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Steven Colling

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TimestampSince previousGameSteven Colling's comment
Aug 27 11:51:00 Physicalution I'm using the Ludum Dare mostly to learn, too - so don't take it too hard :) Perhaps you want to make a post-compo-version with working realtime-physics?
Aug 27 12:17:00 26m 00s Unlikely Companion Nice sound and background music. Graphics are practical, the particles flying through the screen like snow gives a big plus. Here some feedback and questions related to the gameplay: <br/> <br/>- Has the companion any use instead of making funny sounds? ^^ <br/>- You can attack enemies through the ground or from big distance without any chance that they can attack you <br/>- Arrows dropping slowly while flying would be a nice enhancement for a post-compo-version <br/>- In one of the levels you die if you touch a yellow block. Perhaps you should make this more clear, that this obstacle hurts (make them barbed or so) <br/>- I'm not sure but I think after I solved the castle-level, it starts again one second after the level overview was shown (perhaps I clicked accidentially...) <br/> <br/>And very important: Don't make the text soooooo small! <br/> <br/>(Feel free to play and rate my game by clicking on my name :))
Aug 27 12:40:00 23m 00s My Apartment Very funny idea. My score was 3921. <br/> <br/>"Windows need to install updates (take 1 hours)"... made my day xD <br/> <br/>I didn't get how to make coffee. <br/> <br/>( Feel free to play my game and giving feedback by clicking on my name :) )
Aug 27 12:58:00 18m 00s Small Worm Very addictive. Strange how human motivation works :D I played it 12 minutes and 37 seconds. "Skilling" is such a nice mechanic. If you make a post-compo-version, just add sounds for eating or obstacles which hurt. Or a skilltree instead of choosing two options. <br/> <br/>(Feel free to rate my game and give me feedback by clicking on my name)
Aug 27 13:29:00 31m 00s Cubevo Funny puzzle. Needed a bit to get what to do, but that's one of the game's greatest part. I needed 411 clicks :) <br/> <br/>Ambient music and sound makes a very deep mood. The graphics are simple but are looking very well and suitable. <br/> <br/>Moving is sometimes a bit uncomfortable if you want to move around an edge or in small corridors. <br/> <br/>If you make a post-compo-version, you should evolve the fighting part (or delete it and concentrate on other parts like more objects to evolve). <br/> <br/>(Feel free to rate my game and give me feedback by clicking on my name :))
Aug 27 14:09:00 40m 00s Dinosaurs must Die! The flying of the ship makes fun. It's a bit to hard to avoid the enemies attacks because of the small screen / the speed of the enemies bullets. The sounds if a dinosaur made me laugh :D You should add more features like more different enemies or powerups.
Aug 27 14:14:00 5m 00s Age runners Can't load like Danvil described, too.
Aug 27 14:23:00 9m 00s 500 years You should give more feedback what is going on and more possibilities to affect it (beyond disasters and textboxes). I have no idea what the graphics (like the tent) are for and what the religion is used for. Gratulations to finish your game :)
Aug 27 14:34:00 11m 00s ROVOLUTION Here my feedback: <br/>- use another zipping format than 7z (I had no problems, but I know that not everybody has programs to open all formats), just .zip-it <br/>- sad, that you had not the time to make more gameplay or more levels than two screens <br/>- enemies are not a threat, if you can attack them from range <br/>- the R oder T button restores the health, why? <br/>- powerups (except a first one) should be a reward for doing something instead of getting them for free
Aug 27 14:53:00 19m 00s VENA (Viral Evolution: Nano Attack) A gameboy game, yeah ^^. <br/> <br/>As others stated, more feedback was going on, shown in the game, would be nice (e.g. what the popups are used for).
Aug 27 15:06:00 13m 00s IO VUOLE ZEN What a nonsense... <br/> <br/>... I liked it. Couldn't beat it. The inverted-gravitiy-jump-and-run-part was too hard for me ^^.
Aug 27 15:16:00 10m 00s Swarm You should give more infos how the menu on the right screenhalf worked. Was hard to figure out, especially the current selected option is not highlighted that much. <br/>For others: use arrow keys UP and DOWN to select an option und use RIGHT and LEFT to change it.
Aug 27 15:27:00 11m 00s Evidently Very nice way to get the theme and funny too :D I liked how the policemen shot the archaeologists down. <br/> <br/>I think the speed of shooting is too slow or there are too many archaeologists spawning. And the powerups like faster shooting are too rarely. Are you going to make a post-compo version?
Aug 27 15:41:00 14m 00s Evo Fight Here's my feedback: <br/> <br/>- the jumping part is a bit buggy (strange jumping controls) <br/>- the AI is overpowerd in close combat and too bad in range combat (you can defeat him by spamming fireballs) <br/>- sounds are okay, the "K.O." sounds funny :D <br/> <br/>I played on Windows 7 64bit.
Aug 27 15:53:00 12m 00s Haunted The horror aspect works in this game. Made me feel panic in some way if you get haunted and dig your way through the dirt. Nice atmosphere. <br/> <br/>Respective the graphics you should make more clear what is passable background and what is a blocking tile. Additionally, the character is a bit to small and the overall contrast too low. I had 5 of 7 artifacts.
Aug 27 16:30:00 37m 00s Natural Selection: breeding by God Cool idea but the combinations are sometimes so strange, that you randomly combine everything, and that is annoying ^^
Aug 27 17:08:00 38m 00s Evolwar Nice little game with good quality in audio. Was fun to play. After 4 or 5 levels I got stucked because a blue dino was surrounded from water and rocks (so it was impossible to finish the level - like others said here). If you want to make a post-compo version, I would improve the controls - perhaps something based on mouse instead of keyboard? <br/> <br/>I'm from Karlsruhe, too :D (saw you on the Ludum Dare world map... several trials to contact you here on Ludum Dare)
Aug 27 17:48:00 40m 00s Rise of the Meebas Interesting concept but it needs more variation in the use of the gameplay mechanics, e.g. puzzles where the player needs to make more thoughts. <br/> <br/>You should make the level's border clearer, so the player isn't forced to scroll somewhere around until he finds a black screen. Additionally a zooming-out-functionality would be nice. I think that's the part which "breaks" the gameplay for the other guys. The camera is too close to the level. <br/> <br/>Good job on audio and graphics! <br/> <br/>I beat the game :)
Aug 27 18:01:00 13m 00s cuboidAI Interesting concept, perhaps a bit too much information in the readme and the ingame-report (but I read it anyway...). Made fun to control the population and the colors by adapting the food :) <br/> <br/>Audio and graphics are minimalistic, but well done. They create a smoothly ambiente.
Aug 27 18:15:00 14m 00s Oculus Battalion Hi. <br/> <br/>Your game is nice and well made. It was fun to play, here is my feedback: <br/> <br/>- if there are many items, you have problems to walk through the room <br/>- the collection radius of items should be bigger. Often I walked through a health potion without taking it <br/>- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health? <br/>- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion <br/>- I think the spawn rate of health potions is too high :) <br/>- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
Aug 27 18:32:00 17m 00s Strike of Rage ! Hi! Graphics and animations are great. Here some comments: <br/> <br/>You can't pass to the next stage with a (exploding) trash can, instead you stay there with a strange holding-animation and without a trash can... my plan was to beat the kitten in the elevator with the explosion of the trash can xD <br/> <br/>I think the game is too hard. It's very difficult to dodge the kittens bombs, even with the fast jump. <br/> <br/>But as the others stated: impressive work.
Aug 27 19:55:00 1h 23m Super Robocade Nice concept and graphics. In my opinion the movement of the character is a bit too slow.
Aug 27 20:16:00 21m 00s Evolution of a monster Great visual style and music. Makes a dense atmosphere. The controls are a bit uncomfortable - sometimes you stuck on items or levelparts on the ground. <br/> <br/>[Spoiler] <br/> <br/>Another bug is, that items fall through the ground and disappear, which makes it impossible to feed the blobs. Using the key in the bottle for opening the chest and not the door, is a bit confusing. I played it 5 times and only in the last run, the chest dropped the key for the main door. <br/> <br/>I hope you make a post-compo-version with one or two more levels (and less bugs) :D really like the concept.
Aug 28 00:02:00 3h 46m The Legend of Elzad Nice game and a lot to explore. Nice that you implemented multiple mechanics like the "ocarina". <br/> <br/>I'm struggling with the controls a bit. After some minutes I didn't want to fight anymore and dodged the enemies instead. There is a too high log of time between a swordattack and the ability to move on. Secondly you can't hit enemies diagonal. <br/> <br/>Graphics and music/sounds are good. Nice job (but doesn't fit the theme at all...).
Aug 28 10:48:00 10h 46m Adaption Can you give me another hint? I don't get it how to play the 2nd, 3rd or 4th game xD
Aug 28 11:59:00 1h 11m Dinosaur Survival Bash!! Nice and addictive game. Here is my feedback: <br/> <br/>- If I got a levelup, there are spawning enemies on my level. That's a bit sad, because it makes no sense to try to be fast. Instead you can fight single enemies and then regenerate slowly. It would be funnier, if a lot of enemies spawn at once at the start and everybody tries to kill as much as possible to get on the higher levels. <br/>- Sometimes enemies killed me instantly with 2 or more hearths. I'm not absolutely sure about this. <br/>- An enemie spawned into me and killed me instantly. A spawnfree-radius would be nice.
Aug 28 12:15:00 16m 00s Vesuvius SPOILER <br/> <br/>Even if I got damage from the first three fallings, I start blinking and die at the fourth. But very cool and horrifying atmosphere you made with the graphics and sound.
Aug 28 12:32:00 17m 00s Wormelution Great, smooth atmosphere created with your visual style, the background music and the soundeffects. <br/> <br/>Was fun to play, but I wished it had more variations in the attributes which can be changed, like specific "spells". <br/> <br/>Nic job at all :)
Aug 28 12:45:00 13m 00s The World Tree Here's my feedback :) <br/> <br/>- Your minimalistic visual style creates a nice mood <br/>- The controls are smooth <br/>- The difficulty should raise after getting the first or second artifact, e.g. more hurting enemies to avoid (I know that someone said the opposite ^^) <br/>- If you progress with this game, I would add more game mechanics like the flying <br/>- Respective expectations using controls: After I clicked on the first artefact to get the new ability, I expected that clicking on the others should give me a new ability, too (little detail)
Aug 28 13:15:00 30m 00s Bio Hierarchy Graphics are okay and together with the background music, there is a nice mood. But the gameplay doesn't worked as expected: <br/> <br/>- There is no necessary to fight ne monsters <br/>- You can easily avoid them and use the dodging to sprint through the level to collect the gems <br/>- More enemies at all to make it more difficult to get the gems. <br/>- There should be a save point before the bossfight begins. <br/> <br/>I hope you keep up the work and make a post-compo-version :)
Aug 28 13:22:00 7m 00s Homes Through Time! Hi! <br/> <br/>Yeah, I think the hardest lesson which Ludum Dare told me, was how difficult it is to plan time... so difficult. In my first competition I realized 4 or 5 hours until end, that my game will be not finished. And then I made a new and simple game in the last 4 hours. So if you think you won't be able to finish a game, my personal advice is just to make a very, very, very... (very) small one in the remaining time. <br/> <br/>Humor 4/5 (I really laughed hard xD)
Aug 28 13:35:00 13m 00s Yellow Dog Very nice game, sadly it gets really repetitive after some minutes (but I played it to the end). My score was 91. Like the visual style and the humor (going outside xD). More gameplay elements and this game would be so much greater. Good job :)
Aug 28 13:43:00 8m 00s The Darkness Evolve!! If you want to make a post-compo-version, I would start improving the gameplay: A way to lose the game, because without losing there is no competition and therefore no fun in making decisions (this excludes sandbox games where player made their own conditions and competition)
Aug 28 14:14:00 31m 00s Lepton's Quest Interesting idea to use minecraft for the graphics and reworking the output. If you will make a post-compo-version, I would start to add gameplay elements like selecting one of multiple possible answers or evolving the combat system. Nice audio, too. Would be sad if you don't go on with this.
Aug 28 19:43:00 5h 29m LimiT I'm really fascinated of your visual skills. As you mentioned in your intro-text, there are problems with animations. Sometimes items disappear. Another part is the gameplay: There should be a competition like avoiding gaps (to fall in) or enemies to avoid. As I said above.... I'm _really_ fascinated respective the graphics. <br/> <br/>Do you have a blog or something like that where I can see what projects you worked or you are working?
Aug 29 20:50:00 25h 07m Gems of the Evolving Land Hi! That the environments changes after few steps is a nice idea. Here is my feedback: <br/> <br/>- There is not really a need to use the car. The mountains should be bigger and a kind of penalty should be there for making too many steps or reaching the next evolution, so the player needs to make less steps. <br/>- I think you should rework the dependencies in some way (if I got it right): To discover diamonds, I need diamonds? <br/>- I got a little bug where I had -1 of the stuff which is needed to blow mountains away. <br/>- If you want to make a post-compo-version, I would improve the graphics (even if they have their charme as programmer-art) <br/> <br/>Interesting concept anyway, keep going :)
Aug 31 15:54:00 43h 04m My Pet Monster I didn't get all the apples because the game was too difficult to me ^^. You should change one of the following things, because playing gets annoying (if you are so bad like me): <br/>- not an instant dying, perhaps 3 lifes <br/>- saving the collected apple while respawning on a checkpoint <br/> <br/> <br/>Additional, the rat should be slower or waiting longer before starting to run, because at the first moment you have no chance to react... <br/> <br/>Very funny dying animation xD
Aug 31 16:32:00 38m 00s Evu for life Hi. Congratulations for finishing a game in 48 hours :) Here is my feedback: <br/> <br/>- (Relevant) foreground and background should be distinguishable <br/>- In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..." <br/>- There sometimes levelparts which aren't necessary to play. That's a bit confusing. <br/>- Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player
Aug 31 17:14:00 42m 00s Natural Selection Was fun to play, here is my feedback: <br/> <br/>- Turning the view is too slow! (Or did I have a mouse problem?) <br/>- I wouldn't spawn enemies directly after start <br/>- Funny creatures and some thrill if the monsters walking around the corner <br/>- If you make a post-compo-version, I would add some gameplay elements like hit zones (headshots), enemie attacks, switches with timers and... jumping (with jump&amp;run-parts). <br/>- The graphics and audio have really their own crazy charm :)
Aug 31 17:24:00 10m 00s Darwin Fitotherapy I survived 252 seconds. <br/> <br/>Here is my feedback. I hope I didn't misunderstood the gameplay. <br/> <br/>I think there is a kind of winnig move, to produce many juices and then throw 5 of them while walking in a direction. It results in an area which is covered by the juice. <br/> <br/>Sometimes I hit a rabbit and it doesn't died, so I think you should check if you got proper collision boxes. <br/> <br/>Is there any reason why the juices have different colors and why different fruits are needed? <br/> <br/>Was fun to play :)
Aug 31 17:34:00 10m 00s Survival of Polyminos I hope I understood the gameplay, but I'm not absolutely sure what you mean with "bad pieces". Interesting idea, that the complexity of shapes is affected by the way the player plays. <br/> <br/>If I run your linked website, I didn't see a part of the screen's bottom (1st tetris-row).
Aug 31 18:03:00 29m 00s TOWER OFFENSE Very nice and innovative concept. I would make a post-compo-version! The following you should improve: <br/> <br/>- Breeding gets annoying because pausing and breeding the right cells is sometimes fiddly, e.g. if you clicked on the wrong cell or if you must wait until it hits the door and comes back. <br/>- There should be more control to what cells they evolve instead of hoping a useful comes out. But luck should still be part of the breeding. <br/> <br/>Perhaps a starting screen where the player chooses how to breed?
Aug 31 18:13:00 10m 00s Obsolete Upgrade Very humorous, graphics have their charme. Here my tips to improve your game: <br/> <br/>- If I die, the restart button should be centered and big. Didn't saw the button first time and refreshed the webpage to start new games. <br/>- To ensure a proper flow of gaming, the "elevator" parts should move faster so the player must not wait several seconds until the elevator comes back. <br/>- The player shoots while clicking with the mouse, was this your intention? <br/>- Your game makes absolutely no sense xD <br/> <br/>By the way - nice audio.
Aug 31 20:42:00 2h 29m Kings of the Archipelago Nice idea, sadly you could not finish the other features. It's a bit strange to control all creatures together, instead selecting one at start. But moving, fighting and breeding looks fine (even a turtle died after breeding... is this your message to the world? xD) <br/> <br/>You should make a post-compo-version to include the missing parts you mentioned!
Aug 31 20:55:00 13m 00s Assimilation Hi! If you want to continue your work on this game, I have feedback for some details: <br/>- Pay attention which keyboard layout you use for your controls. Where I'm from, the keys Y and Z are swapped. <br/>- The control screen at start is nice, but should not disappear until the player wants to skip it. <br/>- The player should be able to speed up the progressing of the text in a textbox. For me it was a bit too slow :) <br/>- The moving feels laggy. If you push a the moving button a short period of time, the character doesn't move. That makes it difficult to walk through the small garden gate. <br/>- The moving is too slow respective the enemies (or they are to fast). <br/>- Nice step by step introduction of the story. <br/> <br/>See you in december, but finish this first! :)
Aug 31 21:26:00 31m 00s Unnatural Selection Here my feedback: <br/> <br/>- Death ray doesn't work in the endgame (as you stated above) <br/>- The introduction textes are skipped too fast... you should make the player skip them instead <br/>- My ship can fly under water ^^ <br/>- What do the symbols near the creatures mean? The number is the level, but what are the others for? <br/>- I had a big black rectangle somewhere in the landscape <br/> <br/>I hope you continue with this game!
Sep 1 19:34:00 22h 08m Platformer Evolution The collision system isn't correct. If you stand near a wall and try to jump, the rectangle hangs. Sometimes I get stuck in the wall if I jump to it. Additional, if you walk and try to jump, sometimes the character doesn't jump. <br/> <br/>Respective the gameplay, you should make lifes or a safepoints at the beginning of the level. Restarting the complete game is not the best option ^^. <br/> <br/>I would setup a collision system before Ludum Dare starts and mark it as "personal library". I think it's so basic and time consuming for doing this during a jam. <br/> <br/>The evolution of a genre is a nice idea!
Sep 1 20:43:00 1h 09m SPECIES Hi! This is my feedback for you: <br/> <br/>- Collision system works not perfect: Sometimes you get stuck in a wall without falling. <br/>- An enemy should react to shootings. E.g. on screen 2, you can kill both enemies without they shoot at you. <br/>- Screen 4 is too heavy. The enemies attack the player without having a chance to dodge or kill them fast enough <br/>- Starting from the beginning is a bit frustrating. So you should make a spawnpoint system or something like that <br/>- What does the sound means at the beginning of a new level part? <br/> <br/>Keep on and make a post-compo-version!
Sep 1 20:49:00 6m 00s Foodvolution Nice idea, but too short :( <br/>The way you introduce the game mechanics while playing is well done. I had no problems with the tile collision, by the way.
Sep 1 20:57:00 8m 00s Darwin's Booby Snatch Interesting idea, but needs some variation in gameplay over time as well as a proper competition for the player. <br/> <br/>Respective the controls: Sometimes nothing happens if you click on the trap-button. Moving should be possible by using arrow keys, too.
Sep 2 16:55:00 19h 58m ROLL PAPER, ROLL!! Interesting (and crazy) idea. Did you update the controls within the 48 hour compo restrictions?
Sep 3 20:50:00 27h 55m Eden Very nice graphics and audio. Liked the way god is talking to the player between the levels.