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Feedback comments for LD22
Steven Colling's games and stats for all events →
| Timestamp | Since previous | Game | Steven Colling's comment |
|---|---|---|---|
| Dec 19 17:01:00 | Project ALONE | - text to small, have problems reading it :) <br/>- minimalistic and interesting visual presentation <br/>- gravitation part makes fun: perhaps a game based on this would be nice <br/>- strange characters and ending xD <br/>- there should be competition/obstacles | |
| Dec 19 17:30:00 | 29m 00s | Deserted | I played it, funny idea and puzzles... perhaps more types of puzzles to solve with the crate would be nice. |
| Dec 19 17:47:00 | 17m 00s | Subconsciously Alone | how you said, it's very difficult... you run for your live and you hope that there won't be a passage where you must draw a box to pass it xD |
| Dec 19 18:00:00 | 13m 00s | Abandoned | Was fun to play. Good job! |
| Dec 19 21:40:00 | 3h 40m | Last breath | A very special game, wonderful graphical style, good music and dense atmosphere. Sadly to difficult for me to get all balls... and I jumped over a rock and then I fell endless :) |
| Dec 19 21:50:00 | 10m 00s | Circle | What an immersion, cool way to cope with the theme. Make more of this! |
| Dec 19 22:17:00 | 27m 00s | Village Bastard | Interesting interpretation of the theme and plausible puzzles. You should create an ending-screen after the chess-guy leaves the village :) |
| Dec 20 22:15:00 | 23h 58m | Hubris | act 3, level 2 "automation" is buggy, i start somewhere and get always the orange hurting screen. but nice audio and solid graphical design. the controls are smooth. i found, the levels are a bit to small and there should be more gameplay elements. |
| Dec 20 22:28:00 | 13m 00s | A Puzzling Loneliness | Don't talk about suckiness, it is solid. Problematic are, like the other told, the not intuitive controls and things like falling out of map :) |
| Dec 30 20:44:00 | 238h 16m | Not Alone | windows 64 bit version tested. nice visual style... changing the controls is confusing and more competition would be better |
| Dec 30 20:51:00 | 7m 00s | ZED Survivor | I have windows 7 64 bit and loaded/started the jar. the game displays the main menu and I can read the "story" (xD) and the controls. trying to start the game leads to a gray screen and nothing happens... same thing as others told |
| Dec 30 21:00:00 | 9m 00s | lonely robot | enjoyed the game and the smooth controls... and the funny ending. nice job. |
| Dec 31 14:59:00 | 17h 59m | Neukoelln Nights | Nice graphics and audio, but where is the competition? "At the corner of eisenbahnstraße and sackgasse"... made my day :D <br/> <br/>after the the "party machine" said, the emo in the kitchen starring at her, firefox shuts down ("Firefox hat ein Problem festgestellt etc.pp") |
| Dec 31 15:07:00 | 8m 00s | Lone Survivor | I defeated 78 enemies and then no new enemies spawned... the arrows are to powerful... you can spray them and no enemy has a chance to get you :) |
| Jan 6 22:58:00 | 151h 51m | Void | Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :) |
| Jan 7 18:51:00 | 19h 53m | Aloneman | It's sad that I can't move while I am in air (or it is buggy)... music and graphics are well done for the retro style but the controls... grr... :) |
| Jan 7 18:58:00 | 7m 00s | The Lonely Sphincter | I want to cite the people above to express my feelings playing this game: <br/> <br/>"nom nom nom!!" <br/>"Nomnomnomnom." <br/>"om nom nom nom" <br/> <br/>Very fun :) |
| Jan 7 19:08:00 | 10m 00s | A Life Apart | Impressive atmosphere and fun to play. <br/> <br/>Two bugs: If you hold the run-key while screenswitching, you can't run anymore until you release the run-key. The other thing: after screenswitching, there are sometimes graphical effects of the past screen shown on the new one. |
| Jan 8 16:37:00 | 21h 29m | People | Hi! <br/> <br/>- Setup a list of rectangles where the player can't move instead of rectangles where he can move. <br/>- Use the intersect()-method to check, if the player wants to move in a collision-rectangle. <br/>- If he wants to move, set a temporary variable with the wanted position, check if there is no collision and then set the <br/>player's real position to that (you did this right ^^) <br/>- Every trial of moving you can check the player-rectangle against all collision rectangles: this method is okay and for <br/>a 48 hour game there is no need to implement intelligent collision checking until the simplest way has a bad performance <br/>or doesn't feel right. <br/>- Now, you can add collision boxes for the table and other things. <br/>- If you want to implement the interaction, you can setup a second rectangle for these objects which is bigger than <br/>the collision rectangle. If the player intersects with it, there is a interaction possible with space-key (you did this <br/>with a contains()-method, what is okay too). <br/> <br/>Efficient collision checking is an interesting research field :) there are a lot of methods to do these checks in a efficient way. <br/>If you want to go on for the next ludum dare, try to implement a line intersection check so you can let the player colliding with <br/>a polygon. <br/> <br/>And really important: Try to use the simplest way instead of wasting time for heavyweight collision checking algorithms. |