Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → Switchbreak
Feedback comments for LD20
Switchbreak's games and stats for all events →
| Timestamp | Since previous | Game | Switchbreak's comment |
|---|---|---|---|
| May 7 17:47:00 | Duple! | Very nice. I've played this type of puzzle game before, but this one has some good clever takes on it. It's very short, could maybe use a few more stages. | |
| May 7 20:15:00 | 2h 28m | VIGILANCE | Fantastic. I loved the character sprites and the animation. |
| May 7 21:44:00 | 1h 29m | Shotgun | A lot of fun, I love the shooting downwards to jump higher mechanic, it reminds me of the flamethrower in the old 2D Duke Nukem games, or No Time To Explain. I really wish the enemies died in one or two shots, I think it would improve the pacing by a lot. |
| May 8 02:19:00 | 4h 35m | Take This | Nice. The graphics have a great look to them, I haven't seen voxels done will in a while. There's not much to it, but it is a fun thing to just run around the level. |
| May 8 06:34:00 | 4h 15m | Gemini | Loved it, especially the tile graphics. I did run into an issue where I got vertical and horizontal lines between all my tiles, so it looks way better in your screenshots than it did for me. The level layouts were brilliantly devious, though I would have liked some checkpointing since I died a lot. |
| May 8 08:00:00 | 1h 26m | Laser cats VS Zombie rats | Fun! I found that by sticking all of my cats one square away from the corners I was pretty much invincible forever. Is there an ending or do the waves keep coming? I gave up after several four-cat waves. |
| May 8 16:36:00 | 8h 36m | Postman Chicky! | There is some good stuff here, though the game as a whole is incredibly difficult. It feels like the bounding boxes are a bit bigger than the sprites - a nice trick a lot of games do is shrink the bounding boxes so they are actually smaller, that way sprites can brush by each other without getting hit. <br/> <br/>I would have liked to see some small death animation. Anything more than a few frames would have made all the restarting punishing, but with nothing at all it gets disorienting. I would have liked all the small dogs and the owl(?) bullets to have gone faster so that I wouldn't have to sit around waiting for them. I would have liked to have Jump on the up arrow, since holding space and Y isn't the most comfortable keyboard position. I would have liked to have all the enemy positions and timing reset when you die so as you try a part many times you could memorize the timing and do it by muscle memory. I would have liked to see the level design have less jumps that are just one tile out of reach and do a little more to lead you to where the mailboxes are so you don't get lost. <br/> <br/>For all my issues, though, a very good effort for 48 hours! You built an impressively large amount of content for the time. |
| May 8 16:46:00 | 10m 00s | I Don't Need Your Stupid Weapons | Ahaha brilliant. I didn't get it at first but then I figured out the mechanic and loved it. Excellent character animation on the mouse too. |
| May 8 17:11:00 | 25m 00s | Total Achluophobia | It's pretty, but I have to admit I gave up after a few tries. This game needs checkpointing very badly. |
| May 8 17:22:00 | 11m 00s | Trollbridge Armours | Interesting idea, but it wouldn't let me craft much of anything for some reason. |
| May 8 17:33:00 | 11m 00s | Princess Mystery Dungeon | Played the windows version up until the boss, then it crashed. Fun! Could have used some audio, but a good quick Zelda-style dungeon game nonetheless. |
| May 8 17:36:00 | 3m 00s | Red-Ball-City | Haha, great audio even though it's not a game. |
| May 8 18:10:00 | 34m 00s | Diamond Hollow | Really nice, extremely impressive. I did nail down one of the things that was causing so much difficulty for me though: the bullets don't go exactly where you click. They go off to the left somewhere, makes it very difficult to hit things while still concentrating on jumping. |
| May 8 18:33:00 | 23m 00s | Cave: The Dark Ascent | Fun idea. I had trouble telling what weapons I had or what they would do if I used them, I wound up just clicking everything and then hitting attack. Sometimes after battle I would randomly warp around the screen. Sometimes it seemed like the framerate was chugging pretty badly. |
| May 8 18:39:00 | 6m 00s | Penguins vs Aliens | Really nice music. I found the best way to play was to move the guys pretty close together and just grab stuff with them. |
| May 8 19:04:00 | 25m 00s | Legend Of The Sord | Really clever level design on this one! I would love to see a version built with some animation and sound in. |
| May 8 19:42:00 | 38m 00s | Kobold Goes Alone | Very nice! I love the movement and animation, and the sound was great as well. Took me a while to get into the stick-and-move rhythm but eventually by running in and attacking and then jumping away I was able to make it to Stage 8. Sometimes I seemed to get stuck when I was trying to get away, and sometimes I lost track of which of the balls on screen was me. I would like to see some more visual/auditory cues before the enemies attack so you have something to react to instead of just timing it. I also had trouble telling which weapons were better and just grabbed up whatever dropped and used it until something else dropped. <br/> <br/>Would be nice if you didn't have to start over from the very beginning every time you die. |
| May 8 19:47:00 | 5m 00s | City Collision III | Hmm, won't load in Chrome, Windows link seems to just go to the web version. |
| May 8 19:53:00 | 6m 00s | Killer Bees | Haha, great fun. I would have loved to see this expanded to a larger game with some challenging enemies. It made me wonder how the game would play if the bees attacked you any time they didn't have an enemy to be directed at - that could be a fun twist on it. |
| May 8 20:03:00 | 10m 00s | Leaving the Vault | Nice. I love the sound effects and the guy's walking animation. A bit simplistic and slow, but a good start. |
| May 8 20:09:00 | 6m 00s | SkyFall | Good fun. Seemed to have trouble hitting the skyvillains, but I got a few of them. Love the graphics. |
| May 8 20:25:00 | 16m 00s | A Steampunk Axebot Supply Run | This was really fun! I played it a few times and managed to get Steve in every time, never got any of the other two to live. I liked the music, but I think it could have used some sound effects. |
| May 8 20:53:00 | 28m 00s | Dungeon Runners | This game was incredibly fun, I only wish it had audio. Would be nice if you occasionally found potions for your health as well. Super addictive, the bounce movement is awesomely cute, I loved it. |
| May 8 21:11:00 | 18m 00s | Bottoms Up! | Interesting, way too difficult for me. The bounding boxes on the collision seem to be very unforgiving. Not sure if using the Zelda theme jives with the rules of the competition. |
| May 8 21:32:00 | 21m 00s | Wait For Me | I got the noumena! Really interesting idea here. |
| May 8 21:52:00 | 20m 00s | Quaintbrush | Really impressive work! It did get a bit too difficult for me around level 10 though. |
| May 8 22:10:00 | 18m 00s | S-Raid | Very nice scrolling shooter, well executed. |
| May 8 22:25:00 | 15m 00s | It's dangerous to go alone, take these shiny things! | Really clever, I loved the graphics. Well done. |
| May 23 23:21:00 | 360h 56m | Danger! Take. | Really interesting idea with the multiple guys, but I couldn't find any way to use it in the game. Some of the later levels felt pretty clever in how they were set up. |