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Dan C

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TimestampSince previousGameDan C's comment
Dec 20 15:16:00 Ennui I won't hear a word against the music. It suits the avant-garde nature of the game perfectly.
Dec 20 22:21:00 7h 05m AloneWithZzZobmies The beginning of the game is really annoying. I spent about 10 minutes moving around looking for a light switch in an almost totally dark room full of obstacles. I nearly gave up before I found one of the torches on the shelf above the bed. <br/> <br/>I think I got to the end. I was standing in the garage shooting zombies with a pistol, and then the game slowed down terribly for a few seconds before the credits appeared. <br/> <br/>I like the mood and use of the theme, and for some of the time I was genuinely quite frightened :) <br/> <br/>In general the game suffers from dodgy collision detection. It's quite annoying trying to manoeuvre round obstacles. Also, it's annoyingly difficult to 'use' an item. Sometimes it's difficult to tell whether it's possible to use an item because the game is just not responding properly. <br/> <br/>Otherwise, great!
Dec 20 22:40:00 19m 00s Move It! It took me a couple of minutes of frustrated clicking to figure out that I had to click on the *text* of 'Missions', 'Tutorial' or 'Credits' in order to activate them. I'm sure I'm not the only one who will assume that the surrounding rectangle is a 'button' and won't be able to figure out how to start the game. Please don't do this sort of thing, it's really annoying. <br/> <br/>If you're going to make a 3D jumping game then it is a good idea to give the player some indication of where their 'feet' are. It's very difficult to judge a jump just from the camera position. Since judging jumps is the only real challenge in the game, this just makes it feel unfair. <br/> <br/>I wish you hadn't put in the impossible fourth level. I know you said that you only designed three, but leaving that in is just confusing. <br/> <br/>I didn't really see how it related to the theme, although you were in the jam so perhaps it wasn't supposed to.
Dec 20 22:44:00 4m 00s Farrokh YEAH! A winner is me! <br/> <br/>This is awesome. I love it.
Dec 20 23:00:00 16m 00s No One Left I'm not sure how it is that the cat counts as an 'artifact' and not a 'life sign', but I suppose that would spoil the concept :). <br/> <br/>Lots of nice little touches in here, I particularly liked the particle effect when you walk across sand.
Dec 22 22:15:00 47h 15m Leave me alone! It's extremely irritating that you've packaged the swf up as a rar. If you'd just put it directly on your website then we could have played it directly in the browser instead of wasting time decompressing it.
Jan 3 22:15:00 288h 00m 10 Yards Alone What the dickens is going on? I say, chaps, is this what passes for sport amongst our trans-atlantic cousins?
Jan 3 22:23:00 8m 00s I don't want to be alone! Oh... I won! I wasn't actually expecting it to be possible to win so that was a nice surprise. <br/> <br/>For five hours this is very good indeed. Nice graphics!
Jan 4 01:23:00 3h 00m Garbage Hero It's getting stuck with a console window open for me too :(.
Jan 4 01:31:00 8m 00s Alone in a cave Nice idea and well implemented. Good graphics too. <br/> <br/>There's not much sense of progression, though. It felt like the game wasn't getting any more difficult and that I was just doing the same thing over and over again, which got boring quite quickly. <br/> <br/>At one point I lost because the character was walking on a tile near the bottom of the window, and a monster appeared at the bottom of the screen right next to the character and killed him before I had a chance to do anything. That's a bit unfair and you probably should have guarded against that happening. <br/> <br/>The sound effects are annoying.
Jan 4 01:39:00 8m 00s Growing to escape Ugh, if you click outside the game accidentally, it crashes the browser. How on earth did you manage that? Given that the game involves semi-frantic clicking, that is not really an acceptable bug. <br/> <br/>That aside, it's a fun game with lovely graphics. Doesn't relate to the theme, though.
Jan 4 02:15:00 36m 00s frank I'm not really sure what the goal was supposed to be, and even the batteries didn't seem to achieve any real purpose, since the minimap doesn't really tell you anything. I like the graphics, though. Also, everyone complaining about the controls is wrong.
Jan 4 02:40:00 25m 00s Filling Time I love the idea but it doesn't really work in practice :( <br/> <br/>The logic puzzle is particularly flawed since 'OR' is always the best choice for every gate.
Jan 4 22:29:00 19h 49m Comatose This isn't very well packaged. <br/> <br/>Not everyone will have Java installed and Java doesn't put its binaries in the PATH by default, so RUN_ME.bat won't work for most people. <br/> <br/>Also, if, like me, you have a 64-bit Java in the PATH, it still doesn't work because 64-bit Java can't load the 32-bit DLLs that are required to run this game. <br/> <br/>I had to edit RUN_ME.bat to point to a 32-bit Java as follows: <br/> <br/>"C:\Program Files (x86)\Java\jdk1.6.0_16\bin\java" -jar -Djava.library.path=lib/ comatose.jar <br/> <br/>(The exact path will be slightly different for those who have a different build of Java installed).
Jan 5 19:54:00 21h 25m Puppy Shelter I love this. Small, neat, and perfectly put together. <br/> <br/>Extra community stars awarded for organising CB2 Indies :)
Jan 7 00:19:00 28h 25m Alone Can't download this, as mentioned by other commenters. There are several 'download' links on the page you've linked to but none of them allow me to actually download the game, they just redirect to other random sites or pop up ads. <br/> <br/>If you don't have your own webspace, Dropbox is a good way to make your games available for Ludum Dare, since it actually works properly and doesn't bombard downloaders with ads.
Jan 7 00:28:00 9m 00s On Top Of The World I love the idea. It's almost unplayably buggy and jerky though. I wish you'd at least smoothed out the camera movement. <br/> <br/>Lovely graphics and sound, though.
Jan 7 00:31:00 3m 00s T - O - G - E - T - H - E - R ______ A - L - O - N - E I like this. The ending is quite touching :).
Jan 7 00:43:00 12m 00s A Manor of Speaking You really should have made the intro properly skippable. Skipping using backspace is a start but it doesn't work properly and it can't skip the first couple of bits of dialogue. Nobody wants to watch the same cut scene repeatedly, especially when they've got 890 other games to play. <br/> <br/>Lovely graphics and sound, though.
Jan 7 00:47:00 4m 00s Rockstar Wannabe Alone Unplayably buggy and jerky.
Jan 7 00:52:00 5m 00s Hermit (unfinished) Lovely graphics. I particularly like the time-of-day colour mapping.
Jan 7 01:09:00 17m 00s Fur Ever Alone Bizarre! I love the concept. <br/> <br/>I feel like you could have explored the unique movement mechanics in a more interesting way though. The parts where you have to fight against opposing particle streams are annoying.
Jan 7 01:14:00 5m 00s Punished I like it. It tells a story, succinctly.
Jan 7 14:49:00 13h 35m Al1 I love the idea, and I don't mind the subversive use of the theme :). The game is quite fun once you get the hang of it. <br/> <br/>It was difficult to understand what to do at first though. Because instruction to 'press left and right' is built into the game, I was expecting it to tell me the other keys I need to know about in order to play, but of course it doesn't. Therefore I failed quite a few times before I came back and read the description fully. <br/> <br/>The ideal solution would be to put all necessary instructions in the game, but even no instructions would be better than this since it would be more obvious that players need to read the description carefully. <br/> <br/>(Yes, I know, I am lazy).
Jan 7 15:08:00 19m 00s Nihil The writing and sound make this. Great atmosphere. <br/> <br/>It's a shame about the lack of any goal or means to preserve the player's sanity.
Jan 7 15:15:00 7m 00s Priorities The posters in the background with the player's face on them are a great touch.
Jan 7 15:21:00 6m 00s Fly Away Home Although the graphics aren't amazingly well drawn, this game is so full of lovely graphical touches (such as the parallax effects, and splashes as you skim the water) that I can't help but rate the graphics highly. <br/> <br/>The game is let down a bit by the collision detection.
Jan 7 20:46:00 5h 25m Skull Hunt Idiosyncratic and almost completely lacking in logic. I like it!
Jan 7 21:16:00 30m 00s Aurea Oceanus Great atmosphere!
Jan 8 14:13:00 16h 57m You Don't Need To Be Alone The shrill brass and woodwind parts in the music really hurt my ears and I had to turn treble way down on my hifi to be able to stand it at all :(. I want to quite like the music, but it's just too squeaky. <br/> <br/>I couldn't quite work out the relationship between my actions and their consequences, but then I've never been able to do that in real-life dating either. <br/> <br/>Oh, just read the spoilers in your blog posts. It turns out I did have a pretty good idea what was going on, but I didn't twig that the characters getting killed off were the ones I was closest to. <br/> <br/>I quite like the idea but I got a bit lost to be honest :).
Jan 8 14:29:00 16m 00s Lost in the Woods Getting killed by ridiculous stuff and having to start from the beginning is annoying.
Jan 8 14:47:00 18m 00s Someone To Love Touching :).
Jan 8 14:59:00 12m 00s Speed to Freedom For 48 hours this is exceptional. Great graphics and sound, nice simple idea, and it conveys its mood really well. The connection to the theme is dubious, though. <br/> <br/>As other commenters have said, you really need to tweak the level generation so that it doesn't produce impossible situations, though. <br/> <br/>Also, the bounding-box collision detection feels unfair, because some of your obstacles are much smaller than their bounding box. For example, the cable that's hanging down from some horizontal ductwork - I would have made that non-collidable. <br/> <br/>Overall I am very impressed.
Jan 8 17:00:00 2h 01m Lonely Space Marshal It's no fun but it's quite well put together. Nice audio.
Jan 8 17:19:00 19m 00s Planet Earth Is Blue This is great! <br/> <br/>It's too grindy for me, though. Killing the aliens was frustrating because they are so small and take so many hits. In the end I found that I had so much health I could just go straight into the middle of a swarm of aliens and take the eggs without worrying too much about getting hit. <br/> <br/>The music is great, as are the background graphics. <br/> <br/>Extra community star for linking to Album-a-Day. I didn't know about that and will give it a go some time!
Jan 8 22:56:00 5h 37m BraveWorker Doesn't seem to be possible to successfully empty your bladder.
Jan 8 23:03:00 7m 00s People For something so simple this very effectively achieves what you set out to do. Kudos.
Jan 9 01:06:00 2h 03m Sinkhole Terrifying. Beautifully put together, nice work. <br/> <br/>It was a bit disorienting that collisions don't take account of perspective, so that the top of the player's head collides with the bottom of a wall.
Jan 9 01:14:00 8m 00s 'malone? brilliant use of the theme! :)
Jan 9 01:20:00 6m 00s STAY ALONE OR DIE Nice graphics and use of the theme. <br/> <br/>I can't judge it on much else though, since there are no other players online right now.
Jan 9 21:28:00 20h 08m Welcome to TheCity Great mood. Not much fun to play though because it involves so much slow aimless wandering. Also the collision detection leaves much to be desired. <br/> <br/>It reminds me a bit of Terminal City on the C64, for some reason. <br/> <br/>Five community stars for haxe and MTASC :)
Jan 9 21:38:00 10m 00s Out It's a real shame that there aren't more levels because this is great!