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Steven Colling

Feedback comments for LD27

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TimestampSince previousGameSteven Colling's comment
Aug 26 17:07:00 Burger Hunter Your visuals have a nice minimalistic touch. In a post-compo version, I would recommend two things: at first, the player should not be able to move on a square if it is too high. Secondly, a random level generation would be funny. Right now, the different heights do not affect the gameplay at all, which is sad. Anyway, I recognized Otomata, because I use it often in my jam games :D
Aug 26 17:24:00 17m 00s Infinite Distance As eolhing already said, there are some bugs in the collision system where you can run into walls. The music and the sounds fit very well. The game was absolutely funny if you hold down the moving button and just jump in the right moments. So I think, the game would be better if the character runs automatically and the player can just intervene by changing the direction or jumping.
Aug 26 17:37:00 13m 00s Every Ten Seconds A Kitten Drowns I like games with upgrade systems. Was fun to play towards them. I am a bit confused that you lose the money after some time, but keep the inventory. Additional, why not opening the shop by pushing a button instead of changing from the keyboard to the mouse? Or did I missed it? Nice use of the theme anyway.
Aug 26 18:12:00 35m 00s My Tenth Adventure A very strange experience. I'm not sure what the goal was and if I did the right things, but I saw some "levels". The graphics and the animations, the sounds, the music, the look and feel, the voice of this "thing"... all very, very well done! Just wow!
Aug 27 22:03:00 27h 51m Black & White & Time Very nice idea. Sometimes it's hard to anticipate what is going to happen, which is surely part of the game. But starting all over is sometimes a bit frustrating, especially if people die because of appearing vehicles. Anyway, nice visuals and music. Some more levels would be nice!
Aug 29 13:30:00 39h 27m X-TREEEME Pin the Tail on the Donkey The first two levels are okay, but then it gets quite hard! Did you thought to let the player move on a square basis. Then pressing 3 times the up key would result in moving 3 squares to the top. This would make it faster to realize the movement memorized and therefore a bit easier, as the smooth movement takes a bit more time. <br/>Nice take on theme anyway!
Aug 29 13:48:00 18m 00s Proletarian Ninja X Fun concept and very nice visuals. I felt the selecting of a target a bit frustrating, as my ninja often stands near the target instead of killing him. Anyway, just awesome!
Aug 29 14:04:00 16m 00s 10 Second Hero Cool concept. The 10 second timer is a bit too restrictive. I think it would be better, if the 10 seconds were per round and in return, the tasks get a bit more complex. But you already discussed this in previous comments :) Why not giving just 2 tasks at once, like save the kitten and arrest the thief?
Aug 29 14:17:00 13m 00s Boxer's Seconds Very funny idea and take on the theme, but the text is sooooo small! :D Besides the score, a better classification or label how well I done would be nice. The ants are a great way to break the reading for a short second - nice idea!
Aug 29 14:28:00 11m 00s Caves of Caladria Some things I recommend for a post-compo version: <br/>- bigger enemy graphics; sometimes it was hard to recognize them. <br/>- the fire attack is very extreme, burning someone to death very fast. <br/>- change the Z button as input, as other countries have other keyboard layouts <br/> <br/>Congratulations for your first LD game!
Aug 29 14:39:00 11m 00s ReTurtle Nice concept but very hard to beat the first boss! I would add more feedback of damaging the boss as well as health bars for both.
Aug 29 14:47:00 8m 00s Orbital Brothers The enemies appear damn fast, making it harder to dogde their ships than their bullets ^^ If you make a post-compo version, I would focus more on the beam feature, letting the player move the alien step by step closer to him while dodging the asteroids.
Aug 29 14:59:00 12m 00s The Day Magic Died Interesting visual style and funny gameplay. Unfortunately, I didn't solved all the levels. The level with the three flame rows, the three diamonds and the red door is really hard given the time needed to complete it. Additional, the hitboxes of my character is a bit too large. Anyway, good job!
Aug 31 18:10:00 51h 11m Factory Wars Nice game! I played some rounds and you hit the core of these war games really good. Was fun to optimize the strategy how to invest the money in new unit or factory types. The graphics fit well and the music is great. Some issues I want to note for a post-compo version: The tanks move a bit laggy and they obstruct other units from moving. Additional, they are a bit overpowered :D Another problem: sometimes units don't fight on the road on the top or the bottom of the screen, but move to the mid if they spot an enemy. Anyway, well done!
Aug 31 18:21:00 11m 00s Cogri Is Missing Funny little game. The 3d effect you made with the trees is great. It would be nice if you had the time to add more gameplay mechanics, like torches which expire after some seconds or different monster types which don't just disappear, but freeze during day - so the player must choose his path wisely
Sep 5 21:21:00 123h 00m Signal Delay Very nice use of the theme. The easiest mode is just right to get familar with the controls and it gets interesting with the 10 second delay. I think it would be better if there were more obstacles between the start point and a collectable rock. Anyway, nice concept!
Sep 13 17:31:00 188h 10m Tardis Robot Hospital Was hard to get into the controls of the claw and I'm not sure if I got the whole game. Anyway, the drawings look well done and the idea of moving the claw through a level is interesting.
Sep 13 17:40:00 9m 00s Timespunkers The audio and the graphics are really great. The concept respectively the take on the theme is nice. Getting hit directly after a screen swap is a bit frustrating, especially with this stupid sandworm :D my highest score was a bad 800.
Sep 13 17:46:00 6m 00s 10 Seconds to Rio I had a bug where I could run, but there was no time running, the screen said "click here" and the camera did not follow my man. Anyway, getting points and upgrading for getting better is a nice concept :D
Sep 13 18:08:00 22m 00s Speedungeon The music is great and the sound effects fit very well. You made a nice flow game with smooth controls and I really had fun while playing this, even as the levels got quiet hard. For a Ludum Dare game, I would make savepoints after every screen instead of manually placed checkpoints. But anyway, very good job!
Sep 13 18:24:00 16m 00s Space Janitor: Custodial Marine Music and graphics are really great. I like the concept of the 10 seconds in space. Please add more checkpoints in a post-compo version :D
Sep 13 18:38:00 14m 00s Exploratite Mitae The graphics, the sound and the overall look and feel are just awesome!
Sep 13 18:54:00 16m 00s Time Frame I love this type of games and I enjoyed exploring the area. Unfortunately, there are some parts of the buildings and some wholes in the ground where you get totally stuck. Anyway, good work!
Sep 13 19:03:00 9m 00s Holiday in Russia Very basic concept, but it was fun to play. In a post-compo version, I would prevent enemies from spawning on the player's position and I would increase the view size.
Sep 13 19:08:00 5m 00s Scraith The concept is very nice. Sad, that you had no time to add further graphical details and gameplay mechanics. Did you considered to make a post-compo version? Then I would give the player some hints where to find the orbs.
Sep 13 19:15:00 7m 00s Dark Interval This was... somehow scary :D very basic puzzles, but the atmosphere is great.
Sep 13 19:29:00 14m 00s MegaPunch Such a great entry and a very nice take on the theme! I like the visuals and the music fits very well.