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Feedback comments for LD24
Khayet's games and stats for all events →
| Timestamp | Since previous | Game | Khayet's comment |
|---|---|---|---|
| Aug 26 23:37:00 | SURVIVE | I got an error: <br/>http://s8.postimage.org/bmhmqgro5/survive_error_Screen.png <br/>Am I doing something wrong? I don't know anything about LUA. <br/>I extracted the files into a folder on my desktop and started the .exe | |
| Aug 27 11:20:00 | 11h 43m | Darwin's Journey | Atmosphere, Graphics and Music are brilliant. I also like the idea of playing darwin who brings the evolution. <br/>I didn't understand the purpose of the monkey: He either dropped in the first hole or got stuck a bit later. It's a shame this game lacks real gameplay, because I would love to spend more time in this world. |
| Aug 27 11:36:00 | 16m 00s | Survival of Polyminos | A very solid and fun concept. I love the fact that the pieces can take so very different shapes - that's quite challenging. <br/>Music and sound would have made this game even more fun and an explanation what the right screen represents would have been nice, too. |
| Aug 27 11:47:00 | 11m 00s | EVILUTION | Hm.. the exit doesn't open for me either.. <br/>I love the graphics and how the game feels, but music and sound would have been really nice. And like ollie, I can't see the relation to the theme. |
| Aug 27 12:01:00 | 14m 00s | Unstable Planet | Unfortunately I can only play without sound. Beside that, I love the idea of evolving the level instead of the protagonist. It's getting quite challenging! o.o <br/>Maybe the jumping controls could have been better, they feel a bit "stiff" to me. |
| Aug 27 13:00:00 | 59m 00s | Experiment X | Those are some crazy scientists - dropping acid all over the floor while carrying rocket launchers! O.O <br/>I have nothing to complain about, except maybe the slow health regeneration. :) <br/>Fun fact: we had similar story ideas, but your implementation is much better. |
| Aug 27 13:18:00 | 18m 00s | Infected Cell | Had to download the game, chrome was only showing a white screen. <br/> <br/>Now, that was really challenging and really fun to play! I like the frantic and exciting gameplay and the smooth controls. The bosses and the power system are really cool features that I did not expect. <br/> <br/>Two minor(!) complaints: It is difficult to distinguish yourself from your own bullets, especially with the speed upgrade and the music repeats a bit too fast (the loop itself kicks ass). |
| Aug 27 13:26:00 | 8m 00s | Angry Fish | Download worked for me. <br/> <br/>Now those are some angry fish! Fun little game, but staying small seems much easier than trying to evolve. Some audio would have been nice too. |
| Aug 27 13:35:00 | 9m 00s | VENA (Viral Evolution: Nano Attack) | I didn't understand the power-ups, but it was entertaining to play nevertheless. The graphics are great. |
| Aug 27 15:07:00 | 1h 32m | The World Tree | Great Atmosphere! The end sequence was beautiful! *.* |
| Aug 27 15:13:00 | 6m 00s | Swarm | space doesn't work for me. I can select everything and set "enable" to yes, but nothing happens when I press space. Am I doing something wrong? |
| Aug 27 15:44:00 | 31m 00s | Evo Fight | Really fun if you can resist using the fireball. :D <br/>Sound and graphics are awesome. *thumbs up* |
| Aug 27 15:57:00 | 13m 00s | Unlikely Companion | That'S a really good game. <br/>Besides the need to spam the left mouse button.^^ |
| Aug 27 16:45:00 | 48m 00s | Natural Selection: breeding by God | This could be great as an educational game if there were descriptions to the items. It fits the theme really well. Unfortunately, I can't motivate myself to play through level 4, there's just too much trial&error then. |
| Aug 27 17:14:00 | 29m 00s | Natural Selection: Travel Agency | Pretty cool, the captions are funny. ^^ <br/>Controls could have been more intuitive. |
| Aug 27 17:37:00 | 23m 00s | .ISO - Part One | This game would be really, really great if the movement system wasn't broken. |
| Aug 27 17:54:00 | 17m 00s | cuboidAI | Interesting. It was definitely fun to play with it, even though it's not a game and very abstract. |
| Aug 27 18:46:00 | 52m 00s | EVOLON | Two small complaints: Lack of audio and no restart feature (as far as I can tell). <br/>Besides that, spot-on marioesque platforming. Exactly the way it's supposed to be. |
| Aug 27 18:47:00 | 1m 00s | Dr. Helix | Download link is broken. 404 |
| Aug 27 18:54:00 | 7m 00s | uni.bb | Interesting concept, but not really playable yet. |
| Aug 27 19:10:00 | 16m 00s | Robot, paper, scissors: Evolution | I have played to round 6 now. Is this really all there is? You stand at the entrance, clicking. And even when I give them more space, they won't try to escape, but to cuddle me! Only if I don't do anything, some of them will try to reach the exit. Well, that's not very fun - I'm sorry. |
| Aug 28 11:28:00 | 16h 18m | Vesuvius | Same as SpectreNectar: Can't play the game, I only get a black screen. |
| Aug 28 11:56:00 | 28m 00s | The Amazing Adventure of Magenta-Man | Really nice combat feel. I love how strong the upgrades are, they make it a little too easy later on though. |
| Aug 31 14:00:00 | 74h 04m | Robot Build Fight! | Took a long time for me to understand it, it's a really different kind of concept. Once it's understood it's a really cool game though. As mentioned: You should add a little feedback. And maybe a bit sound and graphics :) |
| Aug 31 14:15:00 | 15m 00s | Threevolution | Hahaha, awesome! Really fun and great cliff-hanger! |
| Aug 31 14:46:00 | 31m 00s | Bored Bob | Awesome! The concept of painting the paths of my cannonfodder was confusing first, but grew on me - especially considering the hordes of enemies. The audio is outstanding, although it needs a bit time getting used to it. I first expected more normal sound effects. Great game! |
| Aug 31 14:52:00 | 6m 00s | Eat or Die | Frantic, fun and fast! I love it.^^ |
| Sep 1 17:00:00 | 26h 08m | Warspace | This is basically a real-time-strategy framework. It could potentially be a great game, but it's lacking all comfort features of RTS games yet. For example, I want to see the selecting box when I'm selecting several units. <br/>Also the pathfinding was quite tricky to get used to. <br/> <br/>I do like what you can already see of the mechanics, for example that you can beat four attacking units with one attacking unit and a healing one. <br/> <br/>Sound effects were quite ok, but lacking music. The graphics were a bit monotonous (too much grey), but I like the effect when a unit gets hit. The text aside of the main gameplay window was interestingly written, but I didn't really understand it, honestly - I felt the need to focus on the game. <br/> <br/>Want to see more of this. |
| Sep 1 17:09:00 | 9m 00s | Game Console Story | Really nice concept and subject! It's missing some content of course like Megadrive + CD = Sega CD. The speech samples are a great idea! |
| Sep 2 17:37:00 | 24h 28m | Survivalism | The core gameplay is quite fun. A little more polish like audio and this is a really great game. The graphics could be great mood setters, if they were combined with music and sound effects. |
| Sep 2 17:56:00 | 19m 00s | Young Earth Road Trip | I couldn't figure out how to catch the kitten and succeeded only by accident. Also, I'm missing music. <br/>Besides that: Awesome! *rofl* |
| Sep 2 18:02:00 | 6m 00s | Mytosys | Very short, but well done! <br/>I think more feedback is needed when you press space in time or collect a green spore. Graphics and sound are outstanding. |
| Sep 2 18:30:00 | 28m 00s | Tonality | This is fantastic - great concept. <br/> <br/>I would like to see this get polished a little more. And maybe you could draw an outline around the bacteria so that they're more easy to distinguish? |
| Sep 11 15:04:00 | 212h 34m | Besugo | Doesn't run for me (Windows 7 64-Bit). |
| Sep 11 15:19:00 | 15m 00s | EvoGoop | Wow, you actually made a working platformer in GM lite. It was already hard enough for me to do it in the pro version! <br/> <br/>Now, about the game: <br/> <br/>What I liked: <br/>-The evolution options seem to be really extensive and the character is really customizable, I was positively surprised when I evolved the first time. <br/> <br/>-The graphics look really nice, I like the character's sprite (and how it changes according to the evolution choices) <br/> <br/>What I didn't like: <br/>-The background music is looping too fast. No sound effects. <br/>-Attacking didn't do anything. <br/>-I wasn't sure how to eat, graphical feedback would have helped. <br/>-The choice of keys is poor. I play on a german QWERTZ Keyboard, so the z and y key are swapped, which makes playing this game very uncomfortable for my left hand. <br/> <br/>Anyway, impressive work for 48h. |
| Sep 11 15:23:00 | 4m 00s | Neurochronic Alien Fighter: Evolution! | I'm running Windows and don't want to install python, so unfortunately I can't play this game. I would be grateful if somebody created an executable. |
| Sep 11 15:39:00 | 16m 00s | B07s | Nice concept, I had a few panic-moments when robots started chasing me. I like the graphics engine and the randomly generated levels, this must have been a lot of work. <br/> <br/>The frequence of the enemy robots seems a little too random. One time I got killed right at the start, another time I couldn't find a single robot for like a minute. I also didn't know at first that I don't need to press a key to consume a robot. <br/> <br/>Also: Lack of music and only one(?) sound effect. |
| Sep 11 15:48:00 | 9m 00s | Evoroid | Overly attached robots O.o <br/> <br/>Like 'someone', I once spawned in a small room without any way to escape and no other robots in sight. Other times the other robots just got stuck to me. <br/>I also kind of didn't understand what I was supposed to do or how to attack. What are the winning/losing conditionns of this game? <br/> <br/>What I did like was the instantly fun movement system and the spriting. <br/> <br/>This could be the start of a great game, but it's not really there yet. |
| Sep 11 16:05:00 | 17m 00s | DeviLock | Great and very challenging game. Awesome audio (though a bit loud) and outstanding(!) graphics. <br/> <br/>Can become very frustrating, but that's part of the fun. :) |
| Sep 12 11:03:00 | 18h 58m | Entourage | A nice concept, but the program isn't really able to show that. Better graphics really would have helped a lot, I can barely distinguish good and bad. <br/>And maybe the concept would work out better if you were able to program all the good guys at once. |
| Sep 12 11:18:00 | 15m 00s | Empire of the Petri Dish | Very nice game! It's such a great experience to see your overpowered squad dominate the petri dish! I really like the idea of indicating strong engines by letting the objects spin faster. Sound and music are also really great. <br/> <br/>Controls are really fluid and feel great! <br/> <br/>What I don't like is that you can generate bacteria with either no engines or no attack. I think this type of bacteria should only appear when you mutate an existing one, because they serve no purpose other than being material for further genetic experiments. <br/> <br/>Thanks for the last ten minutes! |
| Sep 12 11:28:00 | 10m 00s | Organismo Vivente | The controls are really unorthodox, I think controlling your character more like a car would feel better and I wouldn't mind if it was a little faster from the start. My first attempt was quite boring, because I couldn't see any enemy's and swimming was so slow. <br/>No audio? <br/> <br/>What I really like is the magnitude of customization going on here. |
| Sep 12 11:34:00 | 6m 00s | EvoBlob | Although the comments sound really tempting, I don't want to install XNA Redistributable now. |
| Sep 12 11:50:00 | 16m 00s | The Wrong Kind of Evolution | I actually managed to defeat five waves. But only by dying a lot and frantically tapping the space bar. The player should really just be able to hold down the space bar in order to shoot as fast as possible. <br/> <br/>Also, a short recovery time after being hit during which the player is invincible would be great. I had situations in which a single enemy nearly killed me. <br/>I actually find the graphics to be relatively good. The background isn't impressive, but the sprites and walking animations work out well. <br/>No audio? |
| Sep 12 14:41:00 | 2h 51m | Prometheus | Definitely the best sound I have heard so far. Gameplay and graphics are also really well done. <br/> <br/>The only suggestion I have is to make the combat a little more fluent. For example by making the character turn immediately and increasing his speed. <br/> <br/>Awesome game, thank you! |
| Sep 12 15:01:00 | 20m 00s | Star's Requiem | I have not much to add. This looks like a very raw diamond to me. It's a very appealing game both aesthetically and story-wise and the gameplay looks very promising and ambitious. <br/> <br/>But, alas, both gameplay modes aren't really fun enough. The platforming isn't smooth, the shmup-sections are too slow and the texts need to scroll much faster (Besides the spelling and grammatical errors; I played the original version). <br/> <br/>Nevertheless, you nailed the 'mood' category. |
| Sep 12 15:09:00 | 8m 00s | Evolve Munch! | Unfortunately, I can't really experience any gameplay besides eating seagrass(?) and winning. The graphics look promising enough. |
| Sep 16 16:10:00 | 97h 01m | Awareness | Interesting idea, but I think it would work better if the goal was clear to the player. Finding the solution to a problem is much more fun than neither knowing the problem nor the solution. |
| Sep 17 20:28:00 | 28h 18m | 133 | I wished I had a little more control over the combat. If the cats were a little less frantic and were a little better graphically distinguished from the background, this game would have been a bit more fun to me. <br/>Besides that: a really solid and cute game. The graphics are nice. |
| Sep 17 20:39:00 | 11m 00s | Evolution | I feel like the player has not enough influence on whether he gets hit or not - this probably has to do with too big collision boxes, as the others already said. Couldn't make it to the dinosaur stage unfortunately and I muted my pc, because the sound effects were getting a bit annoying. <br/>I love the mspaint-like graphics and the idea of having two game modes. |
| Sep 17 20:47:00 | 8m 00s | The Origin | I love Darwin's notebook, it's so cool! The music loop is nice, though repetitive. <br/> <br/>Could have been a bit more challenging, :) |
| Sep 17 21:04:00 | 17m 00s | Lab Experiment Demo | Very nice and challenging puzzler, the halving mechanic is really great. <br/>Platforming could be a lot more fluent and precise, though. |
| Sep 17 21:16:00 | 12m 00s | The Devil's Lie | Brilliant game! I first thought I was supposed to shoot the miners, but the way it's actually played is much more interesting. Very smart and funny take on the theme. |