Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Switchbreak
Feedback comments for LD24
Switchbreak's games and stats for all events →
| Timestamp | Since previous | Game | Switchbreak's comment |
|---|---|---|---|
| Aug 27 04:10:00 | Legacy of the Cavemen | Very funny. The keys aren't laid out too great for two people actually playing it, and clicking after a round got me stuck - not much here, but a good joke game. | |
| Aug 28 02:36:00 | 22h 26m | On the Origin of Block | Had a tough time doing some of the things. I like the music and the color choices in the graphics. |
| Aug 28 02:39:00 | 3m 00s | Gregor the Grogre | I found some keys, some boxes, some chests. I fought some slimes and chilled a bit. Not too sure on the goal here. Good effort, though. |
| Aug 28 02:58:00 | 19m 00s | Survival Of The Tastiest | I won! It's fun, it could have used some amount of control over your pasta, and some better explanation of where it spawns when you buy it. The black text on the black background was really frustrating. |
| Aug 28 03:10:00 | 12m 00s | The World of What? | I wasn't able to really figure out what was going on. Sometimes my creatures became invisible but I could mouse over them and still see them! <br/> <br/>Love the graphical style, especially the lizards wearing little lizard outfits. The music and UI design are nice as well. |
| Aug 28 03:26:00 | 16m 00s | Modula | I love the look of this and how everything moves, very neat animations. Do the waves ever end? It's really difficult, I wasn't able to finish a wave and go upgrade my ship. It's pretty frustrating how all your guns can get shot off and you can't do anything then but die. <br/> <br/>Good effort! Would love to see this developed further with the difficulty level more tuned. |
| Aug 28 11:47:00 | 8h 21m | Living Tales | Super fascinating. I spawned a bunch of rats and they kept planting trees then cutting them down. I couldn't figure out anything to do beyond spawning rats and mushrooms and watching them run around, but the concept is great. I love the art and the music as well. |
| Aug 29 01:40:00 | 13h 53m | Evolve 'em all | Nice work, I liked the sprites and the spacy background. It would be better if the ship moved faster, and the bullets weren't so small. The choppy enemy and bullet movement makes it really difficult once you need to maneuver to stay alive, I wasn't able to beat any of the levels. |
| Aug 29 01:45:00 | 5m 00s | Elefount 2: The Elementalution | I really like the art. I wasn't sure what switching weapons did, at first I thought it was an Ikaruga like thing but it didn't seem to make much of a difference. |
| Aug 29 02:55:00 | 1h 10m | Tower Evolution | Really fun! The maps are well laid out and require some actual strategic planning to beat. Kinda frustrating how the shuffles can leave you SOL though. Would have also liked some sound! I hope you develop this game further. |
| Aug 29 03:22:00 | 27m 00s | Robot Panic | It's a good effort, and you should keep at it! It was a bit too difficult for me - the physics and movement felt too slow, and required pixel-precision to avoid some of the obstacles. The checkpointing was really unforgiving - I would have liked to see checkpoints before each obstacle, given how hard they are and how slow the movement is to get back to the spot where you died. I would have liked to see some animation on the ball too, some kind of rolling movement when it moves. Sometimes I had air control, other times I would just get stuck in mid-air which could be really frustrating. |
| Aug 29 03:28:00 | 6m 00s | Eat or Die | Nice! I really liked the look of the main character. It was difficult (seemed to require a perfect run to stay alive) but really forgiving with the checkpoints which is a relief compared to some of these games. Good work! |
| Aug 29 03:33:00 | 5m 00s | textcraft | I love this! Such a clever, simple idea, and so awesome. I wish there were a few more things I could do with creation - like making doors or objects require some other object to be able to go through them/take them. With that addition I would be able to build some actual puzzles. Still, nice creative idea! |
| Aug 29 03:42:00 | 9m 00s | Space Worm | I got 995 points before dying. A lot of fun! Reminds me of Spore meets Death Worm. |
| Aug 29 03:49:00 | 7m 00s | Aniee | I really like this game. I am not sure it means anything, but I like it. |
| Aug 30 05:56:00 | 26h 07m | Squishy's escape | I escaped! Nicely done. It was a little slow and the controls a bit clunky, but that did not hinder it too much. |
| Aug 30 06:07:00 | 11m 00s | Future Rabbit | I really love the way the game looks. The jump up/down animations seem to be off center from the running sprite which is really confusing until you start adjusting for it. I wish there was more to do to fight the crabs besides run straight towards them shooting. |
| Aug 30 06:12:00 | 5m 00s | Improv | Really like the music and the look of this, but I can't see what's going on and it makes it really difficult to hit all those moving platforms. |
| Aug 30 06:17:00 | 5m 00s | Vicariously | Not exactly sure what's going on. I conquered a neighboring civilization and invented a couple of military techs, I colonized some spots but it never did show me more of the map than that one square. |
| Aug 30 06:32:00 | 15m 00s | One Last Chance | Really interesting idea. I couldn't seem to pick up the newspaper which it seemed like I needed so I got stuck, but I like the concept. |
| Aug 30 07:19:00 | 47m 00s | Monster Mash | Oy, finally won. This game was awesome! It was really frustrating in the end how hard it was to get the monsters to follow me and to do what I wanted - that last level took me probably like 20 minutes. Would have been nice if I had some kind of "follow me" monster call or something. Still though, a great idea that works pretty well. |
| Aug 30 07:29:00 | 10m 00s | Place of Origin | I like the animation and music a lot. Is there anywhere to go after you get up on the roof of the building? |
| Aug 30 07:39:00 | 10m 00s | Germ Wars | Really interesting game, liked the music. A bit too deliberately paced for me, everything seemed to take a long time but required me to be constantly moving guys up and clicking deploy. Would have been nice to have some amount of automation (maybe just setting a waypoint and having your cell slowly move that direction on its own) and possibly multiple deploy points. |
| Aug 30 07:49:00 | 10m 00s | Dawn of Dimension | Really, really cool. Love the music and the idea. |
| Aug 30 10:14:00 | 2h 25m | MiniEvolution | This is great. Is it winnable? I got to a point where I was completely dominating the AI, but it was just throwing out cards at superhuman speeds and would not drop below 20. |
| Aug 30 10:50:00 | 36m 00s | Locked Away | Finished! I love this game, it is great. A detective adventure game that kinda feels like actually solving a case! |
| Aug 30 11:38:00 | 48m 00s | Influenza | I won! Super fun, though a bit frustrating when the people don't do what you want them to. I love the graphics and the animations, great style. |
| Aug 30 11:48:00 | 10m 00s | Geomancy | Seems like an interesting start, I was having too much trouble figuring out how the move and attack worked to get far in it. |
| Aug 30 23:00:00 | 11h 12m | Upsurge | A good effort, I hope you come back to this and build it up further. I would have liked either some interesting pathing forced by the terrain or cheaper turrets so I could build big paths for the enemies with structures. Is there a win condition? I wound up setting up an impassable defense and just letting it run. |
| Aug 30 23:44:00 | 44m 00s | Magus Draconus: The Art of Dragon Breeding | I wasn't really sure what to do. I bought some eggs, but couldn't find much else to interact with besides skipping seasons. Eventually they killed all my dragons and executed me. |
| Aug 31 00:06:00 | 22m 00s | OS: Evolution | I really love the look of it, I like the way the tiny character sprite moves. You are right about it being too hard, I made it up to level 4 before I got frustrated with the high jump seeming to not fire consistently leaving me to fall back down to the floor when I missed. The music is pretty good. |
| Aug 31 00:11:00 | 5m 00s | Mutagen | I love the look of this, and the movement feels really good. Nice work! |
| Aug 31 00:35:00 | 24m 00s | Star's Requiem | I really liked the look of this, and the music wasn't bad either. It really, really, really needs the text to scroll at least 5 times faster and be skippable, everything is just a bit too sluggish in the game. The animations in the sidescrolling sections look pretty cool but sort of hilarious how fast they play while crawling along at the movement speed. |
| Aug 31 01:02:00 | 27m 00s | Advancer | Really great. I love the art style in all three stages of evolution. I liked the movement and how true to old fashioned games it felt. I got lost occasionally, and some of the sections were a bit overhard (especially the last boss) but this is one of my favorite games I've played yet. |
| Aug 31 01:26:00 | 24m 00s | Evolution Game by GBGames | It's a good effort, kinda difficult until you just start clearing out a line of enemies and dodging them. Some things I would have liked to see: faster vertical movement, with less acceleration on it and more direct control, horizontal movement would have been nice for dodging through some of the patterns. It would be neat if the enemies evolved some different abilities or maybe just different movement patterns over the consecutive waves instead of getting stronger and stronger. Some pickups would be cool, or enemy drops to incentivize players to leave their one safe line. |
| Aug 31 01:38:00 | 12m 00s | Super Robocade | Really nice! Very super crate boxy, or original Mario-ish. Wish I could have shot faster. |
| Aug 31 01:45:00 | 7m 00s | Corvus | This is interesting. I think I found all the stars, the melody it was making was very strange at the end. Really nice and moody. |
| Aug 31 01:51:00 | 6m 00s | Planets | Nice work! Very similar to my game only better, which makes me very jealous. Would have liked to have some indicator of when a blue asteroid is coming up, I just wound up shooting at the big rocks constantly until one came around. |
| Aug 31 02:00:00 | 9m 00s | Ivan the Infection | Wow, this is really fun. Something about the movement and shooting feels just right. Love it. I like the Ikaruga-sorta color mechanics too. |
| Aug 31 02:05:00 | 5m 00s | Unnatural Selection | Wow, love the art and animations on this, love how unexpected things can come out of the evolution. |
| Aug 31 02:15:00 | 10m 00s | God Called in Sick Today | Really fun, really relaxing. I got as far as birds, not sure if there is more there. |
| Aug 31 02:23:00 | 8m 00s | Collect | Interesting game. I really liked the look of it. I wish there were more ways for you to repeat less often through skill, rather than having it be so much a direct function of your distance upgrade level. |
| Aug 31 23:32:00 | 21h 09m | Maple | Really cool concept and I like the art and the interface. Not much to do in there yet, though. |
| Aug 31 23:58:00 | 26m 00s | Dinosaur Survival Bash!! | Really nice graphics. I got a bit frustrated, it would be nice if there were checkpoints at each stage of evolution. The combat seemed weird - sometimes I could fight, other times the attacks would randomly one-shot-kill me and I would have to start all the way back at the beginning. |
| Sep 1 00:01:00 | 3m 00s | Many Mans and the Mutant Clones from Space | A good effort. Pretty hard! |
| Sep 1 00:18:00 | 17m 00s | Praepoch | Nice work! I loved the artwork and that it had an actual ending. The combat is somewhat frustrating and results in me dying a lot, but I love the way the enemies are drawn. |
| Sep 1 00:27:00 | 9m 00s | Those Stupid Aliens | Nice work! I got up to wave 20 or so before I was clicking so wildly I accidentally clicked off the page. |
| Sep 1 15:34:00 | 15h 07m | GIFT | Interesting idea, way too frustrating. Desperately needs: checkpoints, carrot bullets to be bigger/more visible and slower, no shield recharge, more tuned jumping controls, health instead of 1-hit-kill, level designs with less punishment for missed jumps and less blind jumps, and quieter sounds. All that said, I really love the style and graphics and I could see the gameplay getting there with some testing and tuning. |
| Sep 1 15:46:00 | 12m 00s | Bot-Volution | Nice, I like the sprites and the animations. The bullets only seem to fire every third click or so. I would have liked some way to make peace with the robots! |
| Sep 1 15:50:00 | 4m 00s | Badass | Press X to badass |
| Sep 1 15:57:00 | 7m 00s | 1000 Evolving Kittens | Oh god worm kitten apocalypse! Clicking makes rainbows! What's going on! |
| Sep 1 16:23:00 | 26m 00s | Dojo | Fantastic game! Super clever and fun. My one complaint is that I wish the sprites read better without having to pause and zoom in for a look at them, but providing the inspection mode is a thoughtful way to work around that problem. |
| Sep 1 16:34:00 | 11m 00s | Legacy Bird | Really really fun. I wound up getting killed by something offscreen while I was moving between screens, so that was annoying, but still I like it. Would be nice if movement were faster and not restricted to one axis, and it would be nice to be able to point the sword up or down as well. |
| Sep 1 16:38:00 | 4m 00s | Transmogrify | An interesting experiment, I wasn't able to get very far with it. After a bit the enemies seemed completely invulnerable. |
| Sep 1 16:45:00 | 7m 00s | Slimevolution | Fun game! I loved the look of it. I wish it had some amount of checkpointing instead of one hit making you start all the way over again. |
| Sep 1 16:52:00 | 7m 00s | Slime LifeTime | Great job for a first game! I managed to get my castle upgraded and buy a laser gun. Some bugs I found: buying things didn't seem to reduce my gold, I couldn't buy the HP upgrade no matter how I clicked on it, shooting anything but the closest enemy seemed to kill all enemies that are closer when it dies. |
| Sep 1 16:58:00 | 6m 00s | Extinction Evader | Got 170 points! Loved the look of it. The particle trails don't follow the meteors super well and the framerate seemed to get really choppy after a bit, but still, good effort. |
| Sep 1 17:15:00 | 17m 00s | We Evolve, Together! | Couldn't beat the first bit, too frustrating. |
| Sep 1 17:20:00 | 5m 00s | Volve | Fun game! Kinda super-crate-boxy. I liked the animations on Volve. |
| Sep 1 17:23:00 | 3m 00s | Unnatural Selection | Interesting start, I liked the arena mutations. |
| Sep 1 17:31:00 | 8m 00s | The Unravelling Of The World By A Man Made Monstrosity | Nice work, loved the sprites and the sound effects. Really hard, kinda weird how doors lead to different places from different directions. |
| Sep 1 17:34:00 | 3m 00s | The Brewer | Fun idea, reminded me a lot of that old game Tapper. |
| Sep 1 17:39:00 | 5m 00s | Slimy Things Did Crawl | Fun idea, I was able to get some of the behaviors I wanted to evolve. Some of those later levels were too hard for me. |
| Sep 1 17:45:00 | 6m 00s | Room 24 | Hey, I win. Those were some interesting challenges. |
| Sep 1 17:52:00 | 7m 00s | rEvolution | Interesting start. I couldn't get the arrows to fire consistently when I clicked, and the rock seemed overpowered. |