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FourEyes

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TimestampSince previousGameFourEyes's comment
Fake Gold Really interesting. It's a great concept. I kept wanting a way to fight back against the enemies. Very well done.
Beacon One of best LD48 games I have ever played. It's a great idea, exceedingly well executed. Very impressive. <br/> <br/>Minor downsides: it's a bit slow at the start, the end levels are damn hard, and the text is a bit over the top. <br/> <br/>I'm blown away by how polished it all is. Now I'll have to check out the post-compo version.
Candle Really nice. I'd love to see a more complete version of this that adds more gameplay elements and designed levels. Or perhaps you could turn it into a more relaxing zen experience. <br/> <br/>Loved the music. Also gave you humor points for your journal.
The Killbots of Cavern Station That was a lot of fun. It took a little while to adjust to the controls, and figure out what was going on, but then I really enjoyed it. It's not easy to make multi-unit control work in such a short time frame, but it did work well enough to play strategically. Upgrades are always fun. <br/> <br/>It's a nice improvement over what you did with Highwaymen. The game play doesn't have a strong connection with the theme, but the narrative helped make up for that. Good job.
Roundabout RandaBat I really liked the feel of the swooping action. Controlling the character through the dives was fun. Interesting idea with diving through the stars to collect them.
Cave Bounce I win! <br/> <br/>Neat game. The concept is sometimes fun and sometimes frustrating. The rockets are crazy hard. <br/> <br/>On some of the rocket levels I found myself just holding up and left and toggling the cave rapidly. It got me further than you would think. <br/> <br/>Left right movement felt a little weird.
DiggR Good job with the water, it's very cool. At first I was worried that my game was very similar to your game, but it turns out they are quite different. <br/> <br/>With some polish, this could be really nice.
Cave Ninja Very cool. Some really neat tech. Sound didn't work for me. Some more levels could make this much more engaging. <br/> <br/>The last level took me many more tries than I expected.
Broken Cave Robot Wow, this is addictive. It's really eating up a lot of my time. <br/> <br/>It's so strange to have this drive to upgrade your character, yet be faced with the inevitability of the time limit. It makes me sad that I don't think I will ever find a battery upgrade or an exit. <br/> <br/>The in game mapping tool is kind of interesting, but I don't see any advantages over pen and paper. <br/> <br/>The graphics were quite blurry, and the lights a bit flickery. The art was nice, but it didn't seem to quite set the same tone as the gameplay and sound. The sound is very well done. <br/> <br/>Excellent job overall. I really hope that I'm going to find a satisfying end somewhere in the game, but I don't think I will.
Rock Warrior Interesting game. It looks nice, the sounds and music are well done, and it's fun to play. The wall bounce sound is a bit harsh. I wanted more variety in the stuff I found. Also, it might have been interesting if the lava could flow. The zoom out when I flew up into the sky was interesting.
Shelter From the Rain Some great sound and visuals. It's a really neat idea, but it feels like it still needs work. With some polish I think this could be a lot of fun.
below the house Very nice. I'm impressed with your ability to take simple game mechanics and create an interesting story with loads of atmosphere and a lot of fun.
Angry Caverns Nice idea making the cavern the protagonist. <br/> <br/>Could probably use some more game play elements. Shooting for a high score only gets you so far. The online score board integration really helps though, well done on including that.
Dwarven Rock Smash It had a lot more depth than I was expecting. Nice job.
Eternal Seeker: Fugue in the Caverns of Doom Gah! Somewhere around level 28 I gave a pile of money to the dark gods, and this happened: <br/>___________________________________________ <br/>ERROR in <br/>action number 1 <br/>of Key Press Event for &lt;Enter&gt; Key <br/>for object randomevent: <br/> <br/>Error in code at line 6: <br/> if !global.weaponslot="The Reaper +15" <br/> <br/>at position 13: Wrong type of arguments to unary operator. <br/> <br/>I had to exit the game, it wouldn't continue. <br/> <br/>Really nice job on the game. I had more to say, but now all I can think about is that bug. :-(
Alien Artifact Pretty fun. Took a couple of attempts to win. <br/> <br/>Reminds me a little bit of Swarm Racer, and a little bit of DrPetter's swarm game from the same LD48. That's a good thing.
Refuge 104800. Nice game. <br/> <br/>It's interesting that the more overwhelmed you get, the more likely you are to clear a huge group with a single shot. The one-shot-at-a-time restriction is simultaneously brilliant and extremely frustrating. <br/> <br/>Your work makes me think I should look into flixel.
Lava Caverns of Doom As always, very impressive, both technically and in the attention to detail. Lots of nice animation touches. <br/> <br/>Gameplay is reasonably interesting. I got trapped in the geometry a couple of times on level two and had to hit x to escape. <br/> <br/>I'd love to see a pure pixel pushing entry if you decide to do one next time.
Ascent You've got an impressive variety of gameplay elements for a one day effort. <br/> <br/>Quite challenging. Good call on the checkpoint flags. Took me 50 deaths to make it out. <br/> <br/>It was fun to play. Double jump was fun. Left right movement felt a bit twitchy and fast. <br/> <br/>Towards the top, where you have the single tile collapsing platforms, I found a bug. Immediately to the right of each platform there is an invisible platform that you can stand still on.
Cevern0048 Really impressive achievement. <br/> <br/>Zipping through the cave was fun, but I found it hard to get into a flow doing tricks.
Mr Monocle And His Marvelous Madcap Underground Race Death screens were definitely the highlight. <br/> <br/>Hitting your head on a wall that the bike would clear felt wrong to me.
NICE CAVE! Very stylish visuals. More extensive than I expected as well. <br/> <br/>Penguins with dialog saved it from being boring.
Crystal Cave Technically quite cool. It was a little hard to judge distances. <br/> <br/>It got pretty fun once things got going faster.
Lurking. Interesting game. The graphics are nicely done, and the creature is genuinely scary. Really made me jump. <br/> <br/>It's hard though. I couldn't find an exit without cheating. <br/> <br/>It obviously needs more, but as a proof of concept, it's great.
Steampunk Cavern Crawl Into the Darkness Nice random map generation. Apparently the cave monsters were invisible? <br/> <br/>The sprite looked nice, but was tiny. You probably would have been better off rendering it at double size. <br/> <br/>Needs some more work to make it fun and interesting.
Into the Pit: The Endless Caverns Scrolling was a bit jerky, not sure if that was intentional. The first time I tried it I didn't realize the dash would kill the bats. It's a lot more fun now that I understand it. <br/> <br/>Good game. Simple but fun. A health pickup would have been nice.
Cave Miner Something about the graphics is really familiar. I think it's the palette. Maybe it reminds me of amiga era games? I'm not sure. But it's cool!
Cave Dangerous Cute. Too bad you didn't have more content. I would have liked to keep playing.
Kavern Keeper Neat stuff. I kept hitting c instinctively trying to jump. How the crystal was handled when switching between characters was a little confusing.
mjau's entry (unfinished) Nice sprite and music.
Cave Fishter It's very weird to see a game from you that doesn't have crazy pixel art. I guess that's a 5 hour time limit thing. The music was nice. <br/> <br/>Gameplay was interesting once I figured out what was going on. Ultimately I found the controls to be more frustrating than fun.
A CAVE FOR MY BIKINI BABES This is fun. It seems wrong for me to be saying this, but I wish that there were more effective ways to kill the babes. <br/> <br/>Each trap would kill a couple of babes, and then I would be frustrated, because I would run out of traps. <br/> <br/>The traps and animations were very satisfying when they were in use. <br/> <br/>I think it would have been more interesting if the game were about setting up traps in one or two key spots, and then herding everyone into those traps.
The Walls are Not Cheese Very cool. I was sad to see that you had made such a cool engine, but delivered so few levels. <br/> <br/>It's pretty slow on my 2.1ghz core 2. <br/> <br/>It's good that you are still working on it.
Cave Diver The 3 tentacle room was a bit brutal. <br/> <br/>A little polish would add a lot to this. Ambient sounds would help, as well as a death state instead of just an instant restart. <br/> <br/>The limited palette pixel sprites seem to clash a little with the more painting like backgrounds. Maybe try adding more colors to the sprites? <br/> <br/>It's an interesting exploration game. I enjoyed it enough to finish it.
Cave of Dinosaurs I liked your dinosaur sprite. <br/> <br/>The game could use some work on the engine, and some variety. I think using mouse aim to shoot the roof is an interesting idea for a platformer.
Cavern Chase Your character is nicely drawn and animated. <br/> <br/>Not much to say that everyone else hasn't said already. I'd never have the patience to reach 100,000.
Ninja Spelunker Cool 3d effect. The twisting tunnels were really nice. The popup messages were nicely done as well. <br/> <br/>I think you got the difficulty right. It was enough to get me to play a bunch of times until I finished it anyway. <br/> <br/>A more distant horizon would have been nice for the faster parts, but I'm guessing that's a technical limitation.
Cavern Relics The engine felt a bit rough. I was surprised when the lack of left facing animation was revealed as a game play element. The "powers" were clever ideas. <br/> <br/>I found the end. Well, and end. The normal end? It seemed to imply that there was something more, but I couldn't find anything else.
Down Down Down way Down A nice start. It's hard to make a game like this in such a short time frame.
Kung-Fu Kaverns Quite compelling considering how simple it is. <br/> <br/>Can you win? I think I managed to explore a whole cave, but I haven't been able to kill all the bears.
Cave Invader Hard to play. Kind of neat to see a command line action game though. Reminds me of the early dos days.
Cavern Greed Pretty fun. The no-win situation is a bit disappointing. <br/> <br/>The wobbly graphics were a bit odd. Seemed more under water than earthquake like.
Xue Cool parallax. Too bad you didn't get further with this, it seems like an nice start.
Cave Trip Neat visuals, especially for flash. Control feels a bit awkward, but perhaps I'm missing something there.
Cave without Story Challenging, mostly due to random gem placement. Those bats are nasty. I want to kill them, but they are too fast. Nice job on the audio.