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| Timestamp | Since previous | Game | FourEyes's comment |
|---|---|---|---|
| Fake Gold | Really interesting. It's a great concept. I kept wanting a way to fight back against the enemies. Very well done. | ||
| Beacon | One of best LD48 games I have ever played. It's a great idea, exceedingly well executed. Very impressive. <br/> <br/>Minor downsides: it's a bit slow at the start, the end levels are damn hard, and the text is a bit over the top. <br/> <br/>I'm blown away by how polished it all is. Now I'll have to check out the post-compo version. | ||
| Candle | Really nice. I'd love to see a more complete version of this that adds more gameplay elements and designed levels. Or perhaps you could turn it into a more relaxing zen experience. <br/> <br/>Loved the music. Also gave you humor points for your journal. | ||
| The Killbots of Cavern Station | That was a lot of fun. It took a little while to adjust to the controls, and figure out what was going on, but then I really enjoyed it. It's not easy to make multi-unit control work in such a short time frame, but it did work well enough to play strategically. Upgrades are always fun. <br/> <br/>It's a nice improvement over what you did with Highwaymen. The game play doesn't have a strong connection with the theme, but the narrative helped make up for that. Good job. | ||
| Roundabout RandaBat | I really liked the feel of the swooping action. Controlling the character through the dives was fun. Interesting idea with diving through the stars to collect them. | ||
| Cave Bounce | I win! <br/> <br/>Neat game. The concept is sometimes fun and sometimes frustrating. The rockets are crazy hard. <br/> <br/>On some of the rocket levels I found myself just holding up and left and toggling the cave rapidly. It got me further than you would think. <br/> <br/>Left right movement felt a little weird. | ||
| DiggR | Good job with the water, it's very cool. At first I was worried that my game was very similar to your game, but it turns out they are quite different. <br/> <br/>With some polish, this could be really nice. | ||
| Cave Ninja | Very cool. Some really neat tech. Sound didn't work for me. Some more levels could make this much more engaging. <br/> <br/>The last level took me many more tries than I expected. | ||
| Broken Cave Robot | Wow, this is addictive. It's really eating up a lot of my time. <br/> <br/>It's so strange to have this drive to upgrade your character, yet be faced with the inevitability of the time limit. It makes me sad that I don't think I will ever find a battery upgrade or an exit. <br/> <br/>The in game mapping tool is kind of interesting, but I don't see any advantages over pen and paper. <br/> <br/>The graphics were quite blurry, and the lights a bit flickery. The art was nice, but it didn't seem to quite set the same tone as the gameplay and sound. The sound is very well done. <br/> <br/>Excellent job overall. I really hope that I'm going to find a satisfying end somewhere in the game, but I don't think I will. | ||
| Rock Warrior | Interesting game. It looks nice, the sounds and music are well done, and it's fun to play. The wall bounce sound is a bit harsh. I wanted more variety in the stuff I found. Also, it might have been interesting if the lava could flow. The zoom out when I flew up into the sky was interesting. | ||
| Shelter From the Rain | Some great sound and visuals. It's a really neat idea, but it feels like it still needs work. With some polish I think this could be a lot of fun. | ||
| below the house | Very nice. I'm impressed with your ability to take simple game mechanics and create an interesting story with loads of atmosphere and a lot of fun. | ||
| Angry Caverns | Nice idea making the cavern the protagonist. <br/> <br/>Could probably use some more game play elements. Shooting for a high score only gets you so far. The online score board integration really helps though, well done on including that. | ||
| Dwarven Rock Smash | It had a lot more depth than I was expecting. Nice job. | ||
| Eternal Seeker: Fugue in the Caverns of Doom | Gah! Somewhere around level 28 I gave a pile of money to the dark gods, and this happened: <br/>___________________________________________ <br/>ERROR in <br/>action number 1 <br/>of Key Press Event for <Enter> Key <br/>for object randomevent: <br/> <br/>Error in code at line 6: <br/> if !global.weaponslot="The Reaper +15" <br/> <br/>at position 13: Wrong type of arguments to unary operator. <br/> <br/>I had to exit the game, it wouldn't continue. <br/> <br/>Really nice job on the game. I had more to say, but now all I can think about is that bug. :-( | ||
| Alien Artifact | Pretty fun. Took a couple of attempts to win. <br/> <br/>Reminds me a little bit of Swarm Racer, and a little bit of DrPetter's swarm game from the same LD48. That's a good thing. | ||
| Refuge | 104800. Nice game. <br/> <br/>It's interesting that the more overwhelmed you get, the more likely you are to clear a huge group with a single shot. The one-shot-at-a-time restriction is simultaneously brilliant and extremely frustrating. <br/> <br/>Your work makes me think I should look into flixel. | ||
| Lava Caverns of Doom | As always, very impressive, both technically and in the attention to detail. Lots of nice animation touches. <br/> <br/>Gameplay is reasonably interesting. I got trapped in the geometry a couple of times on level two and had to hit x to escape. <br/> <br/>I'd love to see a pure pixel pushing entry if you decide to do one next time. | ||
| Ascent | You've got an impressive variety of gameplay elements for a one day effort. <br/> <br/>Quite challenging. Good call on the checkpoint flags. Took me 50 deaths to make it out. <br/> <br/>It was fun to play. Double jump was fun. Left right movement felt a bit twitchy and fast. <br/> <br/>Towards the top, where you have the single tile collapsing platforms, I found a bug. Immediately to the right of each platform there is an invisible platform that you can stand still on. | ||
| Cevern0048 | Really impressive achievement. <br/> <br/>Zipping through the cave was fun, but I found it hard to get into a flow doing tricks. | ||
| Mr Monocle And His Marvelous Madcap Underground Race | Death screens were definitely the highlight. <br/> <br/>Hitting your head on a wall that the bike would clear felt wrong to me. | ||
| NICE CAVE! | Very stylish visuals. More extensive than I expected as well. <br/> <br/>Penguins with dialog saved it from being boring. | ||
| Crystal Cave | Technically quite cool. It was a little hard to judge distances. <br/> <br/>It got pretty fun once things got going faster. | ||
| Lurking. | Interesting game. The graphics are nicely done, and the creature is genuinely scary. Really made me jump. <br/> <br/>It's hard though. I couldn't find an exit without cheating. <br/> <br/>It obviously needs more, but as a proof of concept, it's great. | ||
| Steampunk Cavern Crawl Into the Darkness | Nice random map generation. Apparently the cave monsters were invisible? <br/> <br/>The sprite looked nice, but was tiny. You probably would have been better off rendering it at double size. <br/> <br/>Needs some more work to make it fun and interesting. | ||
| Into the Pit: The Endless Caverns | Scrolling was a bit jerky, not sure if that was intentional. The first time I tried it I didn't realize the dash would kill the bats. It's a lot more fun now that I understand it. <br/> <br/>Good game. Simple but fun. A health pickup would have been nice. | ||
| Cave Miner | Something about the graphics is really familiar. I think it's the palette. Maybe it reminds me of amiga era games? I'm not sure. But it's cool! | ||
| Cave Dangerous | Cute. Too bad you didn't have more content. I would have liked to keep playing. | ||
| Kavern Keeper | Neat stuff. I kept hitting c instinctively trying to jump. How the crystal was handled when switching between characters was a little confusing. | ||
| mjau's entry (unfinished) | Nice sprite and music. | ||
| Cave Fishter | It's very weird to see a game from you that doesn't have crazy pixel art. I guess that's a 5 hour time limit thing. The music was nice. <br/> <br/>Gameplay was interesting once I figured out what was going on. Ultimately I found the controls to be more frustrating than fun. | ||
| A CAVE FOR MY BIKINI BABES | This is fun. It seems wrong for me to be saying this, but I wish that there were more effective ways to kill the babes. <br/> <br/>Each trap would kill a couple of babes, and then I would be frustrated, because I would run out of traps. <br/> <br/>The traps and animations were very satisfying when they were in use. <br/> <br/>I think it would have been more interesting if the game were about setting up traps in one or two key spots, and then herding everyone into those traps. | ||
| The Walls are Not Cheese | Very cool. I was sad to see that you had made such a cool engine, but delivered so few levels. <br/> <br/>It's pretty slow on my 2.1ghz core 2. <br/> <br/>It's good that you are still working on it. | ||
| Cave Diver | The 3 tentacle room was a bit brutal. <br/> <br/>A little polish would add a lot to this. Ambient sounds would help, as well as a death state instead of just an instant restart. <br/> <br/>The limited palette pixel sprites seem to clash a little with the more painting like backgrounds. Maybe try adding more colors to the sprites? <br/> <br/>It's an interesting exploration game. I enjoyed it enough to finish it. | ||
| Cave of Dinosaurs | I liked your dinosaur sprite. <br/> <br/>The game could use some work on the engine, and some variety. I think using mouse aim to shoot the roof is an interesting idea for a platformer. | ||
| Cavern Chase | Your character is nicely drawn and animated. <br/> <br/>Not much to say that everyone else hasn't said already. I'd never have the patience to reach 100,000. | ||
| Ninja Spelunker | Cool 3d effect. The twisting tunnels were really nice. The popup messages were nicely done as well. <br/> <br/>I think you got the difficulty right. It was enough to get me to play a bunch of times until I finished it anyway. <br/> <br/>A more distant horizon would have been nice for the faster parts, but I'm guessing that's a technical limitation. | ||
| Cavern Relics | The engine felt a bit rough. I was surprised when the lack of left facing animation was revealed as a game play element. The "powers" were clever ideas. <br/> <br/>I found the end. Well, and end. The normal end? It seemed to imply that there was something more, but I couldn't find anything else. | ||
| Down Down Down way Down | A nice start. It's hard to make a game like this in such a short time frame. | ||
| Kung-Fu Kaverns | Quite compelling considering how simple it is. <br/> <br/>Can you win? I think I managed to explore a whole cave, but I haven't been able to kill all the bears. | ||
| Cave Invader | Hard to play. Kind of neat to see a command line action game though. Reminds me of the early dos days. | ||
| Cavern Greed | Pretty fun. The no-win situation is a bit disappointing. <br/> <br/>The wobbly graphics were a bit odd. Seemed more under water than earthquake like. | ||
| Xue | Cool parallax. Too bad you didn't get further with this, it seems like an nice start. | ||
| Cave Trip | Neat visuals, especially for flash. Control feels a bit awkward, but perhaps I'm missing something there. | ||
| Cave without Story | Challenging, mostly due to random gem placement. Those bats are nasty. I want to kill them, but they are too fast. Nice job on the audio. |