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Steven Colling

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TimestampSince previousGameSteven Colling's comment
Apr 23 20:07:00 One Room War The game is fun, tried it several times. My record was 19 kills... the enemies stole the items all the time ^^. Sad that you had no time to improve graphics. Nice and smooth controls and shooting. <br/> <br/>You say the music is from another person, but is this not against the 48 competition rule? Perhaps, you should enter the Jam instead, if this is possible.
Apr 23 20:19:00 12m 00s Free My World Yeah, I won (with level 8)! You should explain the controls somewhere... at least in a textfile packed with the exe. <br/> <br/>I think what your game misses is the "competition" based on meaningful decisions. It makes neither no difference to attack the enemies in a special order nor to do something else as button smashing. <br/> <br/>I use XNA, too - nice framework :)
Apr 23 20:24:00 5m 00s Tour Manager The sound (inclusive) music is only on the headset's left side. I agree with vigrid: there should be more visual feedback and a deeper game mechanic.
Apr 23 20:36:00 12m 00s Muffin Time! Here my feedback: <br/>- the jumping is okay, you get it after you played it a bit <br/>- the wall jumping is frustrating <br/>- the jump passages are funny, even with this jumpstyle <br/>- muffin xD <br/>- a bit sad that you used the tiny-theme with tiny versions of yourself (nice idea) only on a story level. It would be nice if the theme were used for gameplay, too.
Apr 23 20:44:00 8m 00s Pro Stew Chugger As you stated, the collision is a bit buggy. The part with using doors in a specific sequence I didn't get... I walked randomly and sometimes a new room appeared ^^.
Apr 23 20:54:00 10m 00s A Matter of Size I get stucket in the corridor which is pictured in your screenshot. What should I do? <br/> <br/>Nice use of the theme for gameplay! Graphics are okay. The collision is sometimes a bit tricky, perhaps you should no draw the collisionbox so it contains the entire character.
Apr 23 21:01:00 7m 00s SlimeABug Shape shifting, nice idea. Pulling enemies into the "own" units, too. I think getting attacked while transforming makes the game too difficult.
Apr 23 21:58:00 57m 00s Supercell Here my feedback: <br/> <br/>- the music stops after some time (as I read the instructions) <br/>- sometimes while I move to the right, my cell moves left until I stop pressing "D" <br/>- nice game design tweak to make the health-cells shootable. <br/>- I think you used collision boxes for collision detection and maybe, they are a bit too big. <br/>- Nice controls respective shooting (flying bubbles, yeah :D) <br/>- implementing a screen which explains controls and basic gameplay: great!
Apr 23 22:17:00 19m 00s Toad Warrior Funny game. Here my feedback: <br/> <br/>- the last level is hard <br/>- second level... last mushroom... I hate you :D <br/>- short screen flickering after level changed (level first showed and then camera and character moves) <br/>- no pants but a cape xD <br/>- sometimes you get on leaf and the frog stands still and after a short time, he is gliding and then you fall... <br/>- really nice graphics <br/>- good sounds and background drum music
Apr 24 07:54:00 9h 37m $ales The voice made my day - really nice :D <br/> <br/>Should there a game over if you have no money at all while traveling?
Apr 24 08:23:00 29m 00s Combat Cubes Very nice music. Sadly you couldn't implement sound effects for fighting (sfxr would take you 5 minutes to create them). I enjoyed the game and the atmosphere (graphical style and the textes). I played a mage and skilled intelligence and strength... totally overpowered ^^. The inventory is well done, too. <br/>You should improve your collision system. If you face a wall from the right with A and W, the character should walk to the top instead of get stucked.
Apr 24 08:35:00 12m 00s Removed Clicking for shooting would be more fun, I think. And as others said, a gameplay expansion would be nice: <br/>- enemies should move around the world <br/>- mountains to hide as caranha said <br/>- points to capture so you gain points or something like that
Apr 24 08:49:00 14m 00s Prince of Leaves Nice audio (singing the controls, very neat idea) and amusing graphics. The stealth is a nice gameplay tweak, but there should be more tactics and variations in using them as just hitting the stealth button one second before an attack.
Apr 24 08:56:00 7m 00s Flyspeck Sorry, I don't get it. Can someone explain what to do? xD
Apr 24 09:04:00 8m 00s Nom Nom? BOING! <br/>BOING! <br/>NAM NAM NAM! <br/>NAM NAM NAM! <br/>Made my day. Graphics are okay, game was fun. Sadly if you had a size, nothing can kill you - so a gameplay tweak would be nice to harden the progressed gaming. You should improve the collision with the right screen border so it looks like on the left side (use the rectangle.Left + rectangle.Width instead of rectangle.Left only). And the dots moving on the info interface at the screen's bottom (pink area) - this would I fix, too.
Apr 24 09:19:00 15m 00s Another Kind of World Immersive, nice graphics and audio. Especially the graphics - I love the pixel art style. I think get killed by own bombs would improve the gameplay (avoids spamming bombs).
Apr 25 17:31:00 32h 12m Tiny Tale A game should have "gameplay" within the meaning of interaction <br/>plus meaningful decisions. The latter means among other things, that <br/>there should be something like competition - your game lacks of it. <br/> <br/>Here additional feedback: <br/> <br/>- if you walk off the screen, the transition effects lasts so long, <br/>that if you even push a single second the -&gt; key, you are in the <br/>middle of the next screen instead of the left side. <br/>- in a house, you can walk of the screen (right side). <br/>- in the last screen: if you walk fast enough, you can avoid the <br/>right screen's collision checking. <br/>- if you start walking to the right while the title screen fades <br/>out, you avoid the collision checking again and the second screen <br/>doesn't appear. <br/>- the walking animation looks funny :) <br/> <br/>I hope you are not demotivated or something like that. Keep going!
Apr 25 17:46:00 15m 00s Tinyverse Very good game design: <br/>- good instructions directly on the screen <br/>- not to many instructions (move people from planet to planet: player must find out this) <br/>- interesting concept... don't know similiar games <br/>- different game mechanics within the game: putting planets together for jumping over gaps or rush through multiple sun systems with one planet <br/> <br/>Surely a good game on a touchpad. I advise you to make a commercial app with this concept :) <br/> <br/>(some sound effects while pushing planets or people or at the end of a level would be nice... for audio feedback. A little feature suggestion: inertia respective moving planets if you stop dragging them)
Apr 25 18:07:00 21m 00s Searching for Heaven Music and atmosphere is great (surrealistic world), graphics are okay (sadly you couldn't improve these in the given time). Audio is okay, too. There should be more variations in gameplay so the player must combine different shape shiftings instead of use them in a order you specified. <br/> <br/>You got some camera and movement bugs: camera hanging somewhere and not focused on the player, flickering between different camera positions, bad collision boxes which prevent the player jumping as a rabbit. <br/> <br/>I reached heaven: there should be an ending screen. <br/> <br/>If you are in heaven, walk around the cloud without stopping... it is so funny if you see the character getting fast :D
Apr 25 18:34:00 27m 00s The Moth and The Menace Very funny ending. The big faces which follows you: made me laughing. A good game, but very "common" (solid platformer). Was very fun to play, a bit too short :) <br/>You should improve audio (feedback while fighting). Very nice graphics. <br/> <br/>And you got a little bug with the z-indices: the acid is on top of the health bar. <br/> <br/>I know that Z and X are common keys, but here in Germany, the keys Z and Y are switched and changing to US keyboard layout for playing ludum dare games is a bit... frustrating ^^... WASD XC are good ones.
Apr 25 21:49:00 3h 15m Rubiq's Garden Very nice graphics and music/sounds, but some gameplay is very annoying: <br/>- searching for gold <br/>- shift yourself into death (enemies or such a killing "rank") <br/>- enemies should shift with plants or die, not jump in you <br/>- these flying things which kills you instantly are very annoying ^^
Apr 25 22:02:00 13m 00s Tiny Catan Good and very interesting game. Graphics are "solid" and work within your concept. Did you somewhere wrote wich colors lions have? If yes, I didn't find it ^^. Overall solid game.
Apr 25 22:17:00 15m 00s Space Jumper Backgroundmusic and jumping sound okay. The second level was too hard (didn't get it) and there are some "technical" issues: <br/>- I expect to stay on flying things <br/>- sometimes the collision with things is buggy <br/>- you "hopping" on things and if you press jumping at the wrong time, you can't double jump afterwards <br/> <br/>I program with XNA, too - and I made the same installer-fail last Ludum Dare xD <br/>Another tip: If you want to publish here on a Ludum Dare event, just copy the Content-directory and the exe-file (and the dlls of your framework). Creating the "publish" things like manifest or ".application" is not needed. <br/> <br/>Keep going, we need more XNA guys here :D
Apr 25 22:33:00 16m 00s Me, Buck & Tina I have absolutely _no_ idea what happens here ^^. It's like a strange picture. <br/>I walked and talked to the persons. I used the different abilities and clicked on some parts of the screen.
Apr 25 22:48:00 15m 00s My (Tiny) World The basics of a game: interaction. It's the only part which differ games from other mediums like films. And if you got interaction, you can add competition, decisions, feeling and hopefully you end with a kind of flow which you can define as gameplay. The graphics are solid, you get the theme - technically your program is a good basic to make a game. Just use more time and extend it! <br/> <br/>You should not publish a XNA game as an installer, because many people will not play your game. Instead you can just copy the exe-file and the Content-directory (stored in the Debug-directory) and zipping it. The pdb-file or something other is not needed. You must not even push any publish-button on the project properties. Just add a textfile where you told the user, that your game is XNA and the XNA redistributable is needed (adding a link to it). Additional you can put this information in your game description here on Ludum Dare, too. <br/> <br/>XNA provides two different ways to build. You should not use the HiDef-profile Jeffalisk mentioned. Instead: click with right mouse button on your project, click properties. In the appearing window you open the subpage "XNA Game Studio" (on the top). Here you can choose "Gaming Profile". Get the top one "Use Reach to access a limited API set supported by Windows Phone, Xbox 360, and Windows". So others with bad graphic cards (e.g. laptop) can play your game without any problems. <br/> <br/>Have fun and don't take it hard, life is a game :D
Apr 26 12:30:00 13h 42m The World in a Bottle Very nice graphics and audio, funny idea. But the second game (killing the people in the bottle) is more fun than collecting them. In my opinion it would improve the game, if you focus just on this part.
Apr 26 12:43:00 13m 00s 1 Seed You should give the player more information like which class the current planet has, a map of planets with their classes and more. I had a little bug after landing on a planet: the spaceship vibrated because it was in a hole. It was impossible to start the ship again ^^ (as others said). <br/> <br/>Another thing about clearer interfaces: Oh, here is a yellow dash! That must something very interesting! Speed... a bit to slow... more speed... yeah.... and more speed... CRASH and text on screen "The sun kills you"... (...) xD
Apr 26 14:36:00 1h 53m Tiny's World Hi! I use Windows and I had problems with installing pygame... which has nothing to do with your game. Sorry.
Apr 26 14:46:00 10m 00s Petri Nice audio, solid graphics. A bit too short and simple, but funny. Good decision to instantly restart by pressing "R" - something other would be annoying. On a map you let some green things ran into red things (which walk in a rectangle)... sometimes all green blobs get killed, but often one survives and kills you. The level should not based on random in this scale :)
Apr 26 21:42:00 6h 56m Demon Hunter I know, that's a very small window, but the font you used is definitely too small (for me) ^^. If you go on with this game, you should start improving the interface by giving more graphic and audio feedback, what happens here. The healthbar needs a bigger size so the player can get the necessary information without look at it directly. Keep going!
Apr 26 21:51:00 9m 00s Montezuma's Tomb Too hard.... really - too hard :) (I know it is really hard to adjust the difficulty during 48 hours competition, too) <br/> <br/>If a game is hard, you need a mechanic to compensate it so it doesn't feel frustrating. Endless lives would be such a thing. Did a rage-quit, sorry ^^
Apr 26 21:59:00 8m 00s Space Dozer A bit too easy ^^. You can press down to move to the planet and than slowly rotate so you shot the basics of the towers. Enemy ships will fly into your shots or damage you a bit. You should make a minimal flyheight. Or the other gameplay ideas are annuled. But very nice implementation.
Apr 26 22:09:00 10m 00s Interstellar Moai Ranger I can rotate the background, move with my character and shoot, but nothing happens... can rotate the "ground" or go on? After I shot some enemies down which are on the screen at start, there is nothing to do anymore. Used keyboard and then gamepad.
Apr 26 22:17:00 8m 00s Killer the Ant Very funny, but very easy, too. Nice ending. A sentence like "OH MY GOD, they killed Jonny!" would be very funny. Charming graphics. If you go on with this game, you should start with gameplay adding more competition and interaction with the collected resources.
Apr 26 22:30:00 13m 00s Last World Very nice game, but missed something to aim for, scores, a mission etc.. If you get a new moon, the camera is flickering a short time. And sometimes the moons slow down and crash into you instead of being part of your defense system. There should be some bonus to stay at the maps center, threaten by the sun. <br/> <br/>Nice concept and idea, was fun to play.
Apr 27 18:40:00 20h 10m Empty Hi puzzlemoon! <br/>Your game is very strange and difficult to control like you said (buggy collision). Nice idea to get the theme as a tiny window :)
Apr 27 18:43:00 3m 00s Virus Wars When I click on the links for downloading (or web), I get redirected to https://drive.google.com/start?authuser=0#home <br/> <br/>Is there another way to share your game?
Apr 27 21:07:00 2h 24m Honey Heist The inertia of moving makes it too hard to really control it, so you can collect the polls in time. But good graphics :)
Apr 27 21:12:00 5m 00s The Tiny World of Pixels A very, very nice use of the theme. Graphics are okay. Game is... simple ^^ (and very unexpected, too)
Apr 27 21:23:00 11m 00s Godzilla Rampage Very fun game, enjoyed it. Nice graphics and solid audio. Funny use of the theme.
Apr 27 21:25:00 2m 00s Tiny Huge Planet Nice graphics. What engine did you use? <br/> <br/>:D <br/>(just trolling)
Apr 27 21:30:00 5m 00s Attack of the Space Fruit Made me laughing. Did the moon had any real relevance for gameplay? Nice graphics, very funny idea. Like the audio when hitting a fruit with the moon. <br/> <br/>If our civilization dies and aliens arrive on our planet, I hope your game is not the one they find :D <br/> <br/>(you should implement a save start so the player can figure out what happens)
Apr 27 21:37:00 7m 00s Tiny World Peace The background is very confusing and I really needed some time to get, what I have to do. Graphics and audio are solid. Is there any final score to reach?
Apr 27 21:43:00 6m 00s Tiny Quest Yeah! I got it without cheating xD
Apr 28 13:46:00 16h 03m Tiny World of Bees There should add a target to aim for, including a gameplay mechanism which make it necessary to decide what to do instead of clicking multiple times somwhere on the screen. <br/> <br/>I got 192 bees :D
Apr 28 13:53:00 7m 00s Tiny Contamination, well almost Very nice audio and graphics. Gameplay is okay, but getting hit 1 second after start is a bit annoying. More variation on enemy cells and more negative feedback on earning a life (2 enemies appear instead of decreasing the score a bit or something like that) would be fantastic.
Apr 28 14:09:00 16m 00s BamSquitch Solid gameplay and graphics. Sometimes the movement is a bit annoying, e.g. if you should not move to much, releasing the mouse button at the right time is a bit difficult.
Apr 28 14:27:00 18m 00s Poiesis A very nice game. Beautiful graphics and sound and a fantastic use of the theme. <br/> <br/>Your used font is very difficult to read... the tutorial isn't good at all: to many text and a hard to follow. A direct feedback of what I aim for would be nice.
Apr 28 19:23:00 4h 56m Pixels World Very minimalistic but aesthetic graphics. I really enjoyed the game. I see that you made thoughts about level design, e.g. showing the player, that if he jumps later, there is an enemy etc.. The game itself is a bit too easy. <br/> <br/>Web version worked very well.
Apr 28 19:44:00 21m 00s A Drop of Water Made me laughing xD <br/> <br/>As you collect the 6 green orbs so the big enemy appears... that sound and thing and you think "WTF!?" :D nice suprise. Game is solid, graphics were okay. So just add some gameplay like different enemies and powerups... and slow down the "thing". Keep going!
Apr 28 19:45:00 1m 00s The Two of Us Visuals look interesting. Sadly, I have no mac :(
Apr 28 19:53:00 8m 00s 3rd Planet Nice physics. More visual and/or audio as well as a health bar, so the player gets involved. The shield protection is a bit buggy, I think. <br/> <br/>For publishing XNA games, just copy the exe file and the content directory. Both are in your Debug-directory. Then players must not install you game, makes it easier :)
Apr 28 20:01:00 8m 00s Space Bear Very funny theme/story, but the gameplay lacks of fun - if you fly to one star, nothing happens :( <br/>Just add some faster enemies or obstacles. <br/> <br/>Space Bear!
Apr 28 20:34:00 33m 00s Star Drill Very nice game. Solid graphics and audio. Was fun to play. What to do with the red dots?
May 2 10:47:00 86h 13m Recluse Very nice concept!
May 2 17:14:00 6h 27m Tiny Apocalypse Very nice and innovative idea - shrinking the world. Sadly you should spend more time to get a proper gameplay... better puzzles or something like that. But as it is, it's a funny game :) <br/> <br/>(do not place the interaction (E) and the restart (R) button together, please ^^)
May 2 17:22:00 8m 00s Super Planet Crusher Extreme Hi! <br/>I tested the game. You should focus more on gameplay, next time. Good games are all about meaningful decisions. The decisions made in this game aren't meaningful, because the player has not enough information (to choose the next planet properly). Just keep going, XNA is a nice framework and you got a nice start with handling user input and animation. <br/> <br/>I made a tutorial about publishing XNA-games for Game Jams. If you want to have a look - if you got feedback, just send me an email (page's bottom you find my address). <br/> <br/>http://www.stevencolling.de/index.php#howto_publish_xna_gamejam