer, so I don't place traps right in the moment it changes to night :) <br/> <br/>Nice graphics and good job anyway.
Jan 1 15:39:00 5m 00s ASMOSNOS A very strange experience ^^ nice visual style anyway.
Jan 1 15:51:00 12m 00s The Legend of Sneak Ninja Kill Nice to see a gameboy game. Sadly the game is a bit rough. It's hard to get not detected, because I have no chance to see in which direction they look before I enter there sight. Very nice retro visuals anyway!
Jan 1 15:59:00 8m 00s Red Roses Nice visuals and atmosphere. I think, you should always make clear, that the player progresses, if he does something. I picked so many flowers without knowing, if it will end or if I should do something other. Then after collecting enough, there was this screen and if I press the left arrow key, I see my character walking but I have no chance to determine, if I walk on a spot or forward and, if it will end. The ending of throwing roses was funny - made me smile :D
Jan 1 16:17:00 18m 00s The Evil Reveal Was fun to play and design the traps, but as you already said, there is some balancing respective the room costs needed. You can publish XNA games on a game jam without forcing the testers to install it as an application. I wrote a tutorial about that: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam
Jan 1 16:23:00 6m 00s More Afraid of You Oh my god, the bzzz sound is so funny. I really laughed... especially as you started to avoid laughing. Very funny experience.
Jan 1 16:32:00 9m 00s Rise of The Bug Bot A really hard game. You should consider to make a lot of checkpoints in a game jam game. It gets really frustrating, if you are forced to start from the beginning after dying.
Jan 1 16:53:00 21m 00s Ninox the Nightbringer That is a really great game with good level design. Just perfect. Some little polishing, e.g. animations and so on, but really good job anyway. Just put it in some store! <br/> <br/>Needed 1841 steps in total to complete all levels. <br/> <br/>The exe worked fine on my Win7 system.
Jan 1 18:17:00 1h 24m Infection The main problem is, as the others already mentioned, the slow movement. Sometimes I get stuck in walls, too. Just keep working on it, fix the issues and add some further gameplay mechanics.
Jan 1 19:24:00 1h 07m Erfos Without the bugs (getting stuck) and the balancing problems, this would be a very nice game. Was fun to play anyway. Some tooltips with further details about the buildings were nice too. <br/> <br/>Impressive work for 72 hours!
Jan 1 19:33:00 9m 00s Royal Reptile Rampage The controls are not smooth, but it's okay. Somehow frustrating to run into your food accidentally ^^ <br/> <br/>The art is really charming.
Jan 1 19:41:00 8m 00s PANIC BANK You should prevent the player from spawncamping the enemies. I also didn't get how to stop someone to killing me slowly. But it's a funny idea and I hope you keep working on it.
Jan 1 19:49:00 8m 00s Escape A funny little game here. Nice how you made the little minigames in context of the plot. Graphics are okay, too.
Jan 1 20:25:00 36m 00s Robo Jerks I played through all 3 levels and it was fun. Here the things you should improve: <br/> <br/>- Better graphics / GUI <br/>- Balancing (it's too easy to kill them without building power plants or multiple factories) <br/>- The player should win if all the enemies are killed. It's annoying to move the units to the enemy's base ^^ <br/> <br/>Good job anyway!
Jan 1 20:37:00 12m 00s President VS Eevol The stealth part of the game worked. Was a bit too easy. The boss fight was somehow strange, because he ran into walls or started to turn rapidly on one spot. <br/> <br/>Sometimes the dash action is buggy. E.g. if I press the key multiple times with short pauses, nothing happens.
Jan 1 20:52:00 15m 00s Goat Factory A very funny and polished game. Loved the minimalistic, clear style. A death animation for goats would be nice. Sound and background music fits very well, too. Sadly not that much content... but for 48 hours, this game is impressive anyway. <br/> <br/>Played with chrome and the levels took long to load.
Jan 1 21:00:00 8m 00s Dastardly Diver There a situations where you can't pass through without getting damaged by a mine. That is a bit frustrating. The game is simple, but it works. Anyway, the visuals are lovely and the background music is great.
Jan 1 21:10:00 10m 00s The Evil Machinations of Fluffy McSnugglebottom The music is really nice. Well written, too. <br/> <br/>I'm not sure, if the jump &amp; run part is needed here. This game could be completely dialog based.