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Steven Colling

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TimestampSince previousGameSteven Colling's comment
Apr 29 11:06:00 # Nice atmosphere! The collision seems sometimes a bit buggy (didn't die though touching an enemie. I'm also not sure why the fleeing blue box can push the red one but I can't, even though I'm blue. There are two rooms with color changing dots. What's their meaning? The ending is somehow "unexpected" :D <br/> <br/>Short, but funny.
Apr 29 11:14:00 8m 00s Minimala Jones & The Raiders Of The Lost Art As you said, the controls are broken - floating through the air is somehow fun anyway. Interesting camera angle. <br/> <br/>And potatoes!
Apr 29 11:27:00 13m 00s Refraction I'm not absolutely sure but sometimes dots break with the typical sound of hitting them with the wrong color while a) they are still a distance away and b) they have the same color as the region which they would fit, if they reach "me". As evelyn-jolli mentioned: why not different colors at the same time? Anyway even the easy mode it's too hard because of the fast color changing. I then tried the hard mode for fun and it's the total overkill xD <br/>I encountered another bug: I can't start a second round after playing without restarting the program. If I click on a difficulty and hold down the button, I see some dots and movable thing flickering but the game won't start. <br/> <br/>What was your highscore on easy? :D
Apr 29 11:48:00 21m 00s Dwalk The menu seems a bit buggy. The actions relating to the menu entry get triggered multiple times while making only one push, so if I want to turn e.g. the sound to on, a single click turns it on-&gt;off-&gt;on-&gt;off etc.. Additional, it's weird that I can enter a menu with return but need to use another key to go back. Now to the game: the local cooperative thing is a nice idea. The visuals and audio are "okay", sadly the levels are a bit too long and it gets frustrating if you die. In my opinion Ludum Dare games should have a "skip level" button to have a look at all the levels you put time into. I didn't see all :( (died 2 times by own stupidity). The collision is sometimes strange (don't think it's buggy) if you want to enter a small corridor, you are getting stuck in front of it. Anyway, nice job with your limited time!
Apr 29 12:18:00 30m 00s Convulx Very solid and fun game. I beat all the difficulty levels except the last one (without dodging the asteroids instead of shooting :P). The second weapon type is a bit to weak in my opinion. It should have area damage or you can make it explode where you want. Different asteroids would be nice too. The problem of a player who dodges instead of shooting could be fixed by making not the ship but only the cannon movable. Keep up the work!
Apr 29 17:28:00 5h 10m The Minimalizer The music is great, where are the sound effects? :D <br/> <br/>Your game is simple but fun to play. I didn't encountered any bugs, so you did a very solid entry. The only thing I can complain, is the following: <br/> <br/>- Enemies drop coins after killing theme again, so it's possible to farm coins. That makes the collecting coins/upgrading system a bit obsolete. <br/>- Shooting up and down wasn't clear. I got stucked on the screen where you must shoot up to kill the turrets. <br/>- You should add a save area after each screen. Sometimes I died and still pressed the walk button. As a consequence, I immediately walked off the screen into the next screen and died there, so I spawned on the starting point of this location.
Apr 29 17:53:00 25m 00s Screaming Cubes I played this multiple times and it's really fun. The enemies don't drop that much ore, so the upgrading of the ship get's a bit lengthy. Controls are smooth, graphics fit this kind of game. Most fun part were the enemy ships which fly into you with high speed :D
Apr 29 18:01:00 8m 00s Orchis I love the art style, especially your use of the colors and the amotsphere they generate. It was fun to explore the planet. It would be nice if it were a bit longer and had more gameplay elements. Sound and music fits, too. Solid entry!
Apr 29 18:14:00 13m 00s simpLify A very great, short game. Just fantastic audio and nice graphics. And yeah, I solved the second puzzle!
Apr 29 18:41:00 27m 00s Less is More A very strange experience (in a positive way) and interesting take on the theme (minimalizing the world). I solved all the puzzles but needed the first hint (didn't expect clicking as a relevant input method).
Apr 29 18:51:00 10m 00s Mag Ball So your approach was minimalistic gameplay? Nicely done! <br/> <br/>:D <br/> <br/>Love the graphics.
Apr 29 18:59:00 8m 00s Random Objects Smash Slick or juicy or however you want to call it. Nice idea to shoot diagonal while moving. Even with the limited amount of weapons it was a fun experience! I'm still not sure what the player character shoots...
Apr 29 19:09:00 10m 00s ColorBridge Nice puzzle game. As I got the rules, it was a bit too easy as every level has apparently multiple possibilities to solve it.
Apr 29 19:17:00 8m 00s Minimalist Living I laughed several times, e.g. because of the losing condition for slapping someone who knews karate or the big potato. Nice, clean art style. Found no bugs. A bit short anyway.
Apr 29 19:45:00 28m 00s Lightrail Nice atmosphere with your graphics, the radar and the background sounds/music. The game was hard but I got all the levels after some tries. Repeating a level multiple times wasn't frustrating. Every death was a bit of learning. So in the end, the difficulty was just right!
Apr 29 20:00:00 15m 00s Chez Angelo I got problems with the mouse sensitivity in the windows version (it was far too high). Very intensive atmosphere, somehow psychedelic. Played your last Ludum Dare entry and I smiled as I saw the screenshot on the wall. What a strange trip :)
Apr 29 20:05:00 5m 00s Save the potato! Nice attempt and welcome to Ludum Dare! It's far too difficult and the cooldown is too long. Don't forget to upload the source code! :)
Apr 30 18:54:00 22h 49m climbing 208 feet up the ruin wall I like how you go into details of the climber's thinking and how his thoughts appear authentic. Liked it! (but a bit too long :D)
May 1 11:13:00 16h 19m imy You create an intensive atmosphere here. The music and the sound effects fit very well. The physics and the puzzles which you made out of them feel very smooth. Nice game!
May 1 11:21:00 8m 00s MIN What a trip (and a lot of fun!). The jumping part felt a bit rough, perhaps because the moving controls respond too fast while floating to a platform?
May 1 11:30:00 9m 00s Midnight Inertia As the others said: I tried to follow the instructions but I can't get the thing crash into the terrain. But I will have a look at the post-compo version if you made one and Ludum Dare rating ends :)
May 1 11:40:00 10m 00s Land of the Free The controls (walking) feels very strange, like I'm playing a drunken guy :D <br/> <br/>It was interesting to study your humorous critics.
May 1 11:55:00 15m 00s jmp Was fun to play - smooth controls, nice atmosphere and interesting concept with the platforms changing visibility. In the last area, you can use the wall for multiple jumps to reach the goal and therefore it is possible to ignore all the platforms in this area.
May 1 12:12:00 17m 00s Bear Necessities Was fun to play, here is my feedback: <br/>+ Funny idea with the eyes as health bar <br/>+ Music slows down is a nice effect, too <br/>- The bees are arbitrary: you can't have any control over them so it's totally random if you can finish a level or not <br/>- The collision of the trees is somehow buggy and a bit too big (sometimes I can't shake it and need to move multiple times on it) <br/>- The water is somehow buggy, too. In the level with the many rivers flowing in different directions, I get stucked between two rivers sometimes <br/>- The music gets annoying after some time :D
May 1 13:03:00 51m 00s Lumber Rumble Like the concept. Nice idea how you let the main menu pass if the player starts the game or the "game over" comes from the right after dying.
May 1 13:12:00 9m 00s Maximalism Very nice take on the theme. The main menu gets a bit annoying because it can instantly trigger the entering of a level just after you changed from a previous game to the main menu. <br/> <br/>Good idea to make all levels unlockable via cheat :)
May 1 13:22:00 10m 00s Steve Can't Zen As I killed the birds I really laughed. Such a strange change in the way the game felt up to that :D really enjoyed it.
May 1 13:43:00 21m 00s Space Theory The flying feels smooth, but sadly the enemies just hang around in space. With flying enemies and a bit more speed this would be brilliant :D
May 1 13:50:00 7m 00s A Game of Boxes Nice concept, but way too short. More levels and box types would be awesome. The controls don't feel that smooth. The graphics are nicely done - enjoyable aesthetics.
May 1 13:56:00 6m 00s Super Neo Tektropolis Very nice visuals, but the game itself is too hard. These flying things appear too fast and often you jump somewhere and hope, that the jump doesn't end in an enemy.
May 2 12:27:00 22h 31m Budget Squad Great game and visuals, but as you stated, not really a connection to theme. And a bit too easy, because you can push enemies with the invincible ship where you want to have them.
May 2 12:31:00 4m 00s Entity You used the theme very directly. A little bug: you can get stucked in a wall when you press walking while jumping at a wall.
May 2 12:37:00 6m 00s Minimal 2 Player Game What a surprise. At first I thought "oh yeah, pong." and after I scored the first time, the game gets very interesting. Nice look and feel! <br/> <br/>[Spoiler] The ending proves: games get better with zombies!
May 2 12:51:00 14m 00s F*** This Job This was fun! Very addictive gameplay and a lot of features and content. Good job! The watching of the replay outweighs some difficult levels :D
May 2 12:59:00 8m 00s Minimal Acceleration The green map tiles start to flicker sometimes (Windows 7). I think there are too many obstacles on the road to have a proper flow in playing. And why can I drive on the green tiles? That makes it very easy. The goal should be not a single tile and a line instead, because with the strange controls it gets difficult to hit even with slow driving. Just keep working on this game. A lot of people release "post-compo" versions (excluded from the rating) to show even better versions of their game!
May 4 08:47:00 43h 48m Persist Nice take on the theme (minimalism =&gt; minimalizing the gameplay). Graphics, music and sound effects fit very well. The non-post-compo game is really hard and sometimes the controls don't feel good, especially whil colliding with a platform where you want to jump on. Why not adding a skip button for entering the next level (for your next ludum dare entry...)?
May 4 08:59:00 12m 00s ... (Spoiler) <br/>The level where you have to ignore the yellow dot... I hate you :D <br/> <br/>Nice game anyway. Felt very smooth and I didn't have a level where I needed too long to solve it.
May 4 09:06:00 7m 00s Join Nice puzzles but the time you must wait after dying takes too long in my opinion.
May 4 09:22:00 16m 00s # Very polished and fun game. The sound effects triggered by the player's actions give your game a nice atmosphere. Your tutorial is well done, too.
May 4 09:33:00 11m 00s Guru Oh my god, the fly. I never laughed that much while playing a ludum dare game. Totally my humor. Nice animations anyway.
May 7 18:27:00 80h 54m (Follow the) Line Solid use of the theme and nice visual style.
May 7 18:32:00 5m 00s Weapons of Minimal Destruction Nice visuals and interesting concept: the player balances his own game.
May 7 18:36:00 4m 00s Feint Signal The music and your visual style is great. Nonetheless I'm so unbelievable bad in this game :D
May 7 19:04:00 28m 00s Potato The Destroyer Nice graphics and background music. I played it with my gamepad, that felt way better (Y and Z are swapped on german and other country's keyboard layouts). The game is really too difficult. Every level should be full of checkpoints. I think, Ludum Dare entries should have something like an emergency button to get invulnerable or to skip the level. Additional, the enemies shoot too fast. <br/> <br/>After I made my rating and my comment, I played your post-compo and... yeah. Exactly what was missing :D
May 7 19:15:00 11m 00s Dock Zone Nice puzzle game and well polished character animations. A little bug: you can reach pyramids on a big range and I think in some situations that wasn't your intention.
May 7 19:23:00 8m 00s Huoheian I really like the visual style and music/sounds. The concept is interesting, but I think it takes too long before it gets relevant: You stand there in the middle and you can shoot on every spawning place just by turning in one of the four directions.
May 7 19:34:00 11m 00s hunter hungry This game has an awesome atmosphere. Very nice! I know that it was intented to walk the same area again and again (to show how the hunter exploits area by area), but in the case of gameplay it isn't that fun :)
May 7 19:39:00 5m 00s First, You Take A Potato Oh yeah, that was awesome! The atmosphere, the use of both themes, the visuals and music. Just great. Sadly that you can't track how many potatoes every player took... that would be an interesting statistic.
May 7 19:50:00 11m 00s RGBA Very polished entry. Can't say anything negative...
May 7 19:57:00 7m 00s Battery Clever idea. A bit too difficult, the batteries should give more energy as they give currently. I like how the device moves while you move the character.
May 8 14:37:00 18h 40m Sky Tea I like the look and feel, but the jumping is somehow a bit unresponsive. Sometimes I walk and definitely press the jump key, but I just fall down. The gravity is too strong anyway. And nice background music!
May 8 14:46:00 9m 00s Dream Fishing Fits the theme very well. Felt nice and the controls were smooth. Just great.
May 8 14:58:00 12m 00s My Mini Castle I liked it alot, sadly the collecting of potatoes gets a bit difficult because you can't defend your castle meanwhile (and the collecting lasts too long or you have too little potatoes). Visuals and music are just great. Good job!
May 8 15:12:00 14m 00s Super 1-Bit Space Arena This game is great. Nice and interesting concept with pushing down enemies from the platform. At the later stages it gets really difficult. Sometimes the enemies stay in the air, but I think, you already saw this. I'm not sure, if weapon 2 and 3 are good enough, I just played with 1 and it worked well. Additional, you should gave the player more time to explore the level before the first wave comes or show a little graphic so he can get an idea of it. I failed a couple of times while searching for a better tactical place (distance to the stationary turret, shape and area size of the platform etc.). <br/> <br/>Nice visuals and ... <br/> <br/>... phew phew phew phew phew
May 8 15:18:00 6m 00s Squeezed Out Good job in doing this. Your game creates a fantastic flow. Perhaps you should change the instant death to some kind of penalty (perhaps the game gets slower) to keep up the flow!
May 8 15:35:00 17m 00s Fantasy RPG #58 I played through it. I just wonder why enemies don't attack. Is there any penalty not to push the attack buttons at the right time? Congratulations for your first game jam! :D
May 8 15:44:00 9m 00s Geneva Convection Very nice and polished interface. Funny game idea and it was "somehow" fun to play... but I had some problems in understanding the whole process respectively what is going on... nonetheless, very good job!
May 8 16:13:00 29m 00s The particle swarm Awesome! Didn't expect that I play this more than 20 minutes... just wow. A button is missing where I can reset the level without deleting all my drawings, but that's a minor critic...
May 8 16:17:00 4m 00s Staring Contest The background music makes it just perfect. I'm not sure how to rate graphics. :D just a joke.
May 8 16:21:00 4m 00s Defender. Nice visuals and audio, especially the background music. Nonetheless it is quite fiddly to shoot in the direction where I want to shoot at :D
May 10 15:10:00 46h 49m Lunar Rain Very dense atmosphere, the graphics and sound fit very well. Great work!
May 10 15:25:00 15m 00s Mind the Gap Your game fits the theme very well. With the minimalistic graphics and the calming background music, it creates a smooth experience and atmosphere.
May 10 15:53:00 28m 00s You Must Escape This game is awesome. What a funny idea. You should continue working on it!
May 10 16:03:00 10m 00s Moonshine The graphics and the sound effects are nice, especially the voice over fits very well (Bastion :D). The controls felt somehow strange, e.g. if the character changes the walking direction to another because the direction where you targeting is blocked.
May 10 16:10:00 7m 00s crush. Funny game, but it takes a bit too long before it gets to the interesting part (lots of moving walls)... perhaps a kind of hardcore mode? The visual style and the audio work very well.
May 10 16:13:00 3m 00s Minimum Reason Game: Hail To The Potato King Alright... :D <br/>I didn't make a rating for the graphics because of the compo rules.
May 10 16:21:00 8m 00s Perfect Crime I hope your game isn't autobiographical :D <br/>Should I be worried about having fun while playing football with a head?
May 10 17:05:00 44m 00s Mr Potato assembly-line Funny idea. I really don't know what else to say :D
May 10 17:27:00 22m 00s Get The Potato [SPOILER] <br/>I didn't get it with the purple boxes because I solved the level where you introduce them without the "trick". I then read it in the post mortem. Couldn't see all the levels because on of the later one is too hard for me (you must make a little jump to reach a platform below you, then turn around and pass through a purple wall and a purple floor.
May 10 17:50:00 23m 00s Leaf Me Alone One of the best games I played so far. Really. Playing this was just like meditation :D <br/> <br/>Great sounds, great music, lovely graphics, small puzzles with the right difficulty. Just great.
May 11 07:58:00 14h 08m Line Knight Very interesting concept, sadly not that much content... why not making a post-compo version with more levels?
May 11 08:21:00 23m 00s This is not a minimalist game I played through it and solved all the puzzles except the last one without the walkthrough :)
May 11 09:02:00 41m 00s Flight Time Nice puzzle game and interesting concept. Was fun to play through the levels.
May 11 09:11:00 9m 00s Nega-girl Very hard, but I enjoyed it anyway. The graphics are well made, but as someone else mentioned here, the game gets easier because you benefit more from your experience as from the powerups.
May 11 09:20:00 9m 00s I Dream In Color Very strange art :D I like the mechanic but you should improve the interface and show the player, when he finishs a level, what he must do to solve it, how many creatures to save are left, if he lost the game because a creature died etc.
May 11 09:39:00 19m 00s Square Quest Funny little game. Here is my feedback: <br/> <br/>- There are two yellow coins in the forest which I can't collect. <br/>- The player should be able to press multiple moving keys. E.g. if I walk along a corridor from the left to the right and then see, that it will turn to the top, I often press the right and the up key so he automatically turns the direction then - but in your game, the character doesn't move anymore. It would be nice if you add this comfort feature in your post-compo. <br/>- The dungeon with the entry point in the desert... if you want to leave the dungeon (holding the up key), you immediately enter it because you progress moving up after entering the overworld. <br/>- Collecting coins is getting exhausting really fast, perhaps you should add a collecting radius of two squares in which my character automatically gets them? <br/> <br/>The graphics fit very well, nice how you communicate the landscapes in such a simple, effective way.
May 11 09:45:00 6m 00s Add Removal The puzzles get really hard... :D
May 11 09:53:00 8m 00s Time to Think Nice atmosphere - the illumination and background music do their job. As the others stated: The moving needs some fine-tuning and the cursor distracts a bit.
May 11 10:01:00 8m 00s Terminally ill Great shaders. I like the game, but what you should fix in a post-compo version: Everytime a new game is introduced, you will die because it is too hard to read the text fast while playing another game. I think you should pause the game and let the player progress by pressing any button.
May 11 10:15:00 14m 00s Kriok Very difficult but nice puzzle design. Some of the puzzles seemed to be unsolvable at first, so much the better it was to solve them.
May 11 14:34:00 4h 19m Phlux Intelligent puzzle design, was fun to play. The shaders and the smooth background music create a nice atmosphere.
May 11 14:45:00 11m 00s TrackSurfer My longest distance was 982! Addictive gameplay and nice flow experience. If you plan to make a post-compo version, you should really add full-screen support at first :D
May 11 15:03:00 18m 00s Cage's Ghost I really like the graphics, the sound effects and background music - they create a nice atmosphere. Nonetheless the game is so damn hard :D <br/> <br/>John Cage would be proud of you anyway.
May 11 15:36:00 33m 00s METROCRAFT The windows version contains an exe which throws a "Data Folder not found" error with the following content: "There should be 'Metrocraft_LD26_Data' <br/>folder next to the executable". <br/> <br/>I played the web version. The graphics look good and the background music fit well, too. The game has an interesting concept, but I think you need something to vary it more. For example: building a specific pattern while avoiding enemies.
May 11 16:15:00 39m 00s Cube_Story What a strange thing :) Just keep working on it and release a post-compo version here!
May 11 16:31:00 16m 00s Particles The game works really fine. A valuable tutorial and even an options menu with support for color blind people - just great. Was fun to play.
May 11 16:53:00 22m 00s Minimize This! Very addictive gameplay. I know that the cooldown is necessary, so the player doesn't click pieces away while the glowing box is falling, but it is nonetheless annoying. Perhaps make a check if pieces are moving - if so, there is a cooldown, if not, the player can progress clicking. Good work! If you make a post-compo version, add music :D
May 11 17:47:00 54m 00s Minimal Moves Nice and polished presentation. It is clear what to do and how to do it, but it is still very hard to actually... do it right. The graphics are so great anyway.
May 11 18:01:00 14m 00s Earth Defender Even easy was too hard for me. Perhaps you did forget to adapt the aliens' movement speed to the time between two ticks of your program (or however you want to call it), so faster computers have faster aliens? Anyway, funny graphics! :)
May 11 18:11:00 10m 00s RogueOut Simple, but funny idea. I think the player should be able to manipulate the direction in which he shoots. Currently, the place on which the "ball" hits just defines the speed, or not? <br/> <br/>The web port has sound bugs (resetting the music after some seconds with a little pause). I use Firefox.
May 11 21:57:00 3h 46m Break All The Pots! I remember the time where I roved around as Link and killed goombas... wait... :D <br/> <br/>As the others mentioned, the controls are very strange and the invisible map border doesn't help here. But if you "got" it, it's a little, funny experience!
May 12 09:39:00 11h 42m Potato Dungeon Great work! I love the graphics, the sound effects, the music and the setting... I mean... a horse buddy with a sword and fighting pigs... just great. Was fun to play through. Two things I noticed: during the bossfight there was one of the smaller pigfighters who was invulnerable (I let me killed by him and tried it again and then it worked). Secondly, sometimes I didn't notice that I lost a heart, so that should be communicated better.
May 12 09:57:00 18m 00s ShrunkenAdventures A solid entry. The controls are very smooth and it was fun to rush through the levels. The graphics are well made, too. Nice! <br/>I think you could make a better animation of the collecting of pixels (they just disappear). And I had a little bug where I could walk through a solid rock. But both things a minor problems. Good work, anyway.
May 12 10:03:00 6m 00s A-Void Hello! <br/> <br/>Your game is pretty difficult. I think the main problem is, that the jump is too small and therefore it is difficult to get the right moment in time to jump over a wall. I always ran or jump into it. Additional, the obstacles appear very late, but that's somehow okay. Why not making a post-compo version and link it here?
May 12 10:20:00 17m 00s Milton This game was really fun. Great graphics, smooth controls, funny concept. The following feedback contains just minor things: Add music and sound effects! Additional, you should add a "x levels left" text in the game. I know, you wrote the level count in the game description, but I read it over and without this information, the saving of torches gets strange. A possible solution would be to let the player unlock level by level (if he won the previous one) and let him play old levels again, so he can try to solve it with fewer torches and therefore get some back for later levels. This would make the torch saving still worth it, but let the player also decide how to use it and don't just save them for an unknown future.
May 12 10:38:00 18m 00s Antichromatic Was fun to play. Very polished and smooth controls, nice graphics... good job!
May 12 11:03:00 25m 00s Barren Universe Funny idea and very good gameplay with smooth controls. The graphics look great, but sometimes your tiles start flickering with a small line or border. Additional, I think you could give the player more time... it was really hard just to find the exit. Perhaps you should show the player the exit or make an arrow towards it or something like that. Another thing which you could make better: more things to eat or faster growing! :D
May 12 11:22:00 19m 00s The Sentient Cube That was fun. Graphics and music fit very well together. They create a certain playful mood, so I'm not sure if the timer is really necessary. More levels would be nice, too :D <br/>If you got too big, the controls get a bit weird. Nice how you made the credit text as a part of the game.
May 12 11:30:00 8m 00s The Last Soul I like the play with the colors. Together with the background music, it creates a moody experience.
May 12 11:43:00 13m 00s Tzatzauberer Interesting idea. Really love the graphics, but here are things I would change for a post-compo version: <br/>- Let the player buy upgrades wherever he is, because the backtracking to the base takes often too long. <br/>- What's the reason for the traps and abyss? The only reason that you run into them is because you made a wrong click. <br/>- The interface could be as good as the graphics of the world and characters are :D (and bigger font size!) <br/>- Abyss and unexplored area should be distinguishable. <br/> <br/>Keep up working!