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Feedback comments for LD18
Switchbreak's games and stats for all events →
| Timestamp | Since previous | Game | Switchbreak's comment |
|---|---|---|---|
| Aug 23 16:59:00 | Ace Disguise Master | An interesting idea, but I'm not really sure what's going on in the game. I wasn't able to tell what the differences between the different enemy types. One of them seemed to be only able to move in jumps? It would be cool to see some puzzles that require using the different abilities strategically. | |
| Aug 23 17:10:00 | 11m 00s | Dezzles 18 | Wasn't able to run it on my computer either. Installer put it in some "Default Company Name" directory that was hard to track down as well. |
| Aug 23 17:24:00 | 14m 00s | Dr. Stein's Super Weapons VS Giant Robots | I really liked this, it had the most charming graphics out of any that I have seen so far. The gameplay needs some work, it's really hard to fight the robots without dying, but really easy to just run past them. I loved the intro! Really funny stuff. |
| Aug 23 17:35:00 | 11m 00s | illumynate | Loved the idea. The game is extremely frantic - the enemies seem to spawn faster than I can scare them away, and that damn battery flashlight is way too short. I love the story of it, feels Lovecraftian in a way. The ending is great. |
| Aug 23 17:49:00 | 14m 00s | Sonic Boom | A good idea but it needs some work. The bullets felt pretty weaksauce at the best of times, and I didn't really notice any difference in power when there were more sound enemies around, unless they were all gone and I was super weak. I would have liked a stronger gun that really blasted away at the enemies and gave me some crowd control powers. |
| Aug 24 19:42:00 | 25h 53m | Ennameez | Nice. The graphics all look very clean, and I like the idea. I love the way the combos work, though too often I wound up on a screen full of things that didn't go together. |
| Aug 24 19:48:00 | 6m 00s | 48 Hours Later | Love the art style, this game is really fun. |
| Aug 25 20:03:00 | 24h 15m | Fail-Deadly | Super super fun. My first couple of tries it seemed to start off unbalanced toward one side or the other, then on my third try I got them to keep the fighting up for long enough to get to the nukes. Love the concept, love the execution, great stuff. |
| Aug 25 20:30:00 | 27m 00s | The enemy of my enemy is my heat-seeking missile | Nice, though extremely hard for a color-blind person. I muddled through most of the levels by trial-and-error without a clue. |
| Aug 25 20:41:00 | 11m 00s | Enemies, (Such) as Weapons. | Argh, those minigames are punishing. And I hate to say it but the writing in the opening got on my nerves quite a bit. Especially when I tab through all of it only to last 2 seconds in the game itself. <br/> <br/>Still, high marks for the idea. |
| Sep 6 15:07:00 | 282h 26m | Constatine Sucks | I really enjoyed it. The puzzles were fun to figure out, but required a good bit of trial and error since you often couldn't see the goal before figuring out how to get there. It occasionally wouldn't read a jump when I pressed the jump button which got frustrating. But overall, a great game and a neat idea for the theme. |
| Sep 6 15:21:00 | 14m 00s | This End Up | After the description warned about the glitchiness so much, I was surprised by how much fun this game is. It works really well, and the art style is great. It's too fast by half and the collision detection goes all to hell when you are against a wall, but with some work on the underlying code this game could be super fun. |
| Sep 6 15:43:00 | 22m 00s | Alpha Channel | Pretty fun and interesting. That buzz saw sound could stand to be turned down, though, it hurts my head to hear it. |
| Sep 6 16:21:00 | 38m 00s | Emagtra | Interesting. I wish you didn't have to go all the way back to the start every time you messed up. |