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Dan C

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TimestampSince previousGameDan C's comment
May 2 20:05:00 Alien Punch! Innovative gameplay. The intro made me giggle. Unlike some others I liked the graphics, which have a good bit of character and humour to them, and work well in spite of their simplicity. <br/> <br/>I like the gameplay idea and it has some fun potential but it doesn't really work in practice. It's too easy to just sit on the earth and spam space. At the same time if you're playing 'properly' it seems rather mean that the earth gets damaged when you touch it, since the game pretty much forces you to hover round earth constantly. I found it difficult to get any control over which direction I sent the aliens :). <br/> <br/>The explosion sounds could do with a bit more 'oomph', possibly by overlaying a low- to medium-frequency sine or square wave with a short attack and decay. <br/> <br/>Autotracker is really cool but I tend to think that its output requires a lot of work to turn it into something reasonably listenable. I would have preferred no music to be honest. <br/> <br/>The planets and sun and orbits aren't to scale! The player can survive standing on the surface of the sun! You're messing with my mind!
May 2 20:16:00 11m 00s Flyspeck Brilliant! Lovely characters, great graphics and cute story. <br/> <br/>It's really difficult to figure out how to get past the first bit, though. I think you should have made all of 'space' clickable, not just the right-hand edge.
May 2 21:24:00 1h 08m Disregard All Humans Great stuff! <br/> <br/>The graphics are lovely as is the nice smooth animation. As others have mentioned, though, it could do with a bit more animation in some places such as maybe a jump and stomp animation. <br/> <br/>I liked the shrinking world representing the shrinking population. <br/> <br/>I like the idea behind the gameplay but it's too easy to dodge the bullets. It could do with some different attack patterns introduced gradually over time to make the game more difficult. <br/> <br/>The goal of the game seems to be a bit confused. One of the stated goals is to eat humans since, as you said to me in IRC, they're delicious. However, since there is a hard cap on the number of humans I can eat before the game ends, I can score many more points by instead jumping over humans and concentrating on destroying buildings instead. <br/> <br/>I really like the little touches in this game such as the snoozing character on the title screen dreaming of the option you're pointing to, the subtle use of background graphics as HUD, the parallax starfield (even if it is technically wrong :)) and the trees in both background and foreground. <br/> <br/>The scoring could be made more interesting by maybe giving a multiplier for humans eaten/buildings destroyed in quick succession, or something like that. <br/> <br/>I'm not really sure what the timer is for, and it keeps counting while paused :). <br/> <br/>I'm a bit fed up with hearing autotracker songs now, although you've picked a relatively good one. I hope that people will soon start to at least change the default samples, and maybe do some editing of the output to make the tunes a bit more interesting.
May 2 21:49:00 25m 00s Interstellar Moai Ranger The presentation of this game is exceptional. <br/> <br/>I'm sorry to say though, that even using a gamepad the controls are absolutely horrible. Absolute positioning is not a good way to control a character. <br/> <br/>If you're using gamepad with analogue sticks that have a circular restrictor, such as XBox 360 pads, then it's impossible to move the character into the corners of the screen, which makes impossible to hit a lot of stuff. <br/> <br/>The camera controls are too slow to be of much use. <br/> <br/>I'm afraid the control issues did colour my impression of the whole thing, but otherwise it's great. Good System16-style retro arcade gameplay and great use of sound. I was mildly disappointed by the ingame graphics but only by comparison to the intro graphics which are really cool :).
May 2 22:59:00 1h 10m Tiny Defender I've never pressed x to be injected before, does it hurt? <br/> <br/>The very first thing I noticed is that there's something wrong with the collision detection at the start of the game. My ship explodes for no reason, which is very annoying. The workaround you provide doesn't seem to make any difference. <br/> <br/>The second thing I noticed was that the lives counter doesn't get reset at the end of a game, which means I have to refresh the page to play again, which is also very annoying. <br/> <br/>The third thing I noticed was that the collision detection is worse than I thought. My ship also explodes for no reason while playing, which is utterly infuriating. I think this happens because you're using bounding box collision in such a way that big chunks of the bounding boxes are outside the colliding objects. You should greatly reduce the size of the bounding boxes in order to give the player the benefit of the doubt, or use pixel-perfect collision detection instead (it's quite easy to do this in Flash but Flixel doesn't help with this as far as I recall). <br/> <br/>The easy mode doesn't suffer these awful collision problems but it is also far too easy and therefore boring. It's basically impossible to fail in the easy mode so long as you're conscious. <br/> <br/>The boss fights are particularly pointless in easy mode because the boss is even more harmless than the standard attack waves. <br/> <br/>If these things were fixed I think the game would be quite fun, if rather repetetive. As it is I just find it frustrating. <br/> <br/>The graphics could do with a bit more variation, particularly in the background, but they are inoffensive and do the job nicely. <br/> <br/>I liked the music and I thought it fit very well. The sound-effects are also chosen well. <br/> <br/>I liked the particle effects particularly when the player's ship explodes.
May 2 23:27:00 28m 00s Buggiest Game Ever It's a nice idea but it doesn't feel very finished. Resources are inexhaustible and I can very easily and very quickly build up an enormous supply of food and fill the screen with soldiers, there's no real sense of danger or challenge.
May 3 01:28:00 2h 01m Kumiho Oh my goodness. <br/> <br/>Not only is this both visually and aurally astonishingly beautiful but you've introduced a game mechanic that, as far as I know, is completely unique, clever, easily understood and very well-suited to the genre. Kudos! <br/> <br/>A couple of slight misfeatures suggest to me that you didn't quite get everything you wanted into this game, but the attention to detail in other areas more than makes up for it. I particularly love the little flashes of blue introduced to the enemy graphics when you score a hit, and the delightful subtle animation on the title screen. <br/> <br/>Some very small things that seemed to be missing or wrong to me: <br/> * There's no sound or animation when the player gets hit. <br/> * I wasn't sure if the lack of a scoring system was a deliberate design choice or just for lack of time. It seems to me a lost opportunity, it would be possible to come up with some interesting scoring mechanics involving the teleportation. <br/> * I would be inclined to pass the whole palette through a filter increasing the contrast slightly, and maybe slightly increasing saturation for hues at the redder end of the spectrum. <br/> * The smaller enemies could do with a couple of frames of animation to make them less static, and similarly the player ship could do with a couple of extra frames of animation to make the tilting smoother. (In general though the use of animation in this game is impressively complete and beautiful for a 72 hour game). <br/> * When the boss returns, components that have already been destroyed are briefly displayed. <br/> * You could do with a sound effect when teleporting, and a more specific visual effect. <br/> * The sound effects seem to be slightly mistimed, possibly due to MP3 delay. <br/> * I also find the connection to the theme a bit tenuous, but I'm not really in a position to complain too much on that point given that my game doesn't have much to do with the theme either :). <br/> <br/>These are all nitpicks though, I love it. It sounds like you exhausted yourself to make it but I can assure you it was worth it. I won't be exaggerating to say it brought a little tear to my eye. :)
May 3 14:05:00 12h 37m Colours in the Void Very difficult! But nicely put together. <br/> <br/>The level select screen is clever but a bit annoying. It's difficult to tell what you're supposed to click on at first, and the click targets are too small. Also, it's a bit mystery-meat, there's nothing to indicate the difference between levels except trial-and-error. I don't think it would be much fun trying to choose a level if I were colour-blind, either. <br/> <br/>Audio is lovely and well-suited to the game. I like your no-assets graphical style but it's not so interesting as in RGB which made such good use of motion. <br/> <br/>As usual you seem to have ignored the theme totally, which is fine by me :D. You could have put a kitten in or something, though.
May 3 14:15:00 10m 00s van Leeuwenhoek It's daft to make a browser game and then force players to download a zip file to play it. If you'd just dumped the files on Dropbox without zipping them up, you could have just linked to the index.html and it would have worked. <br/> <br/>Presentation and mood are excellent. There isn't much of a game here but I like it all the same.
May 3 14:27:00 12m 00s Save Tiny World Quite nicely put together but it's not very original and it gets boring quite quickly. <br/> <br/>It's a bit of an odd idea that it can ever be a good thing for a meteor hitting a planet that looks a lot like earth :). <br/> <br/>Some warning when the planet is about to change colour would be nice.
May 4 00:35:00 10h 08m Your Little Tale I like the idea, but it's not remotely clear what's going on :(. <br/> <br/>The graphics are good though :). <br/> <br/>I vaguely recall seeing a very similar game a few LDs ago and that didn't work very well either :(.
May 4 02:31:00 1h 56m Planet Slightshot 27239 <br/> <br/>This is brilliant! Absolutely love it.
May 4 09:29:00 6h 58m Terra Bellum Can't get past the login screen.
May 4 09:35:00 6m 00s World runner Not really playable. The character jumps way too high and so the game doesn't show enough of the upcoming terrain to allow the player to time their jumps. The boost mechanic doesn't seem to do anything useful.
May 6 14:07:00 52h 32m We're going to need another Gnomy! What is it with people making browser games and then zipping them up for download? Put them on a website for goodness sake.
May 6 14:12:00 5m 00s It's a Small World: The F.P.S. I had a feeling someone would do something like this. Love the use of the theme. <br/> <br/>Shooting gallery games aren't very fun, though.
May 6 14:28:00 16m 00s Twice Upon A Time Can't create an OpenGL context on my GeForce 9400M.
May 6 22:07:00 7h 39m Planet ZOOB This is lovely :)
May 6 22:23:00 16m 00s Dr. Biology's Educational Game Awesome for four hours! <br/> <br/>I was too stupid to figure out the multi-push rule on my own but the rest was fun to discover :) <br/> <br/>Fun puzzle games always get five innovation stars from me because inventing fun puzzles is hard.
May 6 22:37:00 14m 00s Lost In Her Eye Interesting idea and nice graphics and mood, but not fun at all. <br/> <br/>It wasn't clear exactly what I was supposed to do to 'click and scrub'. Hold down the button and wiggle the mouse? There wasn't enough feedback for it to be clear if I was doing it right.
May 6 22:47:00 10m 00s Where It Begins It's ridiculously difficult to figure out which character you're supposed to control.
May 7 15:18:00 16h 31m Planet Life You seem to have captured the bleakness of existence pretty well :) <br/> <br/>Graphics and sound are awesome, and I love the idea. I'm just not sure it's fun, though.
May 13 16:15:00 144h 57m Small World VERY impressive graphics and sound. <br/> <br/>The game isn't actually much fun though. It's annoying trying to aim through the character's head and the aiming controls feel like I'm moving my weapon through custard. <br/> <br/>Since the bad guys move so much faster than the player does, and sneak up from behind, and the weapon moves so slowly, it's pretty much impossible to shoot or avoid them all.