Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Steven Colling
Feedback comments for LD28
Steven Colling's games and stats for all events →
| Timestamp | Since previous | Game | Steven Colling's comment |
|---|---|---|---|
| Dec 16 20:54:00 | PUSH | I really enjoyed your game, it was fun to play through all the levels (19 was the hardest in my opinion, nice ending :D). The visual style and the sound effects fit very well, the music is great. The gameplay twist with controlling two figures was surprising and the amount of content is just right for a Ludum Dare game. I have nothing to criticize. Perhaps you can make a post-compo version with more statues and iterate over the graphics for more diversity. | |
| Dec 16 21:05:00 | 11m 00s | Bermuda | The graphics are really awesome and the music gives a nice touch, but the way the interface works could be better (skipping texts, selecting/deselecting a single person). Sadly, far too short :) |
| Dec 16 21:17:00 | 12m 00s | One Take | This idea is really great. The graphics do their job, the dialogs are amusing - I laughed. Sadly, your condition when something is filmed correctly is a bit too restrictive: sometimes, I had the feeling, that I'm doing it right and it didn't count. |
| Dec 16 21:44:00 | 27m 00s | FowL Play | A solid platformer with a nice gliding flight mechanic. I like the graphics, too (except the background, which somehow doesn't fit the rest). Chickens, yeah :D |
| Dec 16 21:53:00 | 9m 00s | Lovely Bullets | Nice concept and art. The idea to throw the pistol is hilarious. The controls seem to be far to sensitive. Furthermore, I could pass through a lot of enemies without hitting them. |
| Dec 16 22:07:00 | 14m 00s | Gods of Baloo | The physics work well. Nice atmosphere. I didn't got the "good" ending everyone is talking about. <br/> <br/>SPOILER: <br/>I sacrificed the diamond in the second level on two different tables and not the buddy, but the game gets always reset. |
| Dec 16 22:16:00 | 9m 00s | Burning Love | I'm not sure if I'm missing something, but the walking is so extremely slow, that I think, I could experience a bug. Any idea? I also think, holding space should lighten up the fire faster. |
| Dec 16 22:43:00 | 27m 00s | Yo only get one...minute to escape | Congratulation for finishing a game. I got stuck in enemies and in the wall, sometimes. |
| Dec 16 22:52:00 | 9m 00s | She Only Has One Day | I played through it. The game needs more variety. A long time in the game, there is no challenge at all. There is so much ground between two gaps, that you often just can hold down space as long as you want. So you could make more gaps an increase the speed with the time! |
| Dec 17 17:56:00 | 19h 04m | You Only Get One Shot: Eminem Rapping Simulator | Well... :D |
| Dec 17 18:15:00 | 19m 00s | Rude Bear Resurrection | The idea is really cool. I really laughed as I saw all the dead bears the first time xD <br/> <br/>Do you plan to make a post-compo version? If yes, I would recommend to improve the graphics. The platforming was solid and the music is okay, too. Some sound effects would be nice. Anyway, good job! |
| Dec 17 18:36:00 | 21m 00s | SPELLBREAKER | I liked the game mastermind, so I get used to it really quick. But you should have made descriptions on the screen what the colored icons mean. The graphics are cute, anyway. I got some glitches, like if you press the attack button again while the death animation of an enemy is triggered. Finally, I would make it all faster - especially swapping colors and sensing, to get a quick game flow. Good job! |
| Dec 17 18:50:00 | 14m 00s | Doubt | Very nice atmosphere. I have nothing else to say. |
| Dec 17 21:56:00 | 3h 06m | GAMEHAX | The corrupted memory world, oh my god - made my day :D <br/>Sadly there was no music/sound effects. That would make this game just perfect. The graphics look really cute and physics are really nicely done. Very interesting concept! |
| Dec 17 22:10:00 | 14m 00s | Go Long!! | I'm not sure if it is part of the game, but it always closes isntantly after some time... sorry, I don't get it :D <br/>The visuals look really nice and the audio fits very well. |
| Dec 17 22:19:00 | 9m 00s | Going Down | I never laughed that much. You totally made my day. Make a multiplayer version of that! But then, it needs a bit more diversity in the gameplay: The different items should effect the others on different ways, for example. |
| Dec 17 22:36:00 | 17m 00s | Tall Grass | Cute little game. Sad that you hadn't the time to elaborate on this, adding more game mechanics. Furthermore, I miss a bit of music. Anyway, very good job in making a little game. |
| Dec 17 22:52:00 | 16m 00s | Fountain | Great atmosphere and nice way of "showing things" just through gameplay. |
| Dec 17 22:59:00 | 7m 00s | KOSMOTROT | The atmosphere created with the visuals and the music is great. I also think your game mechanic is interesting and well implemented. Sadly, one doesn't really need the mechanic (sprint), there is too much oxygen. It would be better, if the game would challenge one with a wisely use of the sprint. And then, the game is far too short, given the fun it makes to dash through the level... |
| Dec 18 13:32:00 | 14h 33m | A Precious Arrow | I really like the concept, the atmosphere, the visuals and the audio. It's okay, if you want to make your game difficult and retro (I have absolutely nothing against it), but why not just include a cheat mode for us testers which are so bad in platforming, but want to see all the art, level and enemy design you made? I'm really sad, because the first screens I saw, they already show creative enemy behaviors and a lot of work and talent... |
| Dec 18 21:51:00 | 8h 19m | TITAN SOULS | The instant death wouldn't be that problem, if you don't have to walk this path again and again and again. Like all the others said: great atmosphere and mood, fantastic music and graphics! |
| Dec 18 22:18:00 | 27m 00s | DISTANT WORLD FOR THE BOTH OF US | Unfortunately laggy, like the others already sad. Like the style, especially the glowing shots. Don't forget to link to the source of your game! :) |
| Dec 18 22:32:00 | 14m 00s | Singular | Funny ending :D I like the concept. Sometimes, I clicked through the text on the bottom without knowing it, so you should move the text to the screen's center or make the screen darker. Anyway, the visuals fit well for such an abstract game. If you make a post-compo version, you should add sounds - they would improve the overall feeling a lot! |
| Dec 18 22:40:00 | 8m 00s | Super Sneaky Sample Stealer | Very funny idea, fits the theme very well. A very good look and feel, especially the walking "animation" is funny to look at. I feel so guilty now, with all the samples... |
| Dec 18 22:51:00 | 11m 00s | Only one light | I played through it. The game's strength is the overall style and the mood. The graphics and the audio fit very well. Respective the gameplay, I have the following feedback: <br/>- Add a retry button for a fast retry. I often waited for having my next try. <br/>- If you miss one or two jump, it's all over. Did you considered to add some light to the flame after hitting a match? <br/>- Add some sound effects! :D <br/>- The burning up should start not before I make the first move (just for comfort reasons). <br/> <br/>Good work! |
| Dec 18 23:04:00 | 13m 00s | No Mistakes. | What's name of the guy in the game? Stanley? <br/> <br/>(Nice graphics but... not... my type of game :D) |
| Dec 18 23:22:00 | 18m 00s | Fever Blue | The visuals are great, the idea is really interesting. Very nice use of the theme. Sometimes, the enemies get a bit unfair, e.g. if you enter a screen and not a second later you get hit... some save area would be nice. Furthermore, I wish the game would play faster respectively with more action. Very good job anyway! |
| Dec 19 18:04:00 | 18h 42m | One Arrow | Fun game and very pretty visuals and atmosphere. I think the difficulty should increase faster. Then, I got stuck in the right screen border after pressing down to fall through one of the trees (couldn't get away from the screen border and had to close the game). Respective the gameplay, I often clicked the shooting button while flying and I expected that my character instantly starts drawing the bow (what she doesn't). Beyond that, did you thought about shooting while being in the air? |
| Dec 19 18:12:00 | 8m 00s | SUPERBLADE | This game is really fun. The game's theme (ninjas) and the gameplay are really strongly connected. Sometimes, it is a bit unfair if a round starts with a shooting enemy in front of you, but I can cope with that. My record was 9 or 10 rounds. The graphics and the audio are good, too. Good job! (Don't forget to link to the source, so others can learn from it!) |
| Dec 19 18:24:00 | 12m 00s | BOIDCAK | GRAPHICS DO GOOD. MUSIC DO GOOD. I LIKE GRAPHICS. AND MUSIC. GAMEPLAY ALSO GOOD. ENEMIES SPAWNING NEAR ME NOT GOOD. I HATE SPOONS. SPOONS ARE SLOW. DIED ON POOPBOX. |
| Dec 19 18:35:00 | 11m 00s | Crew: A Futuristic Detective Game | Lovely visual style. The background music fits very well. Was fun to play, but I needed always so many rooms to uncover the items, which somehow makes the score worse :D <br/>It would be nice, if you could see the murderer, the item and the room after accusing someone wrongly. |
| Dec 19 18:44:00 | 9m 00s | Dead Planet | The music, the sound and these tentacles make this game really creepy. You set the mood up very well. Do you plan to make a post-compo version? If yes, you should try to continue on the graphics, e.g. making them in the same style like the satellites (they look really good!). |
| Dec 19 18:57:00 | 13m 00s | Shine | Fantastic game, nice concept, very polished. Was really fun to play and especially the last level was a challenge. But I finished the game. Good job! |
| Dec 19 19:37:00 | 40m 00s | Princess Kingdom | A very addictive game. The graphics and the audio are okay. Really enjoyed playing this. The platforming part feels not that good (jumping over gaps can get annoying and the enemies are hard to predict... it is mostly a run towards them and hoping you got enough health). This is sad, because the strategical part is very, very fun to play! |
| Dec 19 19:55:00 | 18m 00s | 0RBITALIS | I played through all the levels. Very nice and addictive game. One of my favorite games so far. The visuals fit very well, like the sound effects. Very good job - I have nothing else to say! |
| Dec 19 20:07:00 | 12m 00s | UNDERDEEP | Lovely game. Unfortunately, you can run through the floors and mostly ignore the enemies. The fighting itself is fun and together with blocking and shield durability, it gets a bit tactical, too. The visuals have their own charm. Good job! With a bit more gameplay in terms of enemies or environmental interaction, this would be a perfect game. Did you consider to force the player to dig through to the next ladder (while marking the walls necessary to break). If the enemies then always walk towards the player, he must cope with them while continue digging. |
| Dec 19 20:16:00 | 9m 00s | FASTBACK | I like FPS games and I like them fast. So your game was very fun for me. The game just works. Anyway. some more levels and gameplay elements would be nice! <br/> <br/>You should tell the player, that he can click as fast as possible, if he wants. I played through the first level with making single, aimed shots.... and that's very hard :D |
| Dec 19 20:26:00 | 10m 00s | Mr.Rect | At first: congratulations for making your first game. The underlying concept (choosing one skill) is clever. Why not continue working on it in terms of a post-compo version? |
| Dec 20 18:27:00 | 22h 01m | Ghost Run | Congratulations for making a game in 48 hours! You set up a nice atmosphere. It was a bit fiddly to understand the controls (you wrote "action key", but not it was the shift key :D). Anyway, keep away the monster gets scary really quick! |
| Dec 20 18:32:00 | 5m 00s | Only one bullet/rectangle thing. | Targeting feels indeed a bit weird. Why do you let the player start from all over instead of let him retry the current level? I would fix that in a post-compo version! :D |
| Dec 20 18:39:00 | 7m 00s | Bounce | Interesting mechanic. Did you plan to avoid that the player camps near the base with a kind of rotation movement? Seems a bit too strong! :D <br/>Like others said, add sound effects and music (if you like to work on a post-compo version)! |
| Dec 20 18:46:00 | 7m 00s | You Only Have One Pair of Underwear! | This type of game gets really addictive, if it is fast enough. Won the game, yeah! |
| Dec 20 19:03:00 | 17m 00s | Choose Wisely | Doge! Would be funnier, if you had included the original graphic :D anyway, I saw this in another game, where you have to choose an ability once a while and I think, this is a neat concept. Unfortunately, I didn't get over this big gap where you have to push a button before. What am I missing? |
| Dec 20 19:09:00 | 6m 00s | Imposter | Aiming with arrows was not really clear. I shot multiple times into the middle :D |
| Dec 20 19:18:00 | 9m 00s | Hamlet | The idea is so funny. It works well as a toy, but sometimes it is a bit frustrating that it just ends (why not give only bad scores?) and - more bad - starts from all over. Anyway, I really like your entry! I love the walking animation :D |
| Dec 20 19:42:00 | 24m 00s | un-Equipped | You should fix that you get stuck if you want to move along a wall (sliding along the wall) - I hope you know what I mean. This would improve the overall feeling a lot. The character sprites look really nice! Played all the characters and I enjoyed the explorer the most! |
| Dec 20 19:49:00 | 7m 00s | Singulus | Very neat concept - was even fun to play against the bots! A multiplayer LD-game, respect! |
| Dec 20 20:26:00 | 37m 00s | Epic Last Bottle Of Milk | The ending screen... :D difficult game, but it's okay. Did you considered to make it totally round-based? Passing through a zombie in a 2 fields wide corridor is like roulette. |
| Dec 20 20:34:00 | 8m 00s | superfrozenkittengetsonlyonesecretbottleforyou | Wow. These visuals. One of these trip games... dafuq |
| Dec 20 20:41:00 | 7m 00s | Dangerous pursuit | Your son has solid programming skills. <br/>Joke aside - it's really cool to see a) people making games with their children/family and to see b) young people making games. Never played a balloon! |
| Dec 20 20:55:00 | 14m 00s | Cellar Rush | A solid game. It gets very interesting with the traps, but a long time I just ran around in cycles. Did you considered to change the target from surviving a specific amount of time to kill a specific amount of enemies? The sword fighting is also a bit of unfair, because you can't kill them fast enough. Why not lowering the enemies health, but make them more or faster? The music is very (very!) nice. The graphics are good too, but you could make them even more slick (have a look at this: http://indiestatik.com/2013/11/21/game-teaches-30-tricks-make-action-game-feel-better/). |
| Dec 20 21:08:00 | 13m 00s | Spacedentist saves the day | The terrain destruction is such a nice feature, it's sad that you didn't put it into the focus, e.g. by letting collide and destruct the enemies' bullets the terrain or giving the player destruction methods with a bigger scale. Messing around with the terrain cood be quiet fun! |
| Dec 20 21:25:00 | 17m 00s | One Coffin | Wow! This game is incredible. But I don't understand, why you don't let spawn new zombies so you always have to fight against them (fighting makes a lot of fun!). Anyway, the graphics, the sounds, the music - just perfect. One of my favorite games so far respective the aesthetics! |
| Dec 23 22:59:00 | 73h 34m | Power Core Defense | Interesting concept. Unfortunately, there are too many ants :D I would change, that upgrading needs power, because this is the main issue I had: if I start upgrading, the ants run through and I loose. |
| Dec 23 23:06:00 | 7m 00s | Only One Robot... or may be Boss? | As the others already mentioned, the robot is really hard to control. He moves too fast after starting to press a button and jumping on a wall's side seems to be odd, too. |
| Dec 23 23:35:00 | 29m 00s | Clicken | Hey! Why not letting the player make something out of the eggs - for example, cookies? Joke aside, stupid but very fun game. Very polished and good looking graphics. I also liked the music. One of my favorites so far! <br/>I had a level 5 chicken and after I clicked on it, it crashed :D |
| Jan 1 16:38:00 | 209h 03m | YOGO RocketFist | I really like your game. Here are some things I encountered. At first, I often move the mouse out of the screen to kill enemies which are not visible yet. But while doing so, I interact with the website, dragging the logo around. Secondly, I often ran into enemies, because your view is so limited. And thirdly, it gets a bit frustrating if you try to kill an enemy and the rocket starts flying in circles around him, because you stay with the mouse cursor on him. The graphics are really well done and the music fits well, too. Nice job! |
| Jan 1 17:15:00 | 37m 00s | The Wizardry of Differentiation | The concept is a really nice one and it was fun to test out the different combinations. If you continue working on a post-compo, I would fix the following things: make the character move faster and add a lot of juicyness like effects on hitting enemies or getting hit, more soundeffects etc. |
| Jan 1 21:53:00 | 4h 38m | clic only | Nice concept, was fun to play but then it got too hard for me :D I like the visuals and the atmosphere you created with the background sounds and the minimalistic look! |
| Jan 1 22:02:00 | 9m 00s | The Last Rock | Nice visuals and music - as well as the sound effects (I love this splash sound while killing a zombie). The platforming and especially the stone throwing physics are great and it was fun to fight against the zombies. The item you pickup at the end was fun, too. It's sad that you hadn't the time to make the game a bit longer or to dig into these two mechanics (stone and the other item) deeper! |
| Jan 1 22:13:00 | 11m 00s | Match Girl | Very polished game, was fun to play through the levels. It's amazing that you implemented so many different mechanics and levels in a game developed in 72 hours! The music is amazing, too! |
| Jan 3 21:45:00 | 47h 32m | Hammerfall | Nice and addictive game. I survived 10 waves, killed 194 enemies, collected 1687 gold and earned 875 experience :D I had sometimes the feeling that I got stucked on enemies while running. And I wish, I could change the mapping of the skills afterwards. Anway, good job! |
| Jan 3 22:06:00 | 21m 00s | Dungeon Raider | Good job making this in 72 hours. You added many things to the game. If you make a post-compo version, I would tweak the sword fighting, because sometimes I got stuck into enemies without able to hitting them (mostly bats). |
| Jan 3 22:42:00 | 36m 00s | You Are Disabled | Fantastic game (one of my favorite entries). You really transformed your message to gameplay (although I don't agree with it). The atmosphere you created with the help of graphics and sound effects make one really discomforting and therefore, your game is not "fun" to play (which is meant in a positive way). Very good work! |
| Jan 4 21:08:00 | 22h 26m | faif | Quite simple but anyway an original concept. Keep fleshing it out, it will make a good casual game for mobile devices! |
| Jan 4 21:15:00 | 7m 00s | 8bit Rebellion | A very uncommon and original way of input. I really enjoyed the music, too. Sometimes it's hard to tell where the finger hits the surface. |
| Jan 4 21:30:00 | 15m 00s | Prime Mover | Gave up in level 4. The game has very nice aesthetics, it feels very polished and the underlying idea/concept is really original. Respective the controls, it's sometimes hard to change the balls' direction if you click near them, which just selects them again instead of redirecting. |
| Jan 4 21:40:00 | 10m 00s | Thrust Issues | It's unbelievable hard to control this thing, but anyway, good use of the theme :D |
| Jan 4 21:50:00 | 10m 00s | The Visitor | A muffin gun - awesome! The game is very solid and has its own charme, appealing visuals, a nice music loop. Good job! |
| Jan 5 09:59:00 | 12h 09m | Constrained | A very nice use of the theme, good job! Even for the short time of creation, it looks good yet minimalistic. |
| Jan 5 10:19:00 | 20m 00s | Only One Chance | I like the mood of this game, the visuals and the music fit very well to it. I'm not sure if someone already said it, but the girl robot is drawn behind the torches on the wall (wrong z-index). |
| Jan 5 10:28:00 | 9m 00s | That one spot | Wow. I never played something like this. The little animation after some of the puzzles where fun to look at and the ending, yeah :D |
| Jan 5 10:37:00 | 9m 00s | Purpose | This smile face while dying :D <br/>Impressive, especially the graphics, for 7 hours! |
| Jan 5 10:50:00 | 13m 00s | Jump Chip | Some of the levels are really brain challenging. Was fun to play and looks nice, too. I have nothing to complain about. |
| Jan 5 11:02:00 | 12m 00s | Two Options... | Wow, very good job making this game! I like the style and the music. The platformer physics feel good, but these bats are soooo annoying :D |
| Jan 5 11:35:00 | 33m 00s | One Rogue | Solid game. The graphics fit well. I played multiple rounds and once, the portal was spawned right on a stone, so I couldn't enter it. I think it would be better, if I could hold down the arrow key for moving field after field. Sometimes, the fights seem to be a bit unfair because you have to deal with 3 randomized items without having the chance to take any other opportunity to kill the enemies. |
| Jan 5 11:44:00 | 9m 00s | [OBVIOUS] | Was hard to figure out what to do, so a very small tutorial or more detailed descriptions would have made it better. Nice music you generated with the linked tool! |
| Jan 5 11:57:00 | 13m 00s | Power Ball - The Cube Apocalypse | Very addictive game. The graphics and the music give this a nice touch. It's sometimes a bit annoying that enemies spawn right into you. And then, I had a lot fun with using the ball like a boomerang, letting it miss me so it bounces off the walls. |
| Jan 5 12:02:00 | 5m 00s | Shovel Master | You should make the digging faster and add some kind of meaningful decision to the gameplay, e.g. hints where to dig, enemies to avoid or so. In the moment, it's just luck. I like the background music and the sound effects! |
| Jan 5 12:12:00 | 10m 00s | lights out | I like the atmosphere. Very interesting gameplay. It's a bit annoying that you friends follow that slow and sometimes stuck at the corners, but protecting them and feeding them with the particles was fun. The light leeching mechanic is a very interesting concept, especially that enemies try to catch the bullets! |
| Jan 5 12:21:00 | 9m 00s | $1 Hero | Cool little game. It gets fun if it's faster (the first levels are far too slow and/or too long). |
| Jan 5 12:26:00 | 5m 00s | The YOLO game | I'm not sure if someone already mentioned it, but you get stuck on the left side of a platform. Savepoints would be really nice (I know, the theme...) :D |
| Jan 5 12:32:00 | 6m 00s | One Color | Addictive game, reached level 38. I think you can improve the game by making it faster: skip the pause between two levels and reduce the time for selecting the color. |
| Jan 5 12:38:00 | 6m 00s | Lost Gems | The enemies are far too fast! Cute character sprite, anyway :D |
| Jan 5 13:01:00 | 23m 00s | Kuerbisroboter | Alle Macht dem Kürbisroboter! Funny little game. The hoe seems to be a bit overpowered and therefore makes the gun (sadly) useless. The dying animation of the pumpkin zombies is awesome. You should also fix the collision with the trees, it seems to be buggy if you collide with them and sometimes, enemies get stuck in them too. And I made a farming game, too! |
| Jan 5 13:17:00 | 16m 00s | Berathen Jam | I think this was a lot of work to do! Anyway, I like such games and it's always fun to figure something out with time pressure. |
| Jan 5 13:24:00 | 7m 00s | Lumen | Wow, this game looks and sounds very nice. One or two checkpoints per level wouldn't be that bad! :D |
| Jan 5 13:43:00 | 19m 00s | My Champion | The controls are very unfair: I know I have to be weak (story-related), but it's hard to get to the ball or make a goal with the limited view and the big range of the enemies. Anyway, quite fun! |
| Jan 5 13:46:00 | 3m 00s | soulmate | Congratulations for making a game in 48 hours! |
| Jan 5 14:34:00 | 48m 00s | Golden Hamster | The graphics are really awesome and you made some interesting gameplay here. The flying monsters are a bit annoying, because you need full mana to kill them and skilling the archer is not that effective. |
| Jan 5 14:40:00 | 6m 00s | One Wall | A solid game. Did you considered to lower the prices respectively the money output so the player can experience a faster/earlier progression? |
| Jan 5 14:53:00 | 13m 00s | ABOUT MONSTERS | The visual style is awesome and the music is good, too. The three characters play very different and that's really nice, because you can effectively reuse the level while giving the player something new to play. The collision with the enemies seems to be a bit unfair, sometimes. I experienced a little bug, where I got totally stuck on one of the platforms (the roof where some guys are walking on). Good job anyway! |